947 resultados para web application


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Model-driven Engineering (MDE) approaches are often acknowledged to improve the maintainability of the resulting applications. However, there is a scarcity of empirical evidence that backs their claimed benefits and limitations with respect to code-centric approaches. The purpose of this paper is to compare the performance and satisfaction of junior software maintainers while executing maintainability tasks on Web applications with two different development approaches, one being OOH4RIA, a model-driven approach, and the other being a code-centric approach based on Visual Studio .NET and the Agile Unified Process. We have conducted a quasi-experiment with 27 graduated students from the University of Alicante. They were randomly divided into two groups, and each group was assigned to a different Web application on which they performed a set of maintainability tasks. The results show that maintaining Web applications with OOH4RIA clearly improves the performance of subjects. It also tips the satisfaction balance in favor of OOH4RIA, although not significantly. Model-driven development methods seem to improve both the developers’ objective performance and subjective opinions on ease of use of the method. This notwithstanding, further experimentation is needed to be able to generalize the results to different populations, methods, languages and tools, different domains and different application sizes.

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Dissertação apresentada ao Instituto Politécnico de Castelo Branco para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Desenvolvimento de Software e Sistemas Interativos, realizada sob a orientação científica do Doutor Fernando Reinaldo Ribeiro, Professor Adjunto da Escola Superior de Tecnologia do Instituto Politécnico de Castelo Branco

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Thesis (Master's)--University of Washington, 2016-06

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Models are central tools for modern scientists and decision makers, and there are many existing frameworks to support their creation, execution and composition. Many frameworks are based on proprietary interfaces, and do not lend themselves to the integration of models from diverse disciplines. Web based systems, or systems based on web services, such as Taverna and Kepler, allow composition of models based on standard web service technologies. At the same time the Open Geospatial Consortium has been developing their own service stack, which includes the Web Processing Service, designed to facilitate the executing of geospatial processing - including complex environmental models. The current Open Geospatial Consortium service stack employs Extensible Markup Language as a default data exchange standard, and widely-used encodings such as JavaScript Object Notation can often only be used when incorporated with Extensible Markup Language. Similarly, no successful engagement of the Web Processing Service standard with the well-supported technologies of Simple Object Access Protocol and Web Services Description Language has been seen. In this paper we propose a pure Simple Object Access Protocol/Web Services Description Language processing service which addresses some of the issues with the Web Processing Service specication and brings us closer to achieving a degree of interoperability between geospatial models, and thus realising the vision of a useful 'model web'.

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The Semantic Web relies on carefully structured, well defined, data to allow machines to communicate and understand one another. In many domains (e.g. geospatial) the data being described contains some uncertainty, often due to incomplete knowledge; meaningful processing of this data requires these uncertainties to be carefully analysed and integrated into the process chain. Currently, within the SemanticWeb there is no standard mechanism for interoperable description and exchange of uncertain information, which renders the automated processing of such information implausible, particularly where error must be considered and captured as it propagates through a processing sequence. In particular we adopt a Bayesian perspective and focus on the case where the inputs / outputs are naturally treated as random variables. This paper discusses a solution to the problem in the form of the Uncertainty Markup Language (UncertML). UncertML is a conceptual model, realised as an XML schema, that allows uncertainty to be quantified in a variety of ways i.e. realisations, statistics and probability distributions. UncertML is based upon a soft-typed XML schema design that provides a generic framework from which any statistic or distribution may be created. Making extensive use of Geography Markup Language (GML) dictionaries, UncertML provides a collection of definitions for common uncertainty types. Containing both written descriptions and mathematical functions, encoded as MathML, the definitions within these dictionaries provide a robust mechanism for defining any statistic or distribution and can be easily extended. Universal Resource Identifiers (URIs) are used to introduce semantics to the soft-typed elements by linking to these dictionary definitions. The INTAMAP (INTeroperability and Automated MAPping) project provides a use case for UncertML. This paper demonstrates how observation errors can be quantified using UncertML and wrapped within an Observations & Measurements (O&M) Observation. The interpolation service uses the information within these observations to influence the prediction outcome. The output uncertainties may be encoded in a variety of UncertML types, e.g. a series of marginal Gaussian distributions, a set of statistics, such as the first three marginal moments, or a set of realisations from a Monte Carlo treatment. Quantifying and propagating uncertainty in this way allows such interpolation results to be consumed by other services. This could form part of a risk management chain or a decision support system, and ultimately paves the way for complex data processing chains in the Semantic Web.

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In this paper the key features of a two-layered model for describing the semantic of dynamical web resources are introduced. In the current Semantic Web proposal [Berners-Lee et al., 2001] web resources are classified into static ontologies which describes the semantic network of their inter-relationships [Kalianpur, 2001][Handschuh & Staab, 2002] and complex constraints described by logical quantified formula [Boley et al., 2001][McGuinnes & van Harmelen, 2004][McGuinnes et al., 2004], the basic idea is that software agents can use techniques of automatic reasoning in order to relate resources and to support sophisticated web application. On the other hand, web resources are also characterized by their dynamical aspects, which are not adequately addressed by current web models. Resources on the web are dynamical since, in the minimal case, they can appear or disappear from the web and their content is upgraded. In addition, resources can traverse different states, which characterized the resource life-cycle, each resource state corresponding to different possible uses of the resource. Finally most resources are timed, i.e. they information they provide make sense only if contextualised with respect to time, and their validity and accuracy is greatly bounded by time. Temporal projection and deduction based on dynamical and time constraints of the resources can be made and exploited by software agents [Hendler, 2001] in order to make previsions about the availability and the state of a resource, for deciding when consulting the resource itself or in order to deliberately induce a resource state change for reaching some agent goal, such as in the automated planning framework [Fikes & Nilsson, 1971][Bacchus & Kabanza,1998].

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Our modular approach to data hiding is an innovative concept in the data hiding research field. It enables the creation of modular digital watermarking methods that have extendable features and are designed for use in web applications. The methods consist of two types of modules – a basic module and an application-specific module. The basic module mainly provides features which are connected with the specific image format. As JPEG is a preferred image format on the Internet, we have put a focus on the achievement of a robust and error-free embedding and retrieval of the embedded data in JPEG images. The application-specific modules are adaptable to user requirements in the concrete web application. The experimental results of the modular data watermarking are very promising. They indicate excellent image quality, satisfactory size of the embedded data and perfect robustness against JPEG transformations with prespecified compression ratios. ACM Computing Classification System (1998): C.2.0.

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Negli ultimi vent'anni con lo sviluppo di Internet, il modo di comunicare tra le persone �è totalmente cambiato. Grazie a Internet si sono ridotte le distanze e soprattutto tramite i siti web le aziende hanno una propria vetrina sul mondo sempre accessibile. Tutto ci�ò ha portato a nuovi comportamenti da parte dei consumatori che divengono sempre pi�u esigenti nella vastità di informazioni presenti sul Web. Perciò è necessario che le web companies riescano a produrre website efficienti e usabili per favorire l'interazione con l'utente. Inoltre il web ha avuto una rapida espansione per quanto concerne le metodologie di sviluppo e analisi del comportamento del consumatore. Si cercano sempre nuovi spunti per poter acquisire quello che �è il percorso di un utente affinché porti a termine una determinata azione nel proprio dominio. Per questo motivo, oltre agli strumenti gi�à consolidati come il riempimento di questionari o il tracking per mezzo di piattaforme come Google Analytics, si �è pensato di andare oltre e cercare di analizzare ancora pi�u a fondo il "consumAttore". Grazie ad un eye-tracker �è possibile riconoscere quelli che sono i modelli cognitivi che riguardano il percorso di ricerca, valutazione e acquisto di un prodotto o una call to action, e come i contenuti di una web application influenzano l'attenzione e la user experience. Pertanto l'obiettivo che si pone questo studio �è quello di poter misurare l'engagement della navigazione utente di una web application e, nel caso fosse necessario, ottimizzare i contenuti al suo interno. Per il rilevamento delle informazioni necessarie durante l'esperimento, mi sono servito di uno strumento a supporto delle decisioni, ovvero un eye-tracker e della successiva somministrazione di questionari.

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SQL Injection Attack (SQLIA) remains a technique used by a computer network intruder to pilfer an organisation’s confidential data. This is done by an intruder re-crafting web form’s input and query strings used in web requests with malicious intent to compromise the security of an organisation’s confidential data stored at the back-end database. The database is the most valuable data source, and thus, intruders are unrelenting in constantly evolving new techniques to bypass the signature’s solutions currently provided in Web Application Firewalls (WAF) to mitigate SQLIA. There is therefore a need for an automated scalable methodology in the pre-processing of SQLIA features fit for a supervised learning model. However, obtaining a ready-made scalable dataset that is feature engineered with numerical attributes dataset items to train Artificial Neural Network (ANN) and Machine Leaning (ML) models is a known issue in applying artificial intelligence to effectively address ever evolving novel SQLIA signatures. This proposed approach applies numerical attributes encoding ontology to encode features (both legitimate web requests and SQLIA) to numerical data items as to extract scalable dataset for input to a supervised learning model in moving towards a ML SQLIA detection and prevention model. In numerical attributes encoding of features, the proposed model explores a hybrid of static and dynamic pattern matching by implementing a Non-Deterministic Finite Automaton (NFA). This combined with proxy and SQL parser Application Programming Interface (API) to intercept and parse web requests in transition to the back-end database. In developing a solution to address SQLIA, this model allows processed web requests at the proxy deemed to contain injected query string to be excluded from reaching the target back-end database. This paper is intended for evaluating the performance metrics of a dataset obtained by numerical encoding of features ontology in Microsoft Azure Machine Learning (MAML) studio using Two-Class Support Vector Machines (TCSVM) binary classifier. This methodology then forms the subject of the empirical evaluation.

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El trabajo de graduación describe el desarrollo de una Aplicación web desarrollada para la Asociación cooperativa de producción pesquera y servicios múltiples “Bocana Lempa - Jaltepec de R.L”, en el Cantón las Mesas del municipio de Tecoluca del departamento de San Vicente, con dicha aplicación se automatizaron los procesos de las áreas de comercialización y administración de la cooperativa, los cuales son, Activo fijo, Recursos Humanos, Facturación, Inventario y el desarrollo de una página web a la que accesan los clientes para la realización de pedidos. Con el desarrollo de dicha aplicación se ha obtenido una mayor agilización en los procesos, los cuales conllevan a adquirir mayores logros entre los cuales podemos mencionar: información detallada de los movimientos de inventario, presentación de informes, mejoras en el control de activo fijo, salarios, vacaciones, permisos de los empleados, registro de pedidos realizados desde la página web, impresión de facturas y la reducción del tiempo en el desarrollo de los procesos. SUMMARY The graduation work describes the development of a web application developed for the cooperative association of fish production and multiple services "Bocana Lempa - Jaltepec RL" in the Canton Tables Township Tecoluca the department of San Vicente, with such application they automated processes as the marketing and administration of the cooperative, which are, fixed Assets, Human Resources, Billing, Inventory and development of a website that access to customers for ordering. With the development of this application has gained greater streamlining processes, which lead to acquire greater achievements among which include: detailed information on inventory movements, reporting, improved control of fixed assets, wages holidays, permits employees record orders made from the website, print invoices and time reduction in development processes. Keywords : Online ordering , fixed assets, payroll employees , billing, control fishing. The graduation work describes the development of a web application developed for the cooperative association of fish production and multiple services "Bocana Lempa - Jaltepec RL" in the Canton Tables Township Tecoluca the department of San Vicente, with such application they automated processes as the marketing and administration of the cooperative, which are, fixed Assets, Human Resources, Billing, Inventory and development of a website that access to customers for ordering. With the development of this application has gained greater streamlining processes, which lead to acquire greater achievements among which include: detailed information on inventory movements, reporting, improved control of fixed assets, wages holidays, permits employees record orders made from the website, print invoices and time reduction in development processes.

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El principal objetivo de este trabajo fin de grado es la implementación de una aplicación web que permita realizar actividades de enseñanza/aprendizaje en las ramas de cálculo y álgebra de las matemáticas, enfocada principalmente en los contenidos impartidos en las asignaturas de matemáticas en Bachillerato, concretamente de la unidad de realización de derivadas. Se han desarrollado dos modelos: Uno para el profesor, que permite la generación de los ejercicios, así como la consulta de las posibles soluciones. Esta aplicación ofrece al docente la posibilidad de mediante una serie de ajustes, generar de forma dinámica las actividades deseadas. Otro para el alumno, que permite la realización de las actividades y la inclusión de respuestas paso a paso, además de la visualización de las correcciones a sus procedimientos. Para el desarrollo de estas aplicaciones se ha usado el lenguaje Java con ayuda de JSON para el intercambio de datos. También se ha utilizado el motor de respuestas Wolfram Alpha para realizar las correcciones paso a paso de las respuestas de los alumnos.

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Dissertação (mestrado)—Universidade de Brasília, Faculdade de Tecnologia, Departamento de Engenharia Mecânica, 2015.

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El proceso de desarrollo de software define una secuencia de actividades que se aplican en la creación de un producto o aplicación de tipo software.Entre las actividades que se pueden realizar dentro del ciclo de vida del desarrollo software destacamos algunas como pueden ser la captura de requisitos, el análisis, el diseño, la implementación, las pruebas, la documentación, el despliegue o el mantenimiento. En este trabajo fin de grado se propone desarrollar una aplicación web desde sus primeras etapas hasta las últimas, indicando como aplica cada una de ellas al ejemplo de un proyecto real. Para nuestro caso,el desarrollo de software consistirá en la creación de una aplicación web para una clínica podológica, en la que vamos a tener un cliente, en este caso el propietario de la clínica, que demanda funcionalidades y que necesita que el software cumpla con sus necesidades. Dicha página Web servirá para promocionar los servicios de la clínica, mostrar una galería de fotos, tendrá un formulario de contacto, gran cantidad de páginas de información, un mapa de geo-­ localización para mostrar la ubicación, menús de navegación, mapa web, buscador y otras funcionalidades más típicas de cualquier página Web. Además, la aplicación deberá cumplir ciertos requisitos de usabilidad así como ser navegable en dispositivos móviles, responsivo. La creación de la aplicación se hará con el sistema gestor de contenidos Drupal, una herramienta muy utilizada actualmente para crear y gestionar aplicaciones Web y con la que podremos implementar todas las funcionalidades demandadas por nuestro cliente.

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Descreve-se, no presente trabalho, os esforços envidados no sentido de criar uma solução informática generalista, para os problemas mais recorrentes do processo de produção de videojogos 20, baseados em sprites, a correr em plataformas móveis. O sistema desenvolvido é uma aplicação web que está inserida no paradigma cloud­computing, usufruindo, portanto, de todas as vantagens em termos de acessibilidade, segurança da informação e manutenção que este paradigma oferece actualmente. Além das questões funcionais, a aplicação é ainda explorada do ponto de vista da arquitetura da implementação, com vista a garantir um sistema com implementação escalável, adaptável e de fácil manutenção. Propõe-se ainda um algoritmo que foi desenvolvido para resolver o problema de obter uma distribuição espacial otimizada de várias áreas retangulares, sem sobreposições nem restrições a nível das dimensões, quer do arranjo final, quer das áreas arranjadas. ABSTRACT: This document describes the efforts taken to create a generic computing solution for the most recurrent problems found in the production of two dimensional, sprite­based videogames, running on mobile platforms. The developed system is a web application that fits within the scope of the recent cloud-computing paradigm and, therefore, enjoys all of its advantages in terms of data safety, accessibility and application maintainability. In addition, to the functional issues, the system is also studied in terms of its internal software architecture, since it was planned and implemented in the perspective of attaining an easy to maintain application, that is both scalable and adaptable. Furthermore, it is also proposed an algorithm that aims to find an optimized solution to the space distribution problem of several rectangular areas, with no overlapping and no dimensinal restrictions, neither on the final arrangement nor on the arranged areas.

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25 hojas : ilustraciones, fotografías.