860 resultados para Creative placemaking


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O presente artigo busca apresentar as licenças gerais públicas desenvolvidas no seio do projeto Creative Commons, contextualizando a razão de ser de regimes alternativos de licenciamento de direitos autorais, em razão das mudanças tecnológicas por que tem passado a comunidade internacional quanto ao tráfego, compartilhamento e utilização de informação.

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Os direitos autorais encontram-se no centro do mundo. Se antes interessavam apenas a quem publicava livros, gravava músicas ou produzia filmes, hoje os direitos autorais dizem respeito a todos os que acessam a internet. Afinal, o recente desenvolvimento tecnológico passou a permitir que obras culturais sejam produzidas e distribuídas diariamente no universo digital. Contudo, as leis de direitos autorais no Brasil não estão adequadas às práticas do tempo presente. Por isso, iniciativas inovadoras, que surgem em conformidade com a lei e que têm por objetivo aproximar o artista do público, vêm ganhando importância. Este livro é sobre uma dessas iniciativas - as licenças Creative Commons. Por meio das licenças Creative Commons o autor pode comunicar ao público o modo como ele permite que sua obra seja usada. A partir de uma variedade de seis licenças (que permitem desde a simples cópia até a exploração comercial da obra, conforme escolha do autor), as obras licenciadas podem fomentar a educação, incentivar a criação de obras derivadas ou permitir projetos colaborativos. Tudo de acordo com a vontade do autor e em favor de um mundo mais criativo.

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The Schumpelerian model of endogeno~s growlh is generalized with lhe introduction of stochastic resislance. by agenls other Ihan producers. to lhe innovations which drive growth. This causes a queue to be formcd of innovations, alrcady discovered, bUI waiting to be adopled~ A slationary stochastic equilibrium (SSE) is obtained when the queue is stable~ It is shown that in the SSE, such resistance will always reduce lhe average growth iate hut it may increa~e wclfare in certain silualions. In an example, Ihis is when innovatiuns are small anti monopoly power great. The cont1icl hetween this welfare motive for resistance and those of rent-seeking innovalors.may well explain why growth rates differ.

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This document brings together in a succinct form the available data about the current state of the Creative and Advanced Technology Economy of Brazil, presents some suggestions for public policies which can contribute to the development of technological and creative activities, and also points to issues to be studied and actions to be carried out in the future.

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The development of information and communication technologies, in particular, Internet, and its Web 2.0 information environment has led to significant changes in contemporary society as to the ways of producing informational content. Collaboration and remix, favored by the new services and applications resulting from the development of the Web, are practices which contribute for the exponential growth of information producers. An important part of humanity ceases to be a mere consumer of symbolic goods and becomes a member in a society that sees in the collaboration and remix a new form of creation, use and dissemination of intellectual content. However, as such practices involve the production and use of information intelectual content, and are ruled by a legisltion which determine determines under what conditions the author and the user must produce and use the intellectual work. This legislation established for a context prior to the develompment of the Web has created an imbalance in the context of Web 2.0 which needs to be solved in some way so as to provide the required rebalance for the flow of information. This study explores the collaborative Web environment, the scope of copyright law in Web enviroment and the Creative Commons licenses as an alternative for producers and users of information to create, recreate, share, use, reuse and disseminate legally the intellectual production for the benefit of the construction of knowledge.

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Includes bibliography

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The contemporary individual finds on the Internet and especially on the Web facilitating conditions to build a basic infrastructure based on the concept of commons. He also finds favorable conditions which allow him to collaborate and share resources for the creation, use, reuse, access and dissemination of information. However, he also faces obstacles such as Copyright (Law 9610/98 in Brazil). An alternative is Creative Commons which not only allows the elaboration, use and dissemination of information under legal conditions but also function as a facilitator for the development of informational commons. This paper deals with this scenario.

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The contemporary individual finds on the Internet and especially on the Web facilitating conditions to build a basic infrastructure based on the concept of commons. He also finds favorable conditions which allow him to collaborate and share resources for the creation, use, reuse, access and dissemination of information. However, he also faces obstacles such as Copyright (Law 9610/98 in Brazil). An alternative is Creative Commons which not only allows the elaboration, use and dissemination of information under legal conditions but also function as a facilitator for the development of informational commons. This paper deals with this scenario.

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With the business environments no longer confined to geographical borders, the new wave of digital technologies has given organizations an enormous opportunity to bring together their distributed workforce and develop the ability to work together despite being apart (Prasad & Akhilesh, 2002). resupposing creativity to be a social process, the way that this phenomenon occurs when the configuration of the team is substantially modified will be questioned. Very little is known about the impact of interpersonal relationships in the creativity (Kurtzberg & Amabile, 2001). In order to analyse the ways in which the creative process may be developed, we ought to be taken into consideration the fact that participants are dealing with a quite an atypical situation. Firstly, in these cases socialization takes place amongst individuals belonging to a geographically dispersed workplace, where interpersonal relationships are mediated by the computer, and where trust must be developed among persons who have never met one another. Participants not only have multiple addresses and locations, but above all different nationalities, and different cultures, attitudes, thoughts, and working patterns, and languages. Therefore, the central research question of this thesis is as follows: “How does the creative process unfold in globally distributed teams?” With a qualitative approach, we used the case study of the Business Unit of Volvo 3P, an arm of Volvo Group. Throughout this research, we interviewed seven teams engaged in the development of a new product in the chassis and cab areas, for the brands Volvo and Renault Trucks, teams that were geographically distributed in Brazil, Sweden, France and India. Our research suggests that corporate values, alongside with intrinsic motivation and task which lay down the necessary foundations for the development of the creative process in GDT.

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Analisi "dall'interno" del settore della comunicazione multimediale, attraverso l'analisi di un caso aziendale complesso vissuto in prima persona dall'autrice. Il caso tratta di un micro-distretto di aziende della Grafica, del Web e del Multimedia nel suo ciclo di vita dal 1998 al 2003, analizzando le mutazioni del comportamento organizzativo nelle sue differenti fasi di nascita, ascesa e declino. L'obiettivo è quello di identificare i comportamenti organizzativi favorevoli e contrari alla sopravvivenza nel settore, fornendo indicazioni per un corretto comportamento manageriale in un ambito creativo relativo ad una rete di imprese co-specializzate.