984 resultados para Istanbul-Gravat
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Inscripción: "R. P. D. THOMAS VICENTIUS TOSCA CONG. ORAT. VAL. PRESB. Obiit 17 Apr. 1723. eta. sue. 71. Haec TOSCAE est facies, animum qui cernere vellet. Hos relegat libros, ingeniumque probet"
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Filactelia en la parte superior con inscripción: "Timete Deum et date illi honorem"
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Inscripción en el ángulo superior derecho: "pa 1"
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Inscripción: "Siglo tercero de la canonización del apóstol de Europa"
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Descripción: retrato de cuerpo entero de San Vicente Ferrer señalando al cielo con mano derecha
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Inscripción en la parte inferior: "EL ORIGINAL DE ESTA IMAGEN de S. VICENTE FERRER que se venera en su Celda del R.al Conv.to de Pred.es de la Ciu.d de Valencia, pintada sobre las tablas en q dormia el Santo; fe desprendiò, consolò, y abraçò, a S. Luis Bertran à ocasion de averse puesto à sus pies afligido por verse elegido Prior de aquel Convento; Como consta en el Proceso de la Canoniçacion del dicho S. Luís"
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Inscripción encabezando la estampa: "LVDOVICVS VIVES VALENTs"
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Resumen: Descripción: 3/4 de figura hacia la derecha. La mano derecha señalando
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Inscripción en parte sup. derecha: "T.II Pl.71"
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Inscripción en parte sup. derecha: "T.II Pl.72"
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Inscripción en la parte inf.: "18"
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Inscripción al pie de la estampa: "D. JAIME I. DE ARAGON LLAMADO EL CONQUISTADOR El estimulo con que V. S. promueve las Artes y el ser este el primer fruto de mis tareas q. me ha proporcionado un honor tan distinguido como es el premio de su Clase, me hacen esperar que se seruira V. S. admitirlo en prueba de mi reconocimiento y esperanza de otros mayores progresos "
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Inscripción en el friso: "D. JAYME I.º DE ARAGON"
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The proposal highlights certain design strategies and a case study that can link the material urban space to digital emerging realms. The composite nature of urban spaces ?material/ digital- is understood as an opportunity to reconfigure public urban spaces without high-cost, difficult to apply interventions and, furthermore, to reactivate them by inserting dynamic, interactive and playful conditions that engage people and re-establish their relations to the cities. The structuring of coexisting and interconnected material and digital aspects in public urban spaces is proposed through the implementation of hybridization processes. Hybrid spaces can fascinate and provoke the public and especially younger people to get involved and interact with physical aspects of urban public spaces as well as digital representations or interpretations of those. Digital game?s design in urban public spaces can be comprehended as a tool that allows architects to understand and to configure hybrids of material and digital conceptions and project all in one, as an inseparable totality. Digital technologies have for a long time now intervened in our perception of traditional dipoles such as subject - environment. Architects, especially in the past, have been responsible for material mediations and tangible interfaces that permit subjects to relate to their physical environments in a controlled and regulated manner; but, nowadays, architects are compelled to embody in design, the transition that is happening in all aspects of everyday life, that is, from material to digital realities. In addition, the disjunctive relation of material and digital realms is ceding and architects are now faced with the challenge that supposes the merging of both in a single, all-inclusive reality. The case study is a design project for a game implemented simultaneously in a specific urban space and on the internet. This project developed as the spring semester course New Media in Architecture at the Department of Architecture, Democritus University of Thrace, Greece is situated at the city of Xanthi. Composite cities can use design strategies and technological tools to configure augmented and appealing urban spaces that articulate and connect different realms in a single engaging reality.
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Inscripción en parte sup. derecha: "T.II Pl.70"