975 resultados para Arquitetura acústica - Simulação por computador


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Pós-graduação em Engenharia Mecânica - FEIS

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Pós-graduação em Ciência da Computação - IBILCE

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Pós-graduação em Engenharia Elétrica - FEIS

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Pós-graduação em Ciência e Tecnologia de Materiais - FC

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Na área da Acústica, no que diz respeito às últimas décadas, tem crescido substancialmente a demanda por informações sobre a capacidade de absorção dos materiais acústicos, bem como a utilização de métodos de modelagem que permitam inferir o comportamento acústico dos sistemas reais, os quais demandam uma infraestrutura de porte, o que representa um alto investimento. Assim, visando atender a estas demandas, possibilitar o desenvolvimento de pesquisas sobre as características de absorção sonora de materiais tipicamente regionais e o desenvolvimento de aulas práticas no âmbito da acústica, tanto no curso de graduação quanto na pós-graduação, este trabalho apresenta todas as informações pertinentes ao projeto e construção de uma mini-câmara reverberante, na escala de 1: 6 de um volume de 200 m3. Além disso, é apresentada uma metodologia de qualificação e adequação do campo acústico interno, tendo por base as orientações contidas na norma ISO-354. Por outro lado, são apresentados e discutidos os resultados obtidos, a partir de ensaios realizados nesta mini-câmara, caracterizando e validando os painéis de fibra de coco, desenvolvidos pelo Grupo de Vibração e Acústica, da Universidade Federal do Pará, bem como uma simulação numérica por Raios Acústicos, tendo por base a cavidade acústica da minicâmara, para permitir a validação do modelo numérico a partir dos dados experimentais.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Techniques of image combination, with extraction of objects to set a final scene, are very used in applications from photos montages to cinematographic productions. These techniques are called digital matting. With them is possible to decrease the cost of productions, because it is not necessary for the actor to be filmed in the location where the final scene occurs. This feature also favors its use in programs made to digital television, which demands a high quality image. Many digital matting algorithms use markings done on the images, to demarcate what is the foreground, the background and the uncertainty areas. This marking is called trimap, which is a triple map containing these three informations. The trimap is done, typically, from manual markings. In this project, methods were created that can be used in digital matting algorithms, with restriction of time and without human interaction, that is, the creation of an algorithm that generates the trimap automatically. This last one can be generated from the difference between a color of an arbitrary background and the foreground, or by using a depth map. It was also created a matting method, based on the Geodesic Matting (BAI; SAPIRO, 2009), which has an inferior processing time then the original one. Aiming to improve the performance of the applications that generates the trimap and of the algorithms that generates the alphamap (map that associates a value to the transparency of each pixel of the image), allowing its use in applications with time restrictions, it was used the CUDA architecture. Taking advantage, this way, of the computational power and the features of the GPGPU, which is massively parallel

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Given the exponential growth in the spread of the virus world wide web (Internet) and its increasing complexity, it is necessary to adopt more complex systems for the extraction of malware finger-prints (malware fingerprints - malicious software; is the name given to extracting unique information leading to identification of the virus, equivalent to humans, the fingerprint). The architecture and protocol proposed here aim to achieve more efficient fingerprints, using techniques that make a single fingerprint enough to compromise an entire group of viruses. This efficiency is given by the use of a hybrid approach of extracting fingerprints, taking into account the analysis of the code and the behavior of the sample, so called viruses. The main targets of this proposed system are Polymorphics and Metamorphics Malwares, given the difficulty in creating fingerprints that identify an entire family from these viruses. This difficulty is created by the use of techniques that have as their main objective compromise analysis by experts. The parameters chosen for the behavioral analysis are: File System; Records Windows; RAM Dump and API calls. As for the analysis of the code, the objective is to create, in binary virus, divisions in blocks, where it is possible to extract hashes. This technique considers the instruction there and its neighborhood, characterized as being accurate. In short, with this information is intended to predict and draw a profile of action of the virus and then create a fingerprint based on the degree of kinship between them (threshold), whose goal is to increase the ability to detect viruses that do not make part of the same family