897 resultados para Interactive Java Applets
Resumo:
Over time, XML markup language has acquired a considerable importance in applications development, standards definition and in the representation of large volumes of data, such as databases. Today, processing XML documents in a short period of time is a critical activity in a large range of applications, which imposes choosing the most appropriate mechanism to parse XML documents quickly and efficiently. When using a programming language for XML processing, such as Java, it becomes necessary to use effective mechanisms, e.g. APIs, which allow reading and processing of large documents in appropriated manners. This paper presents a performance study of the main existing Java APIs that deal with XML documents, in order to identify the most suitable one for processing large XML files.
Resumo:
O contributo da área de investigação Interacção Humano-Computador (HCI) está patente não só na qualidade da interacção, mas também na diversificação das formas de interacção. A HCI define-se como sendo uma disciplina que se dedica ao desenho, desenvolvimento e implementação de sistemas de computação interactivos para uso humano e estudo dos fenómenos relevantes que os rodeiam. Pretende-se, no âmbito desta tese de mestrado, o desenvolvimento de um Editor Gráfico de Layout Fabril a integrar num SAD para suporte ao Planeamento e Controlo da Produção. O sistema deve ser capaz de gerar um layout fabril do qual constam, entre outros objectos, as representações gráficas e as respectivas características/atributos do conjunto de recursos (máquinas/processadores) existentes no sistema de produção a modelar. O módulo desenvolvido será integrado no projecto de I&D ADSyS (Adaptative Decision Support System for Interactive Scheduling with MetaCognition and User Modeling Experience), melhorando aspectos de interacção referentes ao sistema AutoDynAgents, um dedicado ao escalonamento, planeamento e controlo de produção. Foi realizada a análise de usabilidade a este módulo com a qual se pretendeu realizar a respectiva avaliação, através da realização de um teste de eficiência e do preenchimento de um inquérito, da qual se identificaram um conjunto de melhorias e sugestões a serem consideradas no refinamento deste módulo.
Resumo:
Este trabalho é uma parte do tema global “Suporte à Computação Paralela e Distribuída em Java”, também tema da tese de Daniel Barciela no mestrado de Engenharia Informática do Instituto Superior de Engenharia do Porto. O seu objetivo principal consiste na definição/criação da interface com o programador, assim como também abrange a forma como os nós comunicam e cooperam entre si para a execução de determinadas tarefas, de modo a atingirem um único objetivo global. No âmbito desta dissertação foi realizado um estudo prévio relativamente aos modelos teóricos referentes à computação paralela, assim como também foram analisadas linguagens e frameworks que fornecem suporte a este mesmo tipo de computação. Este estudo teve como principal objetivo a análise da forma como estes modelos e linguagens permitem ao programador expressar o processamento paralelo no desenvolvimento das aplicações. Como resultado desta dissertação surgiu a framework denominada Distributed Parallel Framework for Java (DPF4j), cujo objetivo principal é fornecer aos programadores o suporte para o desenvolvimento de aplicações paralelas e distribuídas. Esta framework foi desenvolvida na linguagem Java. Esta dissertação contempla a parte referente à interface de programação e a toda a comunicação entre nós cooperantes da framework DPF4j. Por fim, foi demonstrado através dos testes realizados que a DPF4j, apesar de ser ainda um protótipo, já demonstra ter uma performance superior a outras frameworks e linguagens que possuem os mesmos objetivos.
Resumo:
A classical application of biosignal analysis has been the psychophysiological detection of deception, also known as the polygraph test, which is currently a part of standard practices of law enforcement agencies and several other institutions worldwide. Although its validity is far from gathering consensus, the underlying psychophysiological principles are still an interesting add-on for more informal applications. In this paper we present an experimental off-the-person hardware setup, propose a set of feature extraction criteria and provide a comparison of two classification approaches, targeting the detection of deception in the context of a role-playing interactive multimedia environment. Our work is primarily targeted at recreational use in the context of a science exhibition, where the main goal is to present basic concepts related with knowledge discovery, biosignal analysis and psychophysiology in an educational way, using techniques that are simple enough to be understood by children of different ages. Nonetheless, this setting will also allow us to build a significant data corpus, annotated with ground-truth information, and collected with non-intrusive sensors, enabling more advanced research on the topic. Experimental results have shown interesting findings and provided useful guidelines for future work. Pattern Recognition
Resumo:
When exploring a virtual environment, realism depends mainly on two factors: realistic images and real-time feedback (motions, behaviour etc.). In this context, photo realism and physical validity of computer generated images required by emerging applications, such as advanced e-commerce, still impose major challenges in the area of rendering research whereas the complexity of lighting phenomena further requires powerful and predictable computing if time constraints must be attained. In this technical report we address the state-of-the-art on rendering, trying to put the focus on approaches, techniques and technologies that might enable real-time interactive web-based clientserver rendering systems. The focus is on the end-systems and not the networking technologies used to interconnect client(s) and server(s).
Resumo:
Tese de doutoramento em Engenharia do Ambiente, especialidade em Sistemas Sociais
Resumo:
In this paper, we intend to present some research carried out in a state Primary school, which is very well-equipped with ICT resources, including interactive whiteboards. The interactive whiteboard was used in the context of a Unit of Work for English learning, based on a traditional oral story, ‘Jack and the Beanstalk’. It was also used for reinforcing other topics like, ‘At the beach’, ‘In the city’, ‘Jobs’, etc. An analysis of the use of the digital board, which includes observation records as well as questionnaires for teachers and pupils, was carried out.
Resumo:
Interactive products are appealing objects in a technology-driven society and the offer in the market is wide and varied. Most of the existing interactive products only provide either light or sound experiences. Therefore, the goal of this project was to develop a product aimed for children combining both features. This project was developed by a team of four thirdyear students with different engineering backgrounds and nationalities during the European Project Semester at ISEP (EPS@ISEP) in 2012. This paper presents the process that led to the development of an interactive sound table that combines nine identical interaction blocks, a control block and a sound block. Each interaction block works independently and is composed of four light emitting diodes (LED) and one infrared (IR) sensor. The control is performed by an Arduino microcontroller and the sound block includes a music shield and a pair of loud speakers. A number of tests were carried out to assess whether the controller, IR sensors, LED, music shield and speakers work together properly and if the ensemble was a viable interactive light and sound device for children.
Resumo:
Finding the optimal value for a problem is usual in many areas of knowledge where in many cases it is needed to solve Nonlinear Optimization Problems. For some of those problems it is not possible to determine the expression for its objective function and/or its constraints, they are the result of experimental procedures, might be non-smooth, among other reasons. To solve such problems it was implemented an API contained methods to solve both constrained and unconstrained problems. This API was developed to be used either locally on the computer where the application is being executed or remotely on a server. To obtain the maximum flexibility both from the programmers’ and users’ points of view, problems can be defined as a Java class (because this API was developed in Java) or as a simple text input that is sent to the API. For this last one to be possible it was also implemented on the API an expression evaluator. One of the drawbacks of this expression evaluator is that it is slower than the Java native code. In this paper it is presented a solution that combines both options: the problem can be expressed at run-time as a string of chars that are converted to Java code, compiled and loaded dynamically. To wide the target audience of the API, this new expression evaluator is also compatible with the AMPL format.
Resumo:
In global scientific experiments with collaborative scenarios involving multinational teams there are big challenges related to data access, namely data movements are precluded to other regions or Clouds due to the constraints on latency costs, data privacy and data ownership. Furthermore, each site is processing local data sets using specialized algorithms and producing intermediate results that are helpful as inputs to applications running on remote sites. This paper shows how to model such collaborative scenarios as a scientific workflow implemented with AWARD (Autonomic Workflow Activities Reconfigurable and Dynamic), a decentralized framework offering a feasible solution to run the workflow activities on distributed data centers in different regions without the need of large data movements. The AWARD workflow activities are independently monitored and dynamically reconfigured and steering by different users, namely by hot-swapping the algorithms to enhance the computation results or by changing the workflow structure to support feedback dependencies where an activity receives feedback output from a successor activity. A real implementation of one practical scenario and its execution on multiple data centers of the Amazon Cloud is presented including experimental results with steering by multiple users.
Resumo:
Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Informática
Resumo:
European Master in Multimedia and Audiovisual Administration
Resumo:
Nos últimos anos começaram a ser vulgares os computadores dotados de multiprocessadores e multi-cores. De modo a aproveitar eficientemente as novas características desse hardware começaram a surgir ferramentas para facilitar o desenvolvimento de software paralelo, através de linguagens e frameworks, adaptadas a diferentes linguagens. Com a grande difusão de redes de alta velocidade, tal como Gigabit Ethernet e a última geração de redes Wi-Fi, abre-se a oportunidade de, além de paralelizar o processamento entre processadores e cores, poder em simultâneo paralelizá-lo entre máquinas diferentes. Ao modelo que permite paralelizar processamento localmente e em simultâneo distribuí-lo para máquinas que também têm capacidade de o paralelizar, chamou-se “modelo paralelo distribuído”. Nesta dissertação foram analisadas técnicas e ferramentas utilizadas para fazer programação paralela e o trabalho que está feito dentro da área de programação paralela e distribuída. Tendo estes dois factores em consideração foi proposta uma framework que tenta aplicar a simplicidade da programação paralela ao conceito paralelo distribuído. A proposta baseia-se na disponibilização de uma framework em Java com uma interface de programação simples, de fácil aprendizagem e legibilidade que, de forma transparente, é capaz de paralelizar e distribuir o processamento. Apesar de simples, existiu um esforço para a tornar configurável de forma a adaptar-se ao máximo de situações possível. Nesta dissertação serão exploradas especialmente as questões relativas à execução e distribuição de trabalho, e a forma como o código é enviado de forma automática pela rede, para outros nós cooperantes, evitando assim a instalação manual das aplicações em todos os nós da rede. Para confirmar a validade deste conceito e das ideias defendidas nesta dissertação foi implementada esta framework à qual se chamou DPF4j (Distributed Parallel Framework for JAVA) e foram feitos testes e retiradas métricas para verificar a existência de ganhos de performance em relação às soluções já existentes.
Resumo:
Focusing on the use of Interactive Whiteboards (IWBs) in primary schools in Oeiras municipality, this article presents primary teachers’ views, from their experience, on the implementation of this innovation as a resource for the teaching and learning processes. IWBs have been recently launched in the framework of a major program aiming the technological modernization of Portuguese schools, in order to promote the use of ICT in teaching and learning, as well as in school management. Findings show that teachers are enthusiastic about Interactive White Boards because they really believe their pupils learn better and in a more joyful way. However, they draw attention to the need of training in order to fully exploit the potential of this resourc
Resumo:
Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Informática