949 resultados para Jogo Popular
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This study based on moral culture research and the theoretical Piagetian perspective aims to investigate the relation between virtue and rules in the procedures of participants in the Internet game Colheita Feliz (Happy Harvest) – an Orkut application. By means of descriptive qualitative analysis, the behavior of 60 participants in the game was observed during two months. The participants’ performance ranking was analyzed according to the procedures they used. The results showed predominance of the crop stealing procedure in comparison with the crop cultivation procedure and allowed to consider that the action of stealing of the participants was not guided by the universal principles of virtue, honesty or lack of it (moral domain) but by the playing convention for the game (social domain) favoring the stealing procedure, and also by personal domain (choices) and mutual agreement among the subjects participating in the game. The data did not indicate connections between the participants’ actions inside and outside virtual and real fields with regard to stealing, and reinforced the idea that rules are conventionalized in the domain of a group and depend on social interactions by which mutual respect among peers must prevail. The data also shows that morality is not the regulatory actions in the game. The results also showed the importance of carrying out research on procedures used by computer game players since such procedures can demonstrate cognitive, moral, affective and social aspects perceived during playful interaction situations.
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Bajo la influencia alemana, el culto a las tradiciones populares como una forma de valorización del pueblo, o sea, la exaltación nacionalista o humanitaria del pasado fue uno de los rasgos marcantes del romanticismo. Más allá de concordar con la valorización de los origenes de la nacionalidad, Franklin Távora se empeñará en profundizar el espíritu cientí- fico de sus investigaciones acerca del folclore, como vemos en “Lendas e tradições populares do Norte”, publicadas en la Ilustração Brasileira en 1877. P
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Pós-graduação em Educação - FFC
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Childhood is a theme that has attracted many controversies and discussions, and winning approaches to the increasingly large over time: biological, psychological, educational, welfare and, more recently, sociological. It is known that the movement, play and game activities are important recurrent and integral development of children, and should be present prominently in early childhood institutions. Based on these assumptions is that this study aimed to analyze the didactic-pedagogical principles postulated by the law, official guidelines didactic teaching and literature, with regard to meeting the needs of children in early childhood education. Unveiling the expectations of the families responsible for children in relation to early childhood education, especially with regard to movement, and play games and compare to what extent these expectations turn away or close to the guidelines on teaching and pedagogical movement, games and postulated in official documents, legislation and literature. To this end, we carried out literature search, selection and analysis of texts relevant to the understanding of the theme. Fieldwork was conducted in a Municipal School of Early Childhood Education Full-time (Emei) of Bauru/SP, and involved the analysis of the Political-Pedagogical Project of the institution, semi-structured interviews with five teachers and five children in the family responsible for Garden II (ages 5 to 6 years). Data were analyzed using thematic content analysis of Bardin and triangulated by the confrontation of literature/legislation, the Pedagogical Political Project of the institution and the expectations of families/guardians. We also realize that the Pedagogical Political Project of EMEI is in routine activities with the children, movement, and play the game are covered and are worked. According to teachers interviewed they assist in learning other areas of work (Oral and Written Language, Nature and Society, etc.) learning of moral...
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Sports team, specifically soccer and handball, has traditionally composing the physical education school contents as a curriculum component. There are several criticisms to extend this approach beyond the sportive discourse. While we recognize this need for expansion, we believe that the methodological endeavors to teach these sports content are still very poor, requiring, therefore, studies that guide us in changing not only contents but also the way of teaching it, which implies new e teaching, pupils and teaching relationship perspective. In this sense, the objective of this study was to identify and analyze, from a sports team tactics teaching approaches of invasion, the demonstrations by students, the phases of handball and soccer games, as well as the elements/dynamic structural, functional and operational in the same school environment. Given this objective, qualitative research, specifically, collaborative action research, best meets investigation is this scenario, since classroom teacher and students also participated in the content construction and strategies undertaken during the intervention. The study enrolled 28 students in the fifth grade, aging 10 to 11 years, in a Bauru/SP public school, physical education teacher and the researcher. Were planned and taught together, 14 classes over a semester with the handball and futsal content, guided for teaching tactics approaches. The data collections were made through systematic lessons observation (through filming and recording diary), interviews with students and descriptive reports made by the classroom teacher and researcher. The results indicate that there was an improvement in the phases of soccer and handball game, even though only the latter has changed its category phase to decentralized anarchic phase. Several students showed in the situational interviews, a more elaborate game understanding than the one identified in the game demonstration. In the analysis of relationship levels..
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Soccer is the most popular sport in Brazil and one of the most popular in the world. Within this context, the practice of university soccer has increased the number of practitioners. A methodology widely used in the training of high performance teams are games reduced field ( JCR). The objective of this study was to evaluate the intensity of physical effort of football players during a small side game, 4x4, check the correlation between [La], HR PSE and the players and the floater influence on the intensity of the small side game. We analyzed eight players of UNESP in Bauru mean age 21.2+1.5 years, weight 75.8+11.6 kg, height 1.77±8cm, body fat percentage 12.3+5.5%, VO2max 37.1 ml/kg/min. The training was performed in 4 x 6 min with an interval of between one minute for recovery. The [La] and PSE were collected between the second and third time and after the end of training, the HR was measured every five seconds throughout the training through the RS400 heart rate monitor. A training session player floater participation (4x4+1) and the other not (4x4). The results presented showed no correlation with the HR [La] and PSE. HR significantly different, being 157+10 in the game 4x4+1 and 146+13 in the game 4x4. The percentage of HRmax in the game with floater was 81.3% and 75.7% in the game without. The players were most of the time in a higher intensity in the JCR with a floater, 37.8% of playing time over 85% HRmax, and 22.5% of playing time over 85% of HRmax in the JCR without floater, demonstrating that the use of a floater player made the game more intense and efficient to increase the intensity of the game
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Futsal is one of the most popular sports in Brazil, played on five continents, in hundreds of countries, but is still a poorly studied sports science. Among the types of training used in the preparation of soccer players, the collective training is one of the most used because it is a simulation game. The application of the training load is often made in large quantities (volume) with exercise duration and intensity greater than what the athlete can handle. Thus, this study aimed to evaluate the intensity of physical exertion of futsal players of basic category during collective training. We evaluated twenty (N=20) soccer players from two teams with different levels of training. There were ten players on a team federated (FED) and ten players on a team for a project extension (EXT). Samples were collected at the respective locations of training. An evaluation of anthropometric and during collective training heart rate was measured and at the end of each training time blood samples were collected for analysis of blood lactate concentration and perceived exertion of the players. There was significant difference between the two teams only in fat percentage (FED=13,4 e EXT=21,2). The average heart rate during training was 174 ± 12.2 bpm, which corresponds to 84% HRmax. There was significant difference between heart rate and the percentage of HRmax in the two parts of training in both teams. The Federated team players remained most of the time in more intense intensity zone (above 85% HRmax), while the EXT players were most of the time zone of moderate intensity (65-85% HRmax). The rating of perceived exertion (FED=3,5 e EXT=3,2) and blood lactate concentration (FED=2.4 mmol/L and EXT=2.9 mmol/L) showed no significant difference between the two teams and between the two times. During training there was a significant correlation (p= 0.71) between heart rate and lactate concentration. The collective training showed an intensity that is supposed to be...
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As the ludic taking the second place at school environment, on account of logical and rational activities and the excessive charge of a professional achievement of children by society and, also, the own family, the school doesn't become a pleasant ambient of frequenting. This study wants to understand, in a better way, the utilization of ludic activities as a pedagogic support into the learning and the development of the cognitive, emotional and creative potentiality of children in different education system (public and private) of Ibitinga-SP. It also investigates the docent attitude and practice during the ludic activities and its repercussion in the students' performances when introduced. The bibliographic researches present that the utilization of games, as a pedagogic resource, contributes to the learning process and to the human development of the students from the first cycle of the Elementary School. The School has to rescue the desire of learning, which is playing, the most natural way. The research's target audience are teachers from the Ciclo I of the elementary school and the focus is the utilization of the ludic into the different areas of teaching, considering the context that the schools are embedded. The reality observation, which enables a straight contact with the researcher and the study object, helped out with the issue comprehension. It was possible to identify that the utilization of ludic activities as a pedagogic strategy does not happen just because of knowledge absent, but also because of the submission to many goals imposed by the education system and/or by the didactic materials used, which don't have any worry to valorize the period of develop that the students are living, filtering out some characteristics from the phase that contributed to the learning. The responsibility to create a new signification to their social function is from the education system and the school that works with it. To the...
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Segundo a Confederação Brasileira de Basquetebol (CBB), o basquete é um esporte popular, praticado em todo o mundo por mais de 300 milhões de pessoas. Manoel Tubino (2001, p. 57), aponta é um fenômeno social que atingiu níveis muito complexos de desenvolvimento nas diversas sociedades. Sobre o jovem atleta Cratty (1984) destaca que este acaba vivenciando situações em que seu rendimento, tanto sendo um sucesso como um fracasso se torne visível perante a sociedade, deixando que os sentimentos emocionais e psíquicos se aflorem junto com os fisiológicos influenciando no desempenho. Entre os vários fatores intra e extra quadra que podem influenciar no resultado, estão os aspectos psicológicos e os pensamentos automáticos. Para Cecarelli (2011) um dos fatores que mais afetam os atletas é a ansiedade e está diretamente ligado, a importância da competição e de cada jogo, distância de casa, viagem, mudança de hábitos, adaptação ao clima e fuso horário, entre outros aspectos que provocam possível processamento errôneo do pensamento automático e um aumento da ansiedade. Desta maneira torna-se imprescindível destacar que os aspectos fisiológicos e psicológicos de jovens atletas não se encontram eficientemente maduros para lidar com cobranças e pressões advindas do meio esportivo, cabendo aos sujeitos envolvidos na prática do basquetebol (técnicos, diretores, pais, patrocinadores, psicólogo do esporte e atletas) fazer uso da psicologia do esporte a fim de objetivar-se um bom rendimento. O objetivo deste estudo foi compreender como se dá a relação entre os pensamentos automáticos e a ansiedade. A metodologia deste estudo pautou-se em uma revisão de literatura utilizando os principais referenciais teóricos que circunscrevem os temas principais deste trabalho. Segundo Beck (2005) é tão possível perceber um pensamento, focar nele e avaliá-lo, como é possível identificar e refletir sobre uma sensação...
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Pós-graduação em História - FCLAS
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Pós-graduação em Educação - FCT
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Pós-graduação em Educação para a Ciência - FC
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)