976 resultados para Estúdio de ópera


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Corn is the crop most used for making silage. The efficiency of the process should also be evaluated by cost per kg of dry matter harvested (kgDM). The objective of this study was to evaluate energy consumption in the harvest of corn hybrids for silage depending on the texture of the hybrid, four and three harvest maturities of particle sizes - Tp was used a tractor Massey Ferguson MF 610 model 86 cv. Cutting and harvesting the forage harvester is used model JF92 Z10. To obtain data on fuel consumption (CC) and time spent for each plot, we used a flow meter, installed near the fuel filter of the tractor. The experimental design was completely randomized in a split plot. The interaction between factors triple stage hybrid * Harvest * Tp. The velocity and displacement of the tractor were different for the maturities for hybrid hard texture. The CC schedule for hybrid dent increased harvest maturity earlier and at lower Tp. Consumption was lower by kgDM later maturity, hard texture and bite respectively. The theoretical power was higher in earlier maturity and yield were higher for hybrid hard texture in the most advanced. The CC was lower in late maturity and the hybrid hard texture can be used for silage in relation to the Cc and income in later maturity in higher Tp.

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Pós-graduação em Música - IA

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Chemical analysis of leaves is an effective tool for detecting nutritional imbalances and providing data for fertilizer recommendations. Therefore, it is extremely important to establish criteria for interpreting these results. The DRIS (Diagnosis and Recommendation Integrated System) method is an alternative to the interpretation of results of leaf analysis as it allows the calculation of indexes for each nutrient, using its relations with others and comparing them with a reference population. Thus, we aimed to establish preliminary DRIS norms, by both Beaufils's and Jones's methods, and to derive critical levels and nutrient sufficiency ranges in the leaf tissue for Pera orange, by studying a commercial crop in the growing conditions of the Sao Paulo state. The methods (Beaufils and Jones) differed in the limiting nutrients in the Pera orange orchard. The use of regional norms must be prioritized because of differences between the management methods applied. In the methods used, the nutrients that had a greater number of concordant cases in decreasing order: Mn > Mg > B > N > Cu > Fe > Zn > K > P > Ca. Amplitudes related to the DRIS methods used were narrower than the conventional literature.

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O Corinthians é o clube de maior torcida no Estado de São Paulo, o segundo maior no Brasil e ainda não possui um estádio adequado para grandes competições. Localizado na região do Tatuapé, na capital paulista, o Parque São Jorge e o Estádio Alfredo Schürig são o que o time conta como espaço para treino. Suas partidas em casa são disputadas no Estádio do Morumbi ou do Pacaembu. No ano de seu centenário, entre muitos projetos já existentes, apresenta-se um novo conceito: um estádio para o clube e que também atenda as exigências de uma competição mundial, a Copa. A Copa do Mundo de Futebol atrai olhos de todos os continentes. É o evento de maior audiência e o segundo maior em termos de arrecadação (perdendo apenas para o Super Bowl). Para isso são necessárias que as exigências determinadas pela FIFA (Federação Internacional de Futebol Associado) sejam atendidas. Com todo o custo que envolve a construção e manutenção de um estádio, foram estudadas maneiras de gerenciá-lo para que a arrecadação seja suficiente para sua manutenção. Espera-se que a arquitetura possa colaborar com soluções práticas para esse desafio

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A virtual studio system can use technologies as augmented reality and digital matting to decrease production costs at the same time it provides the same resources of a conventional studio. With this, it’s possible for the current studios, with low cost and using conventional devices, to create productions with greater image quality and effects. Some difficulties are recurrent in virtual studio applications that use augmented reality and digital matting. The virtual objects registration in augmented reality techniques suffer from problems caused by optical distortions in the camera, errors in the marker tracking system, lack of calibration on the equipments or on the environment (lighting, for example), or even by delays in the virtual objects display. On the other hand, the digital matting’s main problem is the real-time execution to preview the scene, which must have optimized processing speed at the same time while maintain the best image quality possible. Taking the given context into consideration, this work aims to give continuity to a virtual studio system called ARStudio, by enhancing digital matting, virtual objects registration and introducing a segmentation based on depth map, yet adding better control over functionalities previously implemented

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Pós-graduação em Agronomia (Produção Vegetal) - FCAV

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Pós-graduação em Agronomia (Entomologia Agrícola) - FCAV

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O presente trabalho visa apresentar o processo e resultados do projeto Estúdio na Estrada, concepção de produção musical, que tem como objetivo levar um estúdio móvel até o artista e realizar todas as atividades relacionadas com a gravação musical. O projeto também contempla os serviços de edição, mixagem e masterização musical, pelo programa ProTools 10. Todo o processo foi dividido em três etapas, de acordo com as cidades do interior paulista as quais o estúdio atuou: Santa Rosa de Viterbo, São Carlos e Ribeirão Preto. O Estúdio na Estrada foi idealizado com o propósito de fomentar o cenário musical do interior paulista e os artistas independentes

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This text’s objective is to present an analysis of Aída, adapted by Han Mi-Ho (2012) and illustrated by Lucia Sforza, from the classic eponymous opera by Giuseppe Verdi. This book is part of the collection Classical music on the scene, published by FTD, which aims to introduce stories of important librettos regarded as classics in the music field to young audiences. More specifically, we intend to verify in this text, with Bakhtinian principles, how the dialogue between Verdi’s work and HanMi-Ho’s is actualized. To achieve these objectives, we will present a reflection of what provides the pleasure in reading. In this text we built the hypothesis that Han-Mi-Ho’s strategy to rescue a classic opera and adapt it in the form of an illustrated narrative for the young reader provides the contact with an attractive and playful text that leads to critical reflection and expands his knowledge through the rescue of the cultural memory. The appropriation of a classic cultural production adapted to the narrative language and targeted to a young audience can act as an appraisal factor in the identity of the reader. Through it, he is able to raise his self-esteem, because he perceives that he is considered as a production receiver, while at the same time he is recognized as the heir of a traditional cultural heritage.

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During the process of silage corn, should take into consideration some aspects that will result in better utilization. The aim of this study was to evaluate the degradability of dry matter (DM), crude protein (CP), neutral detergent fiber (NDF) and starch digestibility and in vitro dry matter (DM) of silage corn hybrids due two textures, three stages of harvest, three particle sizes and processing by crushing. After harvesting and chipping, part of the material was crushed and then ensiled and sealed for 45 days. After opening the silos, analyzed the degradability in the incubation time of 20 hours using the technique in situ macro bag. The experimental design was a randomized split plot. The DM degradability was influenced only by the effect of stages of sampling used. The degradability of CP showed interaction between processing and particle size (Tp), noting that increased degradation due to processing. For NDF degradation significant interaction of factors, hybrid and processing, similar to the degradation of starch. The IVDMD was influenced by the effects of hybrid, stadium, Tp and processing. It can be concluded that benefits were higher with the use of processing associated with more advanced stages of harvest, in larger particle sizes.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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“Virtual Studio” is a system developed for the creation of virtual sets, as well as any threedimensional virtual objects that can be digitally integrated to the scenes captured on a real television studio. Through techniques such as chroma-key, computer graphics , augmented reality and virtual reality is possible flexibility in producing content for digital TV, reduce cost and meet 12.485/2011 law, the Brazilian “Law of Pay TV”, which has among its objectives “to increase the production and circulation of diverse and quality Brazilian audiovisual content, generating jobs, income, royalties, professionalism and strengthening of national culture” (ANCINE , Brazilian Nacional Cinema Agency ). Based on this background, an overview of the benefits of using the technologies mentioned for the production of content for digital television is presented. This work involves the development of a system of Interactive Virtual Studio called ARSTUDIO per team of researchers from the Posgraduate Program in Digital Television: Information and Knowledge at UNESP, São Paulo State University in Bauru, State of São Paulo, Brazil.

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Virtual Studio is a system developed for the creation of virtual sets , as well as any three-dimensional virtual objects that can be digitally integrated to the scenes captured on a real television studio . Through techniques such as chroma-key , computer graphics , augmented reality and virtual reality is possible flexibility in producing content for digital TV , reduce cost and meet 12.485/2011 law , the Brazilian Law of Pay TV , which has among its objectives to increase the production and circulation of diverse and quality Brazilian audiovisual content, generating jobs, income , royalties, professionalism and strengthening of national culture (ANCINE , Brazilian Nacional Cinema Agency ). Based on this background , an overview of the benefits of using the technologies mentioned for the production of content for digital television is presented . This work involves the development of a system of Interactive Virtual Studio called ARSTUDIO per team of researchers from the Posgraduate Program in Digital Television: Information and Knowledge at UNESP , São Paulo State University in Bauru , State of São Paulo, Brazil .

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In front of the vast and widespread use of new technology in 3D animation currently, this research aims to give an overview adjacent to major film productions with Studio Ghibli and its main director/animator: Hayao Miyazaki. Showing up as an interesting exception to worldwide success, the Ghibli feature films are made with the predominance of 2D hand-drawn art. Its process dates back to the first animations created in the early twentieth century, though such tools have been “overcome” by big studios like Walt Disney, Pixar and Dreamworks, the works of Miyazaki still get considerable highlight, preferring the pencil and paper than the computer. With the aid of some authors in particular as McCloud and the founders of Anima Mundi, and other theorists of design and subjective philosophy, some analyzes are mapped to better understand the connection between the work of Miyazaki and his contribution to the field of illustration and originality as a whole. The objective is to find the key points of Ghibli animations which will drive new parameters between creativity, illustration and Western and Eastern praxis.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)