860 resultados para Adventure Tourism


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Dissertação apresentada como requisito parcial para obtenção do grau de Mestre em Estatística e Gestão de Informação

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The search for new non-routine emotions and sensations has become a decisive factor in taking part in adventure tourism. As Barros and Dines (2000) have pointed out, Brazil's natural resources are abundant and have been widely used to promote the nation's tourism. Empirical literature describes fear as one of the main emotions in adventure activities, and for this reason a questionnaire was designed to examine the presence of fear before and after three adventure activities (parachuting, white-water rafting, and rock-climbing). This study not only aimed to consolidate fear as a fundamental emotion in performing such activities but also to stimulate interest for further studies in this area. (C) 2009 Elsevier Ltd. All rights reserved.

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To advance understanding of Special Interest Tourism (SIT), this paper will explore the complexities of this phenomenon in the early 21st century. First, a look at what is out there, both from a supply and demand perspective, will serve to paint a broad picture at macro-level. The paper will present a discussion of the SIT phenomenon at the macro-level within a triangular relationship of supply, demand and media. Then, a more specific look at SIT attempts to clarify the ambiguity of the term. Finally, a look at micro-level from the consumer's perspective will introduce the concepts of enduring and situational involvement, and the nature of the product. Proposed frameworks are presented to provide structure and possible directions for future research and as a means of progressing conceptual development. (c) 2004 Elsevier Ltd. All rights reserved.

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L'objectiu del treball és fer una anàlisi semiòtica de les visions dels destins turístics exòtics com a destinacions d'un viatge sagrat que posa de manifest l'imaginari social de les societats emissores. El material d'anàlisi són les webs d'algunes agències i guies de viatge especialitzades en turisme d'aventura a països exòtics.

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RESUMO: A temática da segurança é uma das preocupações principais da sociedade actual. Dentro deste tema que é estudado nas mais diversas áreas da sociedade, a sua aplicação nas actividades de ar livre e de aventura é uma questão fundamental. As atividades de ar livre e de aventura caracterizam-se por um meio incerto, onde é importante o domínio das técnicas e aplicação das regras de segurança. É certo que cada vez existem mais praticantes das actividades de ar livre e de aventura, o aumento dos praticantes faz-se ao nivel desportivo, recreativo ou de lazer. O turismo de aventura está em crescimento em todo o mundo ocidental, sendo cada vez mais importante estudar o risco e a segurança nestas actividades. Sabemos que um dos locais mais importantes para trabalhar o risco e a segurança é ao nivel da escola, sendo o objectivo deste estudo verificar se a preocupação com a segurança está presente nos programas leccionados. Este estudo procurou identificar vários modelos de gestão de risco e verificar se estes seriam abordados nos três programas. Todas as entidades falam em segurança, diminuição do risco mas é importante clarificar o conceito e estudar se existe uma efectiva preocupação com esta questão. Este estudo procura enquadrar e discutir vários modelos de gestão de risco, verificando se essa existência está presente nos programas de EF, nos do Desporto Escolar e nos da ULHT. ABSTRACT: Security is a major concern of nowadays society. Within this subject that is studied in various areas of society, its applications in outdoor activities and adventure are a key issue. Outdoor activities and adventure are characterized by an uncertain environment, where it is important to master the techniques and application of safety rules. It is true that every day there are more people practicing outdoor activities and adventure, this increase is at the level of sport, recreation or leisure. Adventure tourism is growing throughout the Western world, and as so, it is increasingly important to study the risk and safety in these activities. We know that one of the most important places to study risk and safety is at school level, aiming to verify if security is present in the taught programs. This study sought to identify several models of risk management and verify if these would be addressed in the three programs. António Pedro Raposo Marques Vidal A SEGURANÇA NAS ACTIVIDADES DE AR LIVRE E DE AVENTURA 6 Many entities talk about safety and risk reduction, but it is important to clarify the concept and it is important to study if there is a real concern with this issue. This study seeks to encompass and discuss various models of risk management, ensuring that they are present in the programs of Physical Education in Sports School and the ULHT.

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This work focuses on the implications of technological-organizational competences for improvement of performance indicators. This relationship is examined during 1984 to 2005 in three small companies that operate in Rio de Janeiro within adventure tourism, more specifically, within tandem flights on hang-gliding. Based on a comparative case study grounded in both qualitative and quantitative empirical evidences collected in a detailed field search, this study is supported by an existing metric available in literature and adapted to adventure tourism segment. The metric to measure competences is based on four techno-organizational function: (i) product; (ii) sales & marketing; (iii) infra-structure & operational process; (iv) managing systems. The examination of performance improvement is based on a set of typical indicators used by this segment to evaluate results. This dissertation contributes to deepening the understanding of how techno-organizational competences affect the competitive performance of companies in this sector of adventure tourism.

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The Conservation Units, specially the National and State parks are among the major destinations for adventure tourism and ecotourism, so that the National System of Unit Conservation (Sistema Nacional de Unidades de Conservação) SNUC (Law 9.985/2000) covers the practice of touristic activities, specially the ecotourism in these territorial unities. Despite these are areas for environmental conservation, practice of environmental education, scientific research and contemplation of the nature in its primary or in a similar condition, the practice of touristic activity does not often meet these aims. The main aim of this research was to evaluate the touristic activities and the actions of territorial management in the State Park of Pedra da Boca (PEPB), situated in the city of Araruna/PB. According to the results, the PEPB has in its territorial area a porphyritic granite rock set, whose geological and geomorphologic settings are unique and have scenic value. It is also home of flora and fauna endemic species and representative of the savanna biome. The data and information achieved show that the Park has a remarkable potential for tourism, especially ecotourism, however, there is a need for development of territorial management actions, in order to subsidize the use of spatial tourism site

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This work came in response to the degradation of the landscape by mining. This is the landscape rehabilitation of a quarry off in the city of Laranjal Paulista, the state of São Paulo, which poses environmental and underutilization problems as the area abandonment of consequences. Based on regional diagnostics, urban and landscape study, the project in question is divided into three main areas: environmental recovery, offering public facilities and leisure proposition to adventure tourism. Thus, the Quarry Park - Tourist Complex is a degraded area rehabilitation project from the expansion of leisure options, sports and culture, lacking in the city and the structuring of adventure sports that already occur in the area by a regional public. Thus, one projetual attempt to become a reference in sustainable development

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55th European Regional Science Association Congress, Lisbon, Portugal (25-28 August 2015).

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Advances in technology have provided new ways of using entertainment and game technology to foster human interaction. Games and playing with games have always been an important part of people’s everyday lives. Traditionally, human-computer interaction (HCI) research was seen as a psychological cognitive science focused on human factors, with engineering sciences as the computer science part of it. Although cognitive science has made significant progress over the past decade, the influence of people’s emotions on design networks is increasingly important, especially when the primary goal is to challenge and entertain users (Norman 2002). Game developers have explored the key issues in game design and identified that the driving force in the success of games is user experience. User-centered design integrates knowledge of users’ activity practices, needs, and preferences into the design process. Geocaching is a location-based treasure hunt game created by a community of players. Players use GPS (Global Position System) technology to find “treasures” and create their own geocaches; the game can be developed when the players invent caches and used more imagination to creations the caches. This doctoral dissertation explores user experience of geocaching and its applications in tourism and education. Globally, based on the Geocaching.com webpage, geocaching has been played about 180 countries and there are more than 10 million registered geocachers worldwide (Geocaching.com, 25.11.2014). This dissertation develops and presents an interaction model called the GameFlow Experience model that can be used to support the design of treasure hunt applications in tourism and education contexts. The GameFlow Model presents and clarifies various experiences; it provides such experiences in a real-life context, offers desirable design targets to be utilized in service design, and offers a perspective to consider when evaluating the success of adventure game concepts. User-centered game designs have adapted to human factor research in mainstream computing science. For many years, the user-centered design approach has been the most important research field in software development. Research has been focusing on user-centered design in software development such as office programs, but the same ideas and theories that will reflect the needs of a user-centered research are now also being applied to game design (Charles et al. 2005.) For several years, we have seen a growing interest in user experience design. Digital games are experience providers, and game developers need tools to better understand the user experience related to products and services they have created. This thesis aims to present what the user experience is in geocaching and treasure hunt games and how it can be used to develop new concepts for the treasure hunt. Engineers, designers, and researchers should have a clear understanding of what user experience is, what its parts are, and most importantly, how we can influence user satisfaction. In addition, we need to understand how users interact with electronic products and people, and how different elements synergize their experiences. This doctoral dissertation represents pioneering work on the user experience of geocaching and treasure hunt games in the context of tourism and education. The research also provides a model for game developers who are planning treasure hunt concepts.

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"Compiled by the Illinois Department of Commerce and Community Affairs, Bureau of Tourism, based on the materials submitted by Illinois' Convention and Visitors Bureaus, Regional Tourism Development Offices, the Illinois Historic Preservation Agency and the Department of Natural Resources."--P. 136.

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The aims of this study were to carry out a serological survey of canine leishmaniasis and identify the phlebotomine fauna in the urban area of Bonito, Mato Grosso do Sul. The serological survey was conducted on a sample of 303 dogs, by means of the indirect immunofluorescence test. Phlebotomines were captured using automated light traps. The serological survey found that 30% of the dogs were seropositive, both from the center and from all districts of the town. A total of 2,772 specimens of phlebotomines were caught and the species most found was Lutzomyia longipalpis (90.4%), which corroborated its role as the vector of for canine visceral leishmaniasis in the region. Phlebotomines of the species Bichromomyia flaviscutellata (the main vector for Leishmania (Leishmania) amazonensis) and Nyssomyia whitmani (the vector for Leishmania (Viannia) brasiliensis) were also caught. The findings indicate the need for continuous epidemiological surveillance, with attention towards diminishing the vector breeding sites and the transmission of these diseases in that region.

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This article reflects on the origins and development of social tourism in Brazil, with particular reference to the socio-economic conditions in the country. It discusses the theoretical conceptualisation of social tourism and its implementations in the non-European context. The case study presented here is based on a secondary bibliographical research of existing definitions and an in-depth analysis of the political conditions that have framed its development. More particularly, this article will discuss public initiatives since the Labour Party gained power in Brazil in 2003. Apart from public sector involvement in social tourism, this article also examines the role of the third sector in provision. The example of Social Service of Commerce will be presented. This article will conclude by evaluating the phenomenon of social tourism in Brazil, highlighting where progress has been made and which are the key challenges that need to be overcome.