981 resultados para Digital humanities


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This paper describes a creative industries research project that has applied quantitative approaches commonly used in scientific research to the study of international cinema performance. Using film screening data collected over a two year period, this paper discusses analysis of a global dataset using Appadurai's "-scapes" framework. We have identified several of these "-scapes" that help us investigate film industry behaviour. Concentrating on Appadurai's "Technoscape" an investigation into the geographic spread and distribution of a new and emerging technology, High Frame Rate cinema, has been made. HFR films have screened around the world to mixed reviews. Geographic distribution of HFR technologies and change in this distribution has also been uneven.

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In today’s changing economy, moving rapidly beyond industrial and information priorities, the creative arts, industries and enterprises have a powerful capacity for transforming a society’s cultural and economic capabilities and growth. One of the greatest challenges for present and future workplace participants in the context of this rapid change is the need to adapt to changing roles within a capitalism which has moved beyond a focus on the production of commodities to a greater social and economic flexibility. Gee talks of the ‘new capitalism’ requiring ‘shape-shifting portfolio people’ , creative and entrepreneurial individuals who can take on multiple identities. The key to managing this change is to focus on building a capacity to design new identities, affinity groups and networks. The virtual villages project described in this paper is a creative response to building ‘shape-shifting’ skills, focusing on the power of narrative immersion through virtual world environments to explore issues for rural and regional communities. The project aims to assist local communities in geographically diverse regions to develop their capacities for designing new identities through participating in the creation of digital storylines and characters for problem-solving. This will also have the outcome of an expanded affinity group (the project participants and their digital audiences) and potentially global networks (the archipelago). The concept of virtual villages utilizes associational narrative techniques, exploring portals of virtual worlds, thresholds of community discovery and fragments of narrative as the framework. Developing associational narratives which explore and share creative problem solving across diverse virtual villages will provide both individuals and the community with the ‘shape-shifting’ capacity to situate themselves beyond current community networks and identities.

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Deakin University has set up a new exhibition system, Fusion, to showcase the University's special collections and research outputs. Data in Fusion will also be used by researchers in the digital humanities, and will provide a means of involving the wider, local, community in research efforts and collaborative projects. Fusion uses the Omeka software, which supports highly-visual, media-rich presentations. It is linked to the University's research repository, which remains the primary store for the data.Deakin’s special collections include unique material related to Alfred Deakin and the Federation of Australia, as well as the cultural and social milieu of the period 1859 to 1920. The Library has begun a digitisation project to ensure the long-term preservation of the rarer, older and most fragile items from the collection. The poster will cover:• Principal software requirements for the new system• Fusion setup, features and functionality• Curation of items for digitisation• Long-term preservation strategy• Exhibition planning and setup• Collaborative projects with Research Services• Collaboration with the wider community• Future plans, including crowd-sourcing projects• Lessons learntThe poster will draw on the following conference themes:Supporting research: Research digital outputs as collection materialsSupporting research: Research content accessibilitySupporting research: Data management / curationConnect: Crowdsourcing

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La ricerca nel campo del cultural heritage management ha adottato negli ultimi decenni le tecnologie web quali strumenti privilegiati per stabilire i nuovi approcci e indirizzi nella valorizzazione della conoscenza. Questa tesi si colloca nell'ambito interdisciplinare tra le scienze umanistiche e informatiche e si fonda sulla consapevolezza del reciproco arricchimento che può derivare dal continuo confronto, le une disponendo di mezzi più espressivi e popolari per divulgare il proprio patrimonio e le altre usufruendo di “materia prima” autorevole (ossia dati strutturati di qualità e alto livello di fiducia) in fase di sperimentazione. Lo studio dei punti di tangenza tra le discipline muove da due ambiti precisi, ovvero le applicazioni informatiche nel campo dell'archivistica e gli sviluppi del semantic web nel settore delle digital humanities.

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L’obiettivo del presente lavoro è illustrare la creazione di due corpora bilingui italiano-inglese di libretti d’opera di Giuseppe Verdi, annotati e indicizzati, e descrivere le potenzialità di queste risorse. Il progetto è nato dalla volontà di indagare l’effettiva possibilità di gestione e consultazione di testi poetici tramite corpora in studi translation-driven, optando in particolare per il genere libretto d’opera in considerazione della sua complessità, derivante anche dal fatto che il contenuto testuale è fortemente condizionato dalla musica. Il primo corpus, chiamato LiVeGi, si compone di cinque opere di Giuseppe Verdi e relativa traduzione inglese: Ernani, Il Trovatore, La Traviata, Aida e Falstaff; il secondo corpus, nominato FaLiVe, contiene l’originale italiano dell’opera Falstaff e due traduzioni inglesi, realizzate a circa un secolo di distanza l’una dall’altra. All’analisi del genere libretto e delle caratteristiche principali delle cinque opere selezionate (Capitolo 1), segue una panoramica della prassi traduttiva dei lavori verdiani nel Regno Unito e negli Stati Uniti (Capitolo 2) e la presentazione delle nozioni di Digital Humanities e di linguistica computazionale, all’interno delle quali si colloca il presente studio (Capitolo 3). La sezione centrale (Capitolo 4) presenta nel dettaglio tutte le fasi pratiche di creazione dei due corpora, in particolare selezione e reperimento del materiale, OCR, ripulitura, annotazione e uniformazione dei metacaratteri, part-of-speech tagging, indicizzazione e allineamento, terminando con la descrizione delle risorse ottenute. Il lavoro si conclude (Capitolo 5) con l’illustrazione delle potenzialità dei due corpora creati e le possibilità di ricerca offerte, presentando, a titolo d’esempio, due case study: il linguaggio delle protagoniste tragiche nei libretti di Verdi in traduzione (studio realizzato sul corpus LiVeGi) e la traduzione delle ingiurie nel Falstaff (attraverso il corpus FaLiVe).

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Because the knowledge in the World Wide Web is continuously expanding, Web Knowledge Aggregation, Representation and Reasoning (abbreviated as KR) is becoming increasingly important. This article demonstrates how fuzzy ontologies can be used in KR to improve the interactions between humans and computers. The gap between the Social and Semantic Web can be reduced, and a Social Semantic Web may become possible. As an illustrative example, we demonstrate how fuzzy logic and KR can enhance technologies for cognitive cities. The underlying notion of these technologies is based on connectivism, which can be improved by incorporating the results of digital humanities research.

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Aquest article presenta una mostra dels resultats de l’anàlisi detallada de locucions, col·locacions i altres elements fraseològics i d’ordre de mots significatius quant a la caracterització del cabal de llenguatge literari de Joan Roís de Corella. Aquesta anàlisi es fa amb metodologia interdisciplinar de base de lingüistica de corpus i de diacronia lingüistica, i amb el concurs de les tecnologies de la informació i la comunicació (humanitats digitals), que s’apliquen a l’anàlisi de l’aportació lèxica i estilística d’un autor clau com és Roís de Corella a fide calibrar el grau de sintonia i, alhora, d’especificitat del seu llenguatge literari; en quin grau coincideix el seu llenguatge literari amb el d’altres grans clàssics culturals de la Corona d’Aragó, i en què basa, alhora, Roís de Corella la clau de la seua mestria estilística.

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This paper is a case study that describes the design and delivery of national PhD lectures with 40 PhD candidates in Digital Arts and Humanities in Ireland simultaneously to four remote locations, in Trinity College Dublin, in University College Cork, in NUI Maynooth and NUI Galway. Blended learning approaches were utilized to augment traditional teaching practices combining: face-to-face engagement, video-conferencing to multiple sites, social media lecture delivery support – a live blog and micro blogging, shared, open student web presence online. Techniques for creating an effective, active learning environment were discerned via a range of learning options offered to students through student surveys after semester one. Students rejected the traditional lecture format, even through the novel delivery method via video link to a number of national academic institutions was employed. Students also rejected the use of a moderated forum as a means of creating engagement across the various institutions involved. Students preferred a mix of approaches for this online national engagement. The paper discusses successful methods used to promote interactive teaching and learning. These included Peer to peer learning, Workshop style delivery, Social media. The lecture became a national, synchronous workshop. The paper describes how allowing students to have a voice in the virtual classroom they become animated and engaged in an open culture of shared experience and scholarship, create networks beyond their institutions, and across disciplinary boundaries. We offer an analysis of our experiences to assist other educators in their course design, with a particular emphasis on social media engagement.

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This thesis explores the impact international trade and commercial agreements had on the economic and industrial development of Cork during the first industrial revolution. From the Act of Union onwards Cork moved from a region where trade became increasingly reliant on Britain at the expense of trade that had been cultivated over the eighteenth century with the Americas and Europe. The legislative underpinnings of Cork’s trade is the focus of this research and how this changed after the Act of Union. It begins by examining the transatlantic trade of Cork city and the issues faced in the West Indies trade due to the growth of the United States. It will also consider the impact of the Napoleonic Wars on Cork’s trade with both the Americas and continental Europe. The conclusion of the Napoleonic Wars saw the United Kingdom negotiate treaties and agreements that would have a direct impact upon Cork’s merchants. This thesis will address the degree to which the mercantile community in Cork were able to influence policy that directly impacted upon their trade networks. It will then examine the trade between Cork and the United Kingdom and assess the impact of the Union on the ability of Cork’s merchants to affect political change. The operation of the Committee of Merchants in Cork is detailed and their responses to the changing nature of international trade. The thesis finishes by examining the underdevelopment of Cork’s transportation networks. This work will place Cork’s international trade in both its national and international context and argues that Cork’s mercantile community were overly reliant on protectionist legislation to further Cork’s trade as opposed to investment in industrial development. Volumetric data on the trade of Cork city has been transcribed and made available in a relational database to support the arguments made in this thesis and to facilitate future research on this subject. This database is accessible at http://modernirishvenice.com/.

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El artículo analiza la figura del prosumidor desde los estudios visuales a partir de la combinación de la teoría de los actos de habla y los nuevos medios. El objetivo es evaluar si la distinción entre productores y consumidores, estrategias y tácticas de Michel de Certeau continúa siendo operativa en las interfaces gráficas de la cultura global de la información de Scott Lash. Para ello distingue dos tipos de performatividad de los actos de habla: la performatividad top-down del software, y la bottom-up de los juegos del lenguaje y las formas de vida. Estos tipos se aplican al análisis del discurso de los eslóganes que aparecen en los sitios web de las iniciativas “open” y de economía colaborativa, ya que las primeras están dedicadas a la producción de bienes inmateriales y las segundas a la producción de bienes materiales. El desarrollo muestra cómo los dos tipos de performatividad transforman el análisis textual de los estudios literarios y cinematográficos en una metodología capaz de investigar acciones materiales, humanas y no humanas. Las conclusiones describen el surgimiento de nuevas convenciones narrativas de poder y control ajenas a la ficción que apuntan a una “DIY society”.