967 resultados para graphic computation
Resumo:
L'objectif de cette thèse est de présenter différentes applications du programme de recherche de calcul conditionnel distribué. On espère que ces applications, ainsi que la théorie présentée ici, mènera à une solution générale du problème d'intelligence artificielle, en particulier en ce qui a trait à la nécessité d'efficience. La vision du calcul conditionnel distribué consiste à accélérer l'évaluation et l'entraînement de modèles profonds, ce qui est très différent de l'objectif usuel d'améliorer sa capacité de généralisation et d'optimisation. Le travail présenté ici a des liens étroits avec les modèles de type mélange d'experts. Dans le chapitre 2, nous présentons un nouvel algorithme d'apprentissage profond qui utilise une forme simple d'apprentissage par renforcement sur un modèle d'arbre de décisions à base de réseau de neurones. Nous démontrons la nécessité d'une contrainte d'équilibre pour maintenir la distribution d'exemples aux experts uniforme et empêcher les monopoles. Pour rendre le calcul efficient, l'entrainement et l'évaluation sont contraints à être éparse en utilisant un routeur échantillonnant des experts d'une distribution multinomiale étant donné un exemple. Dans le chapitre 3, nous présentons un nouveau modèle profond constitué d'une représentation éparse divisée en segments d'experts. Un modèle de langue à base de réseau de neurones est construit à partir des transformations éparses entre ces segments. L'opération éparse par bloc est implémentée pour utilisation sur des cartes graphiques. Sa vitesse est comparée à deux opérations denses du même calibre pour démontrer le gain réel de calcul qui peut être obtenu. Un modèle profond utilisant des opérations éparses contrôlées par un routeur distinct des experts est entraîné sur un ensemble de données d'un milliard de mots. Un nouvel algorithme de partitionnement de données est appliqué sur un ensemble de mots pour hiérarchiser la couche de sortie d'un modèle de langage, la rendant ainsi beaucoup plus efficiente. Le travail présenté dans cette thèse est au centre de la vision de calcul conditionnel distribué émis par Yoshua Bengio. Elle tente d'appliquer la recherche dans le domaine des mélanges d'experts aux modèles profonds pour améliorer leur vitesse ainsi que leur capacité d'optimisation. Nous croyons que la théorie et les expériences de cette thèse sont une étape importante sur la voie du calcul conditionnel distribué car elle cadre bien le problème, surtout en ce qui concerne la compétitivité des systèmes d'experts.
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During 1990's the Wavelet Transform emerged as an important signal processing tool with potential applications in time-frequency analysis and non-stationary signal processing.Wavelets have gained popularity in broad range of disciplines like signal/image compression, medical diagnostics, boundary value problems, geophysical signal processing, statistical signal processing,pattern recognition,underwater acoustics etc.In 1993, G. Evangelista introduced the Pitch- synchronous Wavelet Transform, which is particularly suited for pseudo-periodic signal processing.The work presented in this thesis mainly concentrates on two interrelated topics in signal processing,viz. the Wavelet Transform based signal compression and the computation of Discrete Wavelet Transform. A new compression scheme is described in which the Pitch-Synchronous Wavelet Transform technique is combined with the popular linear Predictive Coding method for pseudo-periodic signal processing. Subsequently,A novel Parallel Multiple Subsequence structure is presented for the efficient computation of Wavelet Transform. Case studies also presented to highlight the potential applications.
Resumo:
This thesis is an outcome of the investigations carried out on the development of an Artificial Neural Network (ANN) model to implement 2-D DFT at high speed. A new definition of 2-D DFT relation is presented. This new definition enables DFT computation organized in stages involving only real addition except at the final stage of computation. The number of stages is always fixed at 4. Two different strategies are proposed. 1) A visual representation of 2-D DFT coefficients. 2) A neural network approach. The visual representation scheme can be used to compute, analyze and manipulate 2D signals such as images in the frequency domain in terms of symbols derived from 2x2 DFT. This, in turn, can be represented in terms of real data. This approach can help analyze signals in the frequency domain even without computing the DFT coefficients. A hierarchical neural network model is developed to implement 2-D DFT. Presently, this model is capable of implementing 2-D DFT for a particular order N such that ((N))4 = 2. The model can be developed into one that can implement the 2-D DFT for any order N upto a set maximum limited by the hardware constraints. The reported method shows a potential in implementing the 2-D DF T in hardware as a VLSI / ASIC
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Following the Majority Strategy in graphs, other consensus strategies, namely Plurality Strategy, Hill Climbing and Steepest Ascent Hill Climbing strategies on graphs are discussed as methods for the computation of median sets of pro¯les. A review of algorithms for median computation on median graphs is discussed and their time complexities are compared. Implementation of the consensus strategies on median computation in arbitrary graphs is discussed
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We show that the locally free class group of an order in a semisimple algebra over a number field is isomorphic to a certain ray class group. This description is then used to present an algorithm that computes the locally free class group. The algorithm is implemented in MAGMA for the case where the algebra is a group ring over the rational numbers.
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In this paper we derive an identity for the Fourier coefficients of a differentiable function f(t) in terms of the Fourier coefficients of its derivative f'(t). This yields an algorithm to compute the Fourier coefficients of f(t) whenever the Fourier coefficients of f'(t) are known, and vice versa. Furthermore this generates an iterative scheme for N times differentiable functions complementing the direct computation of Fourier coefficients via the defining integrals which can be also treated automatically in certain cases.
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A program is presented for the construction of relativistic symmetry-adapted molecular basis functions. It is applicable to 36 finite double point groups. The algorithm, based on the projection operator method, automatically generates linearly independent basis sets. Time reversal invariance is included in the program, leading to additional selection rules in the non-relativistic limit.
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We present a new algorithm called TITANIC for computing concept lattices. It is based on data mining techniques for computing frequent itemsets. The algorithm is experimentally evaluated and compared with B. Ganter's Next-Closure algorithm.
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'The problem of the graphic artist' is a small example of applying elementary mathematics (divisibility of natural numbers) to a real problem which we ourselves have actually experienced. It deals with the possibilities for partitioning a sheet of paper into strips. In this contribution we report on a teaching unit in grade 6 as well as on informal tests with students in school and university. Finally we analyse this example methodologically, summarise our observations with pupils and students, and draw some didactical conclusions.
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KAAD (Katholischer Akademischer Ausländer-Dienst)
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A foundational model of concurrency is developed in this thesis. We examine issues in the design of parallel systems and show why the actor model is suitable for exploiting large-scale parallelism. Concurrency in actors is constrained only by the availability of hardware resources and by the logical dependence inherent in the computation. Unlike dataflow and functional programming, however, actors are dynamically reconfigurable and can model shared resources with changing local state. Concurrency is spawned in actors using asynchronous message-passing, pipelining, and the dynamic creation of actors. This thesis deals with some central issues in distributed computing. Specifically, problems of divergence and deadlock are addressed. For example, actors permit dynamic deadlock detection and removal. The problem of divergence is contained because independent transactions can execute concurrently and potentially infinite processes are nevertheless available for interaction.
Resumo:
This thesis takes an interdisciplinary approach to the study of color vision, focussing on the phenomenon of color constancy formulated as a computational problem. The primary contributions of the thesis are (1) the demonstration of a formal framework for lightness algorithms; (2) the derivation of a new lightness algorithm based on regularization theory; (3) the synthesis of an adaptive lightness algorithm using "learning" techniques; (4) the development of an image segmentation algorithm that uses luminance and color information to mark material boundaries; and (5) an experimental investigation into the cues that human observers use to judge the color of the illuminant. Other computational approaches to color are reviewed and some of their links to psychophysics and physiology are explored.
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The dataflow model of computation exposes and exploits parallelism in programs without requiring programmer annotation; however, instruction- level dataflow is too fine-grained to be efficient on general-purpose processors. A popular solution is to develop a "hybrid'' model of computation where regions of dataflow graphs are combined into sequential blocks of code. I have implemented such a system to allow the J-Machine to run Id programs, leaving exposed a high amount of parallelism --- such as among loop iterations. I describe this system and provide an analysis of its strengths and weaknesses and those of the J-Machine, along with ideas for improvement.
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Omnidirectional cameras offer a much wider field of view than the perspective ones and alleviate the problems due to occlusions. However, both types of cameras suffer from the lack of depth perception. A practical method for obtaining depth in computer vision is to project a known structured light pattern on the scene avoiding the problems and costs involved by stereo vision. This paper is focused on the idea of combining omnidirectional vision and structured light with the aim to provide 3D information about the scene. The resulting sensor is formed by a single catadioptric camera and an omnidirectional light projector. It is also discussed how this sensor can be used in robot navigation applications