745 resultados para WISE IMITATION


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Visual observation of human actions provokes more motor activation than observation of robotic actions. We investigated the extent to which this visuomotor priming effect is mediated by bottom-up or top-down processing. The bottom-up hypothesis suggests that robotic movements are less effective in activating the ‘mirror system’ via pathways from visual areas via the superior temporal sulcus to parietal and premotor cortices. The top-down hypothesis postulates that beliefs about the animacy of a movement stimulus modulate mirror system activity via descending pathways from areas such as the temporal pole and prefrontal cortex. In an automatic imitation task, subjects performed a prespecified movement (e.g. hand opening) on presentation of a human or robotic hand making a compatible (opening) or incompatible (closing) movement. The speed of responding on compatible trials, compared with incompatible trials, indexed visuomotor priming. In the first experiment, robotic stimuli were constructed by adding a metal and wire ‘wrist’ to a human hand. Questionnaire data indicated that subjects believed these movements to be less animate than those of the human stimuli but the visuomotor priming effects of the human and robotic stimuli did not differ. In the second experiment, when the robotic stimuli were more angular and symmetrical than the human stimuli, human movements elicited more visuomotor priming than the robotic movements. However, the subjects’ beliefs about the animacy of the stimuli did not affect their performance. These results suggest that bottom-up processing is primarily responsible for the visuomotor priming advantage of human stimuli.

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Recent behavioural and neuroimaging studies have found that observation of human movement, but not of robotic movement, gives rise to visuomotor priming. This implies that the 'mirror neuron' or 'action observation–execution matching' system in the premotor and parietal cortices is entirely unresponsive to robotic movement. The present study investigated this hypothesis using an 'automatic imitation' stimulus–response compatibility procedure. Participants were required to perform a prespecified movement (e.g. opening their hand) on presentation of a human or robotic hand in the terminal posture of a compatible movement (opened) or an incompatible movement (closed). Both the human and the robotic stimuli elicited automatic imitation; the prespecified action was initiated faster when it was cued by the compatible movement stimulus than when it was cued by the incompatible movement stimulus. However, even when the human and robotic stimuli were of comparable size, colour and brightness, the human hand had a stronger effect on performance. These results suggest that effector shape is sufficient to allow the action observation–matching system to distinguish human from robotic movement. They also indicate, as one would expect if this system develops through learning, that to varying degrees both human and robotic action can be 'simulated' by the premotor and parietal cortices.

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Discussion of the organisation of Annibale Carracci's workshop in his later years

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This paper explores a segmentation of micro and small enterprises (MSEs) in developing countries within the formal/informal economy nexus that has wide-ranging implications for the targeting of base-of-the-pyramid initiatives and entrepreneurship theory. This proposed segmentation emerges from the analysis of a sample of Kenyan MSEs utilising current and prior business models; the antecedent influences shaping the business model; barriers to entry associated with knowledge, capital and skills; the degree of innovation or imitation evident in the business model linked to the nature of opportunity recognition; and their relationship with the formal institutional business environment.

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In this paper we consider transcripts which originated from a practical series of Turing’s Imitation Game which was held on 23rd June 2012 at Bletchley Park, England. In some cases the tests involved a 3-participant simultaneous comparison of two hidden entities whereas others were the result of a direct 2-participant interaction. Each of the transcripts considered here resulted in a human interrogator being fooled, by a machine, into concluding that they had been conversing with a human. Particular features of the conversation are highlighted, successful ploys on the part of each machine discussed and likely reasons for the interrogator being fooled are considered. Subsequent feedback from the interrogators involved is also included

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There is strong evidence that neonates imitate previously unseen behaviors. These behaviors are predominantly used in social interactions, demonstrating neonates’ ability and motivation to engage with others. Research on neonatal imitation can provide a wealth of information about the early mirror neuron system (MNS): namely, its functional characteristics, its plasticity from birth, and its relation to skills later in development. Though numerous studies document the existence of neonatal imitation in the laboratory, little is known about its natural occurrence during parent-infant interactions and its plasticity as a consequence of experience. We review these critical aspects of imitation, which we argue are necessary for understanding the early action-perception system. We address common criticisms and misunderstandings about neonatal imitation and discuss methodological differences among studies. Recent work reveals that individual differences in neonatal imitation positively correlate with later social, cognitive, and motor development. We propose that such variation in neonatal imitation could reflect important individual differences of the MNS. Although postnatal experience is not necessary for imitation, we present evidence that neonatal imitation is influenced by experience in the first week of life.

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Imitation is an important form of social behavior, and research has aimed to discover and explain the neural and kinematic aspects of imitation. However, much of this research has featured single participants imitating in response to pre-recorded video stimuli. This is in spite of findings that show reduced neural activation to video vs. real life movement stimuli, particularly in the motor cortex. We investigated the degree to which video stimuli may affect the imitation process using a novel motion tracking paradigm with high spatial and temporal resolution. We recorded 14 positions on the hands, arms, and heads of two individuals in an imitation experiment. One individual freely moved within given parameters (moving balls across a series of pegs) and a second participant imitated. This task was performed with either simple (one ball) or complex (three balls) movement difficulty, and either face-to-face or via a live video projection. After an exploratory analysis, three dependent variables were chosen for examination: 3D grip position, joint angles in the arm, and grip aperture. A cross-correlation and multivariate analysis revealed that object-directed imitation task accuracy (as represented by grip position) was reduced in video compared to face-to-face feedback, and in complex compared to simple difficulty. This was most prevalent in the left-right and forward-back motions, relevant to the imitator sitting face-to-face with the actor or with a live projected video of the same actor. The results suggest that for tasks which require object-directed imitation, video stimuli may not be an ecologically valid way to present task materials. However, no similar effects were found in the joint angle and grip aperture variables, suggesting that there are limits to the influence of video stimuli on imitation. The implications of these results are discussed with regards to previous findings, and with suggestions for future experimentation.

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A integração de sensores em estruturas, máquinas e ambientes, juntamente com uma eficiente recolha e envio de informação, trazem elevados benefícios para as sociedades actuais. Nesse sentido, com a crescente importância que as redes sem fios (WSN) assumem no contexto da qualidade de vida dos indivíduos, principalmente ao nível das comunicações, é fundamental procedermos à exploração das suas diversas potencialidades nos mais variados âmbitos. Deste modo, as WSN podem ser aplicadas em diversas áreas: saúde, monitorização ambiental, segurança de edifícios, indústria, monitorização de tráfego, monitorização de terramotos ou outras catástrofes naturais. Assim surge o projecto WISE-MUSE (Environmental Monitoring based on Wireless Sensor Networks for conservation of artwork and historical archives), que visa a implementação de um conjunto de soluções que permitem a monitorização contínua e automática de parâmetros ambientais (luminosidade, humidade, temperatura e CO2) através de WSN em museus. Este projecto de Mestrado em Engenharia Informática situa-se no âmbito deste projecto WISE-MUSE e tem como intuito: (i) a extensão da plataforma de monitorização de modo a recolher os dados das portas de emergência; (ii) a implementação de um sistema de notificações e alarmes via SMS e E-mail; e (iii) o desenvolvimento da plataforma Web WISE-MUSE, que permita a visualização remota dos dados dos sensores e das portas de uma forma integrada e em tempo real.

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As redes de sensores sem fios (WSN- WSN-Wireless Sensor Network) utilizam um grande número de dispositivos sem fios (sensores), que são de baixo custo e equipados com interfaces wireless. Utilizam um conjunto de sensores autónomos que colaboram entre si para efectuar a monitorização das condições ambientais, tais como: temperatura, oxigénio, luz, humidade, pressão, gases poluentes, entre outras. Estas redes podem operar durante largos períodos de tempo, sem intervenção humana, sendo que esse tempo depende do nível de bateria desses nós. De modo a que os gestores de um Museu possam gerir de forma mais adequada as obras de arte e arquivos históricos, surge o projecto WISE-MUSE – Environmental Monitoring based on Wireless Sensor Networks, que permite implementar soluções para a monitorização museológica, com a utilização de redes de sensores sem fios. Actualmente, a colaboração entre o utilizador e a WSN é muito ténue, sendo que apenas existe colaboração entre os nós sensores. De forma a aumentar esta colaboração, e no âmbito do projecto WISE-MUSE surge o CWSN – Collaborative Wireless Sensor Network Model, que define um modelo de colaboração na rede de sensores sem fios, permitindo a utilização de sessões colaborativas para a monitorização da rede. Com o intuito de obter o máximo rendimento da rede, é necessário definir qual o deployment a utilizar. O tipo de deployment de uma WSN é a forma como os nós são distribuídos pela rede. Em zonas longínquas, ou de difícil acesso, os nós são colocados de forma aleatória, por exemplo, caiem de um avião. Nos locais de fácil acesso, podem ser colocados no local exacto. Portanto, este projecto de Mestrado de Engenharia Informática apresenta duas contribuições principais: (i) um estudo de propagação no Museu da Baleia; e; (ii) o WISE-MANager, um sistema de gestão de sessões colaborativas. De forma a definir qual o deployment da rede a instalar no Museu da Baleia, será apresentado um estudo de propagação do sinal empírico, que determinou a melhor posição física dos nós, para que a rede tenha uma boa performance. O sistema WISE-MANager permite a criação, monitorização e gestão de sessões colaborativas numa WSN baseada no protocolo Zigbee. O intuito da utilização de sessões colaborativas é proporcionar uma melhor interacção entre o utilizador e a WSN, visto que o utilizador pode personalizar o tipo de monitorização a efectuar (por nó sensor, por fenómeno ou por intervalo de tempo), e interrogar à rede e aos seus componentes, aumentando assim a flexibilidade da WSN.A gestão de redes de sensores sem fios é muito importante para que o utilizador tenha controlo sobre a mesma ao saber quais os dispositivos da rede, assim como o seu nível de energia. Por tanto, através de WISE-MANager, os gestores do Museu serão capazes de analisar a rede, detectar eventuais problemas e obter parâmetros específicos.