982 resultados para graph matching algorithms


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Fun and exciting textbook on the mathematics underpinning the most dynamic areas of modern science and engineering.

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The existing machine vision-based 3D reconstruction software programs provide a promising low-cost and in some cases automatic solution for infrastructure as-built documentation. However in several steps of the reconstruction process, they only rely on detecting and matching corner-like features in multiple views of a scene. Therefore, in infrastructure scenes which include uniform materials and poorly textured surfaces, these programs fail with high probabilities due to lack of feature points. Moreover, except few programs that generate dense 3D models through significantly time-consuming algorithms, most of them only provide a sparse reconstruction which does not necessarily include required points such as corners or edges; hence these points have to be manually matched across different views that could make the process considerably laborious. To address these limitations, this paper presents a video-based as-built documentation method that automatically builds detailed 3D maps of a scene by aligning edge points between video frames. Compared to corner-like features, edge points are far more plentiful even in untextured scenes and often carry important semantic associations. The method has been tested for poorly textured infrastructure scenes and the results indicate that a combination of edge and corner-like features would allow dealing with a broader range of scenes.

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While a large amount of research over the past two decades has focused on discrete abstractions of infinite-state dynamical systems, many structural and algorithmic details of these abstractions remain unknown. To clarify the computational resources needed to perform discrete abstractions, this paper examines the algorithmic properties of an existing method for deriving finite-state systems that are bisimilar to linear discrete-time control systems. We explicitly find the structure of the finite-state system, show that it can be enormous compared to the original linear system, and give conditions to guarantee that the finite-state system is reasonably sized and efficiently computable. Though constructing the finite-state system is generally impractical, we see that special cases could be amenable to satisfiability based verification techniques. ©2009 IEEE.

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We consider a large scale network of interconnected heterogeneous dynamical components. Scalable stability conditions are derived that involve the input/output properties of individual subsystems and the interconnection matrix. The analysis is based on the Davis-Wielandt shell, a higher dimensional version of the numerical range with important convexity properties. This can be used to allow heterogeneity in the agent dynamics while relaxing normality and symmetry assumptions on the interconnection matrix. The results include small gain and passivity approaches as special cases, with the three dimensional shell shown to be inherently connected with corresponding graph separation arguments. © 2012 Society for Industrial and Applied Mathematics.

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