963 resultados para security engineering


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An accumulator based on bilinear pairings was proposed at CT-RSA'05. Here, it is first demonstrated that the security model proposed by Lan Nguyen does lead to a cryptographic accumulator that is not collision resistant. Secondly, it is shown that collision-resistance can be provided by updating the adversary model appropriately. Finally, an improvement on Nguyen's identity escrow scheme, with membership revocation based on the accumulator, by removing the trusted third party is proposed.

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We study the multicast stream authentication problem when an opponent can drop, reorder and introduce data packets into the communication channel. In such a model, packet overhead and computing efficiency are two parameters to be taken into account when designing a multicast stream protocol. In this paper, we propose to use two families of erasure codes to deal with this problem, namely, rateless codes and maximum distance separable codes. Our constructions will have the following advantages. First, our packet overhead will be small. Second, the number of signature verifications to be performed at the receiver is O(1). Third, every receiver will be able to recover all the original data packets emitted by the sender despite losses and injection occurred during the transmission of information.

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The primary motivation for signcryption was the gain in efficiency when both encryption and signing need to be performed. These two cryptographic operations may be done sequentially either by first encrypt and then sign (EtS) or alternatively, by first sign and then encrypt (StE). Further gains in efficiency can be achieved if encryption and signature are carried out in parallel (E&S). More importantly, however, is that these efficiency gains are complemented by gains in security, i.e., we may use relative weak encryption and signature schemes in order to obtain a “stronger” signcryption scheme. The reader is referred to Chaps. 2 and 3 for a discussion of the different “strengths” of security model (e.g., outsider vs. insider adversaries, two-user vs. multi-user setting).