979 resultados para game model
Resumo:
Consideramos um mercado no qual competem uma empresa pública e uma empresa privada, decidindo, de forma sequencial, as quantidades a produzir. O governo impõe um imposto sobre as quantidades comercializadas, de acordo com uma função que consiste numa soma ponderada entre o bem-estar público e a receita total obtida pela aplicação desse imposto. O objetivo deste trabalho é estudar o efeito da privatização da empresa pública, (i) quando a empresa líder é a empresa pública; e (ii) quando a empresa líder é a empresa privada. Além disso, fazemos uma comparação entre os resultados obtidos nos dois modelos estudados.
Resumo:
We study the effects of entry of a foreign firm on domestic welfare in the presence of licensing, when the entrant is technologically inferior to the incumbent. We show that foreign entry increases domestic welfare for intermediate (respectively, sufficiently large) technological differences between the firms under licensing with fixed fee (respectively, output royalty).
Resumo:
We consider a quantity-setting duopoly model, and we study the decision to move first or second, by assuming that. the firms produce homogeneous goods and that. there is some demand uncertainty. The competitive phase consists of two periods, and in either period, the firms can make a production decision that is irreversible. As far as the firms are allowed to choose (non-cooperatively) the period they make the decision, we study the circumstances that favour sequential rather than simultaneous decisions.
Resumo:
Many-core platforms are an emerging technology in the real-time embedded domain. These devices offer various options for power savings, cost reductions and contribute to the overall system flexibility, however, issues such as unpredictability, scalability and analysis pessimism are serious challenges to their integration into the aforementioned area. The focus of this work is on many-core platforms using a limited migrative model (LMM). LMM is an approach based on the fundamental concepts of the multi-kernel paradigm, which is a promising step towards scalable and predictable many-cores. In this work, we formulate the problem of real-time application mapping on a many-core platform using LMM, and propose a three-stage method to solve it. An extended version of the existing analysis is used to assure that derived mappings (i) guarantee the fulfilment of timing constraints posed on worst-case communication delays of individual applications, and (ii) provide an environment to perform load balancing for e.g. energy/thermal management, fault tolerance and/or performance reasons.