1000 resultados para Video Forensic


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Vídeos são dos principais meios de difusão de conhecimento, informação e entretenimento existentes. Todavia, apesar da boa qualidade e da boa aceitação do público, os vídeos atuais ainda restringem o espectador a um único ponto de vista. Atualmente, alguns estudos estão sendo desenvolvidos visando oferecer ao espectador maior liberdade para decidir de onde ele gostaria de assistir a cena. O tipo de vídeo a ser produzido por essas iniciativas tem sido chamado genericamente de vídeo 3D. Esse trabalho propõe uma arquitetura para captura e exibição de vídeos 3D em tempo real utilizando as informações de cor e profundidade da cena, capturadas para cada pixel de cada quadro do vídeo. A informação de profundidade pode ser obtida utilizando-se câmeras 3D, algoritmos de extração de disparidade a partir de estéreo, ou com auxílio de luz estruturada. A partir da informação de profundidade é possível calcular novos pontos de vista da cena utilizando um algoritmo de warping 3D. Devido a não disponibilidade de câmeras 3D durante a realização deste trabalho, a arquitetura proposta foi validada utilizando um ambiente sintético construído usando técnicas de computação gráfica. Este protótipo também foi utilizado para analisar diversos algoritmos de visão computacional que utilizam imagens estereoscópias para a extração da profundidade de cenas em tempo real. O uso de um ambiente controlado permitiu uma análise bastante criteriosa da qualidade dos mapas de profundidade produzidos por estes algoritmos, nos levando a concluir que eles ainda não são apropriados para uso de aplicações que necessitem da captura de vídeo 3D em tempo real.

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Image stitching is the process of joining several images to obtain a bigger view of a scene. It is used, for example, in tourism to transmit to the viewer the sensation of being in another place. I am presenting an inexpensive solution for automatic real time video and image stitching with two web cameras as the video/image sources. The proposed solution relies on the usage of several markers in the scene as reference points for the stitching algorithm. The implemented algorithm is divided in four main steps, the marker detection, camera pose determination (in reference to the markers), video/image size and 3d transformation, and image translation. Wii remote controllers are used to support several steps in the process. The built‐in IR camera provides clean marker detection, which facilitates the camera pose determination. The only restriction in the algorithm is that markers have to be in the field of view when capturing the scene. Several tests where made to evaluate the final algorithm. The algorithm is able to perform video stitching with a frame rate between 8 and 13 fps. The joining of the two videos/images is good with minor misalignments in objects at the same depth of the marker,misalignments in the background and foreground are bigger. The capture process is simple enough so anyone can perform a stitching with a very short explanation. Although real‐time video stitching can be achieved by this affordable approach, there are few shortcomings in current version. For example, contrast inconsistency along the stitching line could be reduced by applying a color correction algorithm to every source videos. In addition, the misalignments in stitched images due to camera lens distortion could be eased by optical correction algorithm. The work was developed in Apple’s Quartz Composer, a visual programming environment. A library of extended functions was developed using Xcode tools also from Apple.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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The aim of this Study was to compare the learning process of a highly complex ballet skill following demonstrations of point light and video models 16 participants divided into point light and video groups (ns = 8) performed 160 trials of a pirouette equally distributed in blocks of 20 trials alternating periods of demonstration and practice with a retention test a day later Measures of head and trunk oscillation coordination d1 parity from the model and movement time difference showed similarities between video and point light groups ballet experts evaluations indicated superiority of performance in the video over the point light group Results are discussed in terms of the task requirements of dissociation between head and trunk rotations focusing on the hypothesis of sufficiency and higher relevance of information contained in biological motion models applied to learning of complex motor skills

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Based on analyses of high-speed video recordings of cloud-to-ground lightning in Brazil and the USA, the characteristics of positive cloud-to-ground (+CG) leaders are presented. The high frame rates permitted the average, 2-dimensional speeds of development along the paths of the channels to be resolved with good accuracy. The values range from 0.3 to 6.0 x 10(5) ms(-1) with a mean of 2.7 x 10(5) ms(-1). Contrary to what is usually assumed, downward +CG leader speeds are similar to downward -CG leader speeds. Our observations also show that the speeds tend to increase by a factor of 1.1 to 6.5 as they approach the ground. The presence of short duration, recoil leaders (RLs) during the development of positive leaders reveal a highly branched structure that is not usually recorded when using conventional photographic and video cameras. The existence of the RLs may help to explain observations of UHF-VHF radiation during the development of +CG flashes.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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The occurrence of 62 specimens of Agelaia pallipes caught in carrion traps using three types of baits (fish, cow liver and poultry viscera) in three different types of environments (rural, urban and forest area) in seven municipalities in Southeastern Brazil is reported here. This specific necrophagic behavior is discussed, since investigations concerning carrion wasps are scant in literature.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Blowflies utilize discrete and ephemeral breeding sites for larval nutrition. After the exhaustion of food, larvae begin dispersing in search of sites to pupate or additional food sources, a process referred as postfeeding larval dispersal. Some of the most important aspects of this process were investigated in the blowfly Chrysomya albiceps, employing a circular arena to allow radial dispersion of larvae from the center. The results showed a positive correlation between burial depth and distance, and a negative correlation between distance and pupal weight. These results can be used in forensic entomology for the postmortem interval estimation of human corpses in medico-criminal investigations. (c) 2004 Elsevier B.V.. All rights reserved.