998 resultados para CINEMATIC HISTORY


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El artículo es un ejercicio de historia cultural que explora la conflictiva relación entre la obra cinematográfica del realizador boliviano Jorge Sanjinés y del grupo Ukamau, desarrollada en los años setenta, y la novela indigenista andina escrita varias décadas antes, en relación a la problemática de la representación del indígena y de su lugar en la comunidad nacional. En esta perspectiva, el trabajo analiza la compleja interacción entre cultura letrada, cinematografía y construcción nacional en Bolivia. El estudio considera el contexto histórico modernizador emprendido por la revolución de 1952 y los ulteriores momentos de este proceso político y social fundamental de ese país andino, situando los desafíos estéticos y políticos que la obra de Jorge Sanjinés debió enfrentar.

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O Batólito Cerro Porã é um corpo de aproximadamente 30 por 4 km de extensão, localizado na região de Porto Murtinho, Mato Grosso do Sul. Situa-se nos domínios do Terreno Rio Apa, porção sul do Cráton Amazônico. Constitui-se pela Fácies sienogranítica rosa e Fácies monzogranítica cinza. A primeira é caracterizada por textura equi a, essencialmente, inequigranular xenomórfica e pela presença constante de intercrescimentos gráfico e granofíric; constitui-se por feldspatos alcalinos, quartzo e plagioclásio, tendo biotita como único máfico primário. A Fácies monzogranítica cinza apresenta textura porfirítica, com uma matriz de granulação fina gráfica a granofírica e consiste de quartzo, plagioclásio, feldspatos alcalinos e agregados máficos (biotita e anfibólio). Ambas foram metamorfizadas na fácies xisto verde e a Fácies sienogranítica rosa mostra-se milonitizada quando em zonas de cisalhamento. Foi identificado um evento deformacional dúctil-rúptil originado em regime compressivo, responsável pela geração de xistosidade e lineação de estiramento mineral. A Zona de Cisalhamento Esperança relaciona-se a esta fase e reflete a história cinemática convergente, reversa a de cavalgamento, com transporte de topo para NWW. Quimicamente, esses litotipos classificam-se como granitoides do tipo A2 da série alcalina potássica saturada em sílica. Determinação geocronológica obtida pelo método U-Pb (SHRIMP) em zircão, forneceu idade de 1749 ±45 Ma para sua cristalização. Do ponto vista geotectônico, admite-se que o Granito Cerro Porã corresponda a um magmatismo associado a um arco vulcânico desenvolvido no Estateriano e que sua colocação se deu no estágio tardi a pós-orogênico.

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Brazil’s recent cinematic sensation, O som ao redor/Neighboring Sounds (Kleber Mendonça Filho, 2012), displays an effective integration of form and content, as exemplified by its vertical figuration that crystallizes the devastating effects of property development and global capitalism. This chapter will attempt to unravel a two-way drive within this vertical motif: a movement off the ground, resulting in global cosmopolitanism; and another into the ground, in search of the social history and film history at its base. As I hope to demonstrate, despite the characters’ late postmodernist disconnect from local context and history, O som ao redor offers a perspicacious insight into regional and national history that contributes an original and exciting addition to Brazilian and world cinema.

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This research examines the translation of the visual language of cinema into a spatial experience. An investigation into early moving images reveals the role that amusement parks played in exploring narratives using architectural spaces. The exegesis will address the history of entertainments, in particular the ‘dark ride’, which have an emphasis on narrative over and above effect.

Extensive field research was undertaken including historical sites across the east coast of the US, in search of new approaches to new media. Over twenty key popular entertainments were experienced first-hand, from Coney Island’s legendary ‘Spookarama’, to the earliest dark ride in operation, ‘The Old Mill’ at Kennywood in Pittsburgh.

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Developing awareness of and maintaining interest in Korea and Korean culture for non-language secondary and tertiary students continues to challenge educators in Australia. A lack of appropriate and accessible creative and cultural materials is a key factor contributing to this challenge. In light of changes made to 'fair use' guidelines for the Digital Millennium Copyright Act in the United States in July 2010, and in order to prepare for a time in the near future when Australian copyright regulations might follow suit, this article offers a framework for utilizing film and digital media contents in the classroom. Case studies of the short digital animation film 'Birthday Boy' (2004) and the feature film The Divine Weapon (2008) are presented in order to illustrate new educational approaches to popular Korean films---the cinematic component of the 'Korean Wave' ('Hanryu' or 'Hallyu' in Korean). It is hoped that this work-in-progress will enable teachers to inspire students with limited language skills to learn more about Korean popular culture, history, and tradition as well as media, politics, and genre studies in dynamic ways through the use of films as cultural texts in the classroom.

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Cinema is central to the mediation of history and the construction of imaginative geographies that offer a politicized view of the land and its people. This article investigates cinematic representations of landscape and analyses the ways in which maps and journeys in Charles Chauvel’s film Jedda (1955) and Baz Luhrmann’s Australia (2008)—both set in the far North of Australia—articulate conceptions of “Australianness” in relationship to Indigeneity and the land. We argue the exotic tropics and arid outback regions of northern Australia function metonymically as representative of the nation in these films, working to naturalize ideological values and affirm dominant narratives of history, identity, and entitlement.

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Architecture plays an important role in Andrei Tarkovsky’s films in defining the atmosphere of a space and memory of a place. This paper is a study of how the settings in Tarkovsky’s Solaris (1972) are used to provoke and convey feelings to the audience through architectonic space depicting the city, library, home and aspects of the home such as paintings and mirrors. The rooms depicted in Solaris (Fig. 1) are filled with symbolism and detail. They are imbued with a poetic quality rarely seen in cinema. The everyday places of city, library and home in Solaris are given an emotional depth not usually found in these spaces in reality. Solaris is an anomaly among Tarkovsky’s films in that the majority of the narrative takes place in an enclosed built set. Rarely do Tarkovsky spaces exert so much control over the actors’ movements within a meticulously designed and detailed set. This paper analyses how the director uses constructed sets in Solaris to confront our perception of memories, dreams and reality.
The intent of this study is to gain better understanding of the link between architecture and other art forms such as painting and cinema through spatial analysis. This study also relates to our imagination and how we perceive architectonic space portrayed through cinematic images. The architectural theory of Juhani Pallasmaa forms the basis of this paper.

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The general goal of my research is to find out what is questioned whenever an animated film is made by an author who chooses to have maximum control over the device automatisms. I am trying to understand in what ways that specific kind of film relates with Cinema and the History of Art as a whole and, more specifically, how its filmic discourse is built within cinematic codes, workings and machinery. This paper, in particular, aims to establish that each time an author makes a film by suspending both automatic ‘motion’ and image recording functions—that which is often known as “cameraless” film—a process is initiated that simultaneously questions not only Cinema, within both expression and technology, but also the ontological position this same technology occupies in current media.

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This article considers cinematic time in James Benning’s film, casting a glance (2007), in relation to its subject, Robert Smithson’s 1970 earthwork Spiral Jetty, and his film of the same name. The radicalism of Smithson’s thinking on time has been widely acknowledged, and his influence continues to pervade contemporary artistic practice. The relationship of Benning’s films with this legacy may appear somewhat oblique, given their apparent phenomenological rendition of ‘real time’. However, closer examination of Benning’s formal strategies reveals a more complex temporal construction, characterized by uncertain intervals that interrupt the folding of cinematic time into the flow of consciousness. Smithson’s film uses cinematic analogy to gesture towards vast reaches of geological time; Benning’s film creates a simulated timescale to evoke the short history of the earthwork itself. Smithson’s embrace of the entropic was a counter-cultural stance at the end of the1960s, but under the shadow of ecological disaster, this orientation has come to appear melancholy and romantic rather than radical. Benning’s film returns the jetty to anthropic time, but raises questions about the ways we inhabit time. His practice of working with ‘borrowed time’ is particularly suited to the cultural and historical moment of his later work.

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Animation has been practised in Australia from a relatively early stage in the worldwide history of cinematic animation, as evidenced by quite mature examples of cutout animation by cartoonist Harry Julius beginning in 1912. It may therefore seem odd that there is comparatively little written of its history. In America and Europe established histories of animation have been recorded. The growth of the medium in these other countries led to the comparatively early establishment of institutions teaching its history and practice.

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We must join women's film history to the process of its theoretical reflection.This will allow us to see the crucial teen years in film history not as an inevitable step towards the longer playing narrative film, but a space in which we might explore the perceptual realities opened up and enabled by film. At the same time that we open film history to disciplines and theories 'separate' from the literary base traditionally brought to film, we must also research and explore film as a transnational undertaking. Western film history has, to date, neglected and elided a number of important regions and cinematic practices that we must now include in research and discussion.

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Mainstream cinema is to an ever-increasing degree deploying digital imaging technologies to work with the human form; expanding on it, morphing its features, or providing new ways of presenting it. This has prompted theories of simulation and virtualisation to explore the cultural and aesthetic implications, anxieties, and possibilities of a loss of the ‘real’ – in turn often defined in terms of the photographic trace. This thesis wants to provide another perspective. Following instead some recent imperatives in art-theory, this study looks to introduce and expand on the notion of the human figure, as pertaining to processes of figuration rather than (only) representation. The notion of the figure and figuration have an extended history in the fields of hermeneutics, aesthetics, and philosophy, through which they have come to stand for particular theories and methodologies with regards to images and their communication of meaning. This objective of this study is to appropriate these for film-theory, culminating in two case-studies to demonstrate how formal parameters present and organise ideas of the body and the human. The aim is to develop a material approach to contemporary digital practices, where bodies have not ceased to matter but are framed in new ways by new technologies.

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Thesis (Ph.D.)--University of Washington, 2016-07