124 resultados para iPad


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O tema abordado neste relatório de estágio é a revista Wired impressa vs. digital. Tendo em conta, que uma das primeiras revistas a ser publicadas para Ipad foi a Wired, um periódico icónico que aborda assuntos referentes à tecnologia, decidi realizar uma análise exaustiva desta revista de forma a relacionar estes dois mundos tão díspares. Para tal, dividi este trabalho em duas partes distintas, sendo a primeira delas divididas em dois capítulos. No primeiro capítulo faz-se uma breve contextualização do universo da impressão. No segundo capítulo comparam-se os dois universos visuais da Wired, começando por um enquadramento histórico. Na segunda parte faz-se uma breve descrição da empresa na qual foi realizado um estágio curricular, fazendo ainda referência aos trabalhos desenvolvidos durante esse período.

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Electronic books (e-book) are an interesting option compared to classic paper books. Most e-reading devices of the first generation were based on e-ink technology. With the appearance of the Apple iPad on the market, TFT-LCDs became important in the field of e-reading. Both technologies have advantages and disadvantages but the question remains whether one or the other technology is better for reading. In the present study we analyzed and compared reading behavior when reading on e-inkreader (e-ink displays) and on tablets (TFT-LCDs) as measured by eye-tracking. The results suggest that the reading behavior on tablets is indeed very similar to the reading behavior on e-ink-reader. Participants showed no difference in fixation duration. Significant differences in reading speed and in the proportion of regressive saccades suggest that tablets, under special artificial light conditions, may even provide better legibility.

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Purpose To assess the validity and repeatability of the Aston Halometer. Setting University clinic, United Kingdom. Design Prospective, repeated-measures experimental study. Methods The halometer comprises a bright light-emitting-diode (LED) glare source in the center of an iPad4. Letters subtending 0.21° (∼0.3 logMAR) were moved centrifugally from the LED in 0.05 degree steps in 8 orientations separated by 45 degrees for each of 4 contrast levels (1000, 500, 100, and 25 Weber contrast units [Cw]) in random order. Bangerter occlusion foils were inserted in front of the right eye to simulate monocular glare conditions in 20 subjects (mean age 27.7 ± 3.1 years). Subjects were positioned 2 meters from the screen in a dark room with the iPad controlled from an iPhone via Bluetooth operated by the researcher. The C-Quant straylight meter was also used with each of the foils to measure the level of straylight over the retina. Halometry and straylight repeatability was assessed at a second visit. Results Halo size increased with the different occlusion foils and target contrasts (F = 29.564, P <.001) as expected and in a pattern similar to straylight measures (F = 80.655, P <0.001). Lower contrast letters showed better sensitivity but larger glare-obscured areas, resulting in ceiling effects caused by the screen's field-of-view, with 500 Cw being the best compromise. Intraobserver and interobserver repeatability of the Aston Halometer was good (500Cw: 0.84 to 0.93 and 0.53 to 0.73) and similar to the straylight meter. Conclusion The halometer provides a sensitive, repeatable way of quantifying a patient-recognized form of disability glare in multiple orientations to add objectivity to subjectively reported discomfort glare.

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Aim: To validate the accuracy and repeatability of a mobile app reading speed test compared with the traditional paper version. Method: Twenty-one subjects wearing their full refractive correction glasses read 14 sentences of decreasing print size between 1.0 and -0.1 logMAR, each consisting of 14 words (Radner reading speed test) at 40 cm with a paper-based chart and twice on iPad charts. Time duration was recorded with a stop watch for the paper chart and on the App itself for the mobile chart allowing critical print size (CPS) and optimal reading speed (ORS) to be derived objectively. Results: The ORS was higher for the mobile app charts (194±29 wpm; 195±25 wpm) compared with the paper chart (166±20 wpm; F=57.000, p<0.001). The CPS was lower for the mobile app charts (0.17±0.20 logMAR; 0.18±0.17 logMAR) compared with the paper chart (0.25±0.17 logMAR; F=5.406, p=0.009). The mobile app test had a mean difference repeatability of 0.30±22.5 wpm, r=0.917 for ORS, and a CPS of 0.0±0.2 logMAR, r=0.769. Conclusions: Repeatability of the app reading speed test is as good (ORS) or better (CPS) than previous studies on the paper test. While the results are not interchangeable with paper-based charts, mobile app tablet-based tests of reading speed are reliable and rapid to perform, with the potential to capture functional visual ability in research studies and clinical practice.

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Students with specific learning disabilities (SLD) typically learn less history content than their peers without disabilities and show fewer learning gains. Even when they are provided with the same instructional strategies, many students with SLD struggle to grasp complex historical concepts and content area vocabulary. Many strategies involving technology have been used in the past to enhance learning for students with SLD in history classrooms. However, very few studies have explored the effectiveness of emerging mobile technology in K-12 history classrooms. This study investigated the effects of mobile devices (iPads) as an active student response (ASR) system on the acquisition of U.S. history content of middle school students with SLD. An alternating treatments single subject design was used to compare the effects of two interventions. There were two conditions and a series of pretest probesin this study. The conditions were: (a) direct instruction and studying from handwritten notes using the interactive notebook strategy and (b) direct instruction and studying using the Quizlet App on the iPad. There were three dependent variables in this study: (a) percent correct on tests, (b) rate of correct responses per minute, and (c) rate of errors per minute. A comparative analysis suggested that both interventions (studying from interactive notes and studying using Quizlet on the iPad) had varying degrees of effectiveness in increasing the learning gains of students with SLD. In most cases, both interventions were equally effective. During both interventions, all of the participants increased their percentage correct and increased their rate of correct responses. Most of the participants decreased their rate of errors. The results of this study suggest that teachers of students with SLD should consider a post lesson review in the form of mobile devices as an ASR system or studying from handwritten notes paired with existing evidence-based practices to facilitate students’ knowledge in U.S. history. Future research should focus on the use of other interactive applications on various mobile operating platforms, on other social studies subjects, and should explore various testing formats such as oral question-answer and multiple choice.

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The purpose of the current dissertation is to identify the features of effective interventions by exploring the experiences of youth with ASD who participate in such interventions, through two intervention studies (Studies 1 and 2) and one interview study (Study 3). Studies 1 and 2 were designed to support the development of social competence of youth with ASD through Structured Play with LEGO TM (Study 1, 12 youths with ASD, ages 7–12) and Minecraft TM (Study 2, 4 youths with ASD, ages 11–13). Over the course of the sessions, the play of the youth developed from parallel play (children playing alone, without interacting) to co-operative play (playing together with shared objectives). The results of Study 2 showed that rates of initiations and levels of engagement increased from the first session to the final session. In Study 3, 12 youths with ASD (ages 10–14) and at least one of their parents were interviewed to explore what children and their parents want from programs designed to improve social competence, which activities and practices were perceived to promote social competence by the participants, and which factors affected their decisions regarding these programs. The adolescents and parents looked for programs that supported social development and emotional wellbeing, but did not always have access to the programs they would have preferred, with factors such as cost and location reducing their options. Three overarching themes emerged through analysis of the three studies: (a) interests of the youth; (b) structure, both through interactions and instruction; and (c) naturalistic settings. Adolescents generally engage more willingly in interventions that incorporate their interests, such as play with Minecraft TM in Study 2. Additionally, Structured Play and structured instruction were crucial components of providing safe and supportive contexts for the development of social competence. Finally, skills learned in naturalistic settings tend to be applied more successfully in everyday situations. The themes are analysed through the lens of Vygotsky’s (1978) perspectives on learning, play, and development. Implications of the results for practitioners and researchers are discussed.

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Bioscience subjects require a significant amount of training in laboratory techniques to produce highly skilled science graduates. Many techniques which are currently used in diagnostic, research and industrial laboratories require expensive equipment for single users; examples of which include next generation sequencing, quantitative PCR, mass spectrometry and other analytical techniques. The cost of the machines, reagents and limited access frequently preclude undergraduate students from using such cutting edge techniques. In addition to cost and availability, the time taken for analytical runs on equipment such as High Performance Liquid Chromatography (HPLC) does not necessarily fit with the limitations of timetabling. Understanding the theory underlying these techniques without the accompanying practical classes can be unexciting for students. One alternative from wet laboratory provision is to use virtual simulations of such practical which enable students to see the machines and interact with them to generate data. The Faculty of Science and Technology at the University of Westminster has provided all second and third year undergraduate students with iPads so that these students all have access to a mobile device to assist with learning. We have purchased licences from Labster to access a range of virtual laboratory simulations. These virtual laboratories are fully equipped and require student responses to multiple answer questions in order to progress through the experiment. In a pilot study to look at the feasibility of the Labster virtual laboratory simulations with the iPad devices; second year Biological Science students (n=36) worked through the Labster HPLC simulation on iPads. The virtual HPLC simulation enabled students to optimise the conditions for the separation of drugs. Answers to Multiple choice questions were necessary to progress through the simulation, these focussed on the underlying principles of the HPLC technique. Following the virtual laboratory simulation students went to a real HPLC in the analytical suite in order to separate of asprin, caffeine and paracetamol. In a survey 100% of students (n=36) in this cohort agreed that the Labster virtual simulation had helped them to understand HPLC. In free text responses one student commented that "The terminology is very clear and I enjoyed using Labster very much”. One member of staff commented that “there was a very good knowledge interaction with the virtual practical”.

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Esta investigación aborda el consumo que los jóvenes universitarios de España y Brasil realizan de las publicaciones para tabletas. A través del estudio de seis casos –las revistas españolas Don, VisàVis y Quality Sport, y los vespertinos brasileños O Globo a Mais, de Río de Janeiro; Estadão Noite, de Sao Paulo; y Diário do Nordeste Plus, de Fortaleza– se aplica una metodología cualitativa, el test de usabilidad, para detectar qué aspectos ralentizan y entorpecen la navegación en las nuevas generaciones de usuarios de medios móviles. A pesar de la influencia de las revistas impresas en la configuración de las publicaciones para tableta, los datos muestran que el usuario necesita “entrenarse” para conocer unas opciones de interacción a veces poco intuitivas o para las que carece de la madurez visual necesaria. Por ello las publicaciones más sencillas obtienen los mejores resultados de usabilidad.

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Syftet med min studie var att undersöka hur leken används som verktyg i matematikundervisningen och hur fem lärare ser på lekens roll i den tidiga matematikinlärningen. Jag har även tittat på hur leken har förändrats genom tiderna och tagit del av aktuell forskning som behandlar lek och matematikundervisning.   Jag har kommit fram till att styrd lek används i den tidiga matematik-undervisningen med goda resultat. Däremot finns det ett flertal faktorer att ta hänsyn till där val av läromedel, elevgrupp, lärarens arbetssituation samt tillgång till resurser påverkar hur fördelningen sker mellan bokstyrda matematiklektioner och lektioner utanför matematikboken. Styrd lek som verktyg i matematikundervisningen är överlag mer förekommande i de tidiga åren i skolan men ersätts av laborationer och elektroniska hjälpmedel som till exempel IPad för färdighetsträning allt eftersom eleverna blir äldre. 

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Participation in group exhibition themed around the 25th anniversary of the Elba Benitez Gallery in Madrid. My work comprised a series of performances in which I translated reviews from the magazine Art Forum from 1990. The performances took place in various locations in London, throughout the run of the exhibition, and were streamed live to an iPad in the gallery in Madrid. I made audio visual recordings of the performances via the streaming media, which located me as the performer alongside the viewers in a single split image. These recordings were then archived in a shared folder held between the gallery and me, and which visitors to the exhibition could access when a performance was not taking place. The work extends my concerns with translation and performance, and with a consideration of how the mechanism of the gallery and the exhibition might be used to generate innovative viewing engagements facilitated by technology. The work also attempts to develop thinking and practice around the relationship between art works and their documentation - in this case the documentation and even its potential for distribution is generated as the work comes into being. The exhibition included works by Ignasi Aballí, Armando Andrade Tudela,Lothar Baumgarten, Carlos Bunga, Cabello/Carceller, Juan Cruz, Gintaras Didžiapetris, Fernanda Fragateiro, Hreinn Fridfinnsson, Carlos Garaicoa,Mario García Torres, David Goldblatt, Cristina Iglesias,Ana Mendieta, Vik Muniz, Ernesto Neto, Francisco Ruiz de Infante,Alexander Sokurov, Francesc Torres and Valentín Vallhonrat.

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Las personas sordociegas se encuentran con dificultades para la comunicación presencial debidas a la imposibilidad de compartir información con interlocutores desconocidos o semidesconocidos que, en general, no saben o no dominan las formas y sistemas alternativos de comunicación utilizados por ellas. La tecnología actual y, en particular, los dispositivos móviles, ha permitido el desarrollo de este proyecto, cuya finalidad es la de ofrecer una nueva vía de comunicación en las citadas situaciones. Se han utilizado teléfonos inteligentes y tabletas (iPhone, iPad y dispositivos con Android) como canal para el proceso comunicativo que se produce entre dos personas. La aplicación desarrollada pretende recrear la comunicación entre dos personas, una de las cuales es sordociega. Para el interlocutor sordociego se han tenido en cuenta dos perfiles de usuario: personas sordociegas que son sordas pero que tienen visión limitada que les permite leer los mensajes del teléfono aunque sea ampliando el tamaño de los mismos, y otro perfil de personas sordociegas que son igualmente sordas pero también ciegas totales y que utilizarán un revisor de pantallas para acceder a la información que muestre la aplicación.

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Nationally, the education sector spends more than 5 billion dollars annually on digital tools, “yet seldom are technology solutions factored into any viable equation for improving student academic achievement” (Moersch, 2014, p. ix). Consider the following case in point: In July 2014, Apple announced that in just 3 years, the company had sold more than13 million iPads to educational institutions worldwide (Cavanagh, 2014). Put into perspective, that represents more than 5.2 billion dollars spent by the education industry to purchase iPads, which is the equivalent of the annual salaries of 89,655 teachers (“High School Teacher: Salary,” 2014). Despite such vast expenditures, there have been very few attempts to evaluate the efficacy of these digital tools on improving academic achievement. This research involved a quantitative data review of participant (student and teacher) survey data to explore one of the country’s largest K-12 iPad implementation undertakings in an effort to identify (a) best practices and (b) lessons learned from implementing the iPad into K-12 educational environments. It should be noted that the school system forming the basis of this research already had administered and collated the surveys used in this study.

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By law, Title I schools employ teachers who are both competent in their subject knowledge and State certified. In addition, Title I teachers receive ongoing professional development in technology integration and are equipped with the latest innovative resources to integrate technology in the classroom. The aim is higher academic achievement and the effective use of technology in the classroom. The investment to implement technology in this large urban school district to improve student achievement has continued to increase. In order to infuse current and emerging technology throughout the curriculum, this school district needs to know where teachers have, and have not, integrated technology. Yet the level of how technology is integrated in Title I schools is unknown. This study used the Digital-Age Survey Levels of Teaching Innovation (LoTi) to assess 508 Title I teachers’ technology integration levels using three major initiatives purchased by Title I— the iPads program, the Chromebook initiative, and the interactive whiteboards program. The study used a quantitative approach. Descriptive statistics, regression analysis, and statistical correlations were used to examine the relationship between the level of technology integration and the following dependent variables: personal computer use (PCU), current instructional practices (CIP), and levels of teaching innovation (LoTi). With this information, budgetary decisions and professional development can be tailored to the meet the technology implementation needs of this district. The result of this study determined a significant relationship between the level of teaching innovation, personal computer use, and current instructional practices with teachers who teach with iPad, Chromebook, and/or interactive whiteboard. There was an increase in LoTi, PCU, and CIP scores with increasing years of experience of Title I teachers. There was also a significant relationship between teachers with 20 years or more teaching experience and their LoTi score.

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La enseñanza universitaria se encuentra sumergida en un proceso de cambios impulsados por la implantación de las TIC, que ha supuesto una revolución del concepto de enseñanza-aprendizaje. Con la llegada de dicha tecnología se superan barreras, haciendo más accesible el completo desarrollo, tanto personal como académico, del alumno con TDAH en el entorno universitario. Mediante el uso del iPad en el aula utilizando la conexión Airserver, que permite la proyección del contenido que se está visionando en dicho dispositivo a través de un cañón, así como la proyección simultánea del mismo en otro dispositivo personal, y acompañado de dos herramientas potentes, como son el iAnnotate y uPAD, se pretende mejorar y facilitar la vida académica no sólo de las personas con TDAH, sino de la población universitaria en general, ya que éste su uso permitirá una mayor organización de la información, así como una captación y remarcación más exhaustiva de los conceptos más importantes.

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Dissertação de Mestrado, Marketing, Faculdade de Economia, Universidade do Algarve, 2016