967 resultados para Digital TV


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The text is the initial result of a project called Global iTV, Interactive and systems Hybrid TV: a new advanced scheme for future services and applications in a global environment, contemplated by Call MCTI / CNPq 13/2012 – EUBrazil Cooperation Program in the field of Information and Communication Technologies (ICT) which has as its central theme the development of a standard that enables interoperability between the various digital TV systems operating jointly, exchanging and using information. Thus, using bibliographical and documentary research, the article goes on to demonstrate how this perspective panorama is drawing from the advent of digital television and the use of technology in Latin America, seeking to identify similarities, differences, problems and solutions arising from the use and consumption of digitizing television signal in the region. The results demonstrate the importance of media convergence, but point out that there are still large sections of the population on the margin of the Digital Society and the benefits provided by digital networks and that poverty and poor education are important contributions to this scenario.

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The TV news, like other productions for television, are in the process of adaptation of its discursive structures and its production as a consequence of the structures of the digital systems. Focusing not only the formatting, but mainly on the routines, its possible to notice the emergence of a new dynamic of production and consumption of information. Interactivity is the resource that has mobilized the most effort in the adaptation of television companies, anticipating the trend towards a more strengthening receiver role in communication relationship, which should be intensified by the convergence of medias with the deployment of Brazilian digital TV. While this is not realized, producers encourage a forged approach of receivers, since the proposal is not fully enforceable, either because of limitations in the routine production or in the technological devices. Then, the enunciative strategy of interactivity seeks to renew the social bond between the TV news and its audience.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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his article is the result of an empirical research on the technology and market development resulting from the deployment of Digital TV in Brazil. Two aspects were selected to discuss the proposed question: the economic and political motivations that led to the digitization of broadcast TV in Brazil and the preliminary analysis of the effects on popularization of cyberculture in the Brazilian audiovisual scenario, changes can be observed in the production, dissemination and enjoyment of audiovisual content. For the development of the analysis the following theoretical and analytical tools were used: Theory Empirical Approach (Wolf, 1987), the Cultural Studies (Zallo, 1988; 1992), the digitalization media process (Lemos), the transition from television to cyberculture studies (Manovich, 2005) and (Fechine, 2013).

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In this paper we discuss the problem of how to discriminate moments of interest on videos or live broadcast shows. The primary contribution is a system which allows users to personalize their programs with previously created media stickers-pieces of content that may be temporarily attached to the original video. We present the system's architecture and implementation, which offer users operators to transparently annotate videos while watching them. We offered a soccer fan the opportunity to add stickers to the video while watching a live match: the user reported both enjoying and being comfortable using the stickers during the match-relevant results even though the experience was not fully representative.

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While sound and video may capture viewers' attention, interaction can captivate them. This has not been available prior to the advent of Digital Television. In fact, what lies at the heart of the Digital Television revolution is this new type of interactive content, offered in the form of interactive Television (iTV) services. On top of that, the new world of converged networks has created a demand for a new type of converged services on a range of mobile terminals (Tablet PCs, PDAs and mobile phones). This paper aims at presenting a new approach to service creation that allows for the semi-automatic translation of simulations and rapid prototypes created in the accessible desktop multimedia authoring package Macromedia Director into services ready for broadcast. This is achieved by a series of tools that de-skill and speed-up the process of creating digital TV user interfaces (UI) and applications for mobile terminals. The benefits of rapid prototyping are essential for the production of these new types of services, and are therefore discussed in the first section of this paper. In the following sections, an overview of the operation of content, service, creation and management sub-systems is presented, which illustrates why these tools compose an important and integral part of a system responsible of creating, delivering and managing converged broadcast and telecommunications services. The next section examines a number of metadata languages candidates for describing the iTV services user interface and the schema language adopted in this project. A detailed description of the operation of the two tools is provided to offer an insight of how they can be used to de-skill and speed-up the process of creating digital TV user interfaces and applications for mobile terminals. Finally, representative broadcast oriented and telecommunication oriented converged service components are also introduced, demonstrating how these tools have been used to generate different types of services.

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Interactive TV technology has been addressed in many previous works, but there is sparse research on the topic of interactive content broadcasting and how to support the production process. In this article, the interactive broadcasting process is broadly defined to include studio technology and digital TV applications at consumer set-top boxes. In particular, augmented reality studio technology employs smart-projectors as light sources and blends real scenes with interactive computer graphics that are controlled at end-user terminals. Moreover, TV producer-friendly multimedia authoring tools empower the development of novel TV formats. Finally, the support for user-contributed content raises the potential to revolutionize the hierarchical TV production process, by introducing the viewer as part of content delivery chain.

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In this paper we introduce a cooperative environment between the Interactive Digital TV (IDTV) and home networking with the aim of allowing the interaction between interactive TV applications and the controllers of the in-home appliances in a natural way. More specifically, our proposal consists of merging MHP (Multimedia Home Platform), one of the main standard frameworks for IDTV, with OSGi (Open Service Gateway Initiative), the most widely used open platform to set up Residential Gateways. To overcome the radically different nature of these specifications the function-oriented MHP middleware and the service-oriented OSGi framework , we define a new kind of application, coined as XbundLET. Although this software bridge is suitable to enable the interaction between MHP and OSGi applications in both directions, we concretely focus on exposing our implementation experience in only one direction: from MHP to the OSGi world.

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Digital TV offers of 200 channels and 500 video-on-demand films, podcasting, mobile television, a new web blog being created every two seconds - these are some of the factual elements depicting contemporary audiovisual media in the digital environment. The present article looks into some of these technological advances and sketches their implications for the markets of media content, in particular as newly emerging patterns of consumer and business behaviour are concerned. Ultimately, it puts forward the question of whether the existing audiovisual media regulatory models, which are still predominantly analogue-based, have been rendered obsolete by the transformed (and continually transforming) digital environment.

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Multimedia distribution through wireless networks in the home environment presents a number of advantages which have fueled the interest of industry in recent years, such as simple connectivity and data delivery to a variety of devices. Together with High-Definition (HD) contents, multimedia wireless networks have been proposed for several applications, such as IPTV and Digital TV distribution for multiple devices in the home environment. For these scenarios, we propose a multicast distribution system for High-Definition video over 802.11 wireless networks based on rate-limited packet retransmission. We develop a limited rate ARQ system that retransmits packets according to the importance of their content (prioritization scheme) and according to their delay limitations (delay control). The performance of our proposed ARQ system is evaluated and compared with a similarly rate-limited ARQ algorithm. The results show a higher packet recovery rate and improvements in video quality for our proposed system.

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Con el objetivo de consolidar los conocimientos en Sistemas de Telecomunicación, se pretende diseñar una red para la distribución de servicios avanzados, como televisión, internet de banda ancha y telefonía, mediante el uso de la tecnología FTTH. La red será totalmente pasiva, óptica, y de gran ancho de banda, Tipo PON (Passive Optical Network), de manera que el haz de luz del emisor se distribuye hacia múltiples fibras siguiendo diferentes direcciones, o las confina en el sentido opuesto usando técnicas WDM y TDMA. En primer lugar, es preciso realizar un estudio teórico sobre las características de la fibra óptica, junto con las propiedades de los elementos activos y pasivos que interactúan con ella, para poder comprender la tecnología en la que se basa y así ofrecer una solución final acorde a las necesidades que se presenten. Tras un vistazo general a la tecnología de fibra óptica, se procede a estudiar las características y topologías de las redes de acceso basadas en la misma, junto con los requisitos de cara al diseño de la redes y a la gestión de proyectos. Se definirán los objetivos de la red, ya que la complejidad de la red depende de factores como la extensión y cobertura de la misma, o el ancho de banda. Posteriormente se irá diseñando la red en una arquitectura descendente hasta destinar una única fibra óptica para cada hogar dentro de la cobertura de la red. Se detallarán todas las especificaciones necesarias para definir la red, (potencias, modulaciones y tipos de fibra) así como el instrumental y demás medios necesarios para operar con la misma. Aunque el diseño de una red FTTH contempla muchos más aspectos de los estudiados en el presente proyecto, se tomó como objetivo el diseño y planificación correspondientes a una sección de un área de escasa población donde la instalación se tomó como viable, obviando así pequeños detalles y centrándose en el despliegue de fibra óptica. Se pretende así ofrecer una solución de infraestructura doméstica de telecomunicaciones, apta para las futuras necesidades que implican la creciente demanda de servicios como internet de banda ancha o almacenamiento y procesado de aplicaciones en nube. La fibra óptica tiene mucho que ofrecer a las telecomunicaciones, y cada vez es más frecuente encontrar redes de fibra óptica como parte de un servicio de telecomunicaciones, tanto como para particulares como empresas. ABSTRACT. Aiming to strengthen knowledge in Telecommunications Systems, is intended to design a network for advanced services broadcasting, including digital TV, broadband internet and telephony, by using FTTH technology. This network will be entirely passive optic, and high bandwidth, PON type (Passive Optical Network) so that the transmitter beam is broadcasting to multiple optical fibers, branching out in different ways or joining them in the opposite. First, it is necessary to perform a theoretical study on the characteristics of the optical fiber, along with the properties of the active and passive elements that interact with it, to understand the technology that is based and offer a final solution according needs that arise. After an overview of the optical fiber technology, we proceed to study the characteristics and topologies access networks based on that, together with the requirements to face the network design and project management. System objectives will be determined, since the complexity of the network depends on factors such as the size and scope of it, or bandwidth. Later, the network will be designing in downstream architecture to deliver a single optical fiber to each household within the network area. All necessary specifications to define the network (power, modulation and fiber types) will be determined, as instruments and other means to operate it. Although FTTH network design includes many more aspects of those studied in this project, it was taken as objective the network design and planning corresponding to a section of a sparsely populated area where the facility was taken as feasible thus obviating small details and focus on the deployment of optical fiber. This is intended to provide a solution of household telecommunications infrastructure suitable for future needs involving the growing demand for services such as broadband internet or processing storage and cloud applications. The optical fiber has much to offer to telecommunications, and it is increasingly common to find fiber optic networks as part of a telecommunications service, both to individuals and businesses.

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Este artículo presenta la experiencia inédita de ofrecer contenidos audiovisuales para televisión pública digital interactiva brasileña, posibilitando el “diálogo” entre audiencias y empresas por medio del control remoto y del sistema broadcasting. La experiencia de televisión digital interactiva es realizada por la Empresa Brasil de Comunicación (ebc) que, a través de la multiprogramación, creó un canal de servicios para atender a la población de bajos ingresos, asistida por el Programa Bolsa Familia. En 2013, la primera experiencia del proyecto Brasil 4D fue realizada con cien familias en João Pessoa, capital de la provincia de Paraíba, durante tres meses y, desde 2014, el proyecto está siendo desarrollado en Brasilia, Distrito Federal, con trescientas familias. El proyecto, que ofrece gratuitamente nuevos contenidos audiovisuales interactivos, mezcla innovación tecnológica, utilización de multiplataformas y multiprogramación, es desarrollado en software libre.

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Aborda aspectos da reunião de audiência pública sobre a implantação de TV digital no Brasil, realizada em 31 de Janeiro de 2006 na Comissão de Ciência, Tecnologia, Comunicação e Informática da Câmara dos Deputados. Identifica e analisa os interesses velados e explícitos que interferem na digitalização da televisão brasileira.

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Algumas situações relativas às práticas de comunicacão chamam a atenção, seja pelas possibilidades técnicas que surgem a cada nova ferramenta criada, seja pela influência inconteste para as relações humanas e sociais. Em um momento em que a comunidade acadêmica é convocada a pensar uma nova televisão, este trabalho se propõe a entrar em campo para observar o que há disponível: usos, formatos e linguagens em fase de transição. Propomos, portanto, uma análise empírica ambientada em espaço de recepção midiática, e utilizamos como ferramenta metodológica o Princípio da Simetria com base na Teoria Ator-rede. Seguindo a ideia de rastrear conexões a partir de uma escrita etnográfica, o método propõe pensar o social menos como categoria de base analítica - posto antecipadamente e desvinculado do campo das ações - e mais como algo focado em processo contínuo. As práticas so-ciais e midiáticas são pensadas aqui para além dos limites humanos - ou exclusivamente técnicos. O ator-rede se estabelece não como uma entidade fixa, mas através de fluxos a partir dos quais o método ajudará a descrever a propagação das associações. A discussão sobre possibilidades técnicas e produção de conteúdo mal começou. Talvez por isso se encontre vivendo o momento de transcender o campo dos conceitos normativos e das especulações, para assim acompanhar as instâncias midiáticas como redes de actantes inventadas e re-inventadas a cada dia, nas condições de possibilidades dos momentos práticos de uso. Coube à pesquisa em questão a observação mais detida desses procedimentos e da relação entre tecnologias em transformação, audiências, materialidades, espaços, corpos, sensações e emoções, para que assim seja possível identificar algum entendimento sobre o que poderá caracterizar a televisão, pelo menos provisoriamente