774 resultados para GPGPU Parallel Computing


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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Pós-graduação em Ciência da Computação - IBILCE

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Huge image collections are becoming available lately. In this scenario, the use of Content-Based Image Retrieval (CBIR) systems has emerged as a promising approach to support image searches. The objective of CBIR systems is to retrieve the most similar images in a collection, given a query image, by taking into account image visual properties such as texture, color, and shape. In these systems, the effectiveness of the retrieval process depends heavily on the accuracy of ranking approaches. Recently, re-ranking approaches have been proposed to improve the effectiveness of CBIR systems by taking into account the relationships among images. The re-ranking approaches consider the relationships among all images in a given dataset. These approaches typically demands a huge amount of computational power, which hampers its use in practical situations. On the other hand, these methods can be massively parallelized. In this paper, we propose to speedup the computation of the RL-Sim algorithm, a recently proposed image re-ranking approach, by using the computational power of Graphics Processing Units (GPU). GPUs are emerging as relatively inexpensive parallel processors that are becoming available on a wide range of computer systems. We address the image re-ranking performance challenges by proposing a parallel solution designed to fit the computational model of GPUs. We conducted an experimental evaluation considering different implementations and devices. Experimental results demonstrate that significant performance gains can be obtained. Our approach achieves speedups of 7x from serial implementation considering the overall algorithm and up to 36x on its core steps.

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Pós-graduação em Ciência da Computação - IBILCE

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Pós-graduação em Biofísica Molecular - IBILCE

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The scale down of transistor technology allows microelectronics manufacturers such as Intel and IBM to build always more sophisticated systems on a single microchip. The classical interconnection solutions based on shared buses or direct connections between the modules of the chip are becoming obsolete as they struggle to sustain the increasing tight bandwidth and latency constraints that these systems demand. The most promising solution for the future chip interconnects are the Networks on Chip (NoC). NoCs are network composed by routers and channels used to inter- connect the different components installed on the single microchip. Examples of advanced processors based on NoC interconnects are the IBM Cell processor, composed by eight CPUs that is installed on the Sony Playstation III and the Intel Teraflops pro ject composed by 80 independent (simple) microprocessors. On chip integration is becoming popular not only in the Chip Multi Processor (CMP) research area but also in the wider and more heterogeneous world of Systems on Chip (SoC). SoC comprehend all the electronic devices that surround us such as cell-phones, smart-phones, house embedded systems, automotive systems, set-top boxes etc... SoC manufacturers such as ST Microelectronics , Samsung, Philips and also Universities such as Bologna University, M.I.T., Berkeley and more are all proposing proprietary frameworks based on NoC interconnects. These frameworks help engineers in the switch of design methodology and speed up the development of new NoC-based systems on chip. In this Thesis we propose an introduction of CMP and SoC interconnection networks. Then focusing on SoC systems we propose: • a detailed analysis based on simulation of the Spidergon NoC, a ST Microelectronics solution for SoC interconnects. The Spidergon NoC differs from many classical solutions inherited from the parallel computing world. Here we propose a detailed analysis of this NoC topology and routing algorithms. Furthermore we propose aEqualized a new routing algorithm designed to optimize the use of the resources of the network while also increasing its performance; • a methodology flow based on modified publicly available tools that combined can be used to design, model and analyze any kind of System on Chip; • a detailed analysis of a ST Microelectronics-proprietary transport-level protocol that the author of this Thesis helped developing; • a simulation-based comprehensive comparison of different network interface designs proposed by the author and the researchers at AST lab, in order to integrate shared-memory and message-passing based components on a single System on Chip; • a powerful and flexible solution to address the time closure exception issue in the design of synchronous Networks on Chip. Our solution is based on relay stations repeaters and allows to reduce the power and area demands of NoC interconnects while also reducing its buffer needs; • a solution to simplify the design of the NoC by also increasing their performance and reducing their power and area consumption. We propose to replace complex and slow virtual channel-based routers with multiple and flexible small Multi Plane ones. This solution allows us to reduce the area and power dissipation of any NoC while also increasing its performance especially when the resources are reduced. This Thesis has been written in collaboration with the Advanced System Technology laboratory in Grenoble France, and the Computer Science Department at Columbia University in the city of New York.

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Ultrasound imaging is widely used in medical diagnostics as it is the fastest, least invasive, and least expensive imaging modality. However, ultrasound images are intrinsically difficult to be interpreted. In this scenario, Computer Aided Detection (CAD) systems can be used to support physicians during diagnosis providing them a second opinion. This thesis discusses efficient ultrasound processing techniques for computer aided medical diagnostics, focusing on two major topics: (i) Ultrasound Tissue Characterization (UTC), aimed at characterizing and differentiating between healthy and diseased tissue; (ii) Ultrasound Image Segmentation (UIS), aimed at detecting the boundaries of anatomical structures to automatically measure organ dimensions and compute clinically relevant functional indices. Research on UTC produced a CAD tool for Prostate Cancer detection to improve the biopsy protocol. In particular, this thesis contributes with: (i) the development of a robust classification system; (ii) the exploitation of parallel computing on GPU for real-time performance; (iii) the introduction of both an innovative Semi-Supervised Learning algorithm and a novel supervised/semi-supervised learning scheme for CAD system training that improve system performance reducing data collection effort and avoiding collected data wasting. The tool provides physicians a risk map highlighting suspect tissue areas, allowing them to perform a lesion-directed biopsy. Clinical validation demonstrated the system validity as a diagnostic support tool and its effectiveness at reducing the number of biopsy cores requested for an accurate diagnosis. For UIS the research developed a heart disease diagnostic tool based on Real-Time 3D Echocardiography. Thesis contributions to this application are: (i) the development of an automated GPU based level-set segmentation framework for 3D images; (ii) the application of this framework to the myocardium segmentation. Experimental results showed the high efficiency and flexibility of the proposed framework. Its effectiveness as a tool for quantitative analysis of 3D cardiac morphology and function was demonstrated through clinical validation.

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The Vrancea region, at the south-eastern bend of the Carpathian Mountains in Romania, represents one of the most puzzling seismically active zones of Europe. Beside some shallow seismicity spread across the whole Romanian territory, Vrancea is the place of an intense seismicity with the presence of a cluster of intermediate-depth foci placed in a narrow nearly vertical volume. Although large-scale mantle seismic tomographic studies have revealed the presence of a narrow, almost vertical, high-velocity body in the upper mantle, the nature and the geodynamic of this deep intra-continental seismicity is still questioned. High-resolution seismic tomography could help to reveal more details in the subcrustal structure of Vrancea. Recent developments in computational seismology as well as the availability of parallel computing now allow to potentially retrieve more information out of seismic waveforms and to reach such high-resolution models. This study was aimed to evaluate the application of a full waveform inversion tomography at regional scale for the Vrancea lithosphere using data from the 1999 six months temporary local network CALIXTO. Starting from a detailed 3D Vp, Vs and density model, built on classical travel-time tomography together with gravity data, I evaluated the improvements obtained with the full waveform inversion approach. The latter proved to be highly problem dependent and highly computational expensive. The model retrieved after the first two iterations does not show large variations with respect to the initial model but remains in agreement with previous tomographic models. It presents a well-defined downgoing slab shape high velocity anomaly, composed of a N-S horizontal anomaly in the depths between 40 and 70km linked to a nearly vertical NE-SW anomaly from 70 to 180km.

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During the last few decades an unprecedented technological growth has been at the center of the embedded systems design paramount, with Moore’s Law being the leading factor of this trend. Today in fact an ever increasing number of cores can be integrated on the same die, marking the transition from state-of-the-art multi-core chips to the new many-core design paradigm. Despite the extraordinarily high computing power, the complexity of many-core chips opens the door to several challenges. As a result of the increased silicon density of modern Systems-on-a-Chip (SoC), the design space exploration needed to find the best design has exploded and hardware designers are in fact facing the problem of a huge design space. Virtual Platforms have always been used to enable hardware-software co-design, but today they are facing with the huge complexity of both hardware and software systems. In this thesis two different research works on Virtual Platforms are presented: the first one is intended for the hardware developer, to easily allow complex cycle accurate simulations of many-core SoCs. The second work exploits the parallel computing power of off-the-shelf General Purpose Graphics Processing Units (GPGPUs), with the goal of an increased simulation speed. The term Virtualization can be used in the context of many-core systems not only to refer to the aforementioned hardware emulation tools (Virtual Platforms), but also for two other main purposes: 1) to help the programmer to achieve the maximum possible performance of an application, by hiding the complexity of the underlying hardware. 2) to efficiently exploit the high parallel hardware of many-core chips in environments with multiple active Virtual Machines. This thesis is focused on virtualization techniques with the goal to mitigate, and overtake when possible, some of the challenges introduced by the many-core design paradigm.

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In questa tesi sono stati apportati due importanti contributi nel campo degli acceleratori embedded many-core. Abbiamo implementato un runtime OpenMP ottimizzato per la gestione del tasking model per sistemi a processori strettamente accoppiati in cluster e poi interconnessi attraverso una network on chip. Ci siamo focalizzati sulla loro scalabilità e sul supporto di task di granularità fine, come è tipico nelle applicazioni embedded. Il secondo contributo di questa tesi è stata proporre una estensione del runtime di OpenMP che cerca di prevedere la manifestazione di errori dati da fenomeni di variability tramite una schedulazione efficiente del carico di lavoro.

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Uno dei principali settori di studio nell’ambito della visione artificiale riguarda lo sviluppo e la continua ricerca di tecniche e metodologie atte alla ricostruzione di ambienti 3D. Una di queste è il Kinect Fusion, la quale utilizza il dispositivo Kinect per catturare ed elaborare informazioni provenienti da mappe di profondità relative a una particolare scena, per creare un modello 3D dell’ambiente individuato dal sensore. Il funzionamento generale del sistema “Kinect Fusion” consiste nella ricostruzione di superfici dense attraverso l’integrazione delle informazioni di profondità dei vari frame all’interno di un cubo virtuale, che a sua volta viene partizionato in piccoli volumi denominati voxel, e che rappresenta il volume della scena che si intende ricostruire. Per ognuno di tali voxel viene memorizzata la distanza (TSDF) rispetto alla superficie più vicina. Durante lo svolgimento di questo lavoro di tesi ci si è concentrati innanzitutto nell’analisi dell’algoritmo Voxel Hashing, una tecnica che mira a rendere l'algoritmo Kinect Fusion scalabile, attraverso una migliore gestione della struttura dati dei voxel allocando questi ultimi all'interno di una tabella di hash solo se strettamente necessario (TSDF inferiore a una soglia). In una prima fase del progetto si è quindi studiato in dettaglio il funzionamento di suddetta tecnica, fino a giungere alla fase della sua implementazione all’interno di un framework di ricostruzione 3D, basato su Kinect Fusion; si è quindi reso il sistema realizzato più robusto tramite l’applicazione di diverse migliorie. In una fase successiva sono stati effettuati test quantitativi e qualitativi per valutarne l'efficienza e la robustezza. Nella parte finale del progetto sono stati delineati i possibili sviluppi di future applicazioni.

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Irregular computations pose sorne of the most interesting and challenging problems in automatic parallelization. Irregularity appears in certain kinds of numerical problems and is pervasive in symbolic applications. Such computations often use dynamic data structures, which make heavy use of pointers. This complicates all the steps of a parallelizing compiler, from independence detection to task partitioning and placement. Starting in the mid 80s there has been significant progress in the development of parallelizing compilers for logic pro­gramming (and more recently, constraint programming) resulting in quite capable paralle­lizers. The typical applications of these paradigms frequently involve irregular computations, and make heavy use of dynamic data structures with pointers, since logical variables represent in practice a well-behaved form of pointers. This arguably makes the techniques used in these compilers potentially interesting. In this paper, we introduce in a tutoríal way, sorne of the problems faced by parallelizing compilers for logic and constraint programs and provide pointers to sorne of the significant progress made in the area. In particular, this work has resulted in a series of achievements in the areas of inter-procedural pointer aliasing analysis for independence detection, cost models and cost analysis, cactus-stack memory management, techniques for managing speculative and irregular computations through task granularity control and dynamic task allocation such as work-stealing schedulers), etc.