964 resultados para Art metal-work


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My dissertation defends a positive answer to the question: “Can a videogame be a work of art? ” To achieve this goal I develop definitions of several concepts, primarily ‘art’, ‘games’, and ‘videogames’, and offer arguments about the compatibility of these notions. In Part One, I defend a definition of art from amongst several contemporary and historical accounts. This definition, the Intentional-Historical account, requires, among other things, that an artwork have the right kind of creative intentions behind it, in short that the work be intended to be regarded in a particular manner. This is a leading account that has faced several recent objections that I address, particular the buck-passing theory, the objection against non-failure theories of art, and the simultaneous creation response to the ur-art problem, while arguing that it is superior to other theories in its ability to answer the question of videogames’ art status. Part Two examines whether games can exhibit the art-making kind of creative intention. Recent literature has suggested that they can. To verify this a definition of games is needed. I review and develop the most promising account of games in the literature, the over-looked account from Bernard Suits. I propose and defend a modified version of this definition against other accounts. Interestingly, this account entails that games cannot be successfully intended to be works of art because games are goal-directed activities that require a voluntary selection of inefficient means and that is incompatible with the proper manner of regarding that is necessary for something to be an artwork. While the conclusions of Part One and Part Two may appear to suggest that videogames cannot be works of art, Part Three proposes and defends a new account of videogames that, contrary to first appearances, implies that not all videogames are games. This Intentional-Historical Formalist account allows for non-game videogames to be created with an art-making intention, though not every non-ludic videogame will have an art-making intention behind it. I then discuss examples of videogames that are good candidates for being works of art. I conclude that a videogame can be a work of art, but that not all videogames are works of art. The thesis is significant in several respects. It is a continuation of academic work that has focused on the definition and art status of videogames. It clarifies the current debate and provides a positive account of the central issues that has so far been lacking. It also defines videogames in a way that corresponds better with the actual practice of videogame making and playing than other definitions in the literature. It offers further evidence in defense of certain theories of art over others, providing a close examination of videogames as a new case study for potential art objects and for aesthetic and artistic theory in general. Finally, it provides a compelling answer to the question of whether videogames can be art. This project also provides the groundwork for new evaluative, critical, and appreciative tools for engagement with videogames as they develop as a medium. As videogames mature, more people, both inside and outside academia, have increasing interest in what they are and how to understand them. One place many have looked is to the practice of art appreciation. My project helps make sense of which appreciative and art-critical tools and methods are applicable to videogames.

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This work focuses on the creation and applications of a dynamic simulation software in order to study the hard metal structure (WC-Co). The technological ground used to increase the GPU hardware capacity was Geforce 9600 GT along with the PhysX chip created to make games more realistic. The software simulates the three-dimensional carbide structure to the shape of a cubic box where tungsten carbide (WC) are modeled as triangular prisms and truncated triangular prisms. The program was proven effective regarding checking testes, ranging from calculations of parameter measures such as the capacity to increase the number of particles simulated dynamically. It was possible to make an investigation of both the mean parameters and distributions stereological parameters used to characterize the carbide structure through cutting plans. Grounded on the cutting plans concerning the analyzed structures, we have investigated the linear intercepts, the intercepts to the area, and the perimeter section of the intercepted grains as well as the binder phase to the structure by calculating the mean value and distribution of the free path. As literature shows almost consensually that the distribution of the linear intercepts is lognormal, this suggests that the grain distribution is also lognormal. Thus, a routine was developed regarding the program which made possible a more detailed research on this issue. We have observed that it is possible, under certain values for the parameters which define the shape and size of the Prismatic grain to find out the distribution to the linear intercepts that approach the lognormal shape. Regarding a number of developed simulations, we have observed that the distribution curves of the linear and area intercepts as well as the perimeter section are consistent with studies on static computer simulation to these parameters.

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Zero valent iron nanoparticles (nZVI) represent a promising agent for environmental remediation. Nevertheless, their application presents some limitations regarding their rapid oxidation and aggregation in the media. The aim of this study was to determine the effect that nZVI aging has in heavy metal remediation in water. Contaminants studied were Zn, Cd, Ni, Cu and Cr, which are typical elements found in ground and wastewater. Results show a high contaminant removal capacity by the nZVI in the first 2 h of reaction. Nevertheless, for longer reaction times, some of the metal ions that had already been adsorbed in the nZVI were delivered to the water. Cd and Ni show the maximum delivery percentages (65 and 27% respectively after 21 days of contact time). The starting delivery time was shortened when applying lower nZVI amounts. No re-dissolution of Cr was observed in any circumstance because it was the only element incorporated into the nanoparticles core, as TEM images showed. Contaminant release from nZVI is probably due to nanoparticles oxidation caused by aging, which produced a pH decrease and nZVI surface crystallization.

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El presente trabajo de titulación aborda la Responsabilidad Social Empresarial (RSE) un tema que toma mucha importancia en la actualidad ya que su objetivo fundamental es que las empresas encaminen sus esfuerzos en mantener un desarrollo sostenible con todas sus partes interesadas tanto en el ámbito económico, social y ambiental. Para empezar este trabajo se realiza una recopilación de bases teóricas sobre RSE con el objetivo de tener un amplio conocimiento sobre el tema de investigación. También se estudió la guía de Implementación de RSE elaborada por la Asociación de Empresarios Cristianos (ADEC) con la finalidad de entender la aplicación de los indicadores ADEC Ethos 2009 que ayudarán a determinar el nivel de RSE actual de las empresas del Sector Industrial de Fabricación de Metales Comunes (C24) en la ciudad de Cuenca. Se realizó un análisis más preciso a la empresa Metal Print con el propósito de conocer la situación actual del negocio y las prácticas que esta realiza con respecto a la RSE, la información obtenida será de gran importancia y se utilizarán los indicadores ADEC Ethos 2009 para poder interpretar los resultados obtenidos en la empresa. Para finalizar se elabora un plan que contiene varias estrategias enfocadas en contribuir al desarrollo de acciones de RSE que involucran precisamente a la empresa Metal Print, sus empleados, la comunidad y al medioambiente.

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Eugene von Guerard’s View of Geelong is iconic for a number of reasons, including its detailed interpretation of the landscape and its special place in the imagining of the region. Bishop and Reis seek to honour this by manipulating the science behind the view and at the same time question the viewer’s relationship to the scene and the work. We use the husk of a ruined fireplace to house a camera obscura and stereoscope – pressed concaved metal into which the viewer puts their head and looks through a divided hole into the unit. The camera obscura mimics the mechanics of the eye, and is able to capture the scene perfectly while the stereoscope splits the scene, makes it partial, layered and temporal. In doing this we layer von Guerard’s view with change, acknowledging the effects of European civilization and, peculiar to this historical panorama, suburbanization of the landscape. The creeping suburbs will be seen on the left side of the stereoscope through a camera obscura, which presents a real-time view of the scene from the point at which von Guerard allegedly painted it. On the right side, we again catch the light, but only to light a transparency of von Guerard’s original work. The technologies we draw upon – the camera obscura, stereoscope and landscape painting – create a confluence of images, both real and imagined.

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Public Art installation by Cam Bishop and Simon Reis. Eugene von Guerard’s View of Geelong is iconic for a number of reasons, including its detailed interpretation of the landscape and its special place in the imagining of the region. Bishop and Reis seek to honour this by manipulating the science behind the view and at the same time question the viewer’s relationship to the scene and the work. We use the husk of a ruined fireplace to house a camera obscura and stereoscope – pressed concaved metal into which the viewer puts their head and looks through a divided hole into the unit. The camera obscura mimics the mechanics of the eye, and is able to capture the scene perfectly while the stereoscope splits the scene, makes it partial, layered and temporal. In doing this we layer von Guerard’s view with change, acknowledging the effects of European civilization and, peculiar to this historical panorama, suburbanization of the landscape. The creeping suburbs will be seen on the left side of the stereoscope through a camera obscura, which presents a real-time view of the scene from the point at which von Guerard allegedly painted it. On the right side, we again catch the light, but only to light a transparency of von Guerard’s original work. The technologies we draw upon – the camera obscura, stereoscope and landscape painting – create a confluence of images, both real and imagined. The iconic View of Geelong Painting can be seen at the Geelong Gallery.

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In this body of work Gilson relives her own story and in doing so her artwork gives further voice to her ancestors. The narratives within her artwork are personal but reflect the story of so many others. In spite of the shameful treatment historically meted out to Aboriginal peoples across Australia, Gilson’s artwork retains a positive element that inspires hope. She has created a platform from which to show others and future generations how to re-engage with culture and how to continue the yarning and their Dreaming through art practices.

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If ontology concerns theories of being, and epistemology theories of knowing, how might we bring the two together to account for movements between being and knowing that constitute cultural production? something occurs or lies behind language and meaning that must be acknowledged if we are to arrive at an explanation. In this essay, I examine some key ideas that emerge from the work of Julia Kristeva, as well as those of Gilles Deleuze and Félix Guattari on sensation and affect, to demonstrate how ontology and epistemology are inextricably entwined in knowledge production.1 Kristeva’s perspective of creative practice not only aligns with the new materialist acknowledgement of the agency of matter, but, in contrast to Deleuze and Guattari, it also affirms the dimension of human or subjective agency that is implicated in cultural production.

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Kevin Mortensen came to prominence in Australia and internationally as an early and highly regarded practitioner of performance art. He represented Australia at an early Venice Biennale and was a major figure in the Mildura Sculpture Triennials, which helped establish contemporary sculpture in this country in the 1960s and 1970s after a long period in which the art form languished. The new sculpture of this time was strongly related to American performance art, Happenings and Earth Art, and in Australia took on environmental concerns and facets of Australia's landscape, flora and fauna. Mortensen's art is highly environmental. More recently Mortensen has practised as a sculptor and also made prints and drawings. He was Head of Sculpture at RMIT University in the 1980s and early 1990s but, today almost a recluse, continues to exhibit new work at Australian Galleries in Melbourne and Sydney. Author Rob Haysom provides a beautifully written and researched account of Mortensen's entire career and the book is lavishly illustrated.

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A really particular and innovative metal-polymer sandwich material is Hybrix. Hybrix is a product developed and manufactured by Lamera AB, Gothenburg, Sweden. This innovative hybrid material is composed by two relatively thin metal layers if compared to the core thickness. The most used metals are aluminum and stainless steel and are separated by a core of nylon fibres oriented perpendicularly to the metal plates. The core is then completed by adhesive layers applied at the PA66-metal interface that once cured maintain the nylon fibres in position. This special material is very light and formable. Moreover Hybrix, depending on the specific metal which is used, can achieve a good corrosion resistance and it can be cut and punched easily. Hybrix architecture itself provides extremely good bending stiffness, damping properties, insulation capability, etc., which again, of course, change in magnitude depending in the metal alloy which is used, its thickness and core thickness. For these reasons nowadays it shows potential for all the applications which have the above mentioned characteristic as a requirement. Finally Hybrix can be processed with tools used in regular metal sheet industry and can be handled as solid metal sheets. In this master thesis project, pre-formed parts of Hybrix were studied and characterized. Previous work on Hybrix was focused on analyze its market potential and different adhesive to be used in the core. All the tests were carried out on flat unformed specimens. However, in order to have a complete description of this material also the effect of the forming process must be taken into account. Thus the main activities of the present master thesis are the following: Dynamic Mechanical-Thermal Analysis (DMTA) on unformed Hybrix samples of different thickness and on pre-strained Hybrix samples, pure epoxy adhesive samples analysis and finally moisture effects evaluation on Hybrix composite structure.

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The purpose of this thesis was to explore how alchemy has influenced Carlos Estevez’s work through a study of the symbolic repertoire and the philosophical concepts associated with it in his art, particularly how these are expressed in his artworks and how alchemy has evolved thematically in his oeuvre. The study of alchemy influenced this artist so deeply that even pieces that were not primarily inspired by this philosophical system show traces of it, essentially by representing the concept of transformation, crucial to understanding the alchemical process. This thesis is based on Carl Gustav Jung’s idea of metaphysical transformation as one of the main aspects of alchemy, and on his theory of active imagination as a tool to represent thoughts through artworks. Alchemy transformed Estevez’s art, and by extension the way he approaches life, making him conscious of the importance of transmutation and alchemical concepts.

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This work intended to give a perspective of industrial wood protection in Portugal. A survey was made of the companies treating wood mainly for use classes 3 and 4 such as autoclave treatments with biocides and wood modification procedures. Currently there are 23 companies with 33 production plants with an autoclave installed for wood preservation by impregnation. There are also two companies producing modified wood by thermal treatment. Most of the plants are located in the central and northern regions of Portugal. The leading preservation chemicals used in Portugal are Tanalith E and Celcure brands. The main wood species used in all companies is Pinus pinaster from local producers. The products commercialized by the treating companies are diverse: pre-fabricated houses, garden furniture and playgrounds, decks, poles, stakes, and sawn wood. Modified wood producers sell mostly decks and cladding. Considerable changes are expected in the next few years due to the requirements of European Directives and the typical constraints of the Portuguese market.

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Silicon photoanodes protected by atomic layer deposited (ALD) TiO2 show promise as components of water splitting devices that may enable the large-scale production of solar fuels and chemicals. Minimizing the resistance of the oxide corrosion protection layer is essential for fabricating efficient devices with good fill factor. Recent literature reports have shown that the interfacial SiO2 layer, interposed between the protective ALD-TiO2 and the Si anode, acts as a tunnel oxide that limits hole conduction from the photoabsorbing substrate to the surface oxygen evolution catalyst. Herein, we report a significant reduction of bilayer resistance, achieved by forming stable, ultrathin (<1.3 nm) SiO2 layers, allowing fabrication of water splitting photoanodes with hole conductances near the maximum achievable with the given catalyst and Si substrate. Three methods for controlling the SiO2 interlayer thickness on the Si(100) surface for ALD-TiO2 protected anodes were employed: (1) TiO2 deposition directly on an HF-etched Si(100) surface, (2) TiO2 deposition after SiO2 atomic layer deposition on an HF-etched Si(100) surface, and (3) oxygen scavenging, post-TiO2 deposition to decompose the SiO2 layer using a Ti overlayer. Each of these methods provides a progressively superior means of reliably thinning the interfacial SiO2 layer, enabling the fabrication of efficient and stable water oxidation silicon anodes.

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This book provides an essential introduction to the state-of the-art in interdisciplinary Mathematics Education. First, it begins with an outline of the field’s relevant historical, conceptual and theoretical backgrounds, what “discipline” means and how inter-, trans-, and meta-disciplinary activities can be understood. Relevant theoretical perspectives from Marx, Foucault and Vygotsky are explained, along with key ideas in theory, e.g. boundaries, discourses, identity, and the division of labour in practice. Second, the book reviews research findings of mainly empirical studies on interdisciplinary work involving mathematics in education, in all stages of education that have become disciplined. For example, it reports that a common theme in studies in middle and high schools is assessing the motivational benefits for the learner of subsuming disciplinary motives and even practices to extra-academic problem-solving activities; this is counter-balanced by the effort needed to overcome the disciplinary boundaries in academic institutions, and in professional identities. These disciplinary boundaries are less obviously limitations in middle and primary schools, and in some vocational courses. Third and finally, it explores selected case studies that illustrate these concepts and findings, both in terms of the motivational benefits for learners and the institutional and other boundaries involved.