998 resultados para Jogos eletrônicos - Aspectos sociais


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Currently there are numerous social projects scattered through out the country, including the sport, for the most part, aimed at children and teens considered at social vulnerability. These projects end up having as main guiding sports, these in turn take several purposes, among them, the sport recreation/socialization and professionalization of sport, which often end up being worked disassociated from one of another, forgetting that, in the same place, these different purposes can live therefore are the subjects that give meaning to their practice. In this sense, this research sought to understand the meanings that the participants in a social sports project water polo attribute to the practice. This project happens in a provincial city of São Paulo, serving about 2.300 children and teens and has as main objectives the social inclusion and training of high-performance athlete. The research, qualitative approach was characterized by an exploratory study and used the interview as collection technique. The study included 40 children and adolescents attending the project, as well as two social workers and two physical education teachers that working on the project. The results showed that there is a convergence between participants, teachers and social workers regarding their expectations regarding the project, but we identified another bias that goes against the practice of leisure, in showing that in the same place if can find to the two purposes of the sport, even this

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As questões que motivaram o desenvolvimento deste trabalho foram decorrentes do debate permanente acerca do significado dos partidos políticos na atualidade. Partiu-se da hipótese de que a dinâmica organizacional do partido político poderia ser explicada por meio da análise das relações entre os seus filiados, substancialmente dos vínculos estabelecidos com os líderes partidários, com vistas a atenderem os objetivos políticos dos respectivos atores e, ao mesmo tempo, do partido. Assim, foi adotada uma abordagem e uma metodologia de análise que compreende a dinâmica organizacional a partir do capital político que circula no interior do partido, considerando os elementos orientadores das estratégias políticas: as relações entre os atores políticos, os aspectos institucionais e os resultados eleitorais. Para demonstrar o potencial teórico- metodológico da análise de redes sociais na compreensão do capital político, intra-organizacional, dos partidos políticos brasileiros, o texto apresenta resultados referentes a um estudo de caso: o Partido da Social Democracia Brasileria no estado de São Paulo (PSDB-SP), período entre 1988 e 2006.

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This article aims to discuss the use of business games for educational purposes taking into account evidence about the difficulty in managing financial resources. The use of business games is justified because the young generation tha are coming to the education system have grown up using business games, allowing a more motivating learning environment and stimulating investment and on how the concept to provide learning. Instead of pushing content well defined and wel-formatted for the student, promotes the use of games promote at the same time, a chalenge whose solution entails learning effort. Thus, the use of games affect educators, students and aducational institutions, requiring them new attitudes and patterns of thought about schooling. The elaboration of this article was based on experiences gained with the development and use of games for educational purposes, specifically the game "Mercado Virtual". Several articles have been published on research with indergraduates and postgraduate courses in business administration and engineering field. They have shown that the evaluation of the player, based on their decisions during the game, to detect specific aspects of learning. This exploratory research is based on data obteained in various experiments with the game Mercado Virtual.

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Zusammenfassung: In dieser Studie wurde untersucht, wie Nachrichten, die vom Nachrichtenportal Deutsche Welle in portugiesischer Sprache veröffentlicht werden, produziert werden und inwieweit sie Brasilien und Deutschland bezüglich kulturellen, politischen und wirtschaftlichen Aspekten repräsentieren. Der staatliche deutsche Auslandsrundfunk zeichnet sich durch seine internationale Reichweite aus und schafft Dialoge zwischen Deutschland und anderen Nationen. Angesichts der Schnittstelle zwischen Journalismus und Internet, haben wir uns auf den Sender Deutsche Welle, und dort vor allem auf die brasilianische Nachrichtenredaktion fokussiert. Dadurch war es möglich, den Kontext, in dem der analysierte journalistische Inhalt produziert wird, genau zu verstehen. Die Nachrichten wurden über einen Zeitraum von einer Woche im Portal gesammelt und anschließend einer quantitativen und qualitativen Inhaltsanalyse unterzogen (BARDIN, 2009). Die Ergebnisse zeigen, wie die Inhalte beide Länder repräsentieren und gleichzeitig die Redaktionsstrategie des Senders bestätigt wird. In Anbetracht des Effekts, den die Nachrichten und die übermittelte Repräsentation der beiden Länder in den Beiträgen auf die Meinungsbildung der Zielgruppe haben könnten, trägt diese Studie zum wissenschaftlichen Verständnis im journalistischen Bereich bei und regt zu weitere Studien über die Deutsche Welle an

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This study based on moral culture research and the theoretical Piagetian perspective aims to investigate the relation between virtue and rules in the procedures of participants in the Internet game Colheita Feliz (Happy Harvest) – an Orkut application. By means of descriptive qualitative analysis, the behavior of 60 participants in the game was observed during two months. The participants’ performance ranking was analyzed according to the procedures they used. The results showed predominance of the crop stealing procedure in comparison with the crop cultivation procedure and allowed to consider that the action of stealing of the participants was not guided by the universal principles of virtue, honesty or lack of it (moral domain) but by the playing convention for the game (social domain) favoring the stealing procedure, and also by personal domain (choices) and mutual agreement among the subjects participating in the game. The data did not indicate connections between the participants’ actions inside and outside virtual and real fields with regard to stealing, and reinforced the idea that rules are conventionalized in the domain of a group and depend on social interactions by which mutual respect among peers must prevail. The data also shows that morality is not the regulatory actions in the game. The results also showed the importance of carrying out research on procedures used by computer game players since such procedures can demonstrate cognitive, moral, affective and social aspects perceived during playful interaction situations.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Adolescence is a period of physical, biological and psychological changes as well as its time for reflection of the perspectives and social functions that are not defined yet. In addition to the characteristics of this period also included the family and socio-economic aspects such as parental separation, domestic violence, poverty, among others, yielding often, insecurity and confusion feelings, contributing to the case of depression in many cases, each increasingly recurrent and early at this stage in human development. The present study, thus, aimed to investigate the indicators of risk and vulnerability in adolescents to depression, especially those in social context, highlighting the social representation of the same against the disorder, since these guiding this research, the indication of factors contributing influence the etiology of depression in this period. Be consulted on the basis of VHL-PSI, articles related to depression in adolescence, published between the years 2004 to 2014. Observe that adolescents with negative perception of the social context in which the live, are more likely to develop depression, highlighting the importance of healthy social and family relationships for mental health.

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The paper presents an ergonomic analysis of reading usability of electronic journals and the comparison with newspapers. As a method, it was adopted an evaluation of the user perception, from a printed questionnaire applied to a group of 41 people. Overall, the results indicate that on the analyzed newspapers there is need for greater care concerning the aspects of visual representation, involving more design application, usability, ergonomics, technology and communication.

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The social networking sites have experienced a large and rapid growth in recent years and bring together millions of users in Brazil and worldwide. Such networks allow adding groups of people with common interests or relationships, enabling members of this group to communicate and exchange information. Some social networks have specific goals, for example, aggregate individuals with common interests and professional relationships. However, they all share information in some way, whether in the form of short texts, photos, videos, among others. Sharing information in files is also a growing activity on the Internet and can be done in various ways, from sending files via email to multiple contacts to make available areas shared by the same contacts. However, applications are not yet available to enable file sharing on Facebook, considered the premier social network today. Given the growing demand for sharing files over the Internet, and a large number of users familiar with the use of these integrated applications for Facebook there is a demand for applications that allow users to share files with their contacts in this social network. This study aims to investigate how users use Facebook, and their practices for file sharing. It is believed that the results will substantiate future projects to develop software for file sharing on Facebook. Due to the exploratory nature of this research, the choice was made for a survey to collect data, applied through the web. From the results obtained, was possible to observe a frequent use of file sharing, but no interest in paid services. Regarding Facebook, was possible to observe their extensive use in both the frequency of access as the hours spent, as well as an increased use of applications (games, quiz, etc.). The full set of results shows a favorable environment for developing applications for sharing files on Facebook.

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The relationships between behavior problems and children social skills, such as the relevance of analysing these sides by report instruments had been emphasized in researches. It aims: a) to verify the components concerning to behavior problems and children social skills, which was identified through a undirected report instrument; b) to analyze the correlation of such indicators with ones detected by a directed report instrument and those ones referred in bibliography. The participants were 213 primary health carers of children in pre-school age (n = 114) and school age ones (n = 98). The results show that undirected and directed instruments are complementary to obtain informations. Besides, the combination of assessment modalities adds to the characterization of the behavioral repertoire.

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One tool that has been in evidence, especially among young people, is Facebook. It can be classified as a synchronous communication tool that allows communities of people with similar interests to discuss and exchange experiences in real time, promoting the sharing of information and the creation of collective knowledge, even if they being in different parts of the globe. In this paper we show that Facebook can be used as an educational tool to aid the work done in the classroom and the impact of creating closed groups in online social networking for educational purposes. The survey was conducted with a group of students at a private school in Bauru/SP. We investigated the interaction profile of students with a closed group created on Facebook and through a questionnaire analyzed whether students use virtual environments for personal or educational. The survey reveals students perceptions about relevant aspects and the potential use of this tool as teaching-learning strategy