993 resultados para Bitwise Representation


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The problem of efficient computing of the affine vector operations (addition of two vectors and multiplication of a vector by a scalar over GF (q)), and also the weight of a given vector, is important for many problems in coding theory, cryptography, VLSI technology etc. In this paper we propose a new way of representing vectors over GF (3) and GF (4) and we describe an efficient performance of these affine operations. Computing weights of binary vectors is also discussed.

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Христина Костадинова, Красимир Йорджев - В статията се обсъжда представянето на произволна бинарна матрица с помощта на последователност от цели неотрицателни числа. Разгледани са някои предимства и недостатъци на това представяне като алтернатива на стандартното, общоприето представяне чрез двумерен масив. Показано е, че представянето на бинарните матрици с помощта на наредени n-торки от естествени числа води до по-бързи алгоритми и до съществена икономия на оперативна памет. Използуван е апарата на обектно-ориентираното програмиране със синтаксиса и семантиката на езика C++.

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The topic of designers’ knowledge and how they conduct design process has been widely investigated in design research. Understanding theoretical and experiential knowledge in design has involved recognition of the importance of designers’ experience of experiencing, seeing, and absorbing ideas from the world as points of reference (or precedents) that are consulted whenever a design problem arises (Lawson, 2004). Hence, various types of design knowledge have been categorized (Lawson, 2004), and the nature of design knowledge continues to be studied (Cross, 2006); nevertheless, the study of the experiential aspects embedded in design knowledge is a topic not fully addressed. In particular there has been little emphasis on the investigation of the ways in which designers’ individual experience influences different types of design tasks. This research focuses on the investigation of the ways in which designers inform a usability design process. It aims to understand how designers design product usability, what informs their process, and the role their individual experience (and episodic knowledge) plays within the design process. This paper introduces initial outcomes from an empirical study involving observation of a design task that emphasized usability issues. It discusses the experiential knowledge observed in the visual representations (sketches) produced by designers as part of the design tasks. Through the use of visuals as means to represent experiential knowledge, this paper presents initial research outcomes to demonstrate how designers’ individual experience is integrated into design tasks and communicated within the design process. Initial outcomes demonstrate the influence of designers’ experience in the design of product usability. It is expected that outcomes will help identify the causal relationships between experience, context of use, and product usability, which will contribute to enhance our understanding about the design of user-product interactions.

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This chapter revisits the concept of the ‘bardic function’ (Fiske & Hartley 1978), using historical analysis of the oral bardic institutions to re-theorise it for the era of interactive media and digital storytelling. It shows how ‘representative’ storytelling has transformed into self-representation, and proposes that the ‘bardic function’ can be divided into three types: representative (the ‘Taliesin function’); pedagogic (the ‘Gandalf function’); and self-organised (the ‘eisteddfod function’).