999 resultados para ANTLR, Framework .NET, ingegneria del software, FormulaG, interpreti, linguaggi formali, WPF
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Una de las principales líneas de trabajo del grupo de investigación EDUTIC-ADEI de la Universidad de Alicante se centra en el ámbito de las Tecnologías de la Información y la Comunicación (TIC) relacionadas con la Educación. Desde el año 2006 este grupo de investigación ha estado trabajando de manera interdisciplinar, entre otras líneas temáticas relacionadas, en lo que se refiere a la integración de las TIC en la docencia universitaria. En este vídeo, se presenta una de las experiencias educativas que se han desarrollado en el seno de EDUTIC-ADEI en la cual alumnos del Grado de Maestro en Educación Primaria y en Educación Infantil han utilizado software social para elaborar y publicar e-contenidos (contenidos en formato electrónico) que puedan utilizarse en el ámbito educativo, aprovechando de esta manera los recursos multimedia, hipertextuales y telemáticos que ofrece Internet para compartir conocimiento (ver http://recursosedutic.blogspot.com.es/).
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El particionado hardware/software es una tarea fundamental en el co-diseño de sistemas embebidos. En ella se decide, teniendo en cuenta las métricas de diseño, qué componentes se ejecutarán en un procesador de propósito general (software) y cuáles en un hardware específico. En los últimos años se han propuesto diversas soluciones al problema del particionado dirigidas por algoritmos metaheurísticos. Sin embargo, debido a la diversidad de modelos y métricas utilizadas, la elección del algoritmo más apropiado sigue siendo un problema abierto. En este trabajo se presenta una comparación de seis algoritmos metaheurísticos: Búsqueda aleatoria (Random search), Búsqueda tabú (Tabu search), Recocido simulado (Simulated annealing), Escalador de colinas estocástico (Stochastic hill climbing), Algoritmo genético (Genetic algorithm) y Estrategia evolutiva (Evolution strategy). El modelo utilizado en la comparación está dirigido a minimizar el área ocupada y el tiempo de ejecución, las restricciones del modelo son consideradas como penalizaciones para incluir en el espacio de búsqueda otras soluciones. Los resultados muestran que los algoritmos Escalador de colinas estocástico y Estrategia evolutiva son los que mejores resultados obtienen en general, seguidos por el Algoritmo genético.
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Context: Global Software Development (GSD) allows companies to take advantage of talent spread across the world. Most research has been focused on the development aspect. However, little if any attention has been paid to the management of GSD projects. Studies report a lack of adequate support for management’s decisions made during software development, further accentuated in GSD since information is scattered throughout multiple factories, stored in different formats and standards. Objective: This paper aims to improve GSD management by proposing a systematic method for adapting Business Intelligence techniques to software development environments. This would enhance the visibility of the development process and enable software managers to make informed decisions regarding how to proceed with GSD projects. Method: A combination of formal goal-modeling frameworks and data modeling techniques is used to elicitate the most relevant aspects to be measured by managers in GSD. The process is described in detail and applied to a real case study throughout the paper. A discussion regarding the generalisability of the method is presented afterwards. Results: The application of the approach generates an adapted BI framework tailored to software development according to the requirements posed by GSD managers. The resulting framework is capable of presenting previously inaccessible data through common and specific views and enabling data navigation according to the organization of software factories and projects in GSD. Conclusions: We can conclude that the proposed systematic approach allows us to successfully adapt Business Intelligence techniques to enhance GSD management beyond the information provided by traditional tools. The resulting framework is able to integrate and present the information in a single place, thereby enabling easy comparisons across multiple projects and factories and providing support for informed decisions in GSD management.
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Тодор П. Чолаков, Димитър Й. Биров - Тази статия представя цялостен модел за автоматизиран реинженеринг на наследени системи. Тя описва в детайли процесите на превод на софтуера и на рефакторинг и степента, до която могат да се автоматизират тези процеси. По отношение на превода на код се представя модел за автоматизирано превеждане на код, съдържащ указатели и работа с адресна аритметика. Също така се дефинира рамка за процеса на реинженеринг и се набелязват възможности за по-нататъшно развитие на концепции, инструменти и алгоритми.
A framework for transforming, analyzing, and realizing software designs in unified modeling language
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Unified Modeling Language (UML) is the most comprehensive and widely accepted object-oriented modeling language due to its multi-paradigm modeling capabilities and easy to use graphical notations, with strong international organizational support and industrial production quality tool support. However, there is a lack of precise definition of the semantics of individual UML notations as well as the relationships among multiple UML models, which often introduces incomplete and inconsistent problems for software designs in UML, especially for complex systems. Furthermore, there is a lack of methodologies to ensure a correct implementation from a given UML design. The purpose of this investigation is to verify and validate software designs in UML, and to provide dependability assurance for the realization of a UML design.^ In my research, an approach is proposed to transform UML diagrams into a semantic domain, which is a formal component-based framework. The framework I proposed consists of components and interactions through message passing, which are modeled by two-layer algebraic high-level nets and transformation rules respectively. In the transformation approach, class diagrams, state machine diagrams and activity diagrams are transformed into component models, and transformation rules are extracted from interaction diagrams. By applying transformation rules to component models, a (sub)system model of one or more scenarios can be constructed. Various techniques such as model checking, Petri net analysis techniques can be adopted to check if UML designs are complete or consistent. A new component called property parser was developed and merged into the tool SAM Parser, which realize (sub)system models automatically. The property parser generates and weaves runtime monitoring code into system implementations automatically for dependability assurance. The framework in the investigation is creative and flexible since it not only can be explored to verify and validate UML designs, but also provides an approach to build models for various scenarios. As a result of my research, several kinds of previous ignored behavioral inconsistencies can be detected.^
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In the past two decades, multi-agent systems (MAS) have emerged as a new paradigm for conceptualizing large and complex distributed software systems. A multi-agent system view provides a natural abstraction for both the structure and the behavior of modern-day software systems. Although there were many conceptual frameworks for using multi-agent systems, there was no well established and widely accepted method for modeling multi-agent systems. This dissertation research addressed the representation and analysis of multi-agent systems based on model-oriented formal methods. The objective was to provide a systematic approach for studying MAS at an early stage of system development to ensure the quality of design. ^ Given that there was no well-defined formal model directly supporting agent-oriented modeling, this study was centered on three main topics: (1) adapting a well-known formal model, predicate transition nets (PrT nets), to support MAS modeling; (2) formulating a modeling methodology to ease the construction of formal MAS models; and (3) developing a technique to support machine analysis of formal MAS models using model checking technology. PrT nets were extended to include the notions of dynamic structure, agent communication and coordination to support agent-oriented modeling. An aspect-oriented technique was developed to address the modularity of agent models and compositionality of incremental analysis. A set of translation rules were defined to systematically translate formal MAS models to concrete models that can be verified through the model checker SPIN (Simple Promela Interpreter). ^ This dissertation presents the framework developed for modeling and analyzing MAS, including a well-defined process model based on nested PrT nets, and a comprehensive methodology to guide the construction and analysis of formal MAS models.^
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El presente artículo es resultado de la investigación: “Diseño de un modelo para mejorar los procesos de estimación de costos para las empresas desarrolladoras de software”. Se presenta una revisión de la literatura a nivel internacional con el fin de identificar tendencias y métodos para realizar estimaciones de costos de software más exactas. Por medio del método predictivo Delphi, un conjunto de expertos pertenecientes al sector de software de Barranquilla clasificaron y valoraron según la probabilidad de ocurrencia cinco escenarios realistas de estimaciones. Se diseñó un experimento completamente aleatorio cuyos resultados apuntaron a dos escenarios estadísticamente similares de manera cualitativa, con lo que se construyó un modelo de análisis basado en tres agentes: Metodología, capacidad del equipo de trabajo y productos tecnológicos; cada uno con tres categorías de cumplimiento para lograr estimaciones más precisas
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110 p.
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Tesis (Optometra).-- Universidad de La Salle, Facultad de Ciencias de La Salud. Programa de Optometria, 2013
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L’elaborazione di quantità di dati sempre crescente ed in tempi ragionevoli è una delle principali sfide tecnologiche del momento. La difficoltà non risiede esclusivamente nel disporre di motori di elaborazione efficienti e in grado di eseguire la computazione coordinata su un’enorme mole di dati, ma anche nel fornire agli sviluppatori di tali applicazioni strumenti di sviluppo che risultino intuitivi nell’utilizzo e facili nella messa in opera, con lo scopo di ridurre il tempo necessario a realizzare concretamente un’idea di applicazione e abbassare le barriere all’ingresso degli strumenti software disponibili. Questo lavoro di tesi prende in esame il progetto RAM3S, il cui intento è quello di semplificare la realizzazione di applicazioni di elaborazione dati basate su piattaforme di Stream Processing quali Spark, Storm, Flinke e Samza, e si occupa di esaudire il suo scopo originale fornendo un framework astratto ed estensibile per la definizione di applicazioni di stream processing, capaci di eseguire indistintamente sulle piattaforme disponibili sul mercato.
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L'obbiettivo della seguente tesi è quello di analizzare quali sono ad oggi i migliori framework per lo sviluppo di software in Mixed Reality e studiare i design pattern più utili ad uno sviluppatore in questo ambito. Nel primo capitolo vengono introdotti i concetti di realtà estesa, virtuale, aumentata e mista con le relative differenze. Inoltre vengono descritti i diversi dispositivi che consentono la realtà mista, in particolare i due visori più utilizzati: Microsoft Hololens 2 e Magic Leap 1. Nello stesso capitolo vengono presentati anche gli aspetti chiave nello sviluppo in realtà mista, cioè tutti gli elementi che consentono un'esperienza in Mixed Reality. Nel secondo capitolo vengono descritti i framework e i kit utili per lo sviluppo di applicazioni in realtà mista multi-piattaforma. In particolare vengono introdotti i due ambienti di sviluppo più utilizzati: Unity e Unreal Engine, già esistenti e non specifici per lo sviluppo in MR ma che diventano funzionali se integrati con kit specifici come Mixed Reality ToolKit. Nel terzo capitolo vengono trattati i design pattern, comuni o nativi per applicazioni in realtà estesa, utili per un buono sviluppo di applicazioni MR. Inoltre, vengono presi in esame alcuni dei principali pattern più utilizzati nella programmazione ad oggetti e si verifica se e come sono implementabili correttamente su Unity in uno scenario di realtà mista. Questa analisi risulta utile per capire se l'utilizzo dei framework di sviluppo, metodo comunemente più utilizzato, comporta dei limiti nella libertà di sviluppo del programmatore.
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La tesi si incentra nello studio e utilizzo del linguaggio Scala per aspetti di ingestion, processing e plotting di dati, prestando enfasi su time series. Questa è costituita da una prima parte introduttiva sui principali argomenti, per poi concentrarsi sull’analisi dei requisiti, il modello del dominio, il design architetturale e la sua implementazione. Termina infine con qualche nota conclusiva riguardante possibili sviluppi futuri. La parte progettuale consiste nello sviluppo di un’applicazione che supporti le librerie scelte e che favorisca il processo in modo agevole. La validazione del progetto software realizzato viene fatta tramite una sequenza di varie configurazioni a dimostrarne la differenza tra la scelta di determinate opzioni: ciascuna viene accompagnata da una o pi`u immagini che ne dimostrano i risultati ottenuti a seguito dell’uso del programma.
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Over the last decade, software architecture emerged as a critical issue in Software Engineering. This encompassed a shift from traditional programming towards software development based on the deployment and assembly of independent components. The specification of both the overall systems structure and the interaction patterns between their components became a major concern for the working developer. Although a number of formalisms to express behaviour and to supply the indispensable calculational power to reason about designs, are available, the task of deriving architectural designs on top of popular component platforms has remained largely informal. This paper introduces a systematic approach to derive, from CCS behavioural specifications the corresponding architectural skeletons in the Microsoft .Net framework, in the form of executable C and Cω code. The prototyping process is fully supported by a specific tool developed in Haskell
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What sort of component coordination strategies emerge in a software integration process? How can such strategies be discovered and further analysed? How close are they to the coordination component of the envisaged architectural model which was supposed to guide the integration process? This paper introduces a framework in which such questions can be discussed and illustrates its use by describing part of a real case-study. The approach is based on a methodology which enables semi-automatic discovery of coordination patterns from source code, combining generalized slicing techniques and graph manipulation
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El lanzamiento por parte del IIRC del International Integrated Reporting Framework en 2013, supone un nuevo Marco Internacional para la elaboración de informes financieros y puede marcar un cambio importante en la evolución de la información empresarial. Se trata de conseguir una información confiable, clara y comparable, dirigida a una amplia gama de partes interesadas. Además de información económica-financiera clásica, el Integrated Reporting (IR) abarca cuestiones sobre la estrategia de la organización, la gobernanza, los resultados y las perspectivas, elementos que conducen a la creación de valor a corto, medio y largo plazo. Nos planteamos conocer si la información integrada aumenta la creación de valor para las empresas. Para ello, se analiza la evolución de la Q de Tobin de las empresas españolas que desde 2011 están en el programa piloto sobre información integrada del IIRC en relación con el resto de empresas pertenecientes al IBEX 35. Los resultados muestran que el comportamiento de estas empresas es más positivo que la media del sector aunque los datos están muy influenciados por la situación de crisis.