105 resultados para Cartoon
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Diferentes aspectos das histórias em quadrinhos têm chamado a atenção de cientistas políticos, sociólogos, lingüistas etc. Aos psicólogos e educadores interessa, especialmente, o fato delas afetarem a educação de seus leitores. O objetivo do presente trabalho é explorar algumas das relações entre histórias em quadrinhos e educação infantil, destacando o contexto em que surgiram, suas características e seu potencial pedagógico.
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The main purpose of this thesis is to promote the Slovak culture in Italy through the adaptation of Pásli ovce valasi (The shepherd grazed the sheep), a TV series for children by director Ladislav Čapek. The series, which was released in Czechoslovakia in 1973, is divided into thirteen episodes and tells the story of Matko and Kubko, two shepherds who live in the mountains in central Slovakia. Pásli ovce valasi represented an interesting choice from the adaptation point of view, due to its deep cultural value and the peculiarities of the language used by the characters. The constraints of audiovisual translation were combined to the difficulty of rendering Slovak cultural-specific elements into Italian, together with the limits imposed by having children as a primary recipient. The importance of their role as a target has constrained not only our translation choices, but also the adaptation mode. For this reason, it was decided to realise subtitles in order to make the audiovisual product immediately available, together with an adaptation for dubbing, more suitable for a young audience. The opportunity to present two different forms of adaptation is closely linked to the specific characteristics of the cartoon language. The present study consists of four chapters. The first one provides a brief introduction to the series, its language and setting. The second chapter outlines the main characteristics of audiovisual translation, focusing on dubbing and subtitling in particular. It also presents an analysis of the role of children as a target and the consequent decision to realise an adaptation for dubbing. The two adaptation modes, together with the transcription of the original dialogues, are provided in the third chapter. The fourth and last chapter consists of a description and analysis of the translation process, focusing on morphosyntactic, lexical, rethorical, historical and cultural aspects. The last part of the chapter analyses the differences between the subtitles and the adaptation for dubbing.
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La realtà virtuale è un campo in continua crescita e in costante studio, in particolare nell'applicazione nel campo del gaming e nella formazione. In questa tesi sono stati confrontati e testati due visori per la realtà virtuale di tipo immersivo: OSVR e Oculus Rift DK2. Per il confronto dei due dispositivi sono stati creati su Blender due modelli: una rappresentazione tridimensionale di Times Square molto realistica (sfruttando Google Street View per la visualizzazione degli edifici e dei banner pubblicitari) e un circuito di Go Kart stile cartoon. Successivamente alla creazione di questi, è stato utilizzato il motore grafico Unity per l'aggiunta della dinamica dei componenti dei visori e il completamento dei due progetti, per esempio l'utilizzo degli script per il movimento del go kart. Tramite lo strumento Profiler e il Frame Debugger di Unity sono stati eseguiti i test sulle performance e sono state svolte le considerazioni finali sui visori. I risultati ottenuti possono essere d'aiuto per uno studio successivo sulla realtà virtuale immersiva ed essere una base di partenza per le migliorie da adottare con lo scopo di ottenere migliori prestazioni ed una maggiore interattività con l'utente.
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This study assessed the impact of cigarette advertising on adolescent susceptibility to smoking in the Hempstead and Hitchcock Independent School Districts. A convenience sample of 217 youths, 10-19 years of age was recruited in the study. Students completed both a paper-and-pencil and a computer-aided questionnaire in April 1996. Adolescents were defined as susceptible to smoking if they could not definitely rule out the possibility of future smoking. For the analysis, an index was devised: a 5-point index of an individual's receptivity to cigarette advertising. The index is determined by the number of positive responses to five survey items (recognizing cigarette brand logos, recognizing cigarette advertisement's pictures, recognizing cigarette brand slogans, evaluating adolescent attitudes toward cigarette advertising, and the degree to which adolescents were exposed to cigarette advertisements). Using logistic regression, we assessed the independent importance of the index in predicting susceptibility to smoking and ever smoking after adjusting for sociodemographic variables, perceived school performance and family composition. Of students surveyed, 54.4% of students appeared to have started the smoking uptake process as measured by susceptibility to smoking. Camel was recognized by the majority of students (88%), followed by Marlboro (41.5%) and Newport (40.1%). The pattern for recognition of the cigarette advertisements was the same as the pattern of market for cigarette. Advertisement featuring the cartoon character Joe Camel was significantly more appealing to adolescents than were advertisements with human models, with animal models, and with text only (p $<$ 0.001). Text only advertisement was significantly less appealing than other types of advertisements. The cigarette advertisement with White models (Marlboro) had significantly higher appeal to White students than to African-American students (p $<$ 0.001). The cigarette advertisement featuring African-American models (Virginia Slims) was significantly more appealing to African-American students than other ethnic groups (p $<$ 0.001). Receptivity to cigarette advertising was to be an important concurrent predictor of past smoking experience and intention to smoke in the future. Adolescents who scored in the fourth quartile of the Index of Receptivity to Cigarette Advertising were 7.54 (95% confidence interval (CI) = 1.92-29.56) times as likely to be susceptible to smoking, and were 4.56 (95% CI = 1.55-13.38) times as likely to have tried smoking, as those who scored in the first quartile of the Index. The findings confirmed the hypothesis that cigarette advertising may be a strong current influence in encouraging adolescents to initiate the smoking uptake process than sociodemographic variables, perceived school performance and family composition. ^
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Adherence to HIV/AIDS therapies has been an important health problem since the early 1980s when AZT was first prescribed as a therapy for HIV/AIDS. It became particularly important between 1995 and 1997 with the advent of protease inhibitors (Chesney, Ickovics, Hecht, Sikipa, & Rabkin J., 1999) and became even more significant as persons with HIV/AIDS began to develop resistance to medications. Low-literacy populations have poorer health (Brez & Taylor, 1997) and higher AIDS rates (Simon, Hu, Diaz, & Kerndt, 1995), than their higher literacy counterparts due to delayed treatment (Baker, Parker, Williams, Clark, & Nurss, 1997), shame of literacy skills (Parikh, 1996), and poor access to care (Williams, et al., 1995). Poorer health and higher AIDS rates can also be attributed to poor patient-provider relationships (Crespo-Fierro, 1997; Eldred, Wu, Chaisson, & Moore, 1998) to a poorer understanding of medical protocols (Murphy, 1997), and inadequate patient education (Ungvarski, 1997; Davis, Michielutte, Askov, Williams, & Weiss, 1998, Doak, Doak, & Root, 1996). ^ The ALP intervention was developed for HIV positive low-literacy populations of African American women in Houston, Texas. The intervention was based on a needs assessment, using the PRECEDE model, an innovative process referred to as Intervention Mapping, and validated using formative evaluation methods with 54 individuals. The needs assessment resulted in a list of behavioral, environmental, predisposing, enabling, and reinforcing determinants of adherence. The Intervention Mapping framework was used to refine these determinants and develop a list of objectives describing what must be learned or changed to for the target population to adhere to HIV/AIDS therapies. Methods and strategies, were developed using theoretical constructs from the Health Belief Model (Rosenstock, 1974) and Social Cognitive Theory (Bandura, 1986). These theories, empirical evidence, and information from the target population indicated that perceived susceptibility, perceived severity, outcome expectations, and self-efficacy were important and changeable determinants of adherence to HIV/AIDS therapies for this population. ^ These components were brought together in the form of a theory-based color cartoon book and 10-minute cassette tape. The book was developed for people with 2.9 years of U.S. education as measured with the Flesch-Kincaid Grade Level method and the script was recorded onto a cassette tape to make it suitable for populations with even lower-literacy skills. A formative evaluation was conducted to ensure that the content and structure were accurate, clear, realistic, readable, appropriate, and likely to be used as intended. ^
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Los dibujos animados norteamericanos, sigilosamente, han ido ocupando un lugar cada vez más relevante en la industria cultural. Tanto es así, que hoy se pueden discriminar canales específicamente destinados a la animación y, a su vez, series de animaciones producidas para diversos públicos: niños, adolescentes y adultos. Frente a esta gran cantidad y diversidad de textos llama especialmente mi atención la convivencia de contrapuestos sistemas de valor. Numerosas tiras de dibujos animados, dirigidos especialmente a los niños, ayudan a conformar el gusto infantil contemporáneo (en el sentido de Calabrese) que no responde a un único sistema unificador de valores. Es decir, lo feo o lindo, lo malo o bueno, lo conforme o informe, lo disfórico o eufórico no está dictaminado hoy por un solo discurso axiológico imperante. En este escrito pretendo describir, desde una perspectiva semiótica, las particularidades que resultan de la coexistencia de morfologías, éticas y tímicas distintas. Para ello, me detendré en un grupo de cartoons que se presentan como las antípodas de los tradicionales y conocidos textos audiovisuales de Disney y de las clásicas y exitosas series animadas de la Warner Bross o la Metro Goldywn Mayer. Estas creaciones buscaron exhibir, desde su nacimiento, estabilidad en las formas, armonía cromática y uniformidad de comportamientos. Contrariamente, los mundos posibles que hoy también integran el universo de dibujos animados, evidencian lo que Calabrese denomina el placer de lo impreciso, lo indefinido, lo vago y lo ambiguo. Estas representaciones sincréticas exaltan notorias diferencias en sus homologaciones axiológicas liberándose de las pretensiones de perfección, tanto de sus escenarios como de sus actores figurativos: seres híbridos, animales aversivos, niños nefastos, criaturas deformes y escenarios difusos son algunas de las características que definen a los últimas producciones animadas para televisión.
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En los últimos años, los investigadores dedicados al estudio de la enseñanza de la Historia llamaron la atención sobre la influencia de nuevos "artefactos culturales" en el forjamiento de la cultura histórica de los jóvenes. Videojuegos, series de televisión, documentales, películas y sitios web deben empezar a ser tenidos en cuenta, a la hora de evaluar los principales emisores de contenidos históricos. En este caso, nos dedicamos a estudiar a uno de estos "artefactos": los cómics o historietas históricas. Buscaremos, entonces, conocer su derrotero histórico y, a partir de él, analizar el lugar que actualmente tienen en el currículum, teniendo en cuenta sus límites y posibilidades. A partir de un recorrido por las principales historietas históricas que tuvo la Argentina en el siglo XX y principios del XXI, analizaremos su contenido y la propuesta político-pedagógica que se desprende, tanto de sus autores, como de aquellas organizaciones destinadas a difundirlas en la escuela. La conclusión del trabajo es que, a pesar de la novedad que implica la enseñanza de la Historia por medio de herramientas alternativas a los tradicionales manuales, tanto su contenido como los valores difundidos no difieren de aquellos que difundían los viejos textos escolares. En este sentido, las historietas funcionarían como herramientas al servicio de una enseñanza de la Historia escolar cuya función principal es fomentar una conciencia cívica nacionalista
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En los últimos años, los investigadores dedicados al estudio de la enseñanza de la Historia llamaron la atención sobre la influencia de nuevos "artefactos culturales" en el forjamiento de la cultura histórica de los jóvenes. Videojuegos, series de televisión, documentales, películas y sitios web deben empezar a ser tenidos en cuenta, a la hora de evaluar los principales emisores de contenidos históricos. En este caso, nos dedicamos a estudiar a uno de estos "artefactos": los cómics o historietas históricas. Buscaremos, entonces, conocer su derrotero histórico y, a partir de él, analizar el lugar que actualmente tienen en el currículum, teniendo en cuenta sus límites y posibilidades. A partir de un recorrido por las principales historietas históricas que tuvo la Argentina en el siglo XX y principios del XXI, analizaremos su contenido y la propuesta político-pedagógica que se desprende, tanto de sus autores, como de aquellas organizaciones destinadas a difundirlas en la escuela. La conclusión del trabajo es que, a pesar de la novedad que implica la enseñanza de la Historia por medio de herramientas alternativas a los tradicionales manuales, tanto su contenido como los valores difundidos no difieren de aquellos que difundían los viejos textos escolares. En este sentido, las historietas funcionarían como herramientas al servicio de una enseñanza de la Historia escolar cuya función principal es fomentar una conciencia cívica nacionalista
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En los últimos años, los investigadores dedicados al estudio de la enseñanza de la Historia llamaron la atención sobre la influencia de nuevos "artefactos culturales" en el forjamiento de la cultura histórica de los jóvenes. Videojuegos, series de televisión, documentales, películas y sitios web deben empezar a ser tenidos en cuenta, a la hora de evaluar los principales emisores de contenidos históricos. En este caso, nos dedicamos a estudiar a uno de estos "artefactos": los cómics o historietas históricas. Buscaremos, entonces, conocer su derrotero histórico y, a partir de él, analizar el lugar que actualmente tienen en el currículum, teniendo en cuenta sus límites y posibilidades. A partir de un recorrido por las principales historietas históricas que tuvo la Argentina en el siglo XX y principios del XXI, analizaremos su contenido y la propuesta político-pedagógica que se desprende, tanto de sus autores, como de aquellas organizaciones destinadas a difundirlas en la escuela. La conclusión del trabajo es que, a pesar de la novedad que implica la enseñanza de la Historia por medio de herramientas alternativas a los tradicionales manuales, tanto su contenido como los valores difundidos no difieren de aquellos que difundían los viejos textos escolares. En este sentido, las historietas funcionarían como herramientas al servicio de una enseñanza de la Historia escolar cuya función principal es fomentar una conciencia cívica nacionalista
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O presente documente é composto por duas partes. A primeira parte consiste no relatório de estágio, onde reláto a minha experiência profissional no atelier Designways. Ao trabalho realizado durante esse período, acrescento um projeto pessoal na área da ilustração editorial. Decorre deste interesse o objeto de estudo da segunda parte: uma investigação que permita uma visão global, embora sintetizada, da produção portuguesa na área da ilustração editorial no século XX, de Rafael Bordallo Pinheiro a André Letria e André Carrilho, já a abrir o Século XXI.
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Consists of articles issued separately, bound with handwritten table of contents.
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Frontispiece and full-page illustrations accompanied by guard sheets with descriptive letterpress.
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Pencil cartoon from newspaper drawn by artist, last name May, probably from the 1910 Michigan gubernatorial election.
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Cartoon in clipping from The Commerical Appeal Memphis