993 resultados para sparse reconstruction


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Scopo di questo lavoro di tesi è quello di sperimentare “sul campo’’ la validità e l'efficacia di tecniche SBR per il trattamento delle acque domestiche per case sparse e nuclei isolati. Tuttavia quella SBR, pur essendo una tecnica impiantistica, può soddisfare queste esigenze. Grazie alla presenza di un adeguato volume d'accumulo ed al funzionamento ciclico dell'impianto sono annullati tutti i problemi determinati, nei normali impianti in continuo, dalla discontinuità dell'afflusso di reflui (picchi di portata). L'impianto è studiato per ridurre la necessità di manutenzione al minimo: tutte le apparecchiature tecniche sono collocate in un armadio esterno all'impianto ed in vasca ci sono solo le tubazioni. Ciò esclude ogni presenza interna al serbatoio di apparecchiature elettriche e di parti in movimento soggette a usura. Il vantaggio è evidente nella semplificazione delle operazioni di gestione/controllo/manutenzione dell’impianto che non richiedono, di norma, lo svuotamento della cisterna e consentono operazioni più agevoli e sicure.Tutti i movimenti di processo sono supportati da tre sistemi Air Lift azionati da un unico compressore che provvede anche all'immissione dell'ossigeno attraverso l'aeratore tubolare a membrana nella vasca SBR. Il compressore si caratterizza per lunga vita operativa e assoluta silenziosità di funzionamento. Per verificare l’efficacia del processo depurativo indotto dall’impianto SBR installato dalla GreenSolar abbiamo fatto dei prelievi sul liquame in entrata alla camera SBR e su quello in uscita da essa. I campioni così prelevati sono stati analizzati da un laboratorio autorizzato.I valori limite imposti dal DGR n. 1053 sono ampiamente rispettati, tuttavia i risultati ottenuti non sono soddisfacenti relativamente alle potenzialità dell'impianto.

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In 3D human movement analysis performed using stereophotogrammetric systems and skin markers, bone pose can only be estimated in an indirect fashion. During a movement, soft tissue deformations make the markers move with respect to the underlying bone generating soft tissue artefact (STA). STA has devastating effects on bone pose estimation and its compensation remains an open question. The aim of this PhD thesis was to contribute to the solution of this crucial issue. Modelling STA using measurable trial-specific variables is a fundamental prerequisite for its removal from marker trajectories. Two STA model architectures are proposed. Initially, a thigh marker-level artefact model is presented. STA was modelled as a linear combination of joint angles involved in the movement. This model was calibrated using ex-vivo and in-vivo STA invasive measures. The considerable number of model parameters led to defining STA approximations. Three definitions were proposed to represent STA as a series of modes: individual marker displacements, marker-cluster geometrical transformations (MCGT), and skin envelope shape variations. Modes were selected using two criteria: one based on modal energy and another on the selection of modes chosen a priori. The MCGT allows to select either rigid or non-rigid STA components. It was also empirically demonstrated that only the rigid component affects joint kinematics, regardless of the non-rigid amplitude. Therefore, a model of thigh and shank STA rigid component at cluster-level was then defined. An acceptable trade-off between STA compensation effectiveness and number of parameters can be obtained, improving joint kinematics accuracy. The obtained results lead to two main potential applications: the proposed models can generate realistic STAs for simulation purposes to compare different skeletal kinematics estimators; and, more importantly, focusing only on the STA rigid component, the model attains a satisfactory STA reconstruction with less parameters, facilitating its incorporation in an pose estimator.

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This thesis investigates interactive scene reconstruction and understanding using RGB-D data only. Indeed, we believe that depth cameras will still be in the near future a cheap and low-power 3D sensing alternative suitable for mobile devices too. Therefore, our contributions build on top of state-of-the-art approaches to achieve advances in three main challenging scenarios, namely mobile mapping, large scale surface reconstruction and semantic modeling. First, we will describe an effective approach dealing with Simultaneous Localization And Mapping (SLAM) on platforms with limited resources, such as a tablet device. Unlike previous methods, dense reconstruction is achieved by reprojection of RGB-D frames, while local consistency is maintained by deploying relative bundle adjustment principles. We will show quantitative results comparing our technique to the state-of-the-art as well as detailed reconstruction of various environments ranging from rooms to small apartments. Then, we will address large scale surface modeling from depth maps exploiting parallel GPU computing. We will develop a real-time camera tracking method based on the popular KinectFusion system and an online surface alignment technique capable of counteracting drift errors and closing small loops. We will show very high quality meshes outperforming existing methods on publicly available datasets as well as on data recorded with our RGB-D camera even in complete darkness. Finally, we will move to our Semantic Bundle Adjustment framework to effectively combine object detection and SLAM in a unified system. Though the mathematical framework we will describe does not restrict to a particular sensing technology, in the experimental section we will refer, again, only to RGB-D sensing. We will discuss successful implementations of our algorithm showing the benefit of a joint object detection, camera tracking and environment mapping.