1000 resultados para competência info-midiática
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Pós-graduação em Estudos Linguísticos - IBILCE
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Este estudo teve como objetivo verificar a relação entre diferentes níveis de plumbemia e o repertório de habilidades sociais, problemas de comportamento e competência acadêmica de crianças e adolescentes. Participaram 155 crianças e adolescentes, com idade média de 13,10 anos, pertencentes a três grupos: alta plumbemia (superior a 10μg/dl), baixa plumbemia (inferior a 5μg/dl) e que viviam em ambiente similar, mas livre da contaminação por chumbo (grupo de comparação). Foram utilizados os instrumentos SSRS-BR e o IHSA-Del-Prette, respondidos pelos participantes e seus professores. Identificou-se comprometimento no repertório comportamental, acadêmico e social, associado ao nível de plumbemia. Esses resultados evidenciam os riscos associados à exposição ao chumbo. São discutidas explicações para alguns resultados contraditórios, levantando-se hipóteses e questões para novos estudos.
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Recognizing the importance of developing the information and media literacy in contemporary society, this article discusses the scenario of hybrid languages born on cyberspace, hypertext and the new types of readers who interact with information, now disseminated by digital media. As theoretical references authors such as Lucia Santaella, we develop arguments that present the headquarters of language and thought within a semiotic support. Matrices help to understand the phenomenon of hybrid language in hypertext. Therefore, we emphasize that the development of skills associated with the new reading environments propitiated by the virtual environment requires the understanding of language, which is one of the concepts used within the media and information literacy (MIL) proposal of Unesco, which combines the two concepts and skills of information and media literacy. It is hoped that this article motivate scholars and practitioners of education and information to take responsibility to educate for information environments that arise with new media and technologies, emphasizing the issue of reading and language.
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Pós-graduação em Docência para a Educação Básica - FC
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Space is certainly one of the most important basic narrative categories to be considered when studying different fictional media formats; it encompasses a range of rich attributes. While we perceive the preference cinema gives to this narrative category by the fact that the Seventh Art is known as the “art of space”, the occurrence of digital media makes us realize that space has to be explored virtually, providing the interacting person with the feeling that he, too, has room in the fictional world.
Rádio e TV Escola: um projeto de capacitação para leitura e produção midiática na comunidade escolar
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The extension project "Rádio e TV Escola: capacitação para o uso de canais de comunicação na comunidade escolar" was created in 2006 to enable the introduction of radio and TV stations into two public schools. Supported by Social Communication’s courses of Universidade Sagrado Coração, the project’s goals were: a) collaborate with teachers in developing student’s literacy in writing and interpreting media texts; b) promote a greater awareness among graduate students of the social responsibility of media.
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This study is to provide parameters from theoretical and exploratory research in the creation and institutionalization of information science to establish a link with Information Literacy. Approaches are presented in which contributions allow us to understand the relationships and kinds of science in general and their applicability to the population studied, since these theories have a big relationship with the deepening of the area and their social, cultural and economic relationships. We hope to contribute with selective reference to assist the understanding of the issues arising from information science and the knowledge generated by its researchers. This requires developing new skills of access and use of information, providing an interaction between information literacy and knowledge building in Information Science.
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This article aims to discuss how communication can contribute effectively with education in cyberculture, by design of educational environments that are configured according to the specific language of cyberspace. We consider digital technologies as language and therefore as forms of communication. As a theoretical basis, we use Peircean semiotics, for questions relating to language; the concept of technologies of intelligence, to the relation of the technique with digital media and the concepts of emergency and of transmiting architecture to think of cyberspace communication interfaces. We made a brief reflection on the political, administrative, social, cultural and economic problems that hinder the development of more appropriate forms of education for cyberculture. Then we point out some similarities between the fields of education and communication and made some observations about qualities of digital media that can contribute to a mbetter use of it as an educational tool. Finally, we indicate an educational and communicational gaming approach as a possible way to make communication technologies interactive audiovisual interfaces, able to educate in the age of cyberculture.
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In late 1950, the young Glauber Rocha, still without having directed any of his films, becomes the main cultural critic of the Jornal da Bahia in Salvador, Bahia. His film critic activity falls within the symbolic local disputes and his texts published become an active voice in the cultural field of Bahia. With a considerable apparatus of the press in his favor, the performance of the young critic Glauber Rocha allows to discuss: the role of public intellectual and media production and dissemination of ideas by the newspapers at the turn of the 1950s to the 1960s, a time of intense political, social and cultural changes in Brazil.
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The article discusses the changes in the relations between communi- cation and forms of consumption of the video formats guided by new interactive content and enabled by the digital technologies of contemporary medias. In light of sociosemiotics by Eric Landowski, regimes of meaning and interaction in the fruition process present in the music video The Time/Dirty Bit, of Black Eyed Peas, and the respective application for mobile devices BEP 360 are discussed.
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Article exploratory nature that presents reflection on the information, knowledge and learning society and the social role of information and knowledge about new social structures that culminate in the emergence of the "network society". The concepts of knowledge, networks and the importance of information literacy are highlighted to learn to access and use the information wisely and foster the construction and sharing of knowledge through relationships without restrictions of space and time. It aims to establish a conceptual link between, trying to show the need for better understanding between these areas for innovation and the development of people and organizations in contemporary society.
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Pós-graduação em Direito - FCHS
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Pós-graduação em Educação Escolar - FCLAR