889 resultados para Constraint logic programming
Resumo:
There has been significant interest in parallel execution models for logic programs which exploit Independent And-Parallelism (IAP). In these models, it is necessary to determine which goals are independent and therefore eligible for parallel execution and which goals have to wait for which others during execution. Although this can be done at run-time, it can imply a very heavy overhead. In this paper, we present three algorithms for automatic compiletime parallelization of logic programs using IAP. This is done by converting a clause into a graph-based computational form and then transforming this graph into linear expressions based on &-Prolog, a language for IAP. We also present an algorithm which, given a clause, determines if there is any loss of parallelism due to linearization, for the case in which only unconditional parallelism is desired. Finally, the performance of these annotation algorithms is discussed for some benchmark programs.
Resumo:
This paper presents and proves some fundamental results for independent and-parallelism (IAP). First, the paper treats the issues of correctness and efficiency: after defining strict and non-strict goal independence, it is proved that if strictly independent goals are executed in parallel the solutions obtained are the same as those produced by standard sequential execution. It is also shown that, in the absence of failure, the parallel proof procedure doesn't genérate any additional work (with respect to standard SLDresolution) while the actual execution time is reduced. The same results hold even if non-strictly independent goals are executed in parallel, provided a trivial rewriting of such goals is performed. In addition, and most importantly, treats the issue of compile-time generation of IAP by proposing conditions, to be written at compile-time, to efficiently check strict and non-strict goal independence at run-time and proving the sufficiency of such conditions. It is also shown how simpler conditions can be constructed if some information regarding the binding context of the goals to be executed in parallel is available to the compiler trough either local or program-level analysis. These results therefore provide a formal basis for the automatic compile-time generation of IAP. As a corollary of such results, the paper also proves that negative goals are always non-strictly independent, and that goals which share a first occurrence of an existential variable are never independent.
Resumo:
This paper addresses the issue of the practicality of global flow analysis in logic program compilation, in terms of both speed and precision of analysis. It discusses design and implementation aspects of two practical abstract interpretation-based flow analysis systems: MA3, the MOO Andparallel Analyzer and Annotator; and Ms, an experimental mode inference system developed for SB-Prolog. The paper also provides performance data obtained from these implementations. Based on these results, it is concluded that the overhead of global flow analysis is not prohibitive, while the results of analysis can be quite precise and useful.
Resumo:
The interactions among three important issues involved in the implementation of logic programs in parallel (goal scheduling, precedence, and memory management) are discussed. A simplified, parallel memory management model and an efficient, load-balancing goal scheduling strategy are presented. It is shown how, for systems which support "don't know" non-determinism, special care has to be taken during goal scheduling if the space recovery characteristics of sequential systems are to be preserved. A solution based on selecting only "newer" goals for execution is described, and an algorithm is proposed for efficiently maintaining and determining precedence relationships and variable ages across parallel goals. It is argued that the proposed schemes and algorithms make it possible to extend the storage performance of sequential systems to parallel execution without the considerable overhead previously associated with it. The results are applicable to a wide class of parallel and coroutining systems, and they represent an efficient alternative to "all heap" or "spaghetti stack" allocation models.
Resumo:
Although the sequential execution speed of logic programs has been greatly improved by the concepts introduced in the Warren Abstract Machine (WAM), parallel execution represents the only way to increase this speed beyond the natural limits of sequential systems. However, most proposed parallel logic programming execution models lack the performance optimizations and storage efficiency of sequential systems. This paper presents a parallel abstract machine which is an extension of the WAM and is thus capable of supporting ANDParallelism without giving up the optimizations present in sequential implementations. A suitable instruction set, which can be used as a target by a variety of logic programming languages, is also included. Special instructions are provided to support a generalized version of "Restricted AND-Parallelism" (RAP), a technique which reduces the overhead traditionally associated with the run-time management of variable binding conflicts to a series of simple run-time checks, which select one out of a series of compiled execution graphs.
Resumo:
We propose a computational methodology -"B-LOG"-, which offers the potential for an effective implementation of Logic Programming in a parallel computer. We also propose a weighting scheme to guide the search process through the graph and we apply the concepts of parallel "branch and bound" algorithms in order to perform a "best-first" search using an information theoretic bound. The concept of "session" is used to speed up the search process in a succession of similar queries. Within a session, we strongly modify the bounds in a local database, while bounds kept in a global database are weakly modified to provide a better initial condition for other sessions. We also propose an implementation scheme based on a database machine using "semantic paging", and the "B-LOG processor" based on a scoreboard driven controller.
Resumo:
The control part of the execution of a constraint logic program can be conceptually shown as a search-tree, where nodes correspond to calis, and whose branches represent conjunctions and disjunctions. This tree represents the search space traversed by the program, and has also a direct relationship with the amount of work performed by the program. The nodes of the tree can be used to display information regarding the state and origin of instantiation of the variables involved in each cali. This depiction can also be used for the enumeration process. These are the features implemented in APT, a tool which runs constraint logic programs while depicting a (modified) search-tree, keeping at the same time information about the state of the variables at every moment in the execution. This information can be used to replay the execution at will, both forwards and backwards in time. These views can be abstracted when the size of the execution requires it. The search-tree view is used as a framework onto which constraint-level visualizations (such as those presented in the following chapter) can be attached.
Resumo:
We present a generic preprocessor for combined static/dynamic validation and debugging of constraint logic programs. Passing programs through the preprocessor prior to execution allows detecting many bugs automatically. This is achieved by performing a repertoire of tests which range from simple syntactic checks to much more advanced checks based on static analysis of the program. Together with the program, the user may provide a series of assertions which trigger further automatic checking of the program. Such assertions are written using the assertion language presented in Chapter 2, which allows expressing a wide variety of properties. These properties extend beyond the predefined set which may be understandable by the available static analyzers and include properties defined by means of user programs. In addition to user-provided assertions, in each particular CLP system assertions may be available for predefined system predicates. Checking of both user-provided assertions and assertions for system predicates is attempted first at compile-time by comparing them with the results of static analysis. This may allow statically proving that the assertions hold (Le., they are validated) or that they are violated (and thus bugs detected). User-provided assertions (or parts of assertions) which cannot be statically proved ñor disproved are optionally translated into run-time tests. The implementation of the preprocessor is generic in that it can be easily customized to different CLP systems and dialects and in that it is designed to allow the integration of additional analyses in a simple way. We also report on two tools which are instances of the generic preprocessor: CiaoPP (for the Ciao Prolog system) and CHIPRE (for the CHIP CLP(FL>) system). The currently existing analyses include types, modes, non-failure, determinacy, and computational cost, and can treat modules separately, performing incremental analysis.
Resumo:
It is very often the case that programs require passing, maintaining, and updating some notion of state. Prolog programs often implement such stateful computations by carrying this state in predicate arguments (or, alternatively, in the internal datábase). This often causes code obfuscation, complicates code reuse, introduces dependencies on the data model, and is prone to incorrect propagation of the state information among predicate calis. To partly solve these problems, we introduce contexts as a consistent mechanism for specifying implicit arguments and its threading in clause goals. We propose a notation and an interpretation for contexts, ranging from single goals to complete programs, give an intuitive semantics, and describe a translation into standard Prolog. We also discuss a particular light-weight implementation in Ciao Prolog, and we show the usefulness of our proposals on a series of examples and applications, including code directiy using contexts, DCGs, extended DCGs, logical loops and other custom control structures.
Resumo:
The advantages of tabled evaluation regarding program termination and reduction of complexity are well known —as are the significant implementation, portability, and maintenance efforts that some proposals (especially those based on suspensión) require. This implementation effort is reduced by program transformation-based continuation cali techniques, at some eñrciency cost. However, the traditional formulation of this proposal by Ramesh and Cheng limits the interleaving of tabled and non-tabled predicates and thus cannot be used as-is for arbitrary programs. In this paper we present a complete translation for the continuation cali technique which, using the runtime support needed for the traditional proposal, solves these problems and makes it possible to execute arbitrary tabled programs. We present performance results which show that CCall offers a useful tradeoff that can be competitive with state-of-the-art implementations.
Resumo:
Tabled evaluation has been proved an effective method to improve several aspeets of goal-oriented query evaluation, including termination and complexity. Several "native" implementations of tabled evaluation have been developed which offer good performance, but many of them need significant changes to the underlying Prolog implementation. More portable approaches, generally using program transformation, have been proposed but they often result in lower efficieney. We explore some techniques aimed at combining the best of these worlds, i.e., developing a portable and extensible implementation, with minimal modifications at the abstract machine level, and with reasonably good performance. Our preliminary results indícate promising results.
Resumo:
Most implementations of parallel logic programming rely on complex low-level machinery which is arguably difflcult to implement and modify. We explore an alternative approach aimed at taming that complexity by raising core parts of the implementation to the source language level for the particular case of and-parallelism. Therefore, we handle a signiflcant portion of the parallel implementation mechanism at the Prolog level with the help of a comparatively small number of concurrency-related primitives which take care of lower-level tasks such as locking, thread management, stack set management, etc. The approach does not eliminate altogether modiflcations to the abstract machine, but it does greatly simplify them and it also facilitates experimenting with different alternatives. We show how this approach allows implementing both restricted and unrestricted (i.e., non fork-join) parallelism. Preliminary experiments show that the amount of performance sacriflced is reasonable, although granularity control is required in some cases. Also, we observe that the availability of unrestricted parallelism contributes to better observed speedups.
Resumo:
Certain aspects of functional programming provide syntactic convenience, such as having a designated implicit output argument, which allows function cali nesting and sometimes results in more compact code. Functional programming also sometimes allows a more direct encoding of lazy evaluation, with its ability to deal with infinite data structures. We present a syntactic functional extensión of Prolog covering function application, predefined evaluable functors, functional definitions, quoting, and lazy evaluation. The extensión is also composable with higher-order features. We also highlight the Ciao features which help implementation and present some data on the overhead of using lazy evaluation with respect to eager evaluation.
Improving the compilation of prolog to C using type and determinism information: Preliminary results
Resumo:
We describe the current status of and provide preliminary performance results for a compiler of Prolog to C. The compiler is novel in that it is designed to accept different kinds of high-level information (typically obtained via an analysis of the initial Prolog program and expressed in a standardized language of assertions) and use this information to optimize the resulting C code, which is then further processed by an off-the-shelf C compiler. The basic translation process used essentially mimics an unfolding of a C-coded bytecode emúlator with respect to the particular bytecode corresponding to the Prolog program. Optimizations are then applied to this unfolded program. This is facilitated by a more flexible design of the bytecode instructions and their lower-level components. This approach allows reusing a sizable amount of the machinery of the bytecode emulator: ancillary pieces of C code, data definitions, memory management routines and áreas, etc., as well as mixing bytecode emulated code with natively compiled code in a relatively straightforward way We report on the performance of programs compiled by the current versión of the system, both with and without analysis information.
Resumo:
We present the design of a distributed object system for Prolog, based on adding remote execution and distribution capabilities to a previously existing object system. Remote execution brings RPC into a Prolog system, and its semantics is easy to express in terms of well-known Prolog builtins. The final distributed object design features state mobility and user-transparent network behavior. We sketch an implementation which provides distributed garbage collection and some degree of tolerance to network failures. We provide a preliminary study of the overhead of the communication mechanism for some test cases.