1000 resultados para Informàtica -- Ensenyament assistit per ordinador
Resumo:
Personalization in e-learning allows the adaptation of contents, learning strategiesand educational resources to the competencies, previous knowledge or preferences of the student. This project takes a multidisciplinary perspective for devising standards-based personalization capabilities into virtual e-learning environments, focusing on the conceptof adaptive learning itinerary, using reusable learning objects as the basis of the system and using ontologies and semantic web technologies.
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A table showing a comparison and classification of tools (intelligent tutoring systems) for e-learning of Logic at a college level.
Resumo:
This research work deals with the problem of modeling and design of low level speed controller for the mobile robot PRIM. The main objective is to develop an effective educational tool. On one hand, the interests in using the open mobile platform PRIM consist in integrating several highly related subjects to the automatic control theory in an educational context, by embracing the subjects of communications, signal processing, sensor fusion and hardware design, amongst others. On the other hand, the idea is to implement useful navigation strategies such that the robot can be served as a mobile multimedia information point. It is in this context, when navigation strategies are oriented to goal achievement, that a local model predictive control is attained. Hence, such studies are presented as a very interesting control strategy in order to develop the future capabilities of the system
Resumo:
This paper is focused on the robot mobile platform PRIM (platform robot information multimedia). This robot has been made in order to cover two main needs of our group, on one hand the need for a full open mobile robotic platform that is very useful in fulfilling the teaching and research activity of our school community, and on the other hand with the idea of introducing an ethical product which would be useful as mobile multimedia information point as a service tool. This paper introduces exactly how the system is made up and explains just what the philosophy is behind this work. The navigation strategies and sensor fusion, where machine vision system is the most important one, are oriented towards goal achievement and are the key to the behaviour of the robot
Resumo:
This paper presents the use of a mobile robot platform as an innovative educational tool in order to promote and integrate different curriculum knowledge. Hence, it is presented the acquired experience within a summer course named ldquoapplied mobile roboticsrdquo. The main aim of the course is to integrate different subjects as electronics, programming, architecture, perception systems, communications, control and trajectory planning by using the educational open mobile robot platform PRIM. The summer course is addressed to a wide range of student profiles. However, it is of special interests to the students of electrical and computer engineering around their final academic year. The summer course consists of the theoretical and laboratory sessions, related to the following topics: design & programming of electronic devices, modelling and control systems, trajectory planning and control, and computer vision systems. Therefore, the clues for achieving a renewed path of progress in robotics are the integration of several knowledgeable fields, such as computing, communications, and control sciences, in order to perform a higher level reasoning and use decision tools with strong theoretical base
Resumo:
In This work we present a Web-based tool developed with the aim of reinforcing teaching and learning of introductory programming courses. This tool provides support for teaching and learning. From the teacher's perspective the system introduces important gains with respect to the classical teaching methodology. It reinforces lecture and laboratory sessions, makes it possible to give personalized attention to the student, assesses the degree of participation of the students and most importantly, performs a continuous assessment of the student's progress. From the student's perspective it provides a learning framework, consisting in a help environment and a correction environment, which facilitates their personal work. With this tool students are more motivated to do programming
Resumo:
L’ACME és una plataforma d’e-learning orientada a la correcció automàtica d’exercicis. Cada alumne té un dossier personalitzat d’exercicis, on cada exercici pot tenir una forma particular de correcció amb un nucli corrector diferent. Actualment l’ACME té diversos tipus d’exercicis entre ells hi ha: els matemàtics, els de programació, els de bases de dades relacionals, tipus tests, cert o fals, etc. Tot i tenir molts tipus d’exercicis de correcció automàtica, l’ACME no disposa de gaires exercicis de correcció manual, ni de treball en grup ni tampoc sistemes per avaluar de forma correcta els exercicis d’aquesta tipologia. Altres mancances del sistema les trobem en que no disposa de cap sistema d’importació i exportació de les assignatures i és per això que quan s'acaba un curs, si el professor vol repetir el mateix l'any següent ho ha de tornar a introduir tot.El que es pretén amb aquest és incorporar un conjunt de nous mòduls a l’ACME que permetin als usuaris facilitar les seves tasques i la interacció entre ells intentant cobrir les diferents mancances que hi ha.
Resumo:
L'objectiu de la comunicació és donar a conèixer un estudi sobre els requisits que han de tenir els materials formatius en línia de les biblioteques, i difondre l'experiència pilot que s'ha dut a terme per a elaborar uns materials de formació en format vídeo a la Biblioteca Virtual de la Universitat Oberta de Catalunya.El punt de partida de l'estudi ha estat la necessitat de crear uns materials de formació nous, adaptats a les necessitats dels usuaris en un entorn virtual i en el marc de l'EEES, en el qual els estudiants cada vegada han de ser més autònoms i en què les competències informacionals són bàsiques. Tots aquests aspectes ens han portat a repensar els nostres materials formatius.
Resumo:
The EVS4CSCL project starts in the context of a Computer Supported Collaborative Learning environment (CSCL). Previous UOC projects created a CSCL generic platform (CLPL) to facilitate the development of CSCL applications. A discussion forum (DF) was the first application developed over the framework. This discussion forum was different from other products on the marketplace because of its focus on the learning process. The DF carried out the specification and elaboration phases from the discussion learning process but there was a lack in the consensus phase. The consensus phase in a learning environment is not something to be achieved but tested. Common tests are done by Electronic Voting System (EVS) tools, but consensus test is not an assessment test. We are not evaluating our students by their answers but by their discussion activity. Our educational EVS would be used as a discussion catalyst proposing a discussion about the results after an initial query or it would be used after a discussion period in order to manifest how the discussion changed the students mind (consensus). It should be also used by the teacher as a quick way to know where the student needs some reinforcement. That is important in a distance-learning environment where there is no direct contact between the teacher and the student and it is difficult to detect the learning lacks. In an educational environment, assessment it is a must and the EVS will provide direct assessment by peer usefulness evaluation, teacher marks on every query created and indirect assessment from statistics regarding the user activity.
Resumo:
This work shows the use of adaptation techniques involved in an e-learning system that considers students' learning styles and students' knowledge states. The mentioned e-learning system is built on a multiagent framework designed to examine opportunities to improve the teaching and to motivate the students to learn what they want in a user-friendly and assisted environment
Resumo:
La plataforma ACME (Avaluació Continuada i Millora de l’Ensenyament) va ser creada l’any 1998 per un grup de professors del departament d’Informàtica i Matemàtica Aplicada de la Universitat de Girona.L’ACME es va concebre com una plataforma d’e-learning, és a dir, un sistema que mitjançant l’ús d’Internet afavorís l’aprenentatge, permeten la interactivitat entre alumne i professor sobre un temari comú.Actualment l’ACME s’utilitza com a complement a les classes presencials, on el professor exposa de manera magistral els conceptes i resol algun exercici a mode d’exemple, per tal que després l’alumne, utilitzant la plataforma ACME, intenti resoldre els exercicis proposats pel professorL’objectiu d’aquest Projecte Final de Carrera és desenvolupar l’anàlisi, disseny i implementació de les modificacions necessàries a incorporar a la plataforma ACME per tal de generar documents PDF dels exercicis de l’ACME. El projecte consta de tres parts: Permetre que l’alumne sigui capaç d’obtenir un fitxer en el qual hi hagin tots els exercicis de l’assignatura escollida, El professor també podrà obtenir el dossier d’un alumne en concret, permetre que el professor pugui generar un dossier de problemes base a partir dels exercicis que hagi seleccionat del repositori i permetre que el professor pugui generar un conjunt de dossiers de problemes per a després repartir entre els seus alumnes
Resumo:
El objetivo de este trabajo es la integración del portafolio, desarrollado en la Escola Politècnica Superior de la Universitat de Lleida, en Sakai para su posterior utilización en la tutorización de los TFCs de la escuela. Para ello, necesitamos conocer Sakai en profundidad, su administración, su estructura y las nuevas herramientas que integra a través del Open Source Portafolio (OSP) para el desarrollo de portafolios.
Resumo:
Implantar i configurar un gestor de continguts GPL per tal d'ajudar a la docència virtual d'assignatures de física. D'altra banda, crear diferents aplicacions utilitzant el llenguatge Java3D per tal de fer simulacions de processos físics, els quals es podran integrar a la pàgina web creada amb el gestor de continguts per a què els alumnes de física puguin fer-ne ús.
Resumo:
This paper presents a first approach of Evaluation Engine Architecture (EEA) as proposal to support adaptive integral assessment, in the context of a virtual learning environment. The goal of our research is design an evaluation engine tool to assist in the whole assessment process within the A2UN@ project, linking that tool with the other key elements of a learning design (learning task, learning resources and learning support). The teachers would define the relation between knowledge, competencies, activities, resources and type of assessment. Providing this relation is possible obtain more accurate estimations of student's knowledge for adaptive evaluations and future recommendations. The process is supported by usage of educational standards and specifications and for an integral user modelling