483 resultados para streaming


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This article reports on research funded by the Australian Research Council to investigate school responses to gender equity. It addresses the efforts of a disadvantaged school to tackle what they perceived to be gender inequalities, but in the process of constructing a top-set and bottom-set/ stream class they are developing new forms of old inequalities and new forms of inequalities. This research indicates that despite popular assertions that girls’ education has become the priority of schools and education systems, girls are being further disadvantaged through attempts to implement market strategies coupled with gender reform agendas grounded in liberal notions of equity and relying on unsophisticated notions of affirmative action. In addition, this study highlights the extent to which a media-driven debate about boys’ education has influenced the constitution of boys as the ‘new disadvantaged’ with the capacity to determine the nature of gender reform agendas and programmes in schools.

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Bayesian nonparametric models are theoretically suitable to learn streaming data due to their complexity relaxation to the volume of observed data. However, most of the existing variational inference algorithms are not applicable to streaming applications since they re-quire truncation on variational distributions. In this paper, we present two truncation-free variational algorithms, one for mix-membership inference called TFVB (truncation-free variational Bayes), and the other for hard clustering inference called TFME (truncation-free maximization expectation). With these algorithms, we further developed a streaming learning framework for the popular Dirichlet process mixture (DPM) models. Our ex-periments demonstrate the usefulness of our framework in both synthetic and real-world data.

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The world cup has become the most streamed live sporting event in the US, as Americans tune in to this year´s tournament on their smartphones, tablets and computers in record numbers.

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La Coppa del Mondo è diventata l'evento sportivo in diretta streaming più seguito di sempre negli Stati Uniti. Quest'anno per la prima volta numerosi cittadini statunitensi sono entrati in sintonia con l'evento sportivo e la diffusione dei dispositivi mobili ha sicuramente contribuito a questo risultato: soprattutto i più giovani hanno seguito per la prima volta le partite proprio tramite smartphone, tablet e computer, generando numeri da record.

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This paper presents the work in progress of an on-demand software deployment system based on application virtualization concepts which eliminates the need of software installation and configuration on each computer. Some mechanisms were created, such as mapping of utilization of resources by the application to improve the software distribution and startup; a virtualization middleware which give all resources needed for the software execution; an asynchronous P2P transport used to optimizing distribution on the network; and off-line support where the user can execute the application even when the server is not available or when is out of the network. © Springer-Verlag Berlin Heidelberg 2010.

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Pós-graduação em Ciência da Computação - IBILCE

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Redes em Malha sem Fio ( do inglês Wireless Mesh Networks - WMNs) são previstas serem uma das mais importantes tecnologias sem fio no que se refere ao fornecimento do acesso de última milha em redes multimídia futuras. Elas vão permitir que milhares de usuários fixos e móveis acessem, produzam e compartilhem conteúdo multimídia de forma onipresente. Neste contexto, vídeo 3D está previsto atrair mais e mais o mercado multimídia com a perspectiva de reforçar as aplicações (vídeos de vigilância, controle demissões críticas, entretenimento, etc). No entanto, o desafio de lidar com a largura de banda optante, escassez de recursos e taxas de erros variantes com o tempo destas redes, ilustra a necessidade da transmissão de vídeos 3D mais resistentes a erros. Dessa forma, alternativas como abordagens de Correção Antecipada de Erros (FEC) se tornam necessárias para fornecer a distribuição de aplicações de vídeo para usuários sem fio com garantia de melhor qualidade de serviço (QoS) e Qualidade de Experiência (QoE). Esta dissertação apresenta um mecanismo baseado em FEC com Proteção Desigual de Erros (UEP) para melhorar a transmissão de vídeo 3D em WMNs, aumentando a satisfação do usuário e permitindo uma melhoria do uso dos recursos sem fio. Os benefícios e impactos do mecanismo proposto serão demonstrados usando simulação e a avaliação será realizada através de métricas de QoE objetivas e subjetivas.

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There is a wide range of video services over complex transmission networks, and in some cases end users fail to receive an acceptable quality level. In this paper, the different factors that degrade users' quality of experience (QoE) in video streaming service that use TCP as transmission protocol are studied. In this specific service, impairment factors are: number of pauses, their duration and temporal location. In order to measure the effect that each temporal segment has in the overall video quality, subjective tests. Because current subjective test methodologies are not adequate to assess video streaming over TCP, some recommendations are provided here. At the application layer, a customized player is used to evaluate the behavior of player buffer, and consequently, the end user QoE. Video subjective test results demonstrate that there is a close correlation between application parameters and subjective scores. Based on this fact, a new metrics named VsQM is defined, which considers the importance of temporal location of pauses to assess the user QoE of video streaming service. A useful application scenario is also presented, in which the metrics proposed herein is used to improve video services(1).

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There is a wide range of telecommunications services that transmit voice, video and data through complex transmission networks and in some cases, the service has not an acceptable quality level for the end user. In this sense the study of methods for assessing video quality and voice have a very important role. This paper presents a classification scheme, based on different criteria, of the methods and metrics that are being studied in recent years. This paper presents how the video quality is affected by degradation in the transmission channel in two kinds of services: Digital TV (ISDB-TB) due the fading in the air interface and video streaming service on an IP network due packet loss. For Digital TV tests was set up a scenario where the digital TV transmitter is connected to an RF channel emulator, where are inserted different fading models and at the end, the videos are saved in a mobile device. The tests of streaming video were performed in an isolated scenario of IP network, which are scheduled several network conditions, resulting in different qualities of video reception. The video quality assessment is performed using objective assessment methods: PSNR, SSIM and VQM. The results show how the losses in the transmission channel affects the quality of end-user experience on both services studied.

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[EN]In this paper we present a video streaming solution. It describes the functionality of streaming server at our university and the workflow to embed videos into the learning platform Moodle. By the server-side role management teachers can get access to upload their recorded lectures to the server. Videos will be converted into different streaming formats and embed into the learning platform with provided embed code. The number of teachers who use this proposal is continuously growing at our university. Beside the lecture scripts the videos watched often by the students what the numbers of video accesses in the Moodle course and the streaming server traffic significantly show.

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Programa de doctorado: Tecnología de la Información y sus aplicaciones. La fecha de publicación es la fecha de lectura