995 resultados para Rugby - História


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A key to success in many sports stems from the ability to anticipate what a player is going to do next. In sporting duels such as a 1 vs. 1 in rugby, the attacker can try and beat the defender by using deceptive movement. Those strategies involve an evolution of the centre of mass (COM) in the medio-lateral plane, from a minimal state to maximal displacement just before the final reorientation. The aim of this work is to consider this displacement as a motion-gap, as outlined in Tau theory, as a potential variable that may specify deceptive movement and as a means of comparing anticipatory performance between mid-level players and novices in rugby. Using a virtual reality set-up, 8 mid-level rugby players (ML) and 8 novices (NOV) observed deceptive (DM) and non-deceptive movements (NDM). The global framework used an occlusion time paradigm with four occlusion times. Participants had to judge the final direction of the attacker after the different cuts-off. For each movement and at each occlusion time, we coupled the ability to predict the good final direction with the value of the COM displacement in the medio-lateral (COM M/L) plane or with the Tau of this parameter (Tau COM). Firstly, results show that the Tau COM is a more predictive optical variable than the simple COM M/L. Secondly, this optical variable Tau COM is used by both groups, and finally, with a specific methodology we showed that mid-level players have significantly better anticipatory ability than the novice group.

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OBJECTIVE: Despite recent increases in the volume of research in professional rugby union, there is little consensus on the epidemiology of injury in adolescent players. We undertook a systematic review to determine the incidence, severity, and nature of injury in adolescent rugby union players.

DATA SOURCES: In April 2009, we performed a computerized literature search on PubMed, Embase, and Cochrane Controlled Trials Register (via Ovid). Population-specific and patient-specific search terms were combined in the form of MEDLINE subject headings and key words (wound$ and injur$, rugby, adolescent$). These were supplemented with related-citation searches on PubMed and bibliographic tracking of primary and review articles.

STUDY SELECTION: Prospective epidemiologic studies in adolescent rugby union players.

DATA SYNTHESIS: A total of 15 studies were included, and the data were analyzed descriptively. Two independent reviewers extracted key study characteristics regarding the incidence, severity, and nature of injuries and the methodologic design.

CONCLUSIONS: Wide variations existed in the injury definitions and data collection procedures. The incidence of injury necessitating medical attention varied with the definition, from 27.5 to 129.8 injuries per 1000 match hours. The incidence of time-loss injury (>7 days) ranged from 0.96 to 1.6 per 1000 playing hours and from 11.4/1000 match hours (>1 day) to 12-22/1000 match hours (missed games). The highest incidence of concussion was 3.3/1000 playing hours. No catastrophic injuries were reported. The head and neck, upper limb, and lower limb were all common sites of injury, and trends were noted toward greater time loss due to upper limb fractures or dislocations and knee ligament injuries. Increasing age, the early part of the playing season, and the tackle situation were most closely associated with injury. Future injury-surveillance studies in rugby union must follow consensus guidelines to facilitate interstudy comparisons and provide further clarification as to where injury-prevention strategies should be focused.

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This study used a virtual simulated 3vs3 rugby task to investigate whether gaps opening in particular running channels promote different actions by the ball-carrier player and whether an effect of rugby expertise is verified. We manipulated emergent gaps in three different locations: gap1 in the participant’s own running channel, gap 2 in the 1st receiver's running channel, and gap3 in the 2nd receiver's running channel. Recreational, intermediate, professional and non-rugby players performed the task. They could i) run with the ball, ii) make a short pass, or iii) make a long pass. All actions were digitally recorded. Results revealed that the emergence of gaps in the defensive line with respect to the participant’s own position significantly influenced action selection. Namely, ‘run’ was most often the action performed in gap 1, ‘short pass’ in gap 2, and ‘long pass’ in gap 3 trials. Furthermore, a strong positive relationship between expertise and task achievement was found.

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Although coordinated patterns of body movement can be used to communicate action intention, they can also be used to deceive. Often known as deceptive movements, these unpredictable patterns of body movement can give a competitive advantage to an attacker when trying to outwit a defender. In this particular study, we immersed novice and expert rugby players in an interactive virtual rugby environment to understand how the dynamics of deceptive body movement influence a defending player’s decisions about how and when to act. When asked to judge final running direction, expert players who were found to tune into prospective tau-based information specified in the dynamics of ‘honest’ movement signals (Centre of Mass), performed significantly better than novices who tuned into the dynamics of ‘deceptive’ movement signals (upper trunk yaw and out-foot placement) (p<.001). These findings were further corroborated in a second experiment where players were able to move as if to intercept or ‘tackle’ the virtual attacker. An analysis of action responses showed that experts waited significantly longer before initiating movement (p<.001). By waiting longer and picking up more information that would inform about future running direction these experts made significantly fewer errors (p<.05). In this paper we not only present a mathematical model that describes how deception in body-based movement is detected, but we also show how perceptual expertise is manifested in action expertise. We conclude that being able to tune into the ‘honest’ information specifying true running action intention gives a strong competitive advantage.

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As the Six Nations rugby tournament approaches its half way stage, the usual media chatter on who might win go on to win the championship has been substituted by concern over a number of high profile, concussion-related injuries.

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Portuguese translation of my book 'The Secrets of Happiness', for publication and sale in Brazil.

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Partindo da análise de algumas das questões subjacentes à história da educação de infância em Portugal, neste artigo é analisado o processo de profissionalização da/os educadora/es de infância. Nesta análise destaca-se o papel da formação, como factor determinante da história deste grupo profissional, sendo apresentadas as principais etapas desta história. Por fim é feita uma reflexão final sobre a relação entre formação e desenvolvimento profissional. - Starting from the analysis of some of the issues underlying the history of preschool education in Portugal, this article analyzes the process of kindergarten teachers' training. This analysis stresses the key-role of training in this professional group history and presents the main steps of this history. Finally, some final considerations are made about the relation between training and professional development.

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Constatada que foi uma lacuna na área da história do design gráfico português, a necessidade deste estudo surgiu naturalmente no sentido, se não de a colmatar pelo menos de a diminuir. Consequentemente, realizou-se a investigação desde o séc. XVII ao séc. XX. O trabalho baseou-se primeiramente na pesquisa de material, quer na Biblioteca Nacional de Portugal, quer na colecção de Madeira Luís em arquivo na Universidade de Aveiro. Foram ainda realizadas entrevistas a designers no sentido de obter um conhecimento maior sobre a prática de projecto, nomeadamente do projecto do cartaz. Foi selecionada uma amostra que se considerou representativa e criou-se uma base de dados no sentido de sistematizar os conteúdos que interessavam ser estudados. Essa amostra foi posteriormente objecto de uma selecção por parte de dez especialistas convidados. Paralelamente, analisaram-se os cartazes dessa selecção do ponto de vista do design utilizando como metodologia a aplicação do modelo triangular (autoria, tecnologia, programa) de Francisco Providência. Concluiu-se que a história do design do cartaz português é resultado de um conjunto de interacções que se prendem com os acontecimentos políticos, económicos, culturais que se devem mesclar com a prática projectual realçando a importância e a intervenção da autoria nesse processo. Importou revelar uma visão interna da disciplina narrada pela autoria. Considerando as hipóteses de investigação e a abordagem metodológica utilizada, foi possível obter uma perspectiva centrada no design sobre a história do design do cartaz português.

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A história de Aladino, tal como aparece em muitas edições de As Mil e uma Noites, contém uma particularidade que a afasta das leis da economia do conto popular, em relação às quais se mostra um tanto incoerente: a presença de dois objectos mágicos com poderes ilimitados: o anel e a lâmpada. As versões do conto que achamos em As Mil e uma Noites são muito literárias, mas no seu conteúdo podemos reconhecer o tipo 561 do Índice de Aarne-Thompson. A versão de Galland, da qual poderiam derivar todas as outras, até as dos textos redigidos em árabe, procede de Hanna Diab,que lhe deu uma versão escrita. Uma versão desse tipo, recolhida por Antoni M. Alcover da tradição oral de Maiorca, também contém a duplicidade de objectos mágicos. Charlotte R. Long viu no primeiro episódio do conto de Aladino o rasto do roubo dum túmulo egípcio; na versão de Alcover, dentro da caverna onde o herói acha a lâmpada, há um cadáver,detalhe que a torna singular.