190 resultados para P2P


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A evolução constante em novas tecnologias que providenciam suporte à forma como os nossos dispositivos se ligam, bem como a forma como utilizamos diferentes capacidades e serviços on-line, criou um conjunto sem precedentes de novos desafios que motivam o desenvolvimento de uma recente área de investigação, denominada de Internet Futura. Nesta nova área de investigação, novos aspectos arquiteturais estão ser desenvolvidos, os quais, através da re-estruturação de componentes nucleares subjacentesa que compõem a Internet, progride-a de uma forma capaz de não são fazer face a estes novos desafios, mas também de a preparar para os desafios de amanhã. Aspectos chave pertencendo a este conjunto de desafios são os ambientes de rede heterogéneos compostos por diferentes tipos de redes de acesso, a cada vez maior mudança do tráfego peer-to-peer (P2P) como o tipo de tráfego mais utilizado na Internet, a orquestração de cenários da Internet das Coisas (IoT) que exploram mecanismos de interação Maquinaa-Maquina (M2M), e a utilização de mechanismos centrados na informação (ICN). Esta tese apresenta uma nova arquitetura capaz de simultaneamente fazer face a estes desafios, evoluindo os procedimentos de conectividade e entidades envolvidas, através da adição de uma camada de middleware, que age como um mecanismo de gestão de controlo avançado. Este mecanismo de gestão de controlo aproxima as entidades de alto nível (tais como serviços, aplicações, entidades de gestão de mobilidade, operações de encaminhamento, etc.) com as componentes das camadas de baixo nível (por exemplo, camadas de ligação, sensores e atuadores), permitindo uma otimização conjunta dos procedimentos de ligação subjacentes. Os resultados obtidos não só sublinham a flexibilidade dos mecanismos que compoem a arquitetura, mas também a sua capacidade de providenciar aumentos de performance quando comparados com outras soluÇÕes de funcionamento especÍfico, enquanto permite um maior leque de cenáios e aplicações.

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This book is an interrogation of humanity's new potentials and threats brought by technology when the question of social change is becoming more crucial than ever. Collected in the course of 2010-2012, the selected essays in this anthology confront questions from a wide-ranging perspective that evoke the postmodern idea of the cyborg to illuminate recent phenomena from global warming, Wikileaks, to the Occupy movements. Multiple disciplines from music to psychoanalysis to journalism to anthropology collaborate to examine the way we shape the world from behind our ubiquitous screens to taking to the streets in mass protests. What does the increasing omnipotence of networked machines ultimately mean? What do social networks do to our sense of self, others and society? Does P2P technology foster new ethics and spiritualities? What potentials does posthumanity have to bring about social change? Featuring essays from Robert Barry, Siri Driessen & Roos van Haaften, Bonni Rambatan, Dustin Cohen, Jacob Johanssen, Michel Bauwens, Aliki Tzatha, Zakary Paget, Stefen Baack, Alessandro Zagato, Peter Nikolaus Funke, Glenn Muschert, and Jung-Hua Liu.

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The need for better adaptation of networks to transported flows has led to research on new approaches such as content aware networks and network aware applications. In parallel, recent developments of multimedia and content oriented services and applications such as IPTV, video streaming, video on demand, and Internet TV reinforced interest in multicast technologies. IP multicast has not been widely deployed due to interdomain and QoS support problems; therefore, alternative solutions have been investigated. This article proposes a management driven hybrid multicast solution that is multi-domain and media oriented, and combines overlay multicast, IP multicast, and P2P. The architecture is developed in a content aware network and network aware application environment, based on light network virtualization. The multicast trees can be seen as parallel virtual content aware networks, spanning a single or multiple IP domains, customized to the type of content to be transported while fulfilling the quality of service requirements of the service provider.

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The objective of traffic engineering is to optimize network resource utilization. Although several works have been published about minimizing network resource utilization, few works have focused on LSR (label switched router) label space. This paper proposes an algorithm that takes advantage of the MPLS label stack features in order to reduce the number of labels used in LSPs. Some tunnelling methods and their MPLS implementation drawbacks are also discussed. The described algorithm sets up NHLFE (next hop label forwarding entry) tables in each LSR, creating asymmetric tunnels when possible. Experimental results show that the described algorithm achieves a great reduction factor in the label space. The presented works apply for both types of connections: P2MP (point-to-multipoint) and P2P (point-to-point)

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The aim of traffic engineering is to optimise network resource utilization. Although several works on minimizing network resource utilization have been published, few works have focused on LSR label space. This paper proposes an algorithm that uses MPLS label stack features in order to reduce the number of labels used in LSPs forwarding. Some tunnelling methods and their MPLS implementation drawbacks are also discussed. The algorithm described sets up the NHLFE tables in each LSR, creating asymmetric tunnels when possible. Experimental results show that the algorithm achieves a large reduction factor in the label space. The work presented here applies for both types of connections: P2MP and P2P

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Invprest es la primera plataforma de préstamos entre personas en Colombia y Latinoamérica dirigida exclusivamente para Millenials; es decir conectamos a personas que necesitan financiamiento con personas que están dispuestas a prestar a una tasa justa, equitativa y más rentable que la del mercado financiero. Se tiene en cuenta un estudio de crédito diferente al tradicional donde se revisan factores de la personalidad y comportamentales del solicitante de crédito para conocer su riesgo. Actualmente una gran parte de los usuarios financieros se sienten insatisfechos con los servicios que prestan las entidades bancarias. La tecnología y nuevos modelos de economía colaborativa han abierto el espacio a nuevas formas de consumo, entre ellos la innovación en los servicios bancarios que han funcionado por mucho tiempo de la misma forma. La falta de un excelente servicio, unas tasas de interés que no reflejan las condiciones del mercado, la falta de un servicio que incluya las necesidades de los clientes en una economía digital son problemas que se resuelven con este emprendimiento. Se busca llegar a un mercado potencial de 170.000 personas en Bogotá y en Colombia de 638.000 aproximadamente. El mercado en Colombia es nuevo, naciente y con potencial de crecimiento. Actualmente hay más de 70 países que cuentan con plataformas de este estilo y se espera que las inversiones en estos modelos de negocio sean mayores a $14.000 Millones de dólares en el 2.015. Así mismo en Colombia cada vez se conoce más sobre los cambios de la industria financiera mundial. Invprest se diferencia en otros aspectos relacionados con el seguimiento de la cartera, los requerimientos relacionados a la posesión de activos fijos que en este modelo no son necesarios si la persona tiene buenos ingresos y la utilización de firmas electrónicas para que todos los procesos se puedan hacer electrónicamente. Yohan Florez es un apasionado por el tema de finanzas que ha logrado contactar e incluir a personas de Fiduciarias, Brigard & Urrutia, Certicamara y otros expertos financieros en la creación de las soluciones que se le pueden dar a los problemas de este proceso y que ayudan con su conocimiento y experiencia para el desarrollo del proyecto. 3 En el corto plazo la empresa se va a consolidar en Colombia y en el mediano- largo plazo se van a realizar las acciones para expandir el modelo a otros países de Latinoamérica. Se espera que en el tercer año se cuente con ingresos superiores a los $1.700 millones de pesos con una ganancia de $98 millones, el punto de equilibrio se alcanza en el mes 11. El medio para llegar a los clientes es usando redes sociales con publicidad dirigida, así mismo el Ceo será el principal vendedor de la compañía al inicio de la operación. La inversión inicial requerida para el proyecto empresarial es de $201.000.000.

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Monográfico con el título: 'Mejorar la escuela: perspectivas didácticas y organizativas'. Resumen basado en el de la publicación

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The Endgame Tables Online initiative and p2p community have made available all published Nalimov DTM EGTs. It now looks forward to the 16 unpublished EGTs computed by August 9th and presumed to be still in existence, particularly as Marc Bourzutschky’s FEG results independently confirm all Nalimov’s published 3-3p DTM EGT statistics including those for KPPKPP.

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Collaborative software is usually thought of as providing audio-video conferencing services, application/desktop sharing, and access to large content repositories. However mobile device usage is characterized by users carrying out short and intermittent tasks sometimes referred to as 'micro-tasking'. Micro-collaborations are not well supported by traditional groupware systems and the work in this paper seeks out to address this. Mico is a system that provides a set of application level peer-to-peer services for the ad-hoc formation and facilitation of collaborative groups across a diverse mobile device domain. The system builds on the Java ME bindings of the JXTA P2P protocols, and is designed with an approach to use the lowest common denominators that are required for collaboration between varying degrees of mobile device capability. To demonstrate how our platform facilitates application development, we built an exemplary set of demonstration applications and include code examples here to illustrate the ease and speed afforded when developing collaborative software with Mico.

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There are three key driving forces behind the development of Internet Content Management Systems (CMS) - a desire to manage the explosion of content, a desire to provide structure and meaning to content in order to make it accessible, and a desire to work collaboratively to manipulate content in some meaningful way. Yet the traditional CMS has been unable to meet the latter of these requirements, often failing to provide sufficient tools for collaboration in a distributed context. Peer-to-Peer (P2P) systems are networks in which every node is an equal participant (whether transmitting data, exchanging content, or invoking services) and there is an absence of any centralised administrative or coordinating authorities. P2P systems are inherently more scalable than equivalent client-server implementations as they tend to use resources at the edge of the network much more effectively. This paper details the rationale and design of a P2P middleware for collaborative content management.

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In Peer-to-Peer (P2P) networks, it is often desirable to assign node IDs which preserve locality relationships in the underlying topology. Node locality can be embedded into node IDs by utilizing a one dimensional mapping by a Hilbert space filling curve on a vector of network distances from each node to a subset of reference landmark nodes within the network. However this approach is fundamentally limited because while robustness and accuracy might be expected to improve with the number of landmarks, the effectiveness of 1 dimensional Hilbert Curve mapping falls for the curse of dimensionality. This work proposes an approach to solve this issue using Landmark Multidimensional Scaling (LMDS) to reduce a large set of landmarks to a smaller set of virtual landmarks. This smaller set of landmarks has been postulated to represent the intrinsic dimensionality of the network space and therefore a space filling curve applied to these virtual landmarks is expected to produce a better mapping of the node ID space. The proposed approach, the Virtual Landmarks Hilbert Curve (VLHC), is particularly suitable for decentralised systems like P2P networks. In the experimental simulations the effectiveness of the methods is measured by means of the locality preservation derived from node IDs in terms of latency to nearest neighbours. A variety of realistic network topologies are simulated and this work provides strong evidence to suggest that VLHC performs better than either Hilbert Curves or LMDS use independently of each other.

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Gossip (or Epidemic) protocols have emerged as a communication and computation paradigm for large-scale networked systems. These protocols are based on randomised communication, which provides probabilistic guarantees on convergence speed and accuracy. They also provide robustness, scalability, computational and communication efficiency and high stability under disruption. This work presents a novel Gossip protocol named Symmetric Push-Sum Protocol for the computation of global aggregates (e.g., average) in decentralised and asynchronous systems. The proposed approach combines the simplicity of the push-based approach and the efficiency of the push-pull schemes. The push-pull schemes cannot be directly employed in asynchronous systems as they require synchronous paired communication operations to guarantee their accuracy. Although push schemes guarantee accuracy even with asynchronous communication, they suffer from a slower and unstable convergence. Symmetric Push- Sum Protocol does not require synchronous communication and achieves a convergence speed similar to the push-pull schemes, while keeping the accuracy stability of the push scheme. In the experimental analysis, we focus on computing the global average as an important class of node aggregation problems. The results have confirmed that the proposed method inherits the advantages of both other schemes and outperforms well-known state of the art protocols for decentralized Gossip-based aggregation.

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The literature reports research efforts allowing the editing of interactive TV multimedia documents by end-users. In this article we propose complementary contributions relative to end-user generated interactive video, video tagging, and collaboration. In earlier work we proposed the watch-and-comment (WaC) paradigm as the seamless capture of an individual`s comments so that corresponding annotated interactive videos be automatically generated. As a proof of concept, we implemented a prototype application, the WACTOOL, that supports the capture of digital ink and voice comments over individual frames and segments of the video, producing a declarative document that specifies both: different media stream structure and synchronization. In this article, we extend the WaC paradigm in two ways. First, user-video interactions are associated with edit commands and digital ink operations. Second, focusing on collaboration and distribution issues, we employ annotations as simple containers for context information by using them as tags in order to organize, store and distribute information in a P2P-based multimedia capture platform. We highlight the design principles of the watch-and-comment paradigm, and demonstrate related results including the current version of the WACTOOL and its architecture. We also illustrate how an interactive video produced by the WACTOOL can be rendered in an interactive video environment, the Ginga-NCL player, and include results from a preliminary evaluation.

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The availability of critical services and their data can be significantly increased by replicating them on multiple systems connected with each other, even in the face of system and network failures. In some platforms such as peer-to-peer (P2P) systems, their inherent characteristic mandates the employment of some form of replication to provide acceptable service to their users. However, the problem of how best to replicate data to build highly available peer-to-peer systems is still an open problem. In this paper, we propose an approach to address the data replication problem on P2P systems. The proposed scheme is compared with other techniques and is shown to require less communication cost for an operation as well as provide higher degree of data availability.