169 resultados para dancer


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During a NASA conference in the 1960s, the term cyborg was created through an amalgamation of the terms ‘cybernetics’ and ‘organism’. Coined by concert pianist Manfred Clynes and research colleague Nathan Kline to describe the internal technological modification of the body. This new term resonated within popular culture and was quickly embraced by science fiction where the cyborg became a popular character. The image of the cyborg is often hyper-physical and hyper-sexual. The super sexualised woman who can shoot bullets from her breasts is a popular comic book cyborg representation. The Replicants from Riddley Scott’s Blade Runner and Arnold Schwaznegger’s role the Terminator are other examples where the technological and physical combination produces a terrifying hyper humans. Increasingly the future of our physicality is one that is intertwined with technology. Although the image of the cyborg is often an exaggerated character it holds within it real future possibilities. Consider the portable arm wrist communicator from the scifi classic Star Trek. The watch phone communication device was once an object of the imagination but now a reality in the personal mobile phone. This paper argues that through imagined imagery of the cyborg, future possibilities can be seen.

One example of the image of the cyborg representing possible human futures is the performance work Cyborpyg. Cyborpyg is a 40-minute contemporary dance work that integrates three dimensional (3D) animation and video media within the performance. Projected 3D animated prosthetic limbs appear to extend the dancers from within. These digital limbs integrate with dancer’s bodies transforming them into cyborgs. The animations are an extreme form of aesthetic modification reflecting the possible consequences of the integration of technology within the body. Cyborpyg also explores both utopic and dystipic themes within the cyborg paradigm. The dancing hybrid bodies perform magical feats not possible with an unmodified body. Feet twist into talons and flippers, eyes extend from the head, arms transform into robotic attachments. The dancer’s bodies also appear trapped in an unrelenting environment with prosthesis that appear to torture and inflict serious harm. This paper explores the idea that the imagined image of the cyborg reflects future possibilities for the human physicality.

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FacadeUnity is an artistic software environment developed during a residency at Ars Electronica Futurelab (Linz, Austria) and supported by the Australia Council. It allows a dancer in a motion capture system to choreograph the facade lighting of the Ars Electronica building in realtime creating a dance-driven kinetic architecture.

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This paper discusses issues that arose for me when I interviewed an Odissi dancer about her learning this Indian dance form, travelling as she did from Australia to Orissa to spend several months of each year over an 11-year period to live with her guru, the late Sanjukta Panigrahi. The issues I discuss are the problems associated with making a text from a live encounter, and the choice of perspectives used in analysing that text. Drawing on discussions by ethnographers, anthropologists and others about the role of poetics in intercultural research, and on my own dance experience, I reflect on my ‘positioning’ in the various stages of the research. I go on to propose that the live, the temporal and what is remembered in the body are important, potentially poetic modalities of knowledge, which can easily be elided in academically validated ways of thinking and doing.

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Vincs & Divers, with dancer Steph Hutchinson, present a new system for real-time previsualization in Motion Builder that enables choreographers and artists making interactive 3D work to make on-the-fly lensing decisions. Using motion capture to drive a ‘character’ created from a cloth simulation in real time, the presentation highlights the advantage of live lensing for interactive work-flow in creating 3D dance visualizations. This work forms part of Vincs’ ARC Discovery project ‘Building innovative capacity in Australian dance through new visualization technologies’ (DP120101695).

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Indigenous choreographer Monica Stevens, dancer Rheannan Port and lead researcher Kim Vincs present motion capture visualization of indigenous dance movements for Stevens’ work NEST. This work forms part of Vincs’ ARC Discovery Project Capturing Dance: using motion capture to enhance the creation of innovative Australian dance(DP0987101).

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A site-specific solo dance work created and performed by Dianne Reid. The work interacts directly with the audience who must move in and around the dance action in intimate and non-traditional performance locations. The dancer creates the performance in real-time, improvising her movement and text in response to the location and the particular audience members she encounters there. The work also incorporates projected video imagery using the skin as projection screen, and a unique soundscape is created for each performance drawn from the music and effects library of SA composer Stuart Day.

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A site-specific solo dance work created and performed by Dianne Reid. The work interacts directly with the audience who must move in and around the dance action in intimate and non-traditional performance locations. The dancer creates the performance in real-time, improvising her movement and text in response to the location and the particular audience members she encounters there. The work also incorporates projected video imagery using the skin as projection screen, and a unique soundscape is created for each performance drawn from the music and effects library of SA composer Stuart Day.

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A short dance film screened at the ADF Dancing for the Camera Festival, Durham, NC, 2009.

she sleeps (2009) 3:47
Performed by Jaye Hayes
Camera, editing and sound: Dianne Reid
Created as part of an installation, Yours Truly, a City of Darebin artist-in-residence project for the Art of Difference Festival, Melbourne, 2009. This project examined the public perceptions of difference while exploring the intimate interior lives of five local disabled dancers working in collaboration with director Katrina Rank and filmmaker Dianne Reid. In "she sleeps" performer Jaye Hayes is a dancer navigating chronic illness (CFS).

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In 2010, Defence Force Recruiting (DFR) Navy Marketing entered into a media sponsorship package with the Australian version of the reality TV show So You Think You Can Dance (SYTYCD): Footage of the day aired on national television on SYTYCD and weekly ‘dancer bootcamp’ sessions training the dancers in Navy values featured on a dedicated and branded Navy section of the official SYTYCD website. This article analyses the Navy’s SYTYCD ‘integration opportunities’ to consider the role of reality television in the redefinition of the defence forces as a training and vocational pathway for young people. Underpinning such considerations is the conceptualization of the work of reality television through the prism of public and popular pedagogies. Taking sexuality as a focal point, the article will reflect on efforts to lift recruitment through an emphasis on the incorporation of diversity. Reading the work of Jasbir Puar against the Australian ‘archive’ of integration opportunities, this article contributes to queer critiques of homonormative and homonationalist tendencies in contemporary politics.

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Review of Blizzard , performed by  Nat Cursio Company, at the Substation

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Parallax is a live contemporary dance work that incorporates 3D animation, stereoscopic illusions and dance. This work was performed within the Melbourne Fringe Festival at the Substation, Newport. Within this work the stereoscopic illusion creates a new choreographic palette that can be used to manipulate human physicality via animated bodies that appear within the performance space. The stereoscopic image is released from the wall and placed within the dancing environment the image becomes another body within the dance space that can be manipulated in ways that would be impossible for a real physical body. In turn, the dancing body is positioned within the digital environment. The performer’s abilities have not changed, but the space around the dancer can be manipulated with imagery that transforms the place of the dancer within time and space. The stereoscopic illusion and live dance are melded creating a new experience of choreography one that takes the infinite possibilities of 3D animation and places them directly within choreography. Thematically this performance draws on the historical events revolving around the development of the stereoscope in the 1830s and the seminal ideas of the virtual that surfaced at this time. In the early 1830s Charles Wheatstone drew on the ideas and writings of Euclid and Leonardo da Vinci and discovered binocular vision through the use of his stereoscope box. It was this box that became the entertainment sensation of this time becoming a standard parlour entertainment. Unlike now where imagery of people are everywhere in the 1830s these types of imagery were novel. The stereoscopic pictures often showed content of people doing ordinary tasks such as chopping wood, doing the washing or simply standing in front of their house. In Parallax a Victorian woman is transported from her hallway to virtual worlds where she encounters, Euclid’s ancient Greek column, a di Vinci sphere and one of the first stereoscopic images drawn by Charles Wheatstone’s a stick figure cube.

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A studio performance (30 minutes) - to include a brief discussion post performance of the practice, experience and further direction of the solo hybrid dance practice and performance

The solo WORK represents an investigation and inquiry into hybrid practice and performance in dance. WORK is the product and register of the author's Master of Arts by Research project undertaken at Deakin University (2010-2012). The embodied inquiry into the nature and potential of hybridity begins and returns to the body in both the physical and written performances. Rather than viewing hybridity and the hybrid body as a pastiche of poorly understood practices, processes and aesthetics, this investigation proposes the hybrid body and practices as one of positive expansion, inquiry, and development for both art form and artist alike.

WORK developed a new approach to movement practice and performance through a solo performance that used physical paradigms of endurance and work to integrate the normally divergent movement practices of contemporary dance, circus and improvisation. Through experiments of endurance in practice and performance WORK engaged in an experiment that placed the author's body as researcher, dancer, choreographer, performer, acrobat and more into the centre of her inquiry. The author's inquiry posed questions as to the potential or otherwise of the hybrid body in the creation of an individual idiom in dance, and challenged bodily endurance in solo performance practice.

This was a performance demonstration of what training-practice, performance-practice and performance might be from a hybrid perspective and also the physical and psychological performance of WORK. WORK is presented as functional, critical, challenging, demanding, and as an endurance event.

The discussion post performance focused on a new choreographic methodology (Studio-led practice as research for PhD study) for extending the potentiality of hybrid work physically - looking forward to removing bias and habitués and potentially creating a new paradigm aesthetically, physically, practically and critically.

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An exhibition on 3 screens of 26 screendance works created by Dianne Reid between 1993-2012. Two paintings by visual artist/dancer Melinda Smithwere also hung in the gallery space with the screen works.

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Public installation running throughout the night at Cube 37 gallery. Morphing forms are projected onto the glass front of the gallery, facing the street. Human perticipants interact with the forms whose morphology changes with the movements of the participants. When no human participants are present, a neural network based agent that has learnt how to dance from a trained dancer, takes over and the forms follow the agent's movement.

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Artificial neural networks are an effective means of allowing software agents to learn about and filter aspects of their domain. In this paper we explore the use of artificial neural networks in the context of dance performance. The software agent’s neural network is presented with movement in the form of motion capture streams, both pre-recorded and live. Learning can be viewed as analogous to rehearsal, recognition and response to performance. The interrelationship between the software agent and dancer throughout the process is considered as a potential means of allowing the agent to function beyond its limited self-contained capability.