1000 resultados para Fire insurance agents.


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Mode of access: Internet.

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"FC92-S-1."

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"FC92-A-1."

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Caption title.

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Vols. for 1910-56 include convention proceedings of various insurance organizations.

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"Fire, life, miscellaneous, mutual aid and reciprocal insurance."

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"Fire, marine, life and miscellaneous companies and fraternal associations" (varies slightly)

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Caption title

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Report year ends in April

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Issued in 2 pt.: Pt. I, Fire and marine insurance; pt. II, Life, casualty and assessment insurance

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Description based on: 1893.

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Title varies: 1885,1888,1922-23,1942-66, Annual Report of the Superintendent of Insurance (varies slightly); 1921, Summary of the Standing of All Companies Authorized to Do Business in Ohio; 1967, Annual Report of the Director of Insurance

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Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, agents in current games rarely display an awareness of their environment or react appropriately, which severely detracts from the believability of the game. Some games have included agents with a basic awareness of other agents, but they are still unaware of important game events or environmental conditions. This paper presents an agent design we have developed, which combines cellular automata for environmental modeling with influence maps for agent decision-making. The agents were implemented into a 3D game environment we have developed, the EmerGEnT system, and tuned through three experiments. The result is simple, flexible game agents that are able to respond to natural phenomena (e.g. rain or fire), while pursuing a goal.