933 resultados para Graph matching


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Matching theory and matching markets are a core component of modern economic theory and market design. This dissertation presents three original contributions to this area. The first essay constructs a matching mechanism in an incomplete information matching market in which the positive assortative match is the unique efficient and unique stable match. The mechanism asks each agent in the matching market to reveal her privately known type. Through its novel payment rule, truthful revelation forms an ex post Nash equilibrium in this setting. This mechanism works in one-, two- and many-sided matching markets, thus offering the first mechanism to unify these matching markets under a single mechanism design framework. The second essay confronts a problem of matching in an environment in which no efficient and incentive compatible matching mechanism exists due to matching externalities. I develop a two-stage matching game in which a contracting stage facilitates subsequent conditionally efficient and incentive compatible Vickrey auction stage. Infinite repetition of this two-stage matching game enforces the contract in every period. This mechanism produces inequitably distributed social improvement: parties to the contract receive all of the gains and then some. The final essay demonstrates the existence of prices which stably and efficiently partition a single set of agents into firms and workers, and match those two sets to each other. This pricing system extends Kelso and Crawford's general equilibrium results in a labor market matching model and links one- and two-sided matching markets as well.

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Reconfigurable hardware can be used to build a multitasking system where tasks are assigned to HW resources at run-time according to the requirements of the running applications. These tasks are frequently represented as direct acyclic graphs and their execution is typically controlled by an embedded processor that schedules the graph execution. In order to improve the efficiency of the system, the scheduler can apply prefetch and reuse techniques that can greatly reduce the reconfiguration latencies. For an embedded processor all these computations represent a heavy computational load that can significantly reduce the system performance. To overcome this problem we have implemented a HW scheduler using reconfigurable resources. In addition we have implemented both prefetch and replacement techniques that obtain as good results as previous complex SW approaches, while demanding just a few clock cycles to carry out the computations. We consider that the HW cost of the system (in our experiments 3% of a Virtex-II PRO xc2vp30 FPGA) is affordable taking into account the great efficiency of the techniques applied to hide the reconfiguration latency and the negligible run-time penalty introduced by the scheduler computations.

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Reconfigurable hardware can be used to build multi tasking systems that dynamically adapt themselves to the requirements of the running applications. This is especially useful in embedded systems, since the available resources are very limited and the reconfigurable hardware can be reused for different applications. In these systems computations are frequently represented as task graphs that are executed taking into account their internal dependencies and the task schedule. The management of the task graph execution is critical for the system performance. In this regard, we have developed two dif erent versions, a software module and a hardware architecture, of a generic task-graph execution manager for reconfigurable multi-tasking systems. The second version reduces the run-time management overheads by almost two orders of magnitude. Hence it is especially suitable for systems with exigent timing constraints. Both versions include specific support to optimize the reconfiguration process.