995 resultados para Comunicações Wi-Fi


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Tässä insinöörityössä tutustuttiin WLAN-verkkoihin, sekä varsinkin niiden integroimiseen osaksi yrityksen tietoverkkoa. Työ tehtiin Ahlstrom Oyj:n tilauksesta. WLAN-verkot mahdollistavat käyttäjälleen paremman liikkuvuuden mm. kannettavaa tietokonetta käytettäessä eivätkä sido käyttäjää kiinteän yhteyspisteen viereen. Tästä on yrityskäytössä hyötyä mm. kokouksissa ja neuvotteluissa. Myös vierailijoille tästä on hyötyä, mikäli yritys pystyy tarjoamaan heille palvelun päästä verkkoon. LWAPP on tekniikka, joka mahdollistaa suurien langattomien verkkojen hallinnoimisen ja valvomisen yhdestä paikasta tai laitteesta käsin. Tästä on hyötyä, mikäli tukiasemien lukumäärä on suuri ja verkko laaja. Tutkimus aloitettiin selvittämällä WLAN-verkkojen historiaa sekä esittelemällä eri standardit. Tämän jälkeen tutustuttiin radiotiellä tapahtuviin siirtotekniikoihin ja eri modulaatiomenetelmiin. Myös WLAN-verkon siirtotietä sekä erilaisia WLAN-verkoissa käytettäviä antenneja tarkasteltiin työssä. WLAN-verkkojen tietoturvallisuus, kuten uhat ja salausmenetelmät olivat keskeisessä asemassa työtä tehtäessä. Tulevaan CAPWAP-protokollaan luotiin katsaus työssä. Vahvin ehdokas protokollaksi on Ciscon kehittämä LWAPP, mutta myös sen kilpailijoita tarkasteltiin lyhyesti. Työn lopuksi suunniteltiin Ahlstrom Oyj:lle konserninlaajuinen WLAN-standardi, jota tullaan käyttämään yrityksen konttoreissa ympäri maailman. Systeemi mahdollistaa sekä yrityksen työntekijöille vahvalla salauksella muodostetun langattoman yhteyden luomisen inter- ja intraverkkoihin, että yrityksen vierailijoille internet-yhteyden. Tämä on toteutettu käyttämällä useita SSID:tä joille on luotu erilaiset toimintaperiaatteet.

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Desarrollo de una plataforma que permite la medición de parámetros climáticos ambientales característicos de una estación meteorológica tales como presión atmosférica, temperatura, luminosidad, precipitación y viento. Ésta tiene capacidad de poder integrarse y/o anexionarse para su uso a distintos tipos de sensores por cualquiera de las plataformas de comunicación que incorpora: bluetooth, Wi-Fi (IEE 802.11), bus I2C, o Ethernet. Igualmente, tiene la posibilidad de movilidad con indicación del posicionamiento por GPS y de aplicación adicional para uso en control domótico.

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The goal of this work is to design and implement authentication and authorization section to PeerHood system. PeerHood system is developedin Lappeenranta University of Technology. It provides functions of discovering devices compatible with PeerHood and listing services offered by those devices; based on wireless technologies: Wi-Fi, Bluetooth and GPRS. The thesis describes implementation of the security approach intomobile Ad-Hoc environment and includes both authentication and authorization processes.

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This paper presents WiBed, a FOSS platform for WiFi testbeds based on OpenWRT Linux made to run on commodity IEEE802.11 WiFi routers part of the Community-lab.net project, a global testbed for Community networks. WiBed has been designed to support realistic low layer network experiments (according to the OSI model). This work recolects the details of the architecture, design and implementation of WiBed consolidated during its operation as a testbed.

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Location information is becoming increasingly necessary as every new smartphone incorporates a GPS (Global Positioning System) which allows the development of various applications based on it. However, it is not possible to properly receive the GPS signal in indoor environments. For this reason, new indoor positioning systems are being developed. As indoors is a very challenging scenario, it is necessary to study the precision of the obtained location information in order to determine if these new positioning techniques are suitable for indoor positioning.

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L'objectiu d'aquest projecte és desenvolupar una App per Android OS capaç de prevenir a l'usuari de conductes de risc, tenint en compte els senyals WI-FI captats pels diversos smartphones, així com les hipotètiques relacions d'amistat existents entre els contactes de l'agenda.

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Implantación de un modelo de red abierta tipo mesh para propagar el acceso libre al servicio de biblioteca y contenidos abiertos.

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Realització d'una apliació de rastreig GPS per al treball final de carrera. S'encarregarà de posicionar els usuaris mitjançant un terminal Android i sota uns paràmetres configurables des de una pàgina web.

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Sistema embebido capaz de almacenar y posteriormente reconocer patrones de movimiento realizados con él y avisar de la detección de un patrón reconocido a otro sistema mediante una conexión TCP/IP vía Wi-Fi.

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Aplicació Android per a la supervisió, control i adquisició de dades d'una placa Arduino que disposi de comuninació Ethernet i/o Wi-Fi. Creació d'interfícies dinàmiques amb diferents modalitats d'interacció: tàctil, reconeixement de veu i síntesi de veu.

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The objective of this project was to develop firmware for both the Arduino-compatible boards of the Smart Citizen initiative, and for the RTX4100 low-power WiFi.

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La localización en ambientes de interiores basada en dispositivos modernos de uso masivo, como los dispositivos móviles, es un área actual de investigación y desarrollo que ha empezado a generar productos para diferentes aplicaciones. Sin embargo, la estimación del error en estas mediciones, sus fuentes y la forma como se propaga, que evita tener mayor exactitud en la localización, aún presenta un área pendiente de estudio. Esta investigación toma una de las técnicas comunes de estudio de localización de dispositivos por redes inalámbricas WiFi para estudiar los diferentes errores que ella conlleva, sus fuentes y su propagación. Este trabajo también propone un nuevo enfoque y nueva metodología, que permite reducir el error en la localización de dispositivos WiFi, con base a la clasificación de las redes inalámbricas presentes en un escaneo, la identificación de muestras y datos fortuitos, la estabilización de muestreos de potencias de redes WiFi, y la implementación de un filtro de Kalman, para la predicción de medidas estables de estas potencias.

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Diseño e implementación de un prototipo de vehículo controlado mediante conexión inalámbrica Wi-Fi basado en sistemas empotrados.

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Tourism is one of the biggest industry branches with billions of tourists traveling every year around the world. Therefore, solutions providing tourist information have to be up to date with both changes in the industry and the world’s technological progress. The aim of this thesis is to present a design and a prototype of a tourist mobile service which is individual-oriented, cost-free for the end user, and secure. On the information providers’ side, the solution is implemented as a Webbased database. The end users access the information through a Bluetooth application on their mobile devices. The Bluetooth-based solution allows to avoid any costs for the end users, that is tourists. The study shows that, even with small data transfers, the tourists could save significantly when compared to possible roaming charges for data transfer. Also, the proposed mobile service is not intrusive, as it is provided through an application installed by tourists voluntarily on their mobile devices. Through design and implementation this work shows that it is possible to build a system which can be used to provide information services to tourists through mobile phones. The work achieved a successful ongoing synchronization between the client and the server databases. Implementation and usage were limited to smart phones only, as they provide better technological support for the solution having features like maps, GPS, Wi-Fi, Bluetooth and Databases. Moreover, the design of this system shows how Bluetooth technology can be used effectively as a means of communication while minimizing its shortcomings and risks, such as security, by bypassing Bluetooth server service discovery protocol (SDP) and connecting directly to the device. Apart from showing the design and implementation of the end-user costfree mobile information service, the results of this work also highlight the possible business opportunities to the provider of the service.

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The Travel and Tourism field is undergoing changes due to the rapid development of information technology and digital services. Online travel has profoundly changed the way travel and tourism organizations interact with their customers. Mobile technology such as mobile services for pocket devices (e.g. mobile phones) has the potential to take this development even further. Nevertheless, many issues have been highlighted since the early days of mobile services development (e.g. the lack of relevance, ease of use of many services). However, the wide adoption of smartphones and the mobile Internet in many countries as well as the formation of so-called ecosystems between vendors of mobile technology indicate that many of these issues have been overcome. Also when looking at the numbers of downloaded applications related to travel in application stores like Google Play, it seems obvious that mobile travel and tourism services are adopted and used by many individuals. However, as business is expected to start booming in the mobile era, many issues have a tendency to be overlooked. Travelers are generally on the go and thus services that work effectively in mobile settings (e.g. during a trip) are essential. Hence, the individuals’ perceived drivers and barriers to use mobile travel and tourism services in on-site or during trip settings seem particularly valuable to understand; thus this is one primary aim of the thesis. We are, however, also interested in understanding different types of mobile travel service users. Individuals may indeed be very different in their propensity to adopt and use technology based innovations (services). Research is also switching more from investigating issues of mobile service development to understanding individuals’ usage patterns of mobile services. But designing new mobile services may be a complex matter from a service provider perspective. Hence, our secondary aim is to provide insights into drivers and barriers of mobile travel and tourism service development from a holistic business model perspective. To accomplish the research objectives seven different studies have been conducted over a time period from 2002 – 2013. The studies are founded on and contribute to theories within diffusion of innovations, technology acceptance, value creation, user experience and business model development. Several different research methods are utilized: surveys, field and laboratory experiments and action research. The findings suggest that a successful mobile travel and tourism service is a service which supports one or several mobile motives (needs) of individuals such as spontaneous needs, time-critical arrangements, efficiency ambitions, mobility related needs (location features) and entertainment needs. The service could be customized to support travelers’ style of traveling (e.g. organized travel or independent travel) and should be easy to use, especially easy to take into use (access, install and learn) during a trip, without causing security concerns and/or financial risks for the user. In fact, the findings suggest that the most prominent barrier to the use of mobile travel and tourism services during a trip is an individual’s perceived financial cost (entry costs and usage costs). It should, however, be noted that regulations are put in place in the EU regarding data roaming prices between European countries and national telecom operators are starting to see ‘international data subscriptions’ as a sales advantage (e.g. Finnish Sonera provides a data subscription in the Baltic and Nordic region at the same price as in Finland), which will enhance the adoption of mobile travel and tourism services also in international contexts. In order to speed up the adoption rate travel service providers could consider e.g. more local initiatives of free Wi-Fi networks, development of services that can be used, at least to some extent, in an offline mode (do not require costly network access during a trip) and cooperation with telecom operators (e.g. lower usage costs for travelers who use specific mobile services or travel with specific vendors). Furthermore, based on a developed framework for user experience of mobile trip arrangements, the results show that a well-designed mobile site and/or native application, which preferably supports integration with other mobile services, is a must for true mobile presence. In fact, travel service providers who want to build a relationship with their customers need to consider a downloadable native application, but in order to be found through the mobile channel and make contact with potential new customers, a mobile website should be available. Moreover, we have made a first attempt with cluster analysis to identify user categories of mobile services in a travel and tourism context. The following four categories were identified: info-seekers, checkers, bookers and all-rounders. For example “all-rounders”, represented primarily by individuals who use their pocket device for almost any of the investigated mobile travel services, constituted primarily of 23 to 50 year old males with high travel frequency and great online experience. The results also indicate that travel service providers will increasingly become multi-channel providers. To manage multiple online channels, closely integrated and hybrid online platforms for different devices, supporting all steps in a traveler process should be considered. It could be useful for travel service providers to focus more on developing browser-based mobile services (HTML5-solutions) than native applications that work only with specific operating systems and for specific devices. Based on an action research study and utilizing a holistic business model framework called STOF we found that HTML5 as an emerging platform, at least for now, has some limitations regarding the development of the user experience and monetizing the application. In fact, a native application store (e.g. Google Play) may be a key mediator in the adoption of mobile travel and tourism services both from a traveler and a service provider perspective. Moreover, it must be remembered that many device and mobile operating system developers want service providers to specifically create services for their platforms and see native applications as a strategic advantage to sell more devices of a certain kind. The mobile telecom industry has moved into a battle of ecosystems where device makers, developers of operating systems and service developers are to some extent forced to choose their development platforms.