1000 resultados para Art érotique


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Mémoire numérisé par la Division de la gestion de documents et des archives de l'Université de Montréal

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Titre original : Il congresso di Citera

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Edgar Degas, observateur réputé de la vie parisienne du XIXe siècle, réserve tout au long de sa carrière un traitement particulier à la figure féminine. Dès les premières tentatives de tableaux d’histoire et les portraits des débuts, dont un grand nombre concerne des couples et des membres de sa famille, Degas introduit une forme de tension dans les rapports entre les hommes et les femmes. Cette tension se manifeste à la fois dans la structure des œuvres et dans le registre expressif des figures représentées. Elle perdure dans les tableaux de genre qui marquent un intérêt accru de Degas pour les scènes de la vie contemporaine. Ces dernières suggèrent une trame narrative encore aujourd’hui difficile à déchiffrer mais où continue de se manifester une forme d’opposition entre les pôles masculin et féminin de l’image. Ce sont surtout les œuvres représentant des femmes au travail ou à leur toilette, réalisées dans la période de la maturité de l’artiste, qui manifestent cette tension à son maximum et lui confèrent un supplément de résonnance personnelle et sociale. Un pivotement du dispositif figuratif maintient le pôle féminin dans l’espace de représentation alors que le pôle masculin se situe désormais du côté du spectateur. Ces figures de femmes dont la gestuelle, le positionnement dans l’espace et le mode d’adresse suggèrent qu’elles font l’objet d’une effraction du regard qui s’énonce au masculin, résistent par plusieurs aspects au scénario érotique voyeuriste qui se développe à l’époque dans beaucoup de tableaux académiques et dans les illustrations populaires.

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In this article, the author discusses how she applied autoethnography in a study of the design of hypermedia educational resources and shows how she addressed problematic issues related to autoethnographic legitimacy and representation. The study covered a 6-year period during which the practitioner’s perspective on the internal and external factors influencing the creation of three hypermedia CD-ROMs contributed to an emerging theory of design. The author highlights the interrelationship between perception and reality as vital to qualitative approaches and encourages researchers to investigate their reality more fully by practicing the art of autoethnography.

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Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work, recreation, culture and leisure. Many designs of technology systems begin with the workplace in mind, and with function, ease of use, and efficiency high on the list of priorities. [1] These priorities do not fit well with works designed for an interactive art environment, where the aims are many, and where the focus on utility and functionality is to support a playful, ambiguous or even experimental experience for the participants. To evaluate such works requires an integration of art-criticism techniques with more recent Human Computer Interaction (HCI) methods, and an understanding of the different nature of engagement in these environments. This paper begins a process of mapping a set of priorities for amplifying engagement in interactive art installations. I first define the concept of ludic engagement and its usefulness as a lens for both design and evaluation in these settings. I then detail two fieldwork evaluations I conducted within two exhibitions of interactive artworks, and discuss their outcomes and the future directions of this research.

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An international festival that champions a pioneer role in promoting media/digital art in Hong Kong. Apart from organising international video screenings in which the latest media art with the most recent trend and development being introduced, a series of artist-in-resident workshops, exhibitions, seminars and symposiums were also hosted with a view to enhancing culture exchange and stimulating media art creation among overseas and local artists

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Jacques Ranciere's work on aesthetics has received a great deal of attention recently. Given his work has enormous range – taking in art and literature, political theory, historiography, pedagogy and worker's history – Andrew McNamara and Toni Ross (UNSW) seek to explore his wider project in this interview, while showing how it leads to his alternative insights into aesthetics. Rancière sets aside the core suppositions linking the medium to aesthetic judgment, which has informed many definitions of modernism. Rancière is emphatic in freeing aesthetic judgment from issues of medium-specificity. He argues that the idea of autonomy associated with medium-specificity – or 'truth to the medium' – was 'a very late one' in modernism, and that post-medium trends were already evident in early modernism. While not stressing a simple continuity between early modernism and contemporary art, Ranciere nonetheless emphasizes the ethical and political ramifications of maintaining an a-disciplinary stance.

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The service-orientation paradigm has not only become prevalent in the software systems domain in recent years, but is also increasingly applied on the business level to restructure organisational capabilities. In this paper, we present the results of an extensive literature review of 30 approaches related to service identification and analysis for both domains. Based on the consolidation of a superset of comparison criteria for service-oriented methodologies found in related literature, we compare and evaluate the different characteristics of service engineering methods with a focus on service analysis. Although a close business and IT alignment is regarded as one of the core beneficial promises of service-orientation, our analysis suggests that there is a lack of unified, comprehensive methodology for service identification and analysis integrating and addressing both domains. Thus, we discuss how our results can inform directions for future research in this area.