951 resultados para Cave cricket


Relevância:

20.00% 20.00%

Publicador:

Resumo:

Cave of the Winds on the American Side. This poster contains a poem by Mary S. Pond called Cave of the Winds, 35 cm. x 19 cm. The guides are listed as F.H. Johnson and Son. There is a portion of the poster missing from the upper left hand corner. This does affect the text. This newsprint article is mounted in a cardboard frame, 1860.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Cave of the Winds, Goat Island, U.S.A. This is touted as the only place on the globe where rainbows form an entire circle. Geo. W. Wright is listed as the lessee. 30 cm. x 14 cm. newsprint. There is a slight wearing away of the edges. This does not affect text, n.d.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Resumen basado en el de la publicaci??n

Relevância:

20.00% 20.00%

Publicador:

Relevância:

20.00% 20.00%

Publicador:

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Virtual Reality (VR) is widely used in visualizing medical datasets. This interest has emerged due to the usefulness of its techniques and features. Such features include immersion, collaboration, and interactivity. In a medical visualization context, immersion is important, because it allows users to interact directly and closelywith detailed structures in medical datasets. Collaboration on the other hand is beneficial, because it gives medical practitioners the chance to share their expertise and offer feedback and advice in a more effective and intuitive approach. Interactivity is crucial in medical visualization and simulation systems, because responsiveand instantaneous actions are key attributes in applications, such as surgical simulations. In this paper we present a case study that investigates the use of VR in a collaborative networked CAVE environment from a medical volumetric visualization perspective. The study will present a networked CAVE application, which has been built to visualize and interact with volumetric datasets. We will summarize the advantages of such an application and the potential benefits of our system. We also will describe the aspects related to this application area and the relevant issues of such implementations.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

We present a novel way of interacting with an immersive virtual environment which involves inexpensive motion-capture using the Wii Remote®. A software framework is also presented to visualize and share this information across two remote CAVETM-like environments. The resulting applications can be used to assist rehabilitation by sending motion information across remote sites. The application’s software and hardware components are scalable enough to be used on desktop computer when home-based rehabilitation is preferred.