933 resultados para Language-based Editor


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The goal of semantic search is to improve on traditional search methods by exploiting the semantic metadata. In this paper, we argue that supporting iterative and exploratory search modes is important to the usability of all search systems. We also identify the types of semantic queries the users need to make, the issues concerning the search environment and the problems that are intrinsic to semantic search in particular. We then review the four modes of user interaction in existing semantic search systems, namely keyword-based, form-based, view-based and natural language-based systems. Future development should focus on multimodal search systems, which exploit the advantages of more than one mode of interaction, and on developing the search systems that can search heterogeneous semantic metadata on the open semantic Web.

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Purpose: Phonological accounts of reading implicate three aspects of phonological awareness tasks that underlie the relationship with reading; a) the language-based nature of the stimuli (words or nonwords), b) the verbal nature of the response, and c) the complexity of the stimuli (words can be segmented into units of speech). Yet, it is uncertain which task characteristics are most important as they are typically confounded. By systematically varying response-type and stimulus complexity across speech and non-speech stimuli, the current study seeks to isolate the characteristics of phonological awareness tasks that drive the prediction of early reading. Method: Four sets of tasks were created; tone stimuli (simple non-speech) requiring a non-verbal response, phonemes (simple speech) requiring a non-verbal response, phonemes requiring a verbal response, and nonwords (complex speech) requiring a verbal response. Tasks were administered to 570 2nd grade children along with standardized tests of reading and non-verbal IQ. Results: Three structural equation models comparing matched sets of tasks were built. Each model consisted of two 'task' factors with a direct link to a reading factor. The following factors predicted unique variance in reading: a) simple speech and non-speech stimuli, b) simple speech requiring a verbal response but not simple speech requiring a non-verbal-response, and c) complex and simple speech stimuli. Conclusions: Results suggest that the prediction of reading by phonological tasks is driven by the verbal nature of the response and not the complexity or 'speechness' of the stimuli. Findings highlight the importance of phonological output processes to early reading.

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Analysis of the word lancea, of Hispanic origin after Varro, and of place names, people´s names and personal names derived from it. It confirms that the spear was the most important weapon in the Bronze Age, belonging to the iuventus and used as heroic and divine symbol. This analysis confirms also the personality of the Lusitanians, a people related to the Celts but with more archaic archaeological, linguistic and cultural characteristics originated in the tradition of the Atlantic Bronze in the II millennium BC. It is also relevant to better know the organisation of Broze and Iron Age societies and the origin of Indo-Europeans peoples in Western Europe and of pre-Roman peoples of Iberia.

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O presente estudo é o resultado de um projeto investigativo que, embora se relacione com a Sensibilização à Diversidade Linguística, tem como tema principal as Imagens das Línguas. Este estudo, cujo título é “Imagens das línguas de alunos do 6.º ano: um estudo em Aveiro”, tem como objetivos perceber quais as imagens das línguas dos alunos do 6.º ano, verificar qual a língua em que estes alunos se matriculam no ano seguinte e se essa escolha foi baseada em imagens estereotipadas das línguas (e em quais) e averiguar se a imagem que os alunos do 6.º ano têm sobre línguas influencia a sua escolha para aprendizagem posterior. Os dados foram recolhidos através de instrumentos distintos (o desenho e o inquérito por questionário). Primeiramente, os discentes elaboraram quatro desenhos seguindo as instruções “desenha-te a falar a tua língua materna”, “desenha-te a falar uma língua que já aprendeste”, “desenha-te a falar uma língua que gostavas de aprender” e “desenha-te a falar uma língua que não gostavas de aprender”. Seguindo-se o preenchimento do inquérito por questionário, composto por cinco questões, relacionadas com as quatro línguas em estudo (português, francês, espanhol e inglês) e que faziam parte da recolha de dados através do desenho. Relativamente ao tratamento de dados optamos pela utilização de categorias de análise (línguas como objetos afetivos, objetos de ensino-aprendizagem, instrumentos de construção e afirmação de identidades individuais e coletivas, objetos de poder e como instrumentos de construção de relações interpessoais e intergrupais), que permitiram perceber quais as imagens das línguas dos alunos inquiridos. Os resultados permitiram-nos perceber que as imagens que os alunos do 6.º ano têm das línguas portuguesa, francesa, espanhola e inglesa são, de alguma forma, estereotipadas. A maioria dos alunos tem uma imagem das línguas como instrumentos de construção e afirmação de identidades individuais e coletivas, isto é, imagens associadas à relação língua/história de um povo/cultura. Contudo, concluímos que esta imagem cultural das línguas também está associada a uma imagem afetiva, salientando a relação aluno/língua/cultura. Partindo das nossas conclusões, poder-se-ão, no futuro desenvolver sessões de Sensibilização à Diversidade Linguística, com o objetivo de (re)construir as Imagens das Línguas que os alunos têm.

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O presente projeto de investigação, propõe compreender a cultura visual contemporânea do design do selo postal português, de 2001 a 2013, considerando os avanços e os novos meios tecnológicos digitais. Para isso, partiu-se da história do selo postal como objeto de testemunho histórico, cultural e visual repleto de valores duradouros e possuidores de uma linguagem gráfica distinta. A esse conjunto de caraterísticas que determinam o selo postal, as mesmas, representam um grau de importância associados à história e à cultura de um país, evidenciando uma linguagem característica da vida social e da época que se encontra, que ao longo dos anos possuem valores de importância e sentimento para a humanidade. Primeiramente, procedeu-se a uma pesquisa exaustiva sobre os principais designers e ateliers portugueses, quer realizada em livros de coleções dos CTT, quer na internet em motores de busca. Seguidamente, realizou-se uma análise geral sobre a sintaxe da linguagem visual, baseada no trabalho de Donis A. Dondis (2003), declinada sobre a comunicação visual no design, para este caso, nos selos postais. Partindo dessa análise, posteriormente, efetuou-se a criação de uma emissão de selos postais juntamente com a tecnologia da realidade aumentada, tendo como base a temática centrada na cidade do Porto e que pode ser repercutida em diferentes cidades do país “Uma visita portuguesa com certeza”. Com este projeto conseguiu-se demonstrar e implementar uma tecnologia digital a um artefacto de cariz físico, usualmente, apresentado em suporte papel. O estudo pretende assim, contribuir para a inovação ao nível do design filatélico e histórico do selo postal português, tendo como base o uso dessa tecnologia.

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Mauthner esteemed language as a philosophical inquiry. He measured the philosophical entailments between language and reality and the consequent knowledge produced by such entailments. He questioned language’s aptitude to express and represent reality and, according to him, language is a critical source of knowledge and an unfaithful representation of reality, because there is a gap between language and reality, i.e. language distorts perception and engenders false and fictitious assumptions about reality. Language fosters superstition, creates gods and idols and exerts a dominating power over the intellect. Mauthner pointed out a critique of language based on metaphors, which would serve to address and clarify the deformation of reality. Wittgenstein, unlike himself suggested, was inspired by Mauthner. Both showed interest toward the critical analysis of language and there are many conceptual similarities between their language’s conceptions (e.g. concerning the use of metaphors to understand language). Therefore, this paper seeks a) to emphasize Mauthner’s metaphors on language as an accurate interpretation regarding the philosophical entailments between language and reality, and b) to demonstrate the epistemological legacy of Mauthner’s critique of language to Wittgenstein’s philosophy of language.

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Es un estudio que plantea un aspecto traductológico específico: la traducción a la segunda lengua de quien traduce. A partir del análisis de una traducción al español de The Cat in Ihe Hat, de Dr. Seuss, obra de literatura infantil, se señalan ciertas ventaj as metodológicas que tienen que ver con la competencia cultural, la comprensión apropiada del texto original y un acercamiento lingüístico más consciente de la lengua terminal.This study focuses on translation directionality; in particular, translating to one's second language. Based on a Spanish translation of the children's book The Cat in in the Hat, by Dr. Seuss, this article discusses certain methodological advantages of translating to one's second language: cultural competency, an appropriate understanding of the source text, and an enhanced linguistic awareness of the target language.

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Code patterns, including programming patterns and design patterns, are good references for programming language feature improvement and software re-engineering. However, to our knowledge, no existing research has attempted to detect code patterns based on code clone detection technology. In this study, we build upon the previous work and propose to detect and analyze code patterns from a collection of open source projects using NiPAT technology. Because design patterns are most closely associated with object-oriented languages, we choose Java and Python projects to conduct our study. The tool we use for detecting patterns is NiPAT, a pattern detecting tool originally developed for the TXL programming language based on the NiCad clone detector. We extend NiPAT for the Java and Python programming languages. Then, we try to identify all the patterns from the pattern report and classify them into several different categories. In the end of the study, we analyze all the patterns and compare the differences between Java and Python patterns.

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Our aim in this study is to investigate what attitudes exist among young Chilean peopletowards Mapudungun. Our other objectives are to establish the interest of learningMapudungun and to investigate if any of the informants identify themselves as mapuche. Thisstudy has been conducted among a small sample of informants in the region Los Lagos inChile. The sample consists of 21 informants between the ages 20 to 30.They answered a questionnaire consisting of two parts. In the first part we establish the ethnicidentity of the informants, and their desire to learn the language. Based on this they weredivided into three groups (mapuche, not mapuche and unsure) to investigate if the attitudesdiffer depending on their ethnicity. The second part of the questionnaire consists of the items.The informants have expressed their agreement or disagreement towards 20 positive ornegative items toward Mapudungun.The results of the analysis indicate that the attitudes towards Mapudungun are positive.However, the results show that the attitudes differ between the groups. We found a morepositive attitude in the mapuche group. We have also established an interest in learningMapudungun among the informants, even those that are not mapuche.

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Signifying road-related events with warnings can be highly beneficial, especially when imminent attention is needed. This thesis describes how modality, urgency and situation can influence driver responses to multimodal displays used as warnings. These displays utilise all combinations of audio, visual and tactile modalities, reflecting different urgency levels. In this way, a new rich set of cues is designed, conveying information multimodally, to enhance reactions during driving, which is a highly visual task. The importance of the signified events to driving is reflected in the warnings, and safety-critical or non-critical situations are communicated through the cues. Novel warning designs are considered, using both abstract displays, with no semantic association to the signified event, and language-based ones, using speech. These two cue designs are compared, to discover their strengths and weaknesses as car alerts. The situations in which the new cues are delivered are varied, by simulating both critical and non-critical events and both manual and autonomous car scenarios. A novel set of guidelines for using multimodal driver displays is finally provided, considering the modalities utilised, the urgency signified, and the situation simulated.

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In this thesis we present the development and the current status of the IFrameNet project, aimed at the construction of a large-scale lexical semantic resource for the Italian language based on Frame Semantics theories. We will begin by contextualizing our work in the wider context of Frame Semantics and of the FrameNet project, which, since 1997, has attempted to apply these theories to lexicography. We will then analyse and discuss the applicability of the structure of the American resource to Italian and more specifically we will focus on the domain of fear, worry, and anxiety. We will finally propose some modifications aimed at improving this domain of the resource in relation to its coherence, its ability to accurately represent the linguistic reality and in particular in order to make it possible to apply it to Italian.

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The content of a Learning Object is frequently characterized by metadata from several standards, such as LOM, SCORM and QTI. Specialized domains require new application profiles that further complicate the task of editing the metadata of learning object since their data models are not supported by existing authoring tools. To cope with this problem we designed a metadata editor supporting multiple metadata languages, each with its own data model. It is assumed that the supported languages have an XML binding and we use RDF to create a common metadata representation, independent from the syntax of each metadata languages. The combined data model supported by the editor is defined as an ontology. Thus, the process of extending the editor to support a new metadata language is twofold: firstly, the conversion from the XML binding of the metadata language to RDF and vice-versa; secondly, the extension of the ontology to cover the new metadata model. In this paper we describe the general architecture of the editor, we explain how a typical metadata language for learning objects is represented as an ontology, and how this formalization captures all the data required to generate the graphical user interface of the editor.

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Cpfg is a program for simulating and visualizing plant development, based on the theory of L-systems. A special-purpose programming language, used to specify plant models, is an essential feature of cpfg. We review postulates of L-system theory that have influenced the design of this language. We then present the main constructs of this language, and evaluate it from a user's perspective.