725 resultados para Support for Learning


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The 2001 Code of Practice for Special Educational Needs (DfES, 2001) explicitly states that students with IEPs should have an active role in the writing and implementing of them. A research project was conducted in which 19 Year 8 students in three schools were interviewed, with the findings cross-referenced against an examination of their individual education plans (IEPs) and interviews with the SENCos. Very few students were able to communicate a clear understanding of IEPs. Students' stated targets mostly reflected mainstream target-setting: very few stated targets matched with those in their IEPs. Consistent with these findings is literature which argues that meaningfully involving students in the IEP process takes considerable time and effort, which would appear to imply that the number of students with IEPs in any one school must be limited. Against this are pressures, particularly from OFSTED but also from examination boards, to have IEPs available as evidence that students' needs are being met. The article concludes by suggesting that SENCos look to limit the number of IEPs issued, alongside a robust defence of the school's special educational needs policy within the school evaluation form to ensure that students' needs are met and also are seen to be met.

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Providing children with special educational needs with individual education plans (IEPs) was advocated in the 1994 code of practice for SEN, and retained in the 2000 code. Specifically as it relates to mainstream secondary schools, this has proved highly controversial: many SENCos report that the writing and implementing of IEPs is a bureaucratic encumbrance, whilst others, going about the process of writing IEPs in very different ways, report that the process is both manageable and beneficial to the children concerned. Given this contradictory evidence, there is an urgent need for research into this area. Having looked at three case-studies of schools using very different methods to write IEPs in ways with which they feel comfortable, a research agenda is set out with a view to informing policies which ensure that resources spent on SEN are used as productively as possible.

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For children with autism, social challenges may be both part of the disability and a barrier to accessing education. This paper reports on a project which used drama to address such challenges by drawing on the social skills of non-autistic peers in a special school setting. The paper demonstrates how drama’s flexibility may be harnessed in order to help students support each other’s development of creative and communicative skills. Focusing on two children in particular, specific examples are given to illustrate how they participated in group work, made imaginative contributions to verbal and physical representations, and engaged with abstract ideas. The project’s outcomes suggest, given a concrete structure and an invitation to collaborate, drama can be a powerful learning medium for children with ASD. The conclusion reflects on the diverse meaning of inclusive practice which can be achieved within specialist settings.

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Families living with autism often feel unable to attend social and cultural events largely due to the fear of their child attracting negative or even aggressive reactions from others. The ‘joint attention’ that is part of the theatre experience however may be a powerful factor in the development of social and communication skills for such children. ‘Relaxed performances’ offer an opportunity for them to access and engage with theatre by making special arrangements designed to reduce tensions associated with visits to public places. Aspects of the production such as the use of lighting and sound effects which may trigger adverse reactions are also adjusted. This paper reports on how one local theatre drew on the findings of a national project to mount a ‘relaxed performance’ of their annual pantomime. It discusses the theatre’s preparations and presents evidence of the impact the event had on local children with autism and their families. The success of both the national and this local project marks a new beginning for improved access to the theatre for an audience that has hitherto felt largely excluded.

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Looking at and listening to picture and story books is a ubiquitous activity, frequently enjoyed by many young children and their parents. Well before children can read for themselves they are able to learn from books. Looking at and listening to books increases children’s general knowledge, understanding about the world and promotes language acquisition. This collection of papers demonstrates the breadth of information pre-reading children learn from books and increases our understanding of the social and cognitive mechanisms that support this learning. Our hope is that this Research Topic/eBook will be useful for researchers as well as educational practitioners and parents who are interested in optimizing children’s learning. We conceptually divide this research topic into four broad sections, which focus on the nature and attributes of picture and story books, what children learn from picture and story books, the interactions children experience during shared reading, and potential applications of research into shared reading, respectively.

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This thesis deals with the use of inquiry-based approaches in primary school science. The aim is to investigate the goals and purposes that are constituted by the curriculum and by the teachers in interviews and through their teaching in the classroom. The results are used to develop conceptual tools that can be used by teachers’ in their work to support students’ learning of science when using an inquiry-based approach. The thesis is comprised of four papers. In paper one a comparative analysis is made of five Swedish national curricula for compulsory school regarding what students should learn about scientific inquiry. In paper two 20 teachers were interviewed about their own teaching using inquiry. Classroom interactions were filmed and analyzed in papers three and four, which examine how primary teachers use the various activities and purposes of the inquiry classroom to support learning progressions in science. The results of paper one show how the emphasis within and between the two goals of learning to carry out investigations and learning about the nature of science shifted and changed over time in the different curricula. Paper two describes the selective traditions and qualities that were emphasized in the teachers’ accounts of their own teaching. The results of papers three and four show how students need to be involved in the proximate and ultimate purposes of the teaching activities for progression to happen. The ultimate purposes are the scientific purposes for the lesson (as given by the teacher or by the curriculum), whereas the proximate purposes are the more student-centered purposes that through different activities should allow the students to relate their own experiences and language to the ultimate purpose. The results show the importance of proximate purposes working as ends-in-viewin the sense of John Dewey, meaning that the students see the goal of the activity and that they are able to relate to their experiences and familiar language.

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Esta dissertação trata do desenvolvimento e avaliação de uma ferramenta computacional multimeios utilizada no auxílio ao aprendizado de projetos de experimentos básicos. A busca da sociedade por novos produtos e processos, cada vez melhores e de forma mais rápida, determina a necessidade da aplicação de técnicas mais objetivas e eficientes para se alcançar estes desafios. O trabalho de execução visando contemplar o mencionado anteriormente, procedeu-se da seguinte forma: (i) revisão e descrição dos conceitos relativos à Engenharia da Qualidade e ao Planejamento, Projeto e Análise de Experimentos (PPAE); (ii) identificação e descrição de métodos ou regras de planejamento experimental; (iii) investigação e identificação dos projetos e análises de experimentos considerados básicos; (iv) desenvolvimento de uma ferramenta multimeios para o auxílio ao aprendizado de PPAE; (v) avaliação da ferramenta desenvolvida, através de um estudo de caso; (vi) conclusões relacionadas ao trabalho desenvolvido. A abordagem adotada para apresentar a técnica experimental, destacou o planejamento, do projeto e análise, detalhando separadamente os mesmos. Este passo almejou, de forma objetiva, identificar aqueles projetos e análises básicos, iniciais ao aprendizado. A elaboração e posterior avaliação da ferramenta multimeios permitiu perceber a potencialidade da mesma, como um meio instrucional para o tema específico de projetos de experimentos, sendo sua aplicação de relativa facilidade. A avaliação mostrou ainda que existe muito a se avançar nos meios físicos de apresentação/execução deste tipo de ferramenta multimeios.

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This study aimed to answer the question: what justifies the practice of mentoring and how it relates to the learning of technical abilities and interpersonal? To answer this question, we use literature research, and the field, through the implementation of an open questionnaire. The literature search allowed us to identify the mentoring as a process in which the mentor invests their time providing a technical support and personnel, acting as adviser of mentored, and this process leads to the development of people. Moreover, starting from the assumption that mentoring can be identified as a process to support individual learning. The results of the field research pointed the positive influence that process for people in organizations. Given the advantages pointed out by respondents of the questionnaire, identified the motives for this practice. Moreover, the respondents affirmed that the mentoring can be considered a resource of learning of technical abilities and interpersonal.

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Includes Bibliography

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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A aprendizagem é um processo continuo permeado por construções e reconstruções do conhecimento, com a inserção do computador no processo de ensino aprendizagem, juntamente com a análise das abordagens da Psicologia Educacional e Educação Matemática, foi possível, neste trabalho, a elaboração de um prototipo computacional voltado para o auxilio a aprendizagem da matemática. Este prototipo e um ambiente computacional interativo para auxiliar o aprendizado das quatro operações básicas (adição, subtração,multiplicação e divisão). Assunto este de grande repercussão no ambiente escolar, pois se não aprendido adequadamente, apresenta sérios problemas na evolução do aprendizado matemático do estudante. O trabalho envolve quatro etapas: Aspectos teóricos sobre o processo de ensino aprendizagem, dando-se maior ênfase a abordagem construtivista; Processo de ensino aprendizagem de Matemática, suas dificuldades e perspectivas de mudanças mediante ao aprendizado auxiliado por meios computacionais; concepção e modelagem do prototipo seguido dos Resultados obtidos durante aplicações do mesmo, resultados esses favoráveis a proposta inicial do trabalho.

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The questions arise about the teaching and practice of the methodology of communication research. The aim is to reflect on the possibility of building research projects and develop research and scientific production in the area of social communication at the graduate level, articulating the epistemological interfaces, methodical, theoretical and methodological techniques for design of empirical research in communication, developed by Lopes (2010), adapting it to the Spiral model of knowledge creation, developed by Takeuchi and Nonaka (2008), to support the learning of the methodological procedures that involve scientific research in communication.

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Technological resources and the media are contributing to socioeconomic development, including the education sector. Application of Digital Learning Objects support learning, serving as a tool for distance learning arrangements and classroom. The quality of design in instructional materials is one factor that implies the motivation of students and support their learning, within this context, the creation of educational interactive multimedia applications should excel the content and good usability, while facilitating user interaction. The aim of this paper was to establish parameters for the creation and management of Digital Learning Objects.

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Data coming out from various researches carried out over the last years in Italy on the problem of school dispersion in secondary school show that difficulty in studying mathematics is one of the most frequent reasons of discomfort reported by students. Nevertheless, it is definitely unrealistic to think we can do without such knowledge in today society: mathematics is largely taught in secondary school and it is not confined within technical-scientific courses only. It is reasonable to say that, although students may choose academic courses that are, apparently, far away from mathematics, all students will have to come to terms, sooner or later in their life, with this subject. Among the reasons of discomfort given by the study of mathematics, some mention the very nature of this subject and in particular the complex symbolic language through which it is expressed. In fact, mathematics is a multimodal system composed by oral and written verbal texts, symbol expressions, such as formulae and equations, figures and graphs. For this, the study of mathematics represents a real challenge to those who suffer from dyslexia: this is a constitutional condition limiting people performances in relation to the activities of reading and writing and, in particular, to the study of mathematical contents. Here the difficulties in working with verbal and symbolic codes entail, in turn, difficulties in the comprehension of texts from which to deduce operations that, once combined together, would lead to the problem final solution. Information technologies may support this learning disorder effectively. However, these tools have some implementation limits, restricting their use in the study of scientific subjects. Vocal synthesis word processors are currently used to compensate difficulties in reading within the area of classical studies, but they are not used within the area of mathematics. This is because the vocal synthesis (or we should say the screen reader supporting it) is not able to interpret all that is not textual, such as symbols, images and graphs. The DISMATH software, which is the subject of this project, would allow dyslexic users to read technical-scientific documents with the help of a vocal synthesis, to understand the spatial structure of formulae and matrixes, to write documents with a technical-scientific content in a format that is compatible with main scientific editors. The system uses LaTex, a text mathematic language, as mediation system. It is set up as LaTex editor, whose graphic interface, in line with main commercial products, offers some additional specific functions with the capability to support the needs of users who are not able to manage verbal and symbolic codes on their own. LaTex is translated in real time into a standard symbolic language and it is read by vocal synthesis in natural language, in order to increase, through the bimodal representation, the ability to process information. The understanding of the mathematic formula through its reading is made possible by the deconstruction of the formula itself and its “tree” representation, so allowing to identify the logical elements composing it. Users, even without knowing LaTex language, are able to write whatever scientific document they need: in fact the symbolic elements are recalled by proper menus and automatically translated by the software managing the correct syntax. The final aim of the project, therefore, is to implement an editor enabling dyslexic people (but not only them) to manage mathematic formulae effectively, through the integration of different software tools, so allowing a better teacher/learner interaction too.