952 resultados para Open Educational Resources (OER)
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A utilização dos recursos naturais de forma irracional tem causado uma preocupação crescente em todas as regiões do planeta. Sugerir estratégias que compatibilize o desenvolvimento com preservação desses recursos torna se o principal desafio da gestão ambiental. Os recursos hídricos por serem amplamente utilizados e essenciais à vida necessitam de gerenciamento para garantir sua manutenção. No município de Irituia, localizado no nordeste paraense, a ação antrópica na paisagem natural, inclusive na mata ciliar (Área de Preservação Permanente), para produção agrícola, pastagem ou extração madeireira, tem ocasionado sérios problemas ambientais e socioeconômicos, como o assoreamento de rios, isolamento nas comunidades, prejuízo causados com as constantes enchentes dos rios, entre outros. A população local, juntamente com o poder publico municipal, reconhecem o dano ambiental e social causado nas diversas comunidades do município com anos de desmatamento, desta forma esta pesquisa fornece subsídios para elaboração do plano de gerenciamento da bacia hidrográfica no rio Irituia fornecendo instrumentos e ações sócio educacionais para reverter o quadro de degradação e propor a recuperação deste importante ecossistema.
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O recente crecemento significativo do ensino de español no Brasil e a consecuente necesidade de formar profesores desta lingua ven demandando das institucións de Ensino Superior un coidado especial no proceso de formación de futuros docentes. Así, o obxecto de estudo desta tese céntrase na docencia, en súas múltiples dimensións pedagóxicas. O obxectivo xeral é o de analizar, segundo a perspectiva dos autores referenciados, as implicacións do traballo docente no desenvolvemento do proceso de ensino-aprendizaxe nas disciplinas que tratan especificamente da Lingua e Cultura Hispanófona nos Graos en Letras-Español en dúas universidades Ŕ a Universidade Federal do Pará e a Universidade da Amazônia, situadas na cidade de Belém, no estado do Pará (Brasil). Derivadas deste obxectivo formuláronse preguntas, dirixidas a profesores e alumnos, que orientaron o desenvolvemento do estudo. A opción metodolóxica adoptada ten como fundamento os principios da abordaxe cuanticualitativa, considerando os presupostos do paradigma fenomenolóxico, con procedementos descriptivoanalíticos, na perspectiva da triangulación de métodos e suxeitos como unha forma de integrar os diferentes aspectos do estudo. Participaron como suxeitos da investigación profesores e alumnos das dúas institucións. Os dados foron recollidos vía análise documental, cuestionarios con preguntas abertas e pechadas e entrevistas semiestruturadas. As respostas ás preguntas pechadas dos cuestionarios foron traballadas con procedementos estatísticos descritivos e as respostas ás preguntas abertas e as entrevistas foron analizadas con procedementos específicos da análise de contido. Os resultados revelaron que as prácticas docentes presentan algúns puntos críticos, centrados principalmente na planificación, no proceso avaliador, na infraestrutura e no clima relacional. Sen embargo, estas dificultades non se constitúen en obstáculos insuperables, incluso porque outros aspectos foron valorados positivamente por profesores e alumnos, principalmente os relacionados co traballo co contido, os procedementos metodolóxicos e o uso dos recursos didácticos. De maneira xeral, existe unha manifesta opinión positiva en relación á práctica docente dos profesores das dúas institucións. Da análise destes resultados derívanse algunhas recomendacións que poderán contribuír para unha reflexión conxunta da comunidade implicada con vistas ó perfeccionamento da práctica docente nos Grados de Licenciatura en Letras-Español en Brasil.
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This paper presents an assessment of an educational game for teaching the efficient use of electricity. Developed with Adobe Flash (R), it is a virtual board game where participants choose a car that starts the path and reaches the same final goal, going through a number of track steps defined in terms of a dice that each player rolls in turn. The car moves if the participant is able to correctly answer a question that is randomly generated by the software. The objective of the game is to answer questions related to energy efficiency promoting a healthy and attractive learning process for participants on concepts related to energy efficiency such as: the rational use of energy, the basic concepts of forms of energy generation, among others. The main objective of this paper is to assess the impact of the application of this virtual game in the teaching and learning process of high school students. Therefore, the game was applied in the discipline of physics in a class of junior high public school in the state of Sao Paulo. Initially, the class that had 43 students was divided into 10 groups of 4 students, and 1 group of 3 students. Each student group competed with one another. The idea was that each of them should indicate a student who was the representative of this group until only 4 group leaders were selected for the finals. At this stage, each student could interact with a group of up to ten students that acted as advisers. The adopted assessment process is based on the model proposed by Savi [7]. Then, at the end of the game, the students answered a prepared questionnaire based on the model proposed by Savi. According to Savi, although there are significant studies that show the importance of educational games for the process of cognitive development and learning concepts of students, there are few papers that present forms of assessing the potential of these resources. Thus, the assessment criteria proposed by Savi are based on the model of training evaluation by Kirkpatrick [3], taken as a reference to measure the efficiency of processes of continuing education courses for professionals. The authors assert that the metric of the evaluation proposed to assess the game is based on the first level of the model proposed by Kirkpatrick.
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This research aims to investigate the possible causes for the dropout of participants under instruction in distance courses. Data gathered from the Specialization Course in Specialized Educational Support Services - SES, sponsored by the Department for Continuing Education, Literacy and Diversity of the Ministry of Education - SECAD / MEC - and the Open University of Brazil – OUB, will be analyzed. The objective of the course is to graduate teachers who work in classrooms equipped with multifunctional resources in regular schools to give specialized educational support for students with special educational needs marked by disabilities, global development disorders and high abilities/highly gifted students. In order to analyze dropout data in the first semester of the ongoing course, a sample of 1349 participants enrolled in the distance course was considered; 216 of these had their enrollment cancelled on request or because they stopped accessing the Virtual Learning Environment - VLE / Teleduc Platform showing no interest in the course. However, the information below aims to present and discuss only the tabulated data of the 98 participants who requested to have their enrollment officially cancelled by submitting the online dropout term. The findings showed the main reasons for dropping out were personal problems, lack of time to commit to an ongoing distance course, difficulty using ICT and the tools available in the VLE. The research also highlighted the importance of developing digital inclusion initiatives as well as on-site supporting poles as a way to soften the barriers of technological accessibility and the dropout rate in this kind of courses.
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Pós-graduação em Educação Escolar - FCLAR
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Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with the aim of facilitating widespread adoption of technology in the classroom. Given its low acquisition and maintenance costs, the interpersonal computer allows individual interaction and simultaneous learning with large groups of students. The purpose of this work was to compare arithmetical knowledge acquired by third-grade students through the use of game-based activities and non-game-based activities using an interpersonal computer, with knowledge acquired through the use of traditional paper-and-pencil activities, and to analyze their impact in various socio-cultural contexts. To do this, a quasi-experimental study was conducted with 271 students in three different countries (Brazil, Chile, and Costa Rica), in both rural and urban schools. A set of educational games for practising arithmetic was developed and tested in six schools within these three countries. Results show that there were no significant differences (ANCOVA) in the learning acquired from game-based vs. non-game-based activities. However, both showed a significant difference when compared with the traditional method. Additionally, both groups using the interpersonal computer showed higher levels of student interest than the traditional method group, and these technological methods were seen to be especially effective in increasing learning among weaker students.
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The tactile cartography is an area of Cartography that aims the development of methodologies and didactical material to work cartographic concepts with blind and low vision people. The main aim of this article is to present the experience of Tactile Cartography Research Group from Sao Paulo State University (UNESP), including some didactical material and courses for teachers using the System MAPAVOX. The System MAPAVOX is software developed by our research group in a partnership with Federal University of Rio de Janeiro (UFRJ) that integrates maps and models with a voice synthesizer, sound emission, texts, images and video visualizing for computers. Our research methodology is based in authors that have in the students the centre of didactical activity such as Ochaita and Espinosa in [1], which developed studies related to blind children's literacy. According to Almeida the child's drawing is, thus, a system of representation. It isn't a copy of objects, but interpretation of that which is real, done by the child in graphic language[2]. In the proposed activities with blind and low vision students they are prepared to interpret reality and represent it by adopting concepts of graphic language learned. To start the cartographic initialization it is necessary to use personal and quotidian references, for example the classroom tactile model or map, to include concepts in generalization and scale concerning to their space of life. During these years many case studies were developed with blind and low vision students from Special School for Hearing Impaired and Visually Impaired in Araras and Rio Claro, Sao Paulo - Brazil. The most part of these experiences and others from Brazil and Chile are presented in [3]. Tactile material and MAPAVOX facilities are analysed by students and teachers who contribute with suggestions to reformulate and adapt them to their sensibility and necessity. Since 2005 we offer courses in Tactile Cartography to prepare teachers from elementary school in the manipulation of didactical material and attending students with special educational needs in regular classroom. There were 6 classroom and blended courses offered for 184 teachers from public schools in this region of the Sao Paulo state. As conclusion we can observe that methodological procedures centred in the blind and low vision students are successful in their spatial orientation if use didactical material from places or objects with which they have significant experience. During the applying of courses for teachers we could see that interdisciplinary groups can find creative cartographic alternatives more easily. We observed too that the best results in methodological procedures were those who provided concreteness to abstract concepts using daily experiences.
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Cerebral paralysis is a chronic illness that affects the central nervous system. In this article the author describes the techniques used at CAOE (Odontological Center for Assistance to patients with special needs) to restraint CP patients during dental treatment, because they present some pathological reflexes which interfere in their odontological assistance. Also it shows how to perform a special physical restraint and how to keep the mouth open by using simple tools including a homemade one. All the devices used during the dental treatment in cerebral palsy patients, such as the physical restraint with bands or sheet to wrap them up, cylindrical pad or cushion made of a soft material, or simple tools including a homemade one to keep the mouth open are usually and safely used in CAOE. All these simple devices are necessary, because there are no available funds for the acquisition of expensive material or equipment. Despite of a shortage of resources we can easily and efficiently assist these patients.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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What a tremendous gift “Pete” and Abbie Gudmundsen gave to the University, to the people who live throughout their beloved Sandhills, and to the entire State of Nebraska when they donated their 12,817 acre ranch, the Rafter C, to the University of Nebraska Foundation in 1978. And what tremendous work our faculty and staff have accomplished here over the past 20 years. UNL faculty and staff research and educational efforts have truly made this ranch the “Gudmundsen Sandhills Laboratory.”
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White-tailed deer (Odocoileus virginianus) causing damage is a reoccurring theme in the realm of wildlife damage management, especially regarding human safety, disease transmission, and agricultural losses. Fences often are the only reliable long-term nonlethal means of controlling deer damage. The efficacy of fences, however, relies on their weakest link: human-operated gates. Although not overly time-consuming, the act of closing a gate appears to be a burden to individuals, resulting in open-access to an otherwise protected resource. We examined the efficacy of 2 alternatives to traditional gates to evaluate their potential to be used for excluding or containing deer. We evaluated a commercially available kit for mechanically opening and closing gates and a modified deer guard that resembles a common cattle guard but incorporates bearing-mounted rollers as cross members. The gate kit proved effective in restricting deer access to bait throughout the study, but, in supplemental evaluations, we observed excessive rates of functional failure. Deer guards reduced deer entry into exclosures, but efficacy declined with time as deer walked and jumped across guards. With some refining, both guards and gates have potential to be useful components of an integrated biosecurity strategy.
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This study examines the use of Cybercafés/Internet resources and the evaluation of their usefulness. About eight Cybercafés located in the university community were used in this study. Questionnaires, interviews with the Cybercafé owners, staff and users as well as personal observations made during inspection of these cafés were used in this study. The data were analysed according to the background of the Internet users. The richness and high speed, accuracy, and authority were used by users to judge the quality of the Internet. Information such as the establishment of the café's facilities, membership and the future of the Cybercafés were also looked into. Finally, one can clearly see that the dominating impact of digital technology has crossed the Rubicon of controversy. The result of the survey shows that forty percent of the users learnt to use the internet by self instruction, thirty five percent learnt from colleagues or friends. Those in the sciences use the internet the most, the channel mostly used in obtaining information is the search engines. A large number of students, faculties and researchers make use of the internet in obtaining information. Many of those of those users make use of the Cybercafés in the university community.
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Tropical forests are experiencing an increase in the proportion of secondary forests as a result of the balance between the widespread harvesting of old-growth forests and the regeneration in abandoned areas. The impacts of such a process on biodiversity are poorly known and intensely debated. Recent reviews and multi-taxa studies indicate that species replacement in wildlife assemblages is a consistent pattern, sometimes stronger than changes in diversity, with a replacement from habitat generalists to old-growth specialists being commonly observed during tropical forest regeneration. However, the ecological drivers of such compositional changes are rarely investigated, despite its importance in assessing the conservation value of secondary forests, and to support and guide management techniques for restoration. By sampling 28 sites in a continuous Atlantic forest area in Southeastern Brazil, we assessed how important aspects of habitat structure and food resources for wildlife change across successional stages, and point out hypotheses on the implications of these changes for wildlife recovery. Old-growth areas presented a more complex structure at ground level (deeper leaf litter, and higher woody debris volume) and higher fruit availability from an understorey palm, whereas vegetation connectivity, ground-dwelling arthropod biomass, and total fruit availability were higher in earlier successional stages. From these results we hypothetize that generalist species adapted to fast population growth in resource-rich environments should proliferate and dominate earlier successional stages, while species with higher competitive ability in resource-limited environments, or those that depend on resources such as palm fruits, on higher complexity at the ground level, or on open space for flying, should dominate older-growth forests. Since the identification of the drivers of wildlife recovery is crucial for restoration strategies, it is important that future work test and further develop the proposed hypotheses. We also found structural and functional differences between old-growth forests and secondary forests with more than 80 years of regeneration, suggesting that restoration strategies may be crucial to recover structural and functional aspects expected to be important for wildlife in much altered ecosystems, such as the Brazilian Atlantic forest. (C) 2012 Elsevier B.V. All rights reserved.
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Die Dissertation untersucht die geistige Produktion im Erziehungssystem anhand des Unterrichtsgegenstands populäre Musik. Hiermit ist sie im Kernbereich der musikpädagogischen Disziplin angesiedelt – Musik und Schule. Ferner rückt die Festlegung auf populäre Musik den Schüler in seinem Alltagswissen in den Vordergrund der Betrachtung. Die Frage nach dem Umgang mit populärer Musik ist somit indirekt eine Frage nach dem Umgang mit schülernahen Erfahrungswelten in der Schule. Innerhalb dieses Forschungsprofils erhält die Arbeit ihre eigentliche Relevanz - sie zeigt auf, wie eine moderne, selbstreferentielle Musikpädagogik eigene bedeutsame Kommunikationen beobachten kann. Entworfen in Anlehnung an die Systemtheorie nach Niklas Luhmann, werden in der Arbeit die unikalen Reflexionszusammenhänge von Pädagogik und Musikpädagogik anhand der folgenden Operationsfelder offengelegt: pädagogische und musikpädagogische Fachliteratur, Lehrpläne und Schulbücher. Nach Luhmann ist es erforderlich verstehend in die Unikalität systemischer Reflexionsleistungen einzudringen, um inkonsistente Anforderungen an die Aufgabe (Musik-)Erziehung und ihre Gegenstände aufzudecken und zukünftige Systemhandlungen zu optimieren. Die Arbeit ist in drei große historische Zeitblöcke gegliedert, die ihrerseits in verschiedene disziplinäre Operationsfelder unterteilt sind. Mit Hilfe dieser zweidimensionalen historisch-interdisziplinären Sichtweise wird populäre Musik als Bezugsgröße aufgewiesen, an der die zentralen Debatten von Pädagogik und Musikpädagogik kondensieren. Anhand von Schlüsselbegriffen wie Kultur, Gesellschaft und Ästhetik aber auch didaktischen Prinzipien wie Schüler- und Handlungsorientierung oder ganzheitliche (Musik-)Pädagogik lässt sich die Vielfalt historisch gewachsener inkonsistenter/konsistenter Forderungen belegen. Aus den Beobachtungen im Umgang mit populärer Musik werden Aufgaben deutlich, die die Disziplinen, vor allem die Musikpädagogik, in der Zukunft zu leisten haben. Diese beschäftigen sich auf der einen Seite mit dem disziplinären Selbstverständnis und auf der anderen Seite mit unbeantworteten didaktischen Fragestellungen wie den Möglichkeiten und Grenzen des einzelnen populären Musikstücks im konkret-situativen Lernkontext von Musikunterricht.
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Die Molekularbiologie von Menschen ist ein hochkomplexes und vielfältiges Themengebiet, in dem in vielen Bereichen geforscht wird. Der Fokus liegt hier insbesondere auf den Bereichen der Genomik, Proteomik, Transkriptomik und Metabolomik, und Jahre der Forschung haben große Mengen an wertvollen Daten zusammengetragen. Diese Ansammlung wächst stetig und auch für die Zukunft ist keine Stagnation absehbar. Mittlerweile aber hat diese permanente Informationsflut wertvolles Wissen in unüberschaubaren, digitalen Datenbergen begraben und das Sammeln von forschungsspezifischen und zuverlässigen Informationen zu einer großen Herausforderung werden lassen. Die in dieser Dissertation präsentierte Arbeit hat ein umfassendes Kompendium von humanen Geweben für biomedizinische Analysen generiert. Es trägt den Namen medicalgenomics.org und hat diverse biomedizinische Probleme auf der Suche nach spezifischem Wissen in zahlreichen Datenbanken gelöst. Das Kompendium ist das erste seiner Art und sein gewonnenes Wissen wird Wissenschaftlern helfen, einen besseren systematischen Überblick über spezifische Gene oder funktionaler Profile, mit Sicht auf Regulation sowie pathologische und physiologische Bedingungen, zu bekommen. Darüber hinaus ermöglichen verschiedene Abfragemethoden eine effiziente Analyse von signalgebenden Ereignissen, metabolischen Stoffwechselwegen sowie das Studieren der Gene auf der Expressionsebene. Die gesamte Vielfalt dieser Abfrageoptionen ermöglicht den Wissenschaftlern hoch spezialisierte, genetische Straßenkarten zu erstellen, mit deren Hilfe zukünftige Experimente genauer geplant werden können. Infolgedessen können wertvolle Ressourcen und Zeit eingespart werden, bei steigenden Erfolgsaussichten. Des Weiteren kann das umfassende Wissen des Kompendiums genutzt werden, um biomedizinische Hypothesen zu generieren und zu überprüfen.