975 resultados para Cultura - Internet


Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Geografia - FCT

Relevância:

30.00% 30.00%

Publicador:

Resumo:

This experimental project consists of a proposal for an editorial product in a magazine format that approaches in its pages the aspects on the use of social media on internet. For the production of the reports the spheres of sociability, leisure and professional development were explored. The editorial product approached the editorials of sociability, leisure, culture, ethics, consumption, politics and sports. The influence of the social media was demonstrated in the scope of each of these editorials. The magazine, named Follow, was elaborated in order to reach readers ranging from 21 to 60 years old, with an accessible language. The first edition of Follow was concluded in November 2010, with the format 17,5 X 25,4 cm. The magazine has 40 pages of editorial content and 4 pages corresponding to the cover and back cover. Follow’s production proposed itself as a contribution to the practices of editorial innovation in the communication market

Relevância:

30.00% 30.00%

Publicador:

Resumo:

The ease and convenience provided by the Internet allow for the communication between the organization and its stakeholders to become rapid and effective. This fact can be good both for the organization and for the public. Keeping this in sight, the Internet as a public relations tool for communication between the organization and its stakeholders is the theme discussed throughout this study. Through bibliographic and exploratory research, this paper aims at pointing at effective tools afforded by the Internet that can be used by Public Relations. These tools can promote the relationship between organizations and its publics inserted on the Internet. In this way, the organization can influence publics in its favor. The present work investigates what strategies the Internet can contribute significantly to the field of Communication despite the fact that it is not able to completely replace traditional media

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Researchs about consumer behavior show influences coming from a lot of fonts. Among them culture, social class, personal influence, family and consumer situation. Personal influence it’s the font object of this research. Personal influence can define what a consumer will buy or will not buy, especially with closer friends. Normally people got the information and transmit to him group, him family, making some difference in the opinion of this people. Ten years ago we were i………..by a dozen of friends. In these days, we have more facility to communicate and more facility to receiver information trough internet. Our personal influence extended from our closest friend to the world wide web group. That’s why company’s must to know what the consumer is speaking on internet

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Direct descendant of the music of the Black Atlantic, hip hop became the spokesman of excluded minorities, for example setting up of the reunification that is geographically separated through communication. The hip hop appropriated new forms of mass communication, allowing the reworking of the story through a counter-hegemonic discourse that seeks self-knowledge and appreciation of the roots of black people. The street culture is the narrative of disenfranchised youth, generating narrative of inclusion, which gave a space of enunciation periphery enabling them to intersubjective recognition. This project aims to discuss the role of hip hop as an agent conscientizing youth peripherals in order to bring to the debate the form of identity construction around the peripheral street culture since, as an intervention that acts as a symbolic system guiding cultural practices and attitudes of these young people. Methodologically, we analyzed specific bibliographical about hip hop and literature originating from the periphery itself. Selected discography of some rap groups. They are Racionais Mc's, 509-E and DJ Hum and Thaíde that constitute the vanguard of hip hop in Brazil. We use music from rapper Emicida this while some contemporary exponents of rap, with national and international. State of São Paulo in order to demonstrate that there is similarity between the questions proposed by the hip hop and the interior of the capital, the group selected Survey. We have used also press material, raising the issue in research on the internet, periodicals include the Rolling Stones and Caros Amigos

Relevância:

30.00% 30.00%

Publicador:

Resumo:

This article aims to map the development of the market of digital TV in Brazil, under the aspect of the relation among culture, technology and politics. We start with a history of analog TV, since its inception, showing matrices of Brazilian TV. Then we try to show current conditions of the TV market in the country, its ambiguous relation with the internet and the possible ways for survival of open digital TV: respect for cultural diversity, the observation of the habits acquired from other media, the consistent use of digital language and the modifi cation of public policies in favor of the collective and not protectionism of large private communication companies.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

Relevância:

30.00% 30.00%

Publicador:

Resumo:

From a conceptual and contextual review of the phenomenon of convergence between TV and internet, demonstrated by the increasing use of so-called social media as tools for audience participation in television programs, the article examines the incorporation of information from social media programs in TV Cultura, a public television station in the state of São Paulo in Brazil. The work tries to characterize a model of the interaction process, in order to describe how is the audience participation in three selected programs: Green Card, JC Debate and Roda Viva.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

Relevância:

30.00% 30.00%

Publicador:

Resumo:

El objetivo del trabajo es abordar la noción de Cultura Mediática, estrechamente relacionada con los cambios de la Cultura Urbana, entendida como un ambiente mediático. Cultura mediática hace hincapié en la construcción de un mundo o un ambiente mediático en el que está inmerso el individuo y que difiere sustantivamente de la concepción de manipulación de medios singulares a voluntad. La atención está puesta no en los efectos de medios individuales sino en la construcción de una Cultura Mediática formada por dos sistemas o niveles interrelacionados pero relativamente independientes: un sistema técnico y un sistema formado por el conjunto de las producciones culturales mediáticas -sistema textual-.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Las Nuevas tecnologías no sólo representan el avance científico-técnico de la sociedad, sino que, se inscriben en un proceso de transformación cultural global mucho más amplio. Así, inscriptas en un complejo proceso conocido como cultura electrónica, las NTIC favorecen el surgimiento de nuevas formas de sociabilización desde el ámbito privado (Castells, 1999; Thompson, 1998, Jameson, 1998). La problemática de investigación de este trabajo será la visibilidad, entendida como la posibilidad y la voluntad de las personas de participar en redes sociales virtuales, en el marco de una sociedad transformada por la cultura electrónica, definida ésta, como la cultura de la absoluta accesibilidad y cuyo protagonista es el ser humano formado por imágenes (Renaud, 1990). De acuerdo a la temática seleccionada, se considera importante tomar como punto de partida la consolidación del nuevo paradigma tecnológico de los 80, que se caracteriza por la generación y tratamiento de la información; el objeto mismo de las nuevas tecnologías va a ser la información, así como también su producto final. Este nuevo modelo de producción y administración económico-social ha profundizado y transformado los vínculos entre los países, impulsados también, por la globalización económica, financiera y cultural (Anderson, 2001; Rappaport, 2005; Castells 1989).

Relevância:

30.00% 30.00%

Publicador:

Resumo:

A proposta deste trabalho é investigar o resgate de produtos midiáticos oriundos da era pré-internet - como livros, filmes e videogames - pela rede, relacionando-o com a cultura participativa, e verificar como este se articula com o fenômeno da 'Cauda Longa. Isso configura um novo modelo para distribuição, com outras características de acessibilidade. Através de uma pesquisa teórica, baseada nas obras de Chris Anderson, Clay Shirky e Henry Jenkins, utilizando serviços como Mubie e Netflix como referências, temos como objetivo usar a internet e as novas formas de disponibilização de conteúdo - sobretudo a cultura participativa e seu reflexo no mercado - como base para analisar a democratização do acesso a produtos midiáticos provenientes de tecnologias anteriores

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Nuestra propuesta es presentar algunas reflexiones llevadas a cabo por el equipo de investigación en curso "Internet, cultura digital y contrahegemonía: nuevas formas de intervención militante", Instituto de investigaciones Gino Germani, Facultad de Ciencias Sociales, el cual abordó el análisis de diferentes colectivos culturales como ser arte callejero, música, T.V. y cine documental, denominados contrahegemónicos. Nos centraremos en el colectivo de cine documental, en donde lo peculiar de su discurso es mostrar a los sujetos atravesados por los conflictos sociales y q. eran invisibles en otro momento histórico. Tomaremos como eje de análisis el debate entre "cultura digital" y "beligerancia cultural" pues pueden presentar puntos de contacto y de ahí partiremos al análisis de las entrevistas efectuadas a diferentes grupos en cuanto a sus orígenes, ubicación histórica, organización actual y acciones políticas. Por último aremos una descripción del festival latinoamericanos de la Clase Obrera, FELCO el cual aglutina a una gran producción de cine documental

Relevância:

30.00% 30.00%

Publicador:

Resumo:

A proposta deste trabalho é investigar o resgate de produtos midiáticos oriundos da era pré-internet - como livros, filmes e videogames - pela rede, relacionando-o com a cultura participativa, e verificar como este se articula com o fenômeno da 'Cauda Longa. Isso configura um novo modelo para distribuição, com outras características de acessibilidade. Através de uma pesquisa teórica, baseada nas obras de Chris Anderson, Clay Shirky e Henry Jenkins, utilizando serviços como Mubie e Netflix como referências, temos como objetivo usar a internet e as novas formas de disponibilização de conteúdo - sobretudo a cultura participativa e seu reflexo no mercado - como base para analisar a democratização do acesso a produtos midiáticos provenientes de tecnologias anteriores