815 resultados para Joueurs de tennis


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Atout pour la mise en œuvre, atout pour l’évaluation et de manière plus évidente atout pour la motivation, le jeu sérieux se veut une solution pédagogique pertinente dans un contexte d’éducation formel ou informel. Au niveau de la recherche, on peut se questionner quant à la valeur pédagogique d’une telle approche ainsi que sur ses principaux atouts. Dans notre projet, nous nous sommes intéressés plus particulièrement à l’apport du scénario pédagogique dans un jeu sérieux. En utilisant le jeu vidéo Mecanika, développé dans le cadre d’une maîtrise en didactique à l’UQAM et basé sur un questionnaire reconnu permettant d’identifier les conceptions des élèves en mécanique, le Force Concept Inventory (HESTENES et al., 1992), nous tenterons d’extraire l'élément principal du scénario pédagogique afin d’en évaluer l’effet sur l’apprentissage. Notre méthodologie a permis de comparer les performances d’élèves de cinquième secondaire ayant utilisé deux versions différentes du jeu. Dans un premier temps, les résultats obtenus confirment ceux observés par Boucher Genesse qui étaient déjà supérieurs à ceux habituellement cités dans les recherches impliquant le FCI. Nous avons aussi observé qu’il semble exister une relation significative entre le plaisir à jouer et l’apprentissage, ainsi qu’une relation significative entre le nombre d’interactions et la version du jeu sur le gain, ce qui confirme que le jeu produit un effet qui s’ajoute à celui du professeur. La présence d’étoiles dans le jeu original a suscité plus d’actions des élèves que la version orientée simulation qui en est démunie, ce qui semble indiquer que l’utilisation d’un jeu sérieux favorise l’implication des élèves. Cependant, l’absence d’effet significatif associé à la suppression des étoiles indique que la scénarisation n’est peut-être pas la principale cause des apprentissages observés dans le jeu Mecanika. Le choix des autres éléments présents dans chaque tableau doit aussi être considéré. Des recherches futures seraient nécessaires pour mieux comprendre ce qui favorise les apprentissages

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Contiene tablas y gr??ficos de resultados de ejercicios y de entrenamientos. Resumen tomado del autor

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Resumen tomado del autor. Se muestra tabla

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Resumen tomado del autor. Contiene dibujos de los efectos de la pelota seg??n la forma en que se coge la raqueta

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Resumen tomado del autor. Contiene annexo al final del artículo de 'fichas de control', tablas de resultados y esquema

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Resumen tomado del autor. Contiene tablas varias: de resultado, encuesta y gu??a de entrevista

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The purpose of this paper is to investigate how individuals with different characteristics make their choice-decisions when consuming STIGA table tennis blades, which are combinations of various attributes, such as price, control, attack, etc. It is expected that the general trend of choice behavior on this special commodity can be, at least to some extent, revealed. Data were collected using questionnaires sent to registered members of a table tennis club in China. The questionnaires included information and questions about individuals’ monthly income levels, ages, technique styles, etc. A multinomial logit model was then applied to analyze factors determining Chinese consumers’ choice behavior on STIGA table tennis blades. The results indicated that the main element influencing Chinese consumers’ choice of STIGA ping-pong blades was the technique style and other variables did not seem to influence the choice of table tennis blades. These results might be explained by the limited sample size as well as unmeasured and immeasurable factors. Thus, a more extensive research is needed to be conducted in the future.

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The aim of the present study was to verify the applicability of anaerobic work capacity (AWC) determined from the critical power model in elite table tennis players. Eight male international level table tennis players participated in the study. The tests undertaken were: 1) A critical frequency test used to determinate the anaerobic work capacity; 2) Wingate tests were performed using leg and arm ergometers. AWC corresponded to 99.5 +/- 29.1 table tennis balls. AWC was not related to peak (r = -0.25), mean (r = -0.02), relative peak (r = -0.49) or relative mean power (r = 0.01), nor fatigue index (r = -0.52) (Wingate leg ergometer). Similar correlations for peak (r = -0.34), mean (r = -0.04), relative peak (r = -0.49), relative mean power (r = -0.14) and peak blood lactate concentration (r = -0.08) were determined in the Wingate arm ergometer test. Based on these results the AWC determined by a modified critical power test was not a good index for measurement of anaerobic capacity in table tennis players.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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The aim of this study was to determine the role of head, eye and arm movements during the execution of a table tennis forehand stroke. Three-dimensional kinematic analysis of line-of-gaze, arm and ball was used to describe visual and motor behaviour. Skilled and less skilled participants returned the ball to cued right or left target areas under three levels of temporal constraint: pre-, early- and late-cue conditions. In the pre- and early-cue conditions, both high and low skill participants tracked the ball early in flight and kept gaze stable on a location in advance of the ball before ball-bat contact. Skilled participants demonstrated an earlier onset of ball tracking and recorded higher performance accuracy than less skilled counterparts. The manipulation of cue condition showed the limits of adaptation to maintain accuracy on the target. Participants were able to accommodate the constraints imposed by the early-cue condition by using a shorter quiet eye duration, earlier quiet eye offset and reduced arm velocity at contact. In the late-cue condition, modifications to gaze, head and arm movements were not sufficient to preserve accuracy. The findings highlight the functional coupling between perception and action during time-constrained, goal-directed actions.

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Processing efficiency theory predicts that anxiety reduces the processing capacity of working memory and has detrimental effects on performance. When tasks place little demand on working memory, the negative effects of anxiety can be avoided by increasing effort. Although performance efficiency decreases, there is no change in performance effectiveness. When tasks impose a heavy demand on working memory, however, anxiety leads to decrements in efficiency and effectiveness. These presumptions were tested using a modified table tennis task that placed low (LWM) and high (HWM) demands on working memory. Cognitive anxiety was manipulated through a competitive ranking structure and prize money. Participants' accuracy in hitting concentric circle targets in predetermined sequences was taken as a measure of performance effectiveness, while probe reaction time (PRT), perceived mental effort (RSME), visual search data, and arm kinematics were recorded as measures of efficiency. Anxiety had a negative effect on performance effectiveness in both LWM and HWM tasks. There was an increase in frequency of gaze and in PRT and RSME values in both tasks under high vs. low anxiety conditions, implying decrements in performance efficiency. However, participants spent more time tracking the ball in the HWM task and employed a shorter tau margin when anxious. Although anxiety impaired performance effectiveness and efficiency, decrements in efficiency were more pronounced in the HWM task than in the LWM task, providing support for processing efficiency theory.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Although table tennis has a tradition lasting more than 100 years, relatively little is known about players' physiological requirements - especially during competition. In this review we discuss research studies that have led to our current understanding of how the body functions during table tennis training and competition and how this is altered by training. Match and practice analysis of the table tennis game indicates that during intense practice and competition it is predominantly the anaerobic alactic system that is called into play, while the endurance system is relied on to recovery the anaerobic stores used during such effort. It is thus important for coaches to keep in mind that, while the anaerobic alactic system is the most energetic system used during periods of exertion in a table tennis game, a strong capacity for endurance is what helps a player recover quicker for the following match and the next day of competition. This paper provides a review of specific studies that relate to competitive table tennis, and highlights the need for training and research programs tailored to table tennis. © Journal of Sports Science and Medicine.