986 resultados para Virtual Promotional Tools


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The virtual acoustic reality techniques are powerful tools for the recovery of acoustical heritage of historic buildings. Through the acoustic modeling and auralization techniques it´s possible to reconstruct the sound of disappeared buildings or the ones with significant modifications over the years, knowing the original geometry and the acoustic characteristics of their surfaces. This paper shows the results of a research project whose goal is the virtual recovery of the sound of the Hispanic Rite, the rite celebrated by Christians of the Iberian Peninsula before the imposition of the Roman Rite in the mid-eleventh century. For this purpose, acoustic models of a series of Pre-Romanesque churches were made. These acoustic models represent the churches in their original state, following the reconstruction hypothesis proposed by leading researchers in medieval liturgical archeology. Multichannel anechoic recordings of several pieces of the music of the Hispanic Rite have been carried out using a spherical array composed of 31 microphones. Finally, static and dynamic auralizations have been developed, involving the different liturgical configurations which were usual in this rite.

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El objetivo principal de crear un espacio web para el Museo Histórico de la Informática (MHI) perteneciente a la Escuela Técnica Superior de Ingenieros Informáticos (ETSIINF) de la Universidad Politécnica de Madrid (UPM) es la difusión de la historia de la informática entre el público en general. Si bien es cierto que existe ya una página web de consulta del MHI con algunas imágenes y contenido sobre los objetos que allí se exhiben, es también reseñable que se trata de un espacio obsoleto, lleno de carencias y extremadamente difícil de gestionar y actualizar, por lo que se hacía imprescindible actualizar el diseño del espacio web, los contenidos y el sistema de gestión de los mismos, cosa que es de gran interés para un lugar divulgativo. En la actualidad, existen maneras mucho más amigables para el usuario de navegar por una web; y de la misma manera para un administrador, gestionar el contenido de la misma y mantener a los usuarios bien informados de todo lo que se ofrece en cada momento. Esto es posible gracias a los sistemas de gestión de contenidos o content management system (CMS), de los que se hablará lo largo de todo el documento. Estos sistemas, dan una facilidad mucho mayor a los encargados de llevar al día una página web, sin tener que saber de programación, lenguajes o informática en general, ya que incorporan paneles de control muy intuitivos y fáciles de manejar, que son una ventaja tanto para ellos como para los usuarios. Es por esta razón que, hay páginas web como la de las empresas IKEA, Ubuntu o, en especial para el caso que compete al documento, el museo del Louvre usan gestores de contenidos para sus páginas web. Y es que las ventajas y facilidades que ofrece un CMS son realmente interesantes y se tratará de todas ellas en el documento, de la elección del CMS que mejor se ajusta a los requisitos del museo, las restricciones a la hora del despliegue en el ámbito de la ETSIINF y de cómo mejorará esto la calidad visual y divulgativa del MHI. Este trabajo se desarrolla a lo largo de 11 capítulos, en los que se muestra como construir un sitio web, las posibilidades y la elección final para este caso. En el primer capítulo se hace una pequeña introducción de lo que es el proyecto, se especifican los objetivos, la motivación del mismo y el alcance que tiene. En el segundo capítulo se muestra la información que se ha recopilado en el trabajo de investigación que se hace previo al desarrollo. En él se muestran los distintos tipos de páginas web, que tecnologías y lenguajes se pueden usar para su construcción, una comparativa sobre otras entidades similares al MHI, las limitaciones que presenta el entorno y la elección final que se consideró más adecuada para este caso. En el capítulo tres se empieza a desarrollar la solución a través del diseño. Aquí se puede encontrar el diseño de más bajo nivel que se le presenta al cliente para sentar las bases del trabajo, el diseño de alto nivel con un mayor grado de realidad que el anterior y una preparación de lo que serán los planes de prueba. El capítulo cuatro muestra todo lo que se ha usado en la implementación y la integración de la página web: herramientas, tecnologías, plantillas de diseño y módulos que proporcionan distintas funcionalidades. Llegados al capítulo cinco, se puede ver una detallada documentación de los resultados de las pruebas de usabilidad y accesibilidad realizadas, y las conclusiones que subyacen de estas. Una vez acabada la implementación del sitio web del MHI, en el capítulo seis se intenta hacer una labor de consultoría, mostrando precios y presupuestos de las distintas tareas que se han llevado a cabo para la realización de este proyecto. En el capítulo siete se extraen las conclusiones de todo lo acontecido en los capítulos anteriores y en el ocho unas líneas sobre posibles trabajos futuros que se podrían llevar a cabo en base a lo que ya se tiene en la institución, incluido este trabajo. Para facilitar la comprensión y satisfacer la curiosidad del lector, se ha incluido en el capítulo nueve la bibliografía con toda la documentación consultada y en el diez un glosario de términos para la aclaración de términos y acrónimos más técnicos. Para acabar, en el capítulo once se anexionan tanto el documento que se usó para las pruebas de usabilidad como un manual de administrador para el sitio web, que hace más amigable el entorno para las personas que lo tengan que mantener en un futuro.---ABSTRACT---The main goal of creating a website for the Informatics Historical Museum (“Museo Histórico de la Informática” or MHI) located in the Higher Technical School of Informatics Engineers (“Escuela Técnica Superior de Ingenieros Informáticos” or ETSIINF) of the Polytechnic University of Madrid (“Universidad Politécnica de Madrid” UPM), is to promote the aforementioned museum as to increase its reach to the public. While it is true that there already is a consulting website with some pictures and information about the items which are displayed in the building, it is outdated and the data is scarce. Moreover, it is extremely complicated to manage and to regularly update the web page, which is very important for informative/broadcasting media. Currently, there are easier ways for the users of a website to consult whatever information they want, as well as it is now easy for a website manager to display new content and to keep the users informed about what is been offered at every moment. This is possible because of content management systems (CMS), which will be discussed throughout the entire paper. These systems make it easier to use for the administrator of a website to keep it up to date without the necessity for them of having any knowledge or skills in programming, languages or computing, because the systems have an intuitive control panel that is easy to use, which is an advantage for both managers and users. Because of all these reasons, there are lots of companies that use this kind of systems, such as IKEA, Ubuntu or, especially, the Louvre Museum, to which we direct our attention all throughout this report. It is easy to notice that these systems have an important and very interesting number of perks and benefits. In the next chapters of the document we will explain the benefits of the program as well as the choice on the kind of CMS that best suits the requirements of the museum and, finally, the restrictions of the school for the deployment and of how all of this will improve the visual and informational qualities of the MHI. This work is developed over 11 chapters, shown how to build up a website, the possibilities and the final choice for this case. In the first chapter a brief introduction of the project, goals, motivation and scope thereof having specified are done. Before the development of the website, the second chapter shows de information of the researching work. It discusses the different types of websites, technologies and languages that can be used for build-up, a comparison of similar entities to MHI, the limitations of the environment and the final choice was considered more appropriate for this case. Chapter three begins to develop the design of the solution. Here there are the lowest level design that presents the customer to fix any problem, the high level design with a higher degree of reality than the last and the test plans. Chapter four shows everything that has been used in the implementation and integration of the website: tools, technologies, design templates and modules that provide different functionalities. Reaching the fifth chapter, you can see a detailed documentation of the results of the usability and accessibility tests made to some users and the conclusions of it. Once the implementation of MHI website is done, in chapter six there is a consultancy work, showing prices and budgets of the different tasks which were carried out for this project. In chapter seven there are the conclusions of what happened in the previous chapters and eight chapter shows possible future works that could be carried out based on what the institution already have, including this work. To make easier to the reader understand this paper and satisfy his curiosity, the chapter nine includes the bibliography consulted with all the documentation and chapter ten has a glossary of terms and an explanation of technical terms and acronyms. Finally, in chapter eleven there are attached both the document that was used for usability testing as a manual administrator for the website, making the environment friendlier for people who have to maintain it in the future.

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A tese Comunicação & Astronomia, uma união virtual aborda o universo da comunicação virtual, das organizações virtuais, da ciência virtual. Um universo novo e emocionante onde a relação assíncrona espaço-temporal é o fator comum a todos os atores sociais envolvidos. O universo do virtual, das ferramentas de comunicação relacionadas às novas tecnologias, do ciberespaço, da existência concreta de uma organização imaterial. Estes elementos abrem novos horizontes para o conhecimento e compreensão dos processos de comunicação humana e organizacional na era da revolução informacional, proporcionando a oportunidade de estabelecer uma teoria de comunicação organizacional on line. A pesquisa bibliográfica apoiou-se em três bases teóricas de referência: a comunicação mediada por computador, comunicação virtual e comunicação organizacional, estas bases tiveram ainda o suporte de um estudo de caso que constituiu o corpus da pesquisa. Pudemos então compreender como ocorre a comunicação em uma organização virtual, seus processos, ferramentas e pontos cruciais que podem ser resumidos no fator motivacional necessário ao estímulo à interação virtual cooperativa, necessidade de construção e manutenção de imagem institucional forte que delimite a organização no ciberespaço e definição clara dos códigos de conduta da organização virtual.(AU)

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A tese Comunicação & Astronomia, uma união virtual aborda o universo da comunicação virtual, das organizações virtuais, da ciência virtual. Um universo novo e emocionante onde a relação assíncrona espaço-temporal é o fator comum a todos os atores sociais envolvidos. O universo do virtual, das ferramentas de comunicação relacionadas às novas tecnologias, do ciberespaço, da existência concreta de uma organização imaterial. Estes elementos abrem novos horizontes para o conhecimento e compreensão dos processos de comunicação humana e organizacional na era da revolução informacional, proporcionando a oportunidade de estabelecer uma teoria de comunicação organizacional on line. A pesquisa bibliográfica apoiou-se em três bases teóricas de referência: a comunicação mediada por computador, comunicação virtual e comunicação organizacional, estas bases tiveram ainda o suporte de um estudo de caso que constituiu o corpus da pesquisa. Pudemos então compreender como ocorre a comunicação em uma organização virtual, seus processos, ferramentas e pontos cruciais que podem ser resumidos no fator motivacional necessário ao estímulo à interação virtual cooperativa, necessidade de construção e manutenção de imagem institucional forte que delimite a organização no ciberespaço e definição clara dos códigos de conduta da organização virtual.(AU)

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A avaliação vocal é realizada predominantemente por meio da avaliação perceptivoauditiva, sendo dependente de conhecimentos teóricos prévios e de treinamento prático e dinâmico. Entretanto, ainda são escassas as iniciativas educacionais que se utilizam das novas tecnologias para o ensino da avaliação perceptivoauditiva da voz. A utilização de estratégias com novas tecnologias de informação e comunicação, hoje tão presentes e familiarizadas no meio universitário, apresentam o intuito de facilitar e otimizar o processo de ensino e aprendizagem. Desta forma, este estudo teve o propósito de elaborar e avaliar um curso a distância em um ambiente virtual de aprendizagem sobre essa temática. Elaborou-se um curso a distância sobre a avaliação perceptivoauditiva da voz organizado em quatro módulos principais: 1. Noções básicas de anatomia e fisiologia da fonação; 2. Ouvindo vozes; 3. Avaliação perceptivoauditiva da voz e 4. Aplicabilidade da avaliação perceptivoauditiva da voz, além de um adicional com vídeos sobre curiosidades e sugestão de material complementar para estudo. O ambiente virtual de aprendizagem (AVA) também apresentou diversas ferramentas educacionais como textos, imagens ilustrativas, videoaulas, vídeos, arquivos de áudio, atividades práticas individuais, fóruns, além de recursos de interatividade entre alunos e tutora. Este material foi antecipadamente avaliado por três especialistas que avaliaram o material positivamente como uma inovadora e importante ferramenta educacional que poderá ser utilizada na formação de estudantes na área de voz. Foram convidados a participar do curso a distância, 133 alunos do 1o ao 4o ano de um curso de graduação em Fonoaudiologia de uma Universidade do interior paulista. Concordaram em participar 33 estudantes e desses, nove concluíram o curso. Os alunos responderam a avaliações de conteúdo nos momentos pré e pós-curso, de forma presencial e a avaliações de cada módulo, realizadas por meio de questões específicas e atividades práticas, no próprio site. Ao término do curso os alunos também responderam a uma avaliação motivacional do AVA. Observou-se diferença estatisticamente significante na média de acertos nas provas pré e pós-curso dos alunos, nas questões teóricas (p= 0,031), nas práticas (p=0,000) e no total (p=0,002), demonstrando que o material elaborado foi capaz de aumentar o conhecimento dos estudantes a respeito de seu tema. O AVA apresentou alto índice de satisfação motivacional e foi avaliado por todos os participantes como um curso impressionante, de acordo com o instrumento de avaliação motivacional utilizado. Conclui-se que foi possível elaborar um ambiente virtual de aprendizagem (AVA), em formato de curso a distância, sobre a temática da avaliação perceptivoauditiva da voz e que o material elaborado apresenta um importante potencial de ensino e aprendizagem sobre esse tema.

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Recently, many efforts have been made in the academic world to adapt the new degrees to the new European Higher Education Area (EHEA). New technologies have been the most important factor to carry out this adaptation. In particular, the tools 2.0 have been spreading quickly, not just the Web 2.0, but even in all the educational levels. Nevertheless, it is now necessary to evaluate whether all these efforts and all the changes, carried out in order to obtain improved academic performance among students, have provided good results. Therefore, the aim of this paper is focused on studying the impact of the implementation of information and communication technologies (ICTs) in a subject belonging to a Master from the University of Alicante in the academic year (2010-2011). In special, it is an elective course called "Advanced Visual Ergonomics" from the Master of Clinical Optometry and Vision. The methodology used to teach this course differs from the traditional one in many respects. For example, one of the resources used for the development of this course is a blog developed specifically to coordinate a series of virtual works, whose purpose is that the student goes into specific aspects of the current topic. Next, the student participates in an active role by writing a personal assessment on the blog. However, in the course planning, there is an attendance to lessons, where the teacher presents certain issues in a more traditional way, that is, with a lecture supported with audiovisual materials, such as materials generated in powerpoint. To evaluate the quality of the results achieved with this methodology, in this work the personal assessment of the students, who have completed this course during this academic year, are collected. In particular, we want to know their opinion about the used resources, as well as the followed methodology. The tool used to collect this information was a questionnaire. This questionnaire evaluates different aspects of the course: a general opinion, quality of the received information, satisfaction about the followed methodology and the student´s critical awareness. The design of this questionnaire is very important to get conclusive information about the methodology followed in the course. The questionnaire has to have an adequate number of questions; whether it has many questions, it might be boring for the student who would pay no enough attention. The questions should be well-written, with a clear structure and message, to avoid confusion and an ambiguity. The questions should be objectives, without any suggestion for a desired answer. In addition, the questionnaire should be interesting to encourage the student´ s interest. In conclusion, this questionnaire developed for this subject provided good information to evaluate whether the methodology was a useful tool to teach "Advanced Visual Ergonomics". Furthermore, the student´s opinion collected by this questionnaire might be very helpful to improve this didactic resource.

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Virtual and remote laboratories (VRLs) are e-learning resources that enhance the accessibility of experimental setups providing a distance teaching framework which meets the student's hands-on learning needs. In addition, online collaborative communication represents a practical and a constructivist method to transmit the knowledge and experience from the teacher to students, overcoming physical distance and isolation. This paper describes the extension of two open source tools: (1) the learning management system Moodle, and (2) the tool to create VRLs Easy Java Simulations (EJS). Our extension provides: (1) synchronous collaborative support to any VRL developed with EJS (i.e., any existing VRL written in EJS can be automatically converted into a collaborative lab with no cost), and (2) support to deploy synchronous collaborative VRLs into Moodle. Using our approach students and/or teachers can invite other users enrolled in a Moodle course to a real-time collaborative experimental session, sharing and/or supervising experiences at the same time they practice and explore experiments using VRLs.

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This article presents an interactive Java software platform which enables any user to easily create advanced virtual laboratories (VLs) for Robotics. This novel tool provides both support for developing applications with full 3D interactive graphical interface and a complete functional framework for modelling and simulation of arbitrary serial-link manipulators. In addition, its software architecture contains a high number of functionalities included as high-level tools, with the advantage of allowing any user to easily develop complex interactive robotic simulations with a minimum of programming. In order to show the features of the platform, the article describes, step-by-step, the implementation methodology of a complete VL for Robotics education using the presented approach. Finally, some educational results about the experience of implementing this approach are reported.

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Las nuevas Tecnologías de la Información y la Comunicación han emergido en los últimos años como el principal cambio en la conformación de redes de acción colectiva y en la mutación de los canales que sustentan el debate público. En este ámbito, la reciente aparición de plataformas virtuales para la deliberación ha contribuido a transformar profundamente la naturaleza de la acción participativa, tanto en su concepción expresiva como instrumental. Dichas nuevas herramientas se caracterizan esencialmente por proporcionar un soporte que aúna la posibilidad del debate plural en torno a asuntos políticos y cambio social, y a la vez integra en él (en grados muy diversos como se comprobará) la toma de decisiones como fruto de la deliberación colectiva. Estas propiedades les dotan de una naturaleza que no es asimilable a aplicaciones virtuales de comunicación política netamente discursivas, y perfilan un objetivo expreso de simular las características propias de un ágora presencial, ofreciendo un incentivo participativo a través de su intento por solventar las limitaciones y condicionantes espacio-temporales o de amplitud poblacional propios de la interacción comunicativa tradicional. La integración del componente expresivo e instrumental de la participación ciudadana que abordan este tipo de plataformas y aplicaciones, plantea sin duda un reto en el ya amplio debate académico en torno al alcance real de Internet como esfera significativa para conformación de voluntad colectiva y cambio político, que hasta ahora quedaba escindido entre escépticos y partidarios. La propuesta se articula a partir de la exploración y análisis comparativo de las principales plataformas y aplicaciones virtuales en español para la deliberación y la toma de decisiones colectivas. A efectos de análisis se establecen criterios evaluativos combinando las propuestas dimensionales desarrolladas por Coleman y Gøtze (2001) y Dahlgren (2005) para cuestiones relativas a Internet, comunicación y deliberación política, con especial énfasis en el análisis diferencial de las capacidades estructurales e interactivas de cada una de las herramientas.

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Virtual learning environments (VLEs) have witnessed a high evolution, namely regarding their potentialities, the tools and the activities they provide. VLEs enable us to access large quantities of data resulting from both students and teachers’ activities developed in those environments. Monitoring undergraduates’ activities in VLEs is important as it allows us to showcase, in a structured way, a number of indicators which may be taken into account to understand the learning process more deeply and to propose improvements in the teaching and learning strategies as well as in the institution’s virtual environment. Although VLEs provide several data sectorial statistics, they do not provide knowledge regarding the institution’s evolution. Therefore, we consider the analysis of the activity logs in VLEs over a period of five years to be paramount. This paper focuses on the analysis of the activities developed by students in a virtual learning environment, from a sample of undergraduate students, approximately 7000 per year, over a period of five academic years, namely from 2009/2010 to 2013/2014. The main aims of this research work are to assess the evolution of activity logs in the virtual learning environment of a Portuguese public higher education institution, in order to fill possible gaps and to hold out the prospect of new forms of use of the environment. The results obtained from the data analysis show that overall, the number of accesses to the virtual learning environment increased over the five years under study. The most used tools were Resources, Messages and Assignments. The most frequent activities developed with these tools were respectively consulting information, sending messages and submitting assignments. The frequency of accesses to the virtual learning environment was characterized according to the number of accesses in the activity log. The data distribution was divided into five frequency categories named very low, low, moderate, high and very high, determined by the percentiles 20, 40, 60, 80 and 100, respectively. The study of activity logs of virtual learning environments is important not only because they provide real knowledge of the use that undergraduates make of these environments, but also because of the possibilities they create regarding the identification of a need for new pedagogical approaches or a reinforcement of previously consolidated approaches.

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As class contact times are reduced as a result of fiscal restraints in the modern tertiary sector, language instructors are placed in the position of having to find new ways to provide experience and continuity in language learning. Extending 'learning communities'—sites of learner knowledge exchange, exposure to diverse learning styles and strategies, and mutual support—beyond the classroom is one solution to maintaining successful linguistic competencies amongst learners. This, however, can conflict with the diverse extra-curricular commitments faced by tertiary students. The flexibility of web-based learning platforms provides one means of overcoming these obstacles. This study investigates learner perceptions of the use of the WebCT platform's computer medicated communication (CMC) tools as a means of extending the community of learning in tertiary Chinese language and non-language courses. Learner responses to Likert and open-ended questionnaires show that flexibility and reduction of negative affect are seen as significant benefits to 'virtual' interaction and communication, although responses are notably stronger in the non-language compared with the language cohort. While both learner cohorts acknowledge positive learning outcomes, CMC is not seen to consistently further interpersonal rapport beyond that established in the classroom. Maintaining a balance between web-based and classroom learning emerges as a concern, especially amongst language learners. [Author abstract, ed]

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The Virtual Learning Environment (VLE) is one of the fastest growing areas in educational technology research and development. In order to achieve learning effectiveness, ideal VLEs should be able to identify learning needs and customize solutions, with or without an instructor to supplement instruction. They are called Personalized VLEs (PVLEs). In order to achieve PVLEs success, comprehensive conceptual models corresponding to PVLEs are essential. Such conceptual modeling development is important because it facilitates early detection and correction of system development errors. Therefore, in order to capture the PVLEs knowledge explicitly, this paper focuses on the development of conceptual models for PVLEs, including models of knowledge primitives in terms of learner, curriculum, and situational models, models of VLEs in general pedagogical bases, and particularly, the definition of the ontology of PVLEs on the constructivist pedagogical principle. Based on those comprehensive conceptual models, a prototyped multiagent-based PVLE has been implemented. A field experiment was conducted to investigate the learning achievements by comparing personalized and non-personalized systems. The result indicates that the PVLE we developed under our comprehensive ontology successfully provides significant learning achievements. These comprehensive models also provide a solid knowledge representation framework for PVLEs development practice, guiding the analysis, design, and development of PVLEs. (c) 2005 Elsevier Ltd. All rights reserved.

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Network building and exchange of information by people within networks is crucial to the innovation process. Contrary to older models, in social networks the flow of information is noncontinuous and nonlinear. There are critical barriers to information flow that operate in a problematic manner. New models and new analytic tools are needed for these systems. This paper introduces the concept of virtual circuits and draws on recent concepts of network modelling and design to introduce a probabilistic switch theory that can be described using matrices. It can be used to model multistep information flow between people within organisational networks, to provide formal definitions of efficient and balanced networks and to describe distortion of information as it passes along human communication channels. The concept of multi-dimensional information space arises naturally from the use of matrices. The theory and the use of serial diagonal matrices have applications to organisational design and to the modelling of other systems. It is hypothesised that opinion leaders or creative individuals are more likely to emerge at information-rich nodes in networks. A mathematical definition of such nodes is developed and it does not invariably correspond with centrality as defined by early work on networks.

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Virtual learning environments (VLEs) are computer-based online learning environments, which provide opportunities for online learners to learn at the time and location of their choosing, whilst allowing interactions and encounters with other online learners, as well as affording access to a wide range of resources. They have the capability of reaching learners in remote areas around the country or across country boundaries at very low cost. Personalized VLEs are those VLEs that provide a set of personalization functionalities, such as personalizing learning plans, learning materials, tests, and are capable of initializing the interaction with learners by providing advice, necessary instant messages, etc., to online learners. One of the major challenges involved in developing personalized VLEs is to achieve effective personalization functionalities, such as personalized content management, learner model, learner plan and adaptive instant interaction. Autonomous intelligent agents provide an important technology for accomplishing personalization in VLEs. A number of agents work collaboratively to enable personalization by recognizing an individual's eLeaming pace and reacting correspondingly. In this research, a personalization model has been developed that demonstrates dynamic eLearning processes; secondly, this study proposes an architecture for PVLE by using intelligent decision-making agents' autonomous, pre-active and proactive behaviors. A prototype system has been developed to demonstrate the implementation of this architecture. Furthemore, a field experiment has been conducted to investigate the performance of the prototype by comparing PVLE eLearning effectiveness with a non-personalized VLE. Data regarding participants' final exam scores were collected and analyzed. The results indicate that intelligent agent technology can be employed to achieve personalization in VLEs, and as a consequence to improve eLeaming effectiveness dramatically.

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A tese Comunicação & Astronomia, uma união virtual aborda o universo da comunicação virtual, das organizações virtuais, da ciência virtual. Um universo novo e emocionante onde a relação assíncrona espaço-temporal é o fator comum a todos os atores sociais envolvidos. O universo do virtual, das ferramentas de comunicação relacionadas às novas tecnologias, do ciberespaço, da existência concreta de uma organização imaterial. Estes elementos abrem novos horizontes para o conhecimento e compreensão dos processos de comunicação humana e organizacional na era da revolução informacional, proporcionando a oportunidade de estabelecer uma teoria de comunicação organizacional on line. A pesquisa bibliográfica apoiou-se em três bases teóricas de referência: a comunicação mediada por computador, comunicação virtual e comunicação organizacional, estas bases tiveram ainda o suporte de um estudo de caso que constituiu o corpus da pesquisa. Pudemos então compreender como ocorre a comunicação em uma organização virtual, seus processos, ferramentas e pontos cruciais que podem ser resumidos no fator motivacional necessário ao estímulo à interação virtual cooperativa, necessidade de construção e manutenção de imagem institucional forte que delimite a organização no ciberespaço e definição clara dos códigos de conduta da organização virtual.(AU)