863 resultados para E.B. Crocker Art Gallery


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"Reprint of the general report and of the Museums' portion only of the report of the committee of the Free Public Library, Museums, and Walker Art Gallery"

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Photostatic reproduction, on 3 leaves, of the copy in the Henry E. Huntington Library and art gallery.

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Title Varies: 1860/61-1882/83, Annual Report; 1883/84, Final Report of the South Australian Institute; 1884/85-1924/25, Report of the Boar of Governors of the Public Library, Museum, an Art Gallery; 1925/26-1938/39, Annual Report More

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Cover title: Pictures.

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In this paper we propose an approach for cost-effective employing of semantic technologies to improve the efficiency of searching and browsing of digital artwork collections. It is based on a semi-automatic creation of a Topic Map-based virtual art gallery portal by using existing Topic Maps tools. Such a ‘cheap’ solution could enable small art museums or art-related educational programs that lack sufficient funding for software development and publication infrastructure to take advantage of the emerging semantic technologies. The proposed approach has been used for creating the WSSU Diggs Gallery Portal.

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Catalog of an exhibition co-sponsored by the Art Museum at Florida International University and the Ritter Art Gallery at Florida Atlantic University. Essay by Pablo Edelstein.

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This study analyzes transitional areas between public and private space in order to develop a design that might improve social interaction in the city. Architectural elements in specific pedestrian friendly spaces within the Miami area were identified and analyzed as social spaces in terms developed by Ali Mandanipour. Proximity, visual permeability, intersection, layering, and monumentality are design strategies used in many projects to enhance individual encounters. These strategies typically apply to transitional areas and serve as the direct physical links perceived by individuals moving between public and private areas. This project explores the different approaches to transitional areas in the design of an art gallery and surrounding artists' studios on Lincoln Road.

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When thinking what paintings are, I am continually brought back to my memory of a short sequence in Alfred Hitchcock’s Vertigo. In the scene, Kim Novak’s Madeleine is seated on a bench in an art gallery. She is apparently transfixed by a painting, Portrait of Carlotta. Alongside James Stewart, we watch her looking intently. Madeleine is pretending to be a ghost. At this stage she does not expect us to believe she is a ghost, but simply to immerse ourselves in the conceit, to delight in the shudder. Madeleine’s back is turned away from us, and as the camera draws near to show that the knot pattern in her hair mirrors the image in the portrait, I imagine Madeleine suppressing a smile. She resolutely shows us her back, though, so her feint is not betrayed. Madeleine’s stillness in this scene makes her appear as an object, a thing in the world, a rock or a pile of logs perhaps. We are not looking at that thing, however, but rather a residual image of something creaturely, a spectre. This after-image is held to the ground both by the gravity suggested by its manifestation and by the fine lie - the camouflage - of pretending to be a ghost. Encountering a painting is like meeting Madeleine. It sits in front of its own picture, gazing at it. Despite being motionless and having its back to us, there is a lurching sensation the painting brings about by pretending to be the ghost of its picture, and, at the same time, never really anticipating your credulity.

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Rural Decay Almanac is an exhibition comprised of sculptural objects and video/sound documentation. The following is an explanation of inspiration and personal history, a proposed schematic/manual for the objects in the gallery, and other contemporary artists I frame myself within. The front half of The Art Gallery at the University of Maryland as well as the atrium space directly outside the gallery hosts the work: four large scale Site-Responsive sculptural objects, and one video/sound loop projection. The library of materials comes from a farm site in Ijamsville, MD which has been re-purposed into the structures. As a sister work, the process of dismantling documentation is shown alongside the objects in a sound/video installation. The gallery space is transformed into a meticulously controlled environment via hard objects, sound, light, and video.

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This paper focuses on a variation of the Art Gallery problem that considers open-edge guards and open mobile-guards. A mobile guard can be placed on edges and diagonals of a polygon, and the ‘open’ prefix means that the endpoints of such an edge or diagonal are not taken into account for visibility purposes. This paper studies the number of guards that are sufficient and sometimes necessary to guard some classes of simple polygons for both open-edge and open mobile-guards. A wide range of polygons is studied, which include orthogonal polygons with or without holes, spirals, orthogonal spirals and monotone polygons. Moreover, this problem is also considered for planar triangulation graphs using open-edge guards.

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Un sistema de gestión de contenidos es una plataforma que permite crear una estructura de soporte para la creación y administración de contenidos. Permite a los administradores y a los usuarios centrarse en el contenido de la temática de la página, foro o blog que en los aspectos técnicos de más bajo nivel. Por ejemplo, el uso de la base de datos es totalmente transparente para los administradores. Este proyecto trara sobre la necesidad ficticia de desarrollar un portal web artístico. Contendrá información de artistas, sus obras y exposiciones que ellos mismos creen. Permitirá el registro de usuarios que podrán ver, comentar, valorar, comprar y pujar las obras disponibles. Unos de los objetivos será el de implementar sobre un gestor de conenidos gratuito, así como las demás herramientas utilizadas.La primera parte del proyecto se centrará en la elección de la plataforma en la que se desarrollará. Seguidamente se conocerá un poco más a fondo el gestor de contenidos seleccionado. tras diseñar la solución mediante diagramas de casos de usos, se detallará la implementación de los requisitios presentados anteriormente. También se creará un módulo propio que consistirá en un sistema, que permitirá a los usuarios pujar por las obras que se encuentren en subasta.

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In a paper by Biro et al. [7], a novel twist on guarding in art galleries is introduced. A beacon is a fixed point with an attraction pull that can move points within the polygon. Points move greedily to monotonically decrease their Euclidean distance to the beacon by moving straight towards the beacon or sliding on the edges of the polygon. The beacon attracts a point if the point eventually reaches the beacon. Unlike most variations of the art gallery problem, the beacon attraction has the intriguing property of being asymmetric, leading to separate definitions of attraction region and inverse attraction region. The attraction region of a beacon is the set of points that it attracts. For a given point in the polygon, the inverse attraction region is the set of beacon locations that can attract the point. We first study the characteristics of beacon attraction. We consider the quality of a "successful" beacon attraction and provide an upper bound of $\sqrt{2}$ on the ratio between the length of the beacon trajectory and the length of the geodesic distance in a simple polygon. In addition, we provide an example of a polygon with holes in which this ratio is unbounded. Next we consider the problem of computing the shortest beacon watchtower in a polygonal terrain and present an $O(n \log n)$ time algorithm to solve this problem. In doing this, we introduce $O(n \log n)$ time algorithms to compute the beacon kernel and the inverse beacon kernel in a monotone polygon. We also prove that $\Omega(n \log n)$ time is a lower bound for computing the beacon kernel of a monotone polygon. Finally, we study the inverse attraction region of a point in a simple polygon. We present algorithms to efficiently compute the inverse attraction region of a point for simple, monotone, and terrain polygons with respective time complexities $O(n^2)$, $O(n \log n)$ and $O(n)$. We show that the inverse attraction region of a point in a simple polygon has linear complexity and the problem of computing the inverse attraction region has a lower bound of $\Omega(n \log n)$ in monotone polygons and consequently in simple polygons.

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Sanctum is a public art work by James Coupe and Juan Pampin. It uses the persistent flow of people around the Henry Art Gallery as input, extracting narratives from the demographics of passers-by and the patterns of their movement. The flow of people is used as a physical analogue to another type of crowd, the virtual inhabitants of social networks such as Facebook.

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Combined media on photographic paper. 52" x 41" Private Collection