954 resultados para Arquitetura de redes de computador


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The growing concern of experts in organizational communication with appropriate business relationships with its various stakeholders through digital platforms causes an upgrowth on the number of studies on the topic of social media. The social network communication receives analysis in different approaches, ranging from behavioral changes to the instrumentalization of these tools for marketing, relationship and information exchange. The objective of this monograph is to make an exploratory study that relates to organizational communication and social media, and discuss how the theories can contribute to the optimization of communication mediated by specific platforms that bring with them opportunities for interaction and relationship in the digital environment

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The tool proposed, known as WSPControl, enables remote monitoring of computers across the Internet using distributed applications. Through a Web Services architecture is possible the communication between these distributed applications across heterogeneous platforms, also eliminates the need for additional settings in computer networks, such as release of ports or proxy. The tool is divided into three modules, namely: • Client Interface: developed in C Sharp, is responsible for capturing data on performance of the monitored computer also connects to the Web Services to report this data. • Web Services Interface: developed in PHP using the PHP SOAP library, is responsible for facilitating the communication between internet applications and client. • Internet Interface: developed in PHP, is responsible for reading and interpreting the information captured these available on the Internet

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The current rise of the Internet has allowed distances being shortened more and more-creating virtual communities with the most different people, discussing and debating opinions about their environments, what they consume or what they do. Social media has put the people and, consequently, organizations gradually changing their positions about the environment in which they are inserted. Organizations are forced to adapt to new media-always attentive to what people are saying about them. The objective of this project is to give the Public Relations the activity to analyze what is going on in these social networks, always ahead of the organization, posing as a mediator of public opinion between social networks and the organization

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Given the exponential growth in the spread of the virus world wide web (Internet) and its increasing complexity, it is necessary to adopt more complex systems for the extraction of malware finger-prints (malware fingerprints - malicious software; is the name given to extracting unique information leading to identification of the virus, equivalent to humans, the fingerprint). The architecture and protocol proposed here aim to achieve more efficient fingerprints, using techniques that make a single fingerprint enough to compromise an entire group of viruses. This efficiency is given by the use of a hybrid approach of extracting fingerprints, taking into account the analysis of the code and the behavior of the sample, so called viruses. The main targets of this proposed system are Polymorphics and Metamorphics Malwares, given the difficulty in creating fingerprints that identify an entire family from these viruses. This difficulty is created by the use of techniques that have as their main objective compromise analysis by experts. The parameters chosen for the behavioral analysis are: File System; Records Windows; RAM Dump and API calls. As for the analysis of the code, the objective is to create, in binary virus, divisions in blocks, where it is possible to extract hashes. This technique considers the instruction there and its neighborhood, characterized as being accurate. In short, with this information is intended to predict and draw a profile of action of the virus and then create a fingerprint based on the degree of kinship between them (threshold), whose goal is to increase the ability to detect viruses that do not make part of the same family

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Pós-graduação em Engenharia Elétrica - FEIS

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Pós-graduação em Design - FAAC

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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This study aims to address the significance of co-creation and its importance in the process for competitive advantage among the processes and social changes that have impact on the interests and market needs. For this, was made a case study of the project Jornada Ekos, of Natura, an open network of people who identify with the essence and purpose of the company, through a literature search in the works and records of the Jornada Ekos, such as sites about the study, social networks and search of testimonials. Was analyzed the strategies of the co-creation process used by the company on social networks in 2014. The elements analyzed were content, content generation, multimedia content, multiple platforms, interaction, building bond and innovation. The analysis identified a communication which sought to build strong bonds with those involved on the Jornada Ekos, once the company sought to innovate through co-creation and strengthen the relationship with the public, in addition to strengthening the institutional image of the organization through the dissemination of Jornadas Ekos project on the media

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Pós-graduação em Comunicação - FAAC

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Pós-graduação em Comunicação - FAAC

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Este texto pretende discutir a importância do desenho à mão livre no processo projetivo arquitetônico inserido no contexto da era digital, por meio do uso das mesas digitais, comumente chamadas de tablets. A relevância desta discussão consiste em identificar como os desenhos feitos com tablets mantêm a percepção e o traço individual de cada pessoa. Pretende-se, com isto, não apenas rever e atualizar as disciplinas de desenho nos cursos de arquitetura, suas práticas e seus procedimentos, mas também, discutir o papel da linguagem e representação – analógica ou digital – e sua integração com outras disciplinas. São apresentadas algumas considerações sobre o uso dessa ferramenta nas seguintes disciplinas: História da Arquitetura e Urbanismo, Paisagismo e Projeto, ministradas no Instituto de Arquitetura e Urbanismo da Universidade de São Paulo, Brasil. As tablets são apresentadas como um meio de conexão entre o projeto analógico e digital, capazes de capturar a pressão e a velocidade do traço, aproximando a potencialidade e racionalidade do processo feito no computador com o gesto criativo do desenho à mão livre, resultando em uma sinergia entre essas duas linguagens.

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[ES] Existe un creciente interés en detectar y analizar el comportamiento de personas en diferentes contextos empleando cámaras. Para resolver este tipo de problemas se han utilizado la visión por computador y los sensores de rango, es decir, las características visuales y la profundidad. La aparición de sensores RGBD más asequibles, por ejemplo Kinect, permite su aplicación intensiva en estos escenarios. Se aborda la utilización en entornos de interior de sensores RGBD para escenarios donde las condiciones de iluminación pueden ser variables, dificultando la aplicación de soluciones basadas exclusivamente en información visual. El uso de la información de profundidad permite ganar en robustez. Se adopta una configuración cenital para una red de sensores RGBD en el escenario de aplicación.

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A educaçao atrelada as tecnologias podem trazer ganhos significativos a sociedade. A relaçao entre as duas pode promover efetivamente inúmeras transformaçoes no contexto social e cultural dos alunos da Rede Municipal de Ensino de Salvador. Podendo ser as tecnologias digitais responsáveis por oportunizar uma imersao nas redes de comunicaçao e informaçao e novos modos de ensinar e aprender. Neste artigo, discutimos as açoes desenvolvidas na escola Municipal Maria Antonieta Alfarano, a partir do Programa Um Computador por Aluno - ProUCA. Com as discussoes, refletimos acerca da implementaçao do programa, do acompanhamento da Secretaria de Educaçao (SMED) e da realizaçao das atividades desenvolvidas no cotidiano escolar. O processo de inserçao de políticas públicas de tecnologia e as lacunas oriundas das açoes da Secretaria e Ministério da Educaçao (MEC) também sao abordados no texto. Foram consideradas na análise a proposta de formaçao desenvolvida pela Universidade Federal Bahia (UFBA) e sugeridas e acompanhadas pelo Núcleo de Tecnologia Municipal (NTM). Contudo, foi possível verificar que é viável promover integraçao, socializaçao e acesso as tecnologias e assim, implantarmos a cultura digital nas escolas da rede, promovendo novas práticas pedagógicas e novas formas de aprendizagens