999 resultados para collaborative piano


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The new user cold start issue represents a serious problem in recommender systems as it can lead to the loss of new users who decide to stop using the system due to the lack of accuracy in the recommenda- tions received in that first stage in which they have not yet cast a significant number of votes with which to feed the recommender system?s collaborative filtering core. For this reason it is particularly important to design new similarity metrics which provide greater precision in the results offered to users who have cast few votes. This paper presents a new similarity measure perfected using optimization based on neu- ral learning, which exceeds the best results obtained with current metrics. The metric has been tested on the Netflix and Movielens databases, obtaining important improvements in the measures of accuracy, precision and recall when applied to new user cold start situations. The paper includes the mathematical formalization describing how to obtain the main quality measures of a recommender system using leave- one-out cross validation.

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Collaborative filtering recommender systems contribute to alleviating the problem of information overload that exists on the Internet as a result of the mass use of Web 2.0 applications. The use of an adequate similarity measure becomes a determining factor in the quality of the prediction and recommendation results of the recommender system, as well as in its performance. In this paper, we present a memory-based collaborative filtering similarity measure that provides extremely high-quality and balanced results; these results are complemented with a low processing time (high performance), similar to the one required to execute traditional similarity metrics. The experiments have been carried out on the MovieLens and Netflix databases, using a representative set of information retrieval quality measures.

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This paper introduces a theoretical model for developing integrated degree programmes through e-learning systems as stipulated by a collaboration agreement signed by two universities. We have analysed several collaboration agreements between universities at the national, European, and transatlantic level as well as various e-learning frameworks. A conceptual model, a business model, and the architecture design are presented as part of the theoretical model. The paper presents a way of implementing e-learning systems as a tool to support inter-institutional degree collaborations, from the signing of the collaborative agreement to the implementation of the necessary services. In order to show how the theory can be tested one sample scenario is presented.

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Social software tools have become an integral part of students? personal lives and their primary communication medium. Likewise, these tools are increasingly entering the enterprise world (within the recent trend known as Enterprise 2.0) and becoming a part of everyday work routines. Aiming to keep the pace with the job requirements and also to position learning as an integral part of students? life, the field of education is challenged to embrace social software. Personal Learning Environments (PLEs) emerged as a concept that makes use of social software to facilitate collaboration, knowledge sharing, group formation around common interests, active participation and reflective thinking in online learning settings. Furthermore, social software allows for establishing and maintaining one?s presence in the online world. By being aware of a student's online presence, a PLE is better able to personalize the learning settings, e.g., through recommendation of content to use or people to collaborate with. Aiming to explore the potentials of online presence for the provision of recommendations in PLEs, in the scope of the OP4L project, we have develop a software solution that is based on a synergy of Semantic Web technologies, online presence and socially-oriented learning theories. In this paper we present the current results of this research work.

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In ubiquitous data stream mining applications, different devices often aim to learn concepts that are similar to some extent. In these applications, such as spam filtering or news recommendation, the data stream underlying concept (e.g., interesting mail/news) is likely to change over time. Therefore, the resultant model must be continuously adapted to such changes. This paper presents a novel Collaborative Data Stream Mining (Coll-Stream) approach that explores the similarities in the knowledge available from other devices to improve local classification accuracy. Coll-Stream integrates the community knowledge using an ensemble method where the classifiers are selected and weighted based on their local accuracy for different partitions of the feature space. We evaluate Coll-Stream classification accuracy in situations with concept drift, noise, partition granularity and concept similarity in relation to the local underlying concept. The experimental results show that Coll-Stream resultant model achieves stability and accuracy in a variety of situations using both synthetic and real world datasets.

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La implementación exitosa de herramientas colaborativas en las empresas exige de los empleados un comportamiento colaborativo adecuado. Este trabajo presenta una caracterización del compotamiento colaborativo a través del uso de blogs corporativos,identificando sus antecedentes y analizando la influencia relativa de éstos en el comportamiento colaborativo de 86 empleados del departamento de Sistemas de Información de una gran empresa industrial localizada en España. Los resultados indican que entre los antecedentes identificados, el altruismo,los objetos comunes y la confianza mutua predicen positivamente el comportamiento colaborativo,mientras que el sentdio de pertenecencia a una comunidad,la reputación y la reciprocidad no lo hacen.

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The creation of language resources is a time-consuming process requiring the efforts of many people. The use of resources collaboratively created by non-linguists can potentially ameliorate this situation. However, such resources often contain more errors compared to resources created by experts. For the particular case of lexica, we analyse the case of Wiktionary, a resource created along wiki principles and argue that through the use of a principled lexicon model, namely lemon, the resulting data could be better understandable to machines. We then present a platform called lemon source that supports the creation of linked lexical data along the lemon model. This tool builds on the concept of a semantic wiki to enable collaborative editing of the resources by many users concurrently. In this paper, we describe the model, the tool and present an evaluation of its usability based on a small group of users.

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Cultural heritage is a complex and diverse concept, which brings together a wide domain of information. Resources linked to a cultural heritage site may consist of physical artefacts, books, works of art, pictures, historical maps, aerial photographs, archaeological surveys and 3D models. Moreover, all these resources are listed and described by a set of a variety of metadata specifications that allow their online search and consultation on the most basic characteristics of them. Some examples include Norma ISO 19115, Dublin Core, AAT, CDWA, CCO, DACS, MARC, MoReq, MODS, MuseumDat, TGN, SPECTRUM, VRA Core and Z39.50. Gateways are in place to fit in these metadata standards into those used in a SDI (ISO 19115 or INSPIRE), but substantial work still remains to be done for the complete incorporation of cultural heritage information. Therefore, the aim of this paper is to demonstrate how the complexity of cultural heritage resources can be dealt with by a visual exploration of their metadata within a 3D collaborative environment. The 3D collaborative environments are promising tools that represent the new frontier of our capacity of learning, understanding, communicating and transmitting culture.

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Los sistemas de recomendación son un tipo de solución al problema de sobrecarga de información que sufren los usuarios de los sitios web en los que se pueden votar ciertos artículos. El sistema de recomendación de filtrado colaborativo es considerado como el método con más éxito debido a que sus recomendaciones se hacen basándose en los votos de usuarios similares a un usuario activo. Sin embargo, el método de filtrado de colaboración tradicional selecciona usuarios insuficientemente representativos como vecinos de cada usuario activo. Esto significa que las recomendaciones hechas a posteriori no son lo suficientemente precisas. El método propuesto en esta tesis realiza un pre-filtrado del proceso, mediante el uso de dominancia de Pareto, que elimina los usuarios menos representativos del proceso de selección k-vecino y mantiene los más prometedores. Los resultados de los experimentos realizados en MovieLens y Netflix muestran una mejora significativa en todas las medidas de calidad estudiadas en la aplicación del método propuesto. ABSTRACTRecommender systems are a type of solution to the information overload problem suffered by users of websites on which they can rate certain items. The Collaborative Filtering Recommender System is considered to be the most successful approach as it make its recommendations based on votes of users similar to an active user. Nevertheless, the traditional collaborative filtering method selects insufficiently representative users as neighbors of each active user. This means that the recommendations made a posteriori are not precise enough. The method proposed in this thesis performs a pre-filtering process, by using Pareto dominance, which eliminates the less representative users from the k-neighbor selection process and keeps the most promising ones. The results from the experiments performed on Movielens and Netflix show a significant improvement in all the quality measures studied on applying the proposed method.