383 resultados para Canvas


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The Business Model Canvas (BMC) assists in the design of companies' business models. As strategies evolve so too does the business model. Unfortunately, each BMC is a standalone representation. Thus, there is a need to be able to describe transformation from one version of a business model to the next as well as to visualize these operations. To address this issue, and to contribute to computer-assisted business model design, we propose a set of design principles for business model evolution. We also demonstrate a tool that can assist in the creation and navigation of business model versions in a visual and user-friendly way

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A new analytical method was developed to non-destructively determine pH and degree of polymerisation (DP) of cellulose in fibres in 19th 20th century painting canvases, and to identify the fibre type: cotton, linen, hemp, ramie or jute. The method is based on NIR spectroscopy and multivariate data analysis, while for calibration and validation a reference collection of 199 historical canvas samples was used. The reference collection was analysed destructively using microscopy and chemical analytical methods. Partial least squares regression was used to build quantitative methods to determine pH and DP, and linear discriminant analysis was used to determine the fibre type. To interpret the obtained chemical information, an expert assessment panel developed a categorisation system to discriminate between canvases that may not be fit to withstand excessive mechanical stress, e.g. transportation. The limiting DP for this category was found to be 600. With the new method and categorisation system, canvases of 12 Dalí paintings from the Fundació Gala-Salvador Dalí (Figueres, Spain) were non-destructively analysed for pH, DP and fibre type, and their fitness determined, which informs conservation recommendations. The study demonstrates that collection-wide canvas condition surveys can be performed efficiently and non-destructively, which could significantly improve collection management.

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Province of Upper Canada Grant (paper mounted on canvas) to the Honorable Peter Russell of the Township of Newark. He is granted 10 acres in the Township of Newark in the County of Lincoln. This document is mounted on canvas. This was entered in the auditor’s office Sept.29, 1797. Part of the paper document is missing but this does not affect the text, Sept. 1, 1797.

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Province of Upper Canada Grant (paper mounted on canvas) to William Dickson. He is granted 24 acres with allowance for roads in the Town of Newark in the County of Lincoln. This was entered in the auditor’s office on June 12, 1798. Parts of the paper are missing. This affects the text slightly, Nov. 10, 1797.

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Province of Upper Canada Grant (paper mounted on canvas) to Alexander McDonell. He is granted 400 acres in the Town of York, Lots numbered 12 and 13 in the 3rd Concession and part of Lot no. 16 in the 4th Concession. This was entered in the auditor’s office Dec 31, 1798, Dec. 31, 1798.

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Esta investigación se propone analizar la participación de CANVAS en la creación de Redes de Defensa Transnacional en torno a la Acción Política Noviolenta como mecanismo de Acción Colectiva. Tomando como marco temporal el decenio 2004-2013, el objetivo de este proyecto es el de identificar puntualmente aquellos factores exógenos y endógenos, que le permitieron a esta ONG proyectarse a nivel internacional e incidir, desde un papel terciario, en la constante reconfiguración del Sistema Internacional de la Post Guerra Fría. Aportes teóricos de académicos como Celestino del Arenal al explicar esta Nueva Sociedad Mundial permitirán evidenciar aquellos factores externos que densificaron la capacidad de acción de las Redes de Defensa Transnacional, mientras que aportes de Kathryn Sikkink y Margaret Keck permitirán comprobar la complejidad de los factores internos que potenciaron el grado de incidencia de CANVAS en este campo.

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The following paper was conducted with the support of several entrepreneurs and startups from Brazil. The aim of the research was to find out which impact the Business Model Canvas, further abbreviated as BMC, has on technology-oriented startups in Brazil. The first step of the study was identify some general concepts of entrepreneurship, as well as the conditions and environment of the country. Afterwards, it was focused on defining and comparing different business model tools and concepts to the BMC. After the literature review and meeting with several professionals in the area of entrepreneurship and startups, a questionnaire was formulated in order to conduct the qualitative study and identify the main impact of the tool. The questionnaire was answered by ten startups. In order to check the validity and credibility of the research outcomes, theory and investigator triangulation was used. As a result, the usage of the BMC could be evaluated by obtaining the outcomes and the theory, which showed that Brazilian tech startups are using Osterwalder’s model for the reason of idea creation and testing, validating and pivoting their business model. Interestingly, the research revealed that the entrepreneurs are using the tool often not in the traditional way of printing it, but rather applying it as a thinking approach. Besides, the entrepreneurs are focusing mostly on developing a strong Value Proposition, Customer Segment and sustainable Revenue Streams, while afterwards the remaining building blocks are built. Moreover, the research showed that the startups are using also other concepts, such as the Customer Development Process or Build-Measure-Learn Feedback Loop. These methodologies are often applied together with the BMC and helps to identify the most sustainable components of the business idea. Keywords: Business

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[ES] Juego Stacker para HTML5 propone una aplicación web con dos modalidades de juegos basados en el clásico Stacker. La modalidad classic stacker pretende simular dicho juego, en la cual el jugador ha de apilar una fila horizontal de cuadrados que se desplazan a velocidad constante horizontalmente sobre otra fila horizontal de cuadrados que se encuentran en la parte inferior sin describir ningún movimiento. La velocidad de movimiento de la fila que ha de apilar irá aumentando conforme se vayan superando los niveles. El juego acaba cuando no dispone de más cuadrados en la fila, que se perderán si no se consigue apilar de manera exacta. La otra modalidad de juego se le conoce como super stacker. En esta modalidad, el jugador ha de apilar una serie de figuras con formas distintas sobre otras figuras estáticas que forman parte de un mundo generado. Las figuras que ha de apilar el jugador son sensibles a fuerzas tales como la gravedad, colisión entre objetos, fricción, etc. Si alguna de estas figuras entra en contacto con alguno de los límites del mundo, el jugador ha perdido. Ganará cuando la estructura final formada aguanta un número de segundos determinados, pasando así a otro nivel (escenario) de mayor complejidad. Para esta modalidad de juego se ha necesitado un motor físico portado a Javascript que simule las fuerzas mencionadas anteriormente. Resaltar también que se ha optado por realizar un diseño adaptable utilizando frameworks como bootstrap 3 debido al gran auge de los dispositivos móviles con dimensiones de pantalla variables.

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Mode of access: Internet.

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A romance of Canvas Town.--The fencing of Wandaroona: riverina reminiscence.--The governess of the poets.--Our new cook: a tale of the times.--Angels unawares.