972 resultados para Perceived effort index
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Arkit: A2 B.
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Arkit: A2 B1.
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This paper provides an assessment of the tax-reform effort launched by the newly elected Lula government in 2003. It analyzes how the envisaged reform had to be changed and scaled down, in the wake of strong political resistance, after a failed attempt to develop a consensual proposal, fully supported by state-governors. The main effective changes are then evaluated. Challenges ahead are discussed at the end.
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Tämä tutkielma käsittelee paikkamarkkinointia ja paikkabrändäystä. Tutkielmassa tarkastellaan paikallisen ja turistin tapoja muodostaa kaupunkibrändi; mistä palasista brändi muodostuu kirjallisuuden ja haastateltavien mukaan, koetaanko eri palaset vaihtelevissa määrin tärkeiksi riippuen siitä, tarkastellaanko paikkaa paikallisena vai turistina, ja löytyykö jotain yhteisiä retorisia nimittäjiä sille, miten kotikaupungista puhutaan verrattuna lomakaupunkiin. Tutkimuksessa haastateltiin yli kolmeakymmentä henkilöä heidän kotikaupungeistaan ja kaupungeista, joihin he olivat matkustaneet lomalle. Haastateltavat olivat suurinpiirtein samanikäisiä, mutta eri kaupungeista ja matkustaneet eri paikkoihin. Haastateltavia pyydettiin ensin kuvailemaan vapaasti kotikaupunkiaan ja sen jälkeen kaupungista kysyttiin kirjallisuuteen perustuen kysymyksiä. Sama menetelmä toistettiin lomakohteen suhteen. Tutkimuksesta selvisi, että paikkabrändi muodostetaan samoista komponenteista, mutta joidenkin komponenttien merkitys on tärkeämpi kotikaupungissa, kun taas toiset komponentit ovat tärkeitä lomakohteen suhteen. Ihmiset ja kulttuuri yleisesti koettiin tärkeinä komponentteina molemmista paikkabrändeistä puhuttaessa, kun taas kotikaupungin brändinmuodostukseen kuului vahvemmin lait ja muut käytännölliset menettelytavat kuten liikenteen toimivuus. Lomakohteen brändinmuodostuksessa vapaudella tehdä mitä haluaa oli suuri merkitys ja vapautta nähtiin eri muodoissa. Retoriikka kotikaupungista puhuttaessa oli selvästi negatiivista, kun taas lomakohteesta puhuttiin yleisesti ottaen positiiviseen sävyyn. Suhde kotikaupunkiin oli ambivalentti, sillä huonojakin puolia mainittaessa niitä puolusteltiin, tai kotikaupungista mainittiin loppujen lopuksi jotain hyvää. Tutkimusten tuloksiin perustuen toimenpidesuosituksina ehdotetaan olemassaolevan autenttisen kulttuurin ylläpitämäistä, korostamista ja kaupungin orgaanista kehittämistä suuntaan, jossa se on hyvä paikka niin elämiseen kuin lomailuun. Identiteetti, imago ja ihmiset kietoutuvat tiiviisti yhteen, minkä vuoksi kaupunkisuunnittelun- ja kehittämisen tehtävänä on pitää huolta, että kaupunki on onnistunut molempien ryhmien suhteen, ja molemmat ryhmät levittävät kaupungista positiivista sanomaa.
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Human-Centered Design (HCD) is a well-recognized approach to the design of interactive computing systems that supports everyday and professional lives of people. To that end, the HCD approach put central emphasis on the explicit understanding of users and context of use by involving users throughout the entire design and development process. With mobile computing, the diversity of users as well as the variety in the spatial, temporal, and social settings of the context of use has notably expanded, which affect the effort of interaction designers to understand users and context of use. The emergence of the mobile apps era in 2008 as a result of structural changes in the mobile industry and the profound enhanced capabilities of mobile devices, further intensify the embeddedness of technology in the daily life of people and the challenges that interaction designers face to cost-efficiently understand users and context of use. Supporting interaction designers in this challenge requires understanding of their existing practice, rationality, and work environment. The main objective of this dissertation is to contribute to interaction design theories by generating understanding on the HCD practice of mobile systems in the mobile apps era, as well as to explain the rationality of interaction designers in attending to users and context of use. To achieve that, a literature study is carried out, followed by a mixed-methods research that combines multiple qualitative interview studies and a quantitative questionnaire study. The dissertation contributes new insights regarding the evolving HCD practice at an important time of transition from stationary computing to mobile computing. Firstly, a gap is identified between interaction design as practiced in research and in the industry regarding the involvement of users in context; whereas the utilization of field evaluations, i.e. in real-life environments, has become more common in academic projects, interaction designers in the industry still rely, by large, on lab evaluations. Secondly, the findings indicate on new aspects that can explain this gap and the rationality of interaction designers in the industry in attending to users and context; essentially, the professional-client relationship was found to inhibit the involvement of users, while the mental distance between practitioners and users as well as the perceived innovativeness of the designed system are suggested in explaining the inclination to study users in situ. Thirdly, the research contributes the first explanatory model on the relation between the organizational context and HCD; essentially, innovation-focused organizational strategies greatly affect the cost-effective usage of data on users and context of use. Last, the findings suggest a change in the nature of HCD in the mobile apps era, at least with universal consumer systems; evidently, the central attention on the explicit understanding of users and context of use shifts from an early requirements phase and continual activities during design and development to follow-up activities. That is, the main effort to understand users is by collecting data on their actual usage of the system, either before or after the system is deployed. The findings inform both researchers and practitioners in interaction design. In particular, the dissertation suggest on action research as a useful approach to support interaction designers and further inform theories on interaction design. With regard to the interaction design practice, the dissertation highlights strategies that encourage a more cost-effective user- and context-informed interaction design process. With the continual embeddedness of computing into people’s life, e.g. with wearable devices and connected car systems, the dissertation provides a timely and valuable view on the evolving humancentered design.
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The purpose of this study is to identify the factors affecting the formation of employer image and attractiveness in the minds of an organization’s employees. Six employees from different backgrounds and business units within a larger organization are interviewed, and the results are compared in order to better understand the effect divergent variables have on the resulting factors. The theoretical background of the research is based on the study of the concept of employer branding, an organization’s effort in affecting the employer image it projects and attractiveness perceived by the employees and applicants. The results of the study reveal how immaterial factors, primarily related to self-actualization and social relationships, often took precedence over material ones, so long as the material factors, such as salary and work equipment, were at least on a minimum level acceptable to the employee. As such, focusing on these immaterial factors when forming an employer brand strategy is expected to yield larger benefits in form of employer attractiveness.
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1903 (A2).
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Périodicité : Annuel
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1902 (A1).
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1903/04/15 (T1,N3).
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1903/02/15 (T1,N1).
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1903/11 (T1,N10).
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1903/05/15 (T1,N4).
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1903/09 (T1,N8).