889 resultados para Playing cards.
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In this study of 109 adolescents from the eighth grade of seven public elementary schools in Ontario, the relationship among adolescents’ violent video game playing patterns, habits and attitudes, their levels of moral reasoning, and their attitudes towards violence in real life was investigated. In addition, gender differences were addressed. The mixed-methodology was employed combining qualitative and quantitative data. The research results confirmed that playing video games in general is a very popular activity among those adolescents. Significant negative relationship was found between adolescents’ amount of time playing violent video games during the day and their scores on The Sociomoral Reflection Measure. Significant difference was also found between adolescents who play violent video games and those who do not play violent video games on their scores on The Attitudes Towards Violence Scale. Boys and girls significantly differed in the amount of playing video games during the day, the reasons for playing video games, their favourite video game choices, and their favourite video game character choices. Boys and girls also significantly differed on their choices of personality traits of selected video game characters, the identification with video game characters, and their mood experiences while playing video games. The findings are put into the educational context and the context of normal development, and suggestions are given for parents, for educators, and for future violent video game research.
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Numerous place setting cards with the following names: Mrs. Hamilton K. Woodruff (several), Miss. Addie M. Shaw, Miss Lucilla C. Harris.
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This collection contains 40 stereo cards of Niagara Falls and the Niagara River. Images include Niagara Falls in winter (the ice bridge); Prospect Point; the Whirlpool Rapids and the Whirlpool; the Upper River rapids; the Maid of the Mist; and Dixon crossing the Niagara River on a tightrope below the Great Cantilever Bridge. Twenty of the cards were published by Underwood & Underwood. The remaining cards are from various publishers including Keystone View Company, American Stereoscopic, Griffith & Griffith, H.C. White Company, E. & H.T. Anthony & Company, and Realistic Travels Publisher. George E. Curtis and Geo. Barker are listed as photographers on a few of the cards.
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1. Notice of a testimonial to Samuel Zimmerman to be held at Moffatt’s Hotel, Niagara Falls on Feb. 13th 1854. Members of the committee were Walter H. Dickson, Daniel McDougal, William Kingsmill and Joseph A. Woodruff, 1854. 2. Business card of Granger and Billings House, Sign and Ornamental Painters of Queen Street, Niagara Falls, 1855. 3. Membership card of Agricultural Society, Electoral Division No. 25 of the Town and Township of Niagara made out to W. S. Winterbottom, 1881. 4. Invitation to the Centennial Celebration of the settlement of the Niagara District by the United Empire Loyalists to be held on Aug. 14, 1884. The card is from Dan Servos, secretary of the committee, June 1884.
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1. Invitation and program to the Merritton Hose Co. No. 1 Grand Masquerade Ball and Supper. The invitation is for Mrs. J. Wilson. Ladies are by invitation only. Ladies without masks are charged 10 cents. The supper was held at the Union Hall and the dance was held in the Merritton Town Hall. Phalen’s Full Orchestra was providing the music, Feb. 16, 1900. 2. Business card of Long’s Hotel of Niagara. Rooms were $1.50 per day and the proprietor was Wm. Long, n.d. 3. Business card of Niagara Tannery of Niagara, Ontario. Blake and Burk were the proprietors. They were wholesale manufacturers of oak tanned, hose, belting and harness leather, n.d. 4. Business card of James B. Secord of Niagara, Ontario. His office was in the town hall. He was a notary public, conveyancer, clerk of first division court and Commissioner. He also had money to loan, n.d.
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1. Business card of Nouveautes of Delaware Ave., Buffalo, N.Y., n.d. 2. Calling card for Mrs. Hamilton Cassels Jr., n.d. 3. 3 Calling cards for Mrs. Hamilton K. Woodruff, n.d. 4. Calling card for Miss Margaret J. Woodruff, n.d.
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1. Calling card for Mrs. Percy Carruthers Band, n.d. 2. 2 calling cards for Mrs. Charles H. French, n.d. 3. 14 calling cards for Mr. and Mrs. Charles H. French, n.d.
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El proyecto acerca el Inglés a los niños del ciclo medio de una manera lúdica, haciendo especial énfasis en los aspectos comunicativos del lenguaje, con la intención de disminuir el fracaso que presenta el segundo idioma en el ciclo superior, y en el interés que pueda despertar por el conocimiento de otras culturas. 27 alumnos de tercero de EGB han recibido una iniciación al Inglés, básicamente oral, con las estructuras básicas referidas a sus intereses más inmediatos. La experiencia no puede evaluarse globalmente después de un solo curso, pues se considera que es al final del ciclo cuando pueden apreciarse los resultados.
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Resumen basado en el de la revista. Contiene dos anexos al final del artículo con la descripción de una situación concreta y con el cuestionario sobre expectativas del curso anterior
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Se incluye anexo con material elaborado
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Ofrece actividades fotocopiables, juegos y rompecabezas para los alumnos de la etapa clave 2 (key stage 2) del currículo nacional de Inglaterra y Gales, es decir para el nivel de primaria. Están diseñadas para desarrollar en los niños la comprensión y la facilidad con los números y, así, proporcionarles una buena base para el desarrollo de sus habilidades matemáticas. Las actividades se clasifican en tres secciones para los grupos de edad de 7 a 9, de 8 a 10 y de 9 a 11.
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Caja con cien tarjetas de conceptos clave y más de trescientas preguntas y respuestas. Cada tarjeta se centra en un tema o concepto, con hasta cuatro preguntas breves en un lado y las respuestas en el reverso, junto con una nota del examinador.
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Contiene: memoria final y 6 unidades didácticas: At the restaurant, at home, travelling, cooking is fantastic,out and about y the people i love. Premios concedidos a proyectos de innovación educativa en el curso 1996-1997. Anexo Memoria en C-Innov.45
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Per aconseguir un aprenentatge significatiu en el concepte d’atenció sanitària integral sobre el procés de morir ens va semblar interessant utilitzar com estratègia didàctica el role-playing. Aquesta metodologia afavoreix que els estudiants escenifiquin entrant empàticament al paper de qualsevol dels personatges simbòlics que es troben en la situació del procés de morir: afectat, cuidador/s, professional sanitari. En aquest marc permet que els estudiants a partir d’una dinàmica de grup identifiquin conceptes, procediments, actituds, valors i normes a partir de la vivenciació difícilment assolibles amb d’altres metodologies. En aquesta línia coneixen a fons l’impacte multidimensional que genera una situació de malaltia crònica irreversible i la repercussió en les vides de les persones implicades en el procés. Aquesta experiència didàctica, provoca un canvi d’actitud en les components cognitives, emocionals o afectives i conductuals. La tècnica del role-playing és una via ideal per incidir en la component afectiva i emocional que en la sessió magistral mostra una enorme complexitat d’identificar i retroalimentar. Aquesta intervenció repercuteix directament en l’aprenentatge i modificació de la conducta i en l’adquisició d’uns continguts apresos des d’una experiència vivencial i grupal. El procés d’estructuració racional de la vivència transfereix a un ensenyament-aprenentatge significatiu