960 resultados para Web Environment
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Relatório de estágio apresentado ao Instituto de Contabilidade e Administração do Porto para a obtenção do grau de Mestre em Empreendedorismo e Internacionalização, sob orientação de Doutora Ana Azevedo.
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Master’s Degree Dissertation
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A Web aproximou a humanidade dos seus pares a um nível nunca antes visto. Com esta facilidade veio também o cibercrime, o terrorismo e outros fenómenos característicos de uma sociedade tecnológica, plenamente informatizada e onde as fronteiras terrestres pouco importam na limitação dos agentes ativos, nocivos ou não, deste sistema. Recentemente descobriu-se que as grandes nações “vigiam” atentamente os seus cidadãos, desrespeitando qualquer limite moral e tecnológico, podendo escutar conversas telefónicas, monitorizar o envio e receção de e-mails, monitorizar o tráfego Web do cidadão através de poderosíssimos programas de monitorização e vigilância. Noutros cantos do globo, nações em tumulto ou envoltas num manto da censura perseguem os cidadãos negando-lhes o acesso à Web. Mais mundanamente, há pessoas que coagem e invadem a privacidade de conhecidos e familiares, vasculhando todos os cantos dos seus computadores e hábitos de navegação. Neste sentido, após o estudo das tecnologias que permitem a vigilância constante dos utilizadores da Web, foram analisadas soluções que permitem conceder algum anónimato e segurança no tráfego Web. Para suportar o presente estudo, foi efetuada uma análise das plataformas que permitem uma navegação anónima e segura e um estudo das tecnologias e programas com potencial de violação de privacidade e intrusão informática usados por nações de grande notoriedade. Este trabalho teve como objetivo principal analisar as tecnologias de monitorização e de vigilância informática identificando as tecnologias disponíveis, procurando encontrar potenciais soluções no sentido de investigar a possibilidade de desenvolver e disponibilizar uma ferramenta multimédia alicerçada em Linux e em LiveDVD (Sistema Operativo Linux que corre a partir do DVD sem necessidade de instalação). Foram integrados recursos no protótipo com o intuito de proporcionar ao utilizador uma forma ágil e leiga para navegar na Web de forma segura e anónima, a partir de um sistema operativo (SO) virtualizado e previamente ajustado para o âmbito anteriormente descrito. O protótipo foi testado e avaliado por um conjunto de cidadãos no sentido de aferir o seu potencial. Termina-se o documento com as conclusões e o trabalho a desenvolver futuramente.
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Dissertação para obtenção do Grau de Mestre em Engenharia Informática
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Both culture coverage and digital journalism are contemporary phenomena that have undergone several transformations within a short period of time. Whenever the media enters a period of uncertainty such as the present one, there is an attempt to innovate in order to seek sustainability, skip the crisis or find a new public. This indicates that there are new trends to be understood and explored, i.e., how are media innovating in a digital environment? Not only does the professional debate about the future of journalism justify the need to explore the issue, but so do the academic approaches to cultural journalism. However, none of the studies so far have considered innovation as a motto or driver and tried to explain how the media are covering culture, achieving sustainability and engaging with the readers in a digital environment. This research examines how European media which specialize in culture or have an important cultural section are innovating in a digital environment. Specifically, we see how these innovation strategies are being taken in relation to the approach to culture and dominant cultural areas, editorial models, the use of digital tools for telling stories, overall brand positioning and extensions, engagement with the public and business models. We conducted a mixed methods study combining case studies of four media projects, which integrates qualitative web features and content analysis, with quantitative web content analysis. Two major general-interest journalistic brands which started as physical newspapers – The Guardian (London, UK) and Público (Lisbon, Portugal) – a magazine specialized in international affairs, culture and design – Monocle (London, UK) – and a native digital media project that was launched by a cultural organization – Notodo, by La Fábrica – were the four case studies chosen. Findings suggest, on one hand, that we are witnessing a paradigm shift in culture coverage in a digital environment, challenging traditional boundaries related to cultural themes and scope, angles, genres, content format and delivery, engagement and business models. Innovation in the four case studies lies especially along the product dimensions (format and content), brand positioning and process (business model and ways to engage with users). On the other hand, there are still perennial values that are crucial to innovation and sustainability, such as commitment to journalism, consistency (to the reader, to brand extensions and to the advertiser), intelligent differentiation and the capability of knowing what innovation means and how it can be applied, since this thesis also confirms that one formula doesn´t suit all. Changing minds, exceeding cultural inertia and optimizing the memory of the websites, looking at them as living, organic bodies, which continuously interact with the readers in many different ways, and not as a closed collection of articles, are still the main challenges for some media.
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In this work, we present a 3D web-based interactive tool for numerical modeling and simulation approach to breast reduction surgery simulation, to assist surgeons in planning all aspects related to breast reduction surgery before the actual procedure takes place, thereby avoiding unnecessary risks. In particular, it allows the modeling of the initial breast geometry, the definition of all aspects related to the surgery and the visualization of the post-surgery breast shape in a realistic environment.
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This research aims to advance blinking detection in the context of work activity. Rather than patients having to attend a clinic, blinking videos can be acquired in a work environment, and further automatically analyzed. Therefore, this paper presents a methodology to perform the automatic detection of eye blink using consumer videos acquired with low-cost web cameras. This methodology includes the detection of the face and eyes of the recorded person, and then it analyzes the low-level features of the eye region to create a quantitative vector. Finally, this vector is classified into one of the two categories considered —open and closed eyes— by using machine learning algorithms. The effectiveness of the proposed methodology was demonstrated since it provides unbiased results with classification errors under 5%
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Driven by concerns about rising energy costs, security of supply and climate change a new wave of Sustainable Energy Technologies (SET’s) have been embraced by the Irish consumer. Such systems as solar collectors, heat pumps and biomass boilers have become common due to government backed financial incentives and revisions of the building regulations. However, there is a deficit of knowledge and understanding of how these technologies operate and perform under Ireland’s maritime climate. This AQ-WBL project was designed to address both these needs by developing a Data Acquisition (DAQ) system to monitor the performance of such technologies and a web-based learning environment to disseminate performance characteristics and supplementary information about these systems. A DAQ system consisting of 108 sensors was developed as part of Galway-Mayo Institute of Technology’s (GMIT’s) Centre for the Integration of Sustainable EnergyTechnologies (CiSET) in an effort to benchmark the performance of solar thermal collectors and Ground Source Heat Pumps (GSHP’s) under Irish maritime climate, research new methods of integrating these systems within the built environment and raise awareness of SET’s. It has operated reliably for over 2 years and has acquired over 25 million data points. Raising awareness of these SET’s is carried out through the dissemination of the performance data through an online learning environment. A learning environment was created to provide different user groups with a basic understanding of a SET’s with the support of performance data, through a novel 5 step learning process and two examples were developed for the solar thermal collectors and the weather station which can be viewed at http://www.kdp 1 .aquaculture.ie/index.aspx. This online learning environment has been demonstrated to and well received by different groups of GMIT’s undergraduate students and plans have been made to develop it further to support education, awareness, research and regional development.
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Although the ASP model has been around for over a decade, it has not achieved the expected high level of market uptake. This research project examines the past and present state of ASP adoption and identifies security as a primary factor influencing the uptake of the model. The early chapters of this document examine the ASP model and ASP security in particular. Specifically, the literature and technology review chapter analyses ASP literature, security technologies and best practices with respect to system security in general. Based on this investigation, a prototype to illustrate the range and types of technologies that encompass a security framework was developed and is described in detail. The latter chapters of this document evaluate the practical implementation of system security in an ASP environment. Finally, this document outlines the research outputs, including the conclusions drawn and recommendations with respect to system security in an ASP environment. The primary research output is the recommendation that by following best practices with respect to security, an ASP application can provide the same level of security one would expect from any other n-tier client-server application. In addition, a security evaluation matrix, which could be used to evaluate not only the security of ASP applications but the security of any n-tier application, was developed by the author. This thesis shows that perceptions with regard to fears of inadequate security of ASP solutions and solution data are misguided. Finally, based on the research conducted, the author recommends that ASP solutions should be developed and deployed on tried, tested and trusted infrastructure. Existing Application Programming Interfaces (APIs) should be used where possible and security best practices should be adhered to where feasible.
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L'ús de recursos d'informació electrònics de pagament continuarà creixent i en alguns casos es convertiran en els instruments principals o exclusius d’accés al contingut. L'entorn electrònic, com es posa de manifest a través del World Wide Web, ofereix una oportunitat de millorar la mesura de l'ús d'aquests recursos. En el terreny electrònic podem determinar acuradament a quina informació s'està accedint i quina informació s'utilitza. Sense infringir cap norma de privacitat o confidencialitat podem reforçar la nostra comprensió sobre l'ús de la informació de manera espectacular.
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El proyecto consiste en un entorno gráfico cuyo fin es el de visualizar, estudiar e interpretar la conservación de código genético existente entre los diferentes genomas. Una interface que permite cargar hasta ocho genomas para ser comparados en detalle, por pares o entre todos ellos a la vez. El gráfico que se muestra en la interfaz, representa los Maximal Unique Matchings entre cada par de genomas, lo que significa coincidencias de la mayor longitud posible no repetidas, en las secuencias de ADN de las especies comparadas. La finalidad es el estudio de las evoluciones que han ido apareciendo entre diferentes organismos o los genes que comparten unas especies con otras.
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“Dawn or the Galaxy” és un treball de final de carrera que té com a objectiu principal la creació i desenvolupament d’una versió de demostració per a un joc del tipus MMORTS (massive multiplayer online real-time strategy) tractant d’incloure elements innovadors en aquest gènere de jocs i oferint un ampli ventall estratègic des de l’inici del joc. Per tal d’assolir l’objectiu es realitzarà un petit sondeig de mercat inicial i un estudi de models de jocs d’estratègia. El joc estarà integrat per més de seixanta fitxers de codi, una base de dades amb catorze taules interrelacionades no normalitzades i podrà tenir cabuda per a uns cinc-cents jugadors. Un cop programat l’aplicatiu, el joc es provarà en un entorn real, amb usuaris reals. Per a resoldre els problemes durant el transcurs del joc de forma ràpida, la aplicació serà sotmesa a un seguiment exhaustiu. La col·laboració dels jugadors en aquest punt serà fonamental.
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Aplicación para trabajar en un entorno colaborativo con el fin de compartir ficheros xml. Dicho entorno colaborativo se basa en una red peer to peer.
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Introducció d'un entorn virtual d' autoaprenentatge que permeti als estudiants millorar les seves habilitats de modelització, una peça clau en la seva capacitació com a professionals de la informàtica adaptats a les demandes de la societat actual.
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Configuració d'un entorn de desenvolupament en el IDE Eclipse. Introducció als SIG. Usos, utilitats i exemples. Conèixer la eina gvSIG. Conèixer els estàndards més estesos de l'Open Geospatial Consortium (OGC) i en especial del Web Processing Services. Analitzar, dissenyar i desenvolupar un client capaç de consumir serveis wps.